Arcade Volleyball

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Short description: 1988 video game

Arcade Volleyball

Publisher(s)| COMPUTE!'s Gazette
Designer(s)| Rhett Anderson
Programmer(s)| Rhett Anderson
Randy Thompson (Amiga)
Platform(s)| Commodore 64, Amiga, MS-DOS
Release| 1988: C64
1989: Amiga, MS-DOS
Genre(s)| Sports
Mode(s)| Single-player, multiplayer

Arcade Volleyball is a sports video game written by Rhett Anderson for the Commodore 64 and published as a type-in program in the June 1988 issue of COMPUTE!'s Gazette. It was ported to Amiga and MS-DOS by different programmers and was included in a 12-game collection called Best Gazette Games.[1] The author later released the game into the public domain.[2]

## Contents

* 1 Gameplay
* 2 Development
* 3 Ports
* 4 Reception
* 5 See also
* 6 References
* 7 External links
* 8 Features
* 9 History
* 10 See also
* 11 References
* 12 External links

## Gameplay

Original Commodore 64 version

The game features teams of one or two players (depending on the platform) shaped like balls with legs who hit the volleyball with their heads. The game is played from a side-view perspective, and the ball can be bounced off of the walls and ceiling without penalty. Scoring is based on the original volleyball scoring rules, where only the serving team can score on each volley, and 15 points are required to win the game. The same head is permitted to hit the ball multiple times, but the team may only hit the ball three times while the ball is on their side.

## Development

Arcade Volleyball was originally published as a hexadecimal type-in program for MLX in the June 1988 edition of Commodore 64 magazine COMPUTE!'s Gazette. The article was written by Rhett Anderson and David Hensley, Jr., who had also published a similar game called Basketball Sam & Ed in the July 1987 issue. The game featured two heads per team, controlled by a single player, which moved and jumped together. It was not necessary to win the game by 2 points; when either side reached 15 points, the game would pause and ask if the user wanted to play again.

By default the game was played between two human players, but it was possible to modify the game so that one player could play against the computer by typing "POKE 2065,1" to type the number 1 into the memory address that controlled the number of players. The authors referred to this as an optional practice mode or warm up mode and warned that the computer opponent was not very challenging.[3] The game was inspired by Pong (actually, the two-paddle "Hockey" variant of Pong) and programmed by Rhett Anderson.

## Ports

Amiga version

Rhett Anderson and Randy Thompson wrote an Amiga version of Arcade Volleyball from scratch. It was included as an executable program, with source code, on the cover disk of the Fall 1989 edition of Compute!'s Amiga Resource. The Amiga version differs from the Commodore 64 version by only having one player per team (a green head versus a red head), requires a 2-point margin of victory, it is no longer possible for the ball to go under the net, and playing against the computer is a standard option.* [4]

MS-DOS version

The MS-DOS version was sold in a 9-game collection called COMPUTE!'s Best PC Games.[5] It was written with Borland Turbo C and has the same physics and gameplay as the Amiga version, but uses 4-color CGA graphics and PC speaker sound.[6]

## Reception

## See also

* Bouncers, a Sega CD game from the same designers

## References

1. ↑ COMPUTE! #142 (July 1992), page G-13
2. ↑ Arcade_Volleyball on classicdosgames.com
3. ↑ COMPUTE!'s Gazette #60 (June 1988), page 33
4. ↑ Amiga Power #30 (October 1993), page 102
5. ↑ COMPUTE! #115 (December 1989), page 56
6. ↑ RGB Classic Games

## External links

* Arcade Volleyball at Gamebase 64
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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