Area 51 (2005 video game)

Short description: 2005 video game

Area 51

Developer(s)| Midway Austin
Publisher(s)| Midway Games
Producer(s)| Zach Wood
Daryl Allison
Designer(s)| James Stiefelmaier
Artist(s)| Peter Franco
Mookie Weisbrod
Composer(s)| Chris Vrenna
Series| Area 51
Platform(s)| PlayStation 2
Xbox
Microsoft Windows
Release| PlayStation 2 & Xbox

* NA: April 25, 2005
* AU: May 26, 2005
* EU: May 27, 2005

Windows

* NA: June 8, 2005
* EU: July 1, 2005

Genre(s)| First-person shooter
Mode(s)| Single-player, multiplayer

Area 51 (stylized as Area-51) is a science fiction first-person shooter video game that was released in 2005. It was developed by Midway Studios Austin and published by Midway for the PlayStation 2, Xbox, and Microsoft Windows. A Nintendo GameCube version was also in development but was silently canceled. It is a loose remake of the 1995 light gun video game of the same name,[1] and was followed in 2007 by the loosely related BlackSite. The player controls Ethan Cole, a HAZMAT operative sent to the Area 51 base to assist in the cleanup of a mutagenic virus.

Notable among the voice actors are David Duchovny as Ethan Cole, Marilyn Manson as Edgar the ancient and powerful Grey, Powers Boothe as Major Bridges, Nolan North as McCan, and Ian Abercrombie as Dr. Winston Cray.

## Contents

* 1 Gameplay
* 2 Plot
* 3 Reception
* 4 Film
* 5 Trivia
* 6 References
* 7 External links
* 8 Features
* 9 History
* 10 See also
* 11 References
* 12 External links

## Gameplay

Area 51 is a first-person shooter, played from the perspective of the protagonist. (Code) , Ethan Cole. The game features operable machinery, including artillery turrets, besides the player's inventory of weapons.

Throughout the game, the player uses a variety of weapons, both human and alien in origin, to defeat their adversaries. Most weapons can only be wielded one handed, however the player can dual wield some weapons, such as the Shotgun and the Sub-Machine Gun. Each weapon can also be used as a melee weapon for close quarter combat. Each weapon has two modes of firing, the first being the primary method, while the second is of a much higher power level, at the cost of ammunition and accuracy to the player. The player can also use explosive grenades.

Midway through the game, Ethan Cole becomes infected with the mutagen, and the option to turn into a mutant temporarily is obtained. Mutating offers a variety of benefits, such as increased strength, stamina, as well as the initial ability to fire health-replenishing parasites as well as the later ability to contaminate enemies, both at the cost of mutation time reduction. While in a mutant form, players can easily spot enemies, which would otherwise be cloaked to the regular human eye, albeit with a slight ocular defect.

Players can replenish health and mutagen either through the use of medical syringes found throughout the game or by using parasites, and mutagen by melee combat or "using" infected corpses, or by finding mutagen syringes.

A notable aspect of gameplay is the ability to scan and analyze various objects in the game environment. This is possible by using the scanner present on the player's suit, worn throughout the game. While using a scanner, the player has no access to weapons, and must switch to an available weapon in order to fight (though they could still melee). Scanning provides detailed information on a player's surroundings, as well as combated enemies.

The scanner, when equipped, adds a translucent bar to the player's HUD, which changes in color and height from light blue, to deep red. This bar indicates how near or far a player is, to one of many scannable clues, such as file folders or personal digital assistants. The scanner can collect information from the items without it being touched. The HUD shows red when the player is very close, and blue when very far. Items which are scanned are viewable in-game, providing insight into the workings of Area 51, as well as proving necessary to unlocking secret videos made by Dr. Cray or Mr. White.

## Plot

In July 1947, an alien spacecraft crashed near Roswell, New Mexico in the United States. The craft was recovered by the U.S. Air Force and taken to Area 51 in Nevada, where the lone survivor of the crash, a powerful Grey named Edgar (Marilyn Manson), was held captive by the U.S. military. Eventually, the Greys opened a dialogue with the Illuminati led by the ominous Mr. White (Phil Proctor), and struck a deal with them. The Illuminati would give the Greys a research base 3 miles below the surface of Area 51, the use of the base as a landing site, and give them human test subjects where they, along with human scientists, would research a mutagenic virus to use in a war on their homeworld. In return the Greys would give the Illuminati exclusive access to Grey technology. The Illuminati used some of this technology to spy on the population.

The Greys and the human scientists eventually developed a powerful alien being - known as the "Theta", which spread the virus. Unbeknownst to many of the scientists working on the project, the Greys and the Illuminati were also planning to use the virus against the Earth population and dominate the planet. When Dr. Winston Cray (Ian Abercrombie) found out about the plan, he let loose the "Theta" and the mutagenic virus throughout Area 51, in an effort to slow them down. This prompted the military to send in a Quick Reaction Force led by Major Bridges (Powers Boothe) to quarantine and contain the virus. HAZMAT Team Delta, the first team initially sent into Area 51 are ambushed by the "Theta" creature, sustaining casualties, before withdrawing deeper into the base. HAZMAT Team Bravo, composed of team leader Ramirez, McCan, Crispy, and mission specialist Ethan Cole (David Duchovny) is sent to find Delta.

After initially encountering the mutants, McCan is killed when a mutant decapitates him. Deeper into the base, Crispy and Ramirez are both ambushed by the Theta and killed, leaving Cole on his own. Cole manages to locate the rest of Delta, however they are attacked again by the Theta, and all but Cole and Lieutenant Chew are killed. Making their way topside, the Illuminati disables the cargo elevator, killing Chew and leaving Cole bitten by one mutant, partially mutating him. Able to switch between human and mutant form, Cole is guided deeper into the base by Edgar reanimating corpses to deliver information telepathically. Cole is guided to Dr. Cray's bio labs, where Cray claims there is time to decontaminate Cole, and rid him of the virus. Before he can be cured, the Illuminati attack, killing Cray and stopping the process.

Cole proceeds deeper underground into a cave system, where he eventually gets reacquainted with the Theta. He manages to kill the creature, avenging both his team and HazTeam Delta. He meets Edgar miles beneath the surface who reveals the scientists used his DNA to create the virus, and the nature of the experiments at the base, which killed dozens of his species to harvest it. He then tells Cole the history of the Greys and Area 51. Edgar gives Cole the cure to the mutagenic virus, and instructs him to destroy the Grey's ship, that is leaving with dozens of Theta duplicates. Cole locates the vessel and destroys it by overloading its reactor, and uses a teleporter to escape into the Nevada desert. He lands by the "White Mailbox" area and watches Area 51 being destroyed by the exploding ship in a tornado like explosion. Cole watches as a truck drives past, with a green, alien-like container on board with unknown contents inside and walks away from the site. He reflects upon his original purpose at Area 51 and recognizes that while he and Hazmat Team Bravo had failed, their sacrifices may have saved mankind.

## Reception

Reception

| Review scores

Publication| Score
PC| PS2| Xbox
Edge| 6/10[2]| 6/10[2]| 6/10[2]
EGM| N/A| 8/10[3]| 8/10[3]
Eurogamer| N/A| 8/10[4]| N/A
Game Informer| N/A| 8.5/10[5]| 8.5/10[5]
GamePro| N/A| [6]| N/A
GameRevolution| N/A| C+[7]| C+[7]
GameSpot| 6.9/10[8]| 7.2/10[9]| 7.2/10[9]
GameSpy| [10]| N/A| [11]
GameTrailers| N/A| 7.3/10[12]| 7.3/10[12]
GameZone| 7.5/10[13]| 8.5/10[14]| 8.2/10[15]
IGN| 7.5/10[16]| 8.5/10[17]| 8/10[18]
OPM (US)| N/A| [19]| N/A
OXM (US)| N/A| N/A| 6.8/10[20]
PC Gamer (US)| 73%[21]| N/A| N/A
Maxim| 6/10[22]| N/A| N/A
The Sydney Morning Herald| N/A| [23]| [24]
Aggregate score
Metacritic| 67/100[25]| 75/100[26]| 72/100[27]

The PlayStation 2 version received "generally favorable reviews", while the PC and Xbox versions received "average reviews", according to video game review aggregator Metacritic.[25][26][27]

## Film

In 2004, ahead of the game's release, Paramount Pictures announced that they had reached an agreement concerning the film rights for the game.[28] In March 2007, comic book author Grant Morrison was hired to adapt the game as a screenplay.[29] This project is unrelated to the movie Area 51 by Oren Peli.[30]

## Trivia

* A playable game demo was included in Mortal Kombat Deception.

## References

1. ↑ Drury, Paul (December 2016). "More from Area 51". Retro Gamer (Future Publishing) (163): 52.
2. ↑ 2.0 2.1 2.2 Edge staff (July 2005). "Area 51". Edge (151): 92.
3. ↑ 3.0 3.1 EGM staff (June 2005). "Area 51 (PS2, Xbox)". Electronic Gaming Monthly (192): 96.
4. ↑ Kristan Reed (June 20, 2005). "Area 51 (PS2)". http://www.eurogamer.net/articles/r_area51_ps2.
5. ↑ 5.0 5.1 Andrew Reiner (May 2005). "Area 51 (PS2, Xbox)". Game Informer (145): 108. http://www.gameinformer.com/NR/exeres/CB6F3C20-EF3B-42E5-BED0-C3D2DCC0E035.htm. Retrieved December 22, 2015.
6. ↑ Fart of War (April 25, 2005). "Area 51 Review for PS2 on GamePro.com". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/44648.shtml. Retrieved December 23, 2015.
7. ↑ 7.0 7.1 JP Hurh (June 7, 2005). "Area 51 Review (PS2, Xbox)". Game Revolution. http://www.gamerevolution.com/review/area-51.
8. ↑ Alex Navarro (June 10, 2005). "Area 51 Review (PC)". http://www.gamespot.com/reviews/area-51-review/1900-6127343/.
9. ↑ 9.0 9.1 Alex Navarro (April 25, 2005). "Area 51 Review (PS2, Xbox)". http://www.gamespot.com/reviews/area-51-review/1900-6122917/.
10. ↑ Jamie Madigan (June 28, 2005). "GameSpy: Area 51 (PC)". GameSpy. http://pc.gamespy.com/pc/area-51/629786p1.html.
11. ↑ Will Tuttle (April 26, 2005). "GameSpy: Area 51 (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/area-51/607918p1.html.
12. ↑ 12.0 12.1 "Area 51". GameTrailers. May 5, 2005. http://www.gametrailers.com/gamepage.php?id=98.
13. ↑ Kevin "BIFF" Giacobbi (June 26, 2005). "Area 51 - PC - Review". GameZone. http://www.gamezone.com/reviews/area_51_pc_review.
14. ↑ Nick Valentino (May 10, 2005). "Area 51 - PS2 - Review". GameZone. http://www.gamezone.com/reviews/area_51_ps2_review.
15. ↑ Eduardo Zacarias (May 10, 2005). "Area 51 - XB - Review". GameZone. http://www.gamezone.com/reviews/area_51_xb_review.
16. ↑ Ivan Sulic (June 9, 2005). "Area 51 (PC)". http://www.ign.com/articles/2005/06/09/area-51.
17. ↑ Ivan Sulic (April 21, 2005). "Area 51 (PS2)". http://www.ign.com/articles/2005/04/21/area-51-3.
18. ↑ Ivan Sulic (April 21, 2005). "Area 51 (Xbox)". http://www.ign.com/articles/2005/04/22/area-51-2.
19. ↑ "Area 51". Official U.S. PlayStation Magazine: 86. March 2005.
20. ↑ "Area 51". Official Xbox Magazine: 78. April 2005.
21. ↑ "Area 51". PC Gamer: 68. September 2005.
22. ↑ Scott Steinberg (May 23, 2005). "Area-51 (PC)". Maxim. http://www.maximonline.com/entertainment/reviews/review_games_9811.html. Retrieved December 22, 2015.
23. ↑ Jason Hill (June 16, 2005). "Artful design". The Sydney Morning Herald. http://www.smh.com.au/news/Games/Artful-design/2005/06/14/1118645815118.html.
24. ↑ Mike Wilcox (May 21, 2005). "We're not alone". The Sydney Morning Herald. http://www.smh.com.au/news/Games/Were-not-alone/2005/05/18/1116361602002.html.
25. ↑ 25.0 25.1 "Area 51 for PC Reviews". https://www.metacritic.com/game/area-51/critic-reviews/?platform=pc.
26. ↑ 26.0 26.1 "Area 51 for PlayStation 2 Reviews". https://www.metacritic.com/game/area-51/critic-reviews/?platform=playstation-2.
27. ↑ 27.0 27.1 "Area 51 for Xbox Reviews". https://www.metacritic.com/game/area-51/critic-reviews/?platform=xbox.
28. ↑ Rebecca Murray (August 31, 2004). ""Area 51" the Game Set to Become "Area 51" the Movie". About.com. http://movies.about.com/od/moviesinproduction/a/area51083104.htm.
29. ↑ Pamela McClintock; Dave McNary (April 3, 2007). "Comicbook author to write 'Area 51'". Variety. https://variety.com/2007/film/markets-festivals/comicbook-author-to-write-area-51-2-1117962479/. Retrieved December 22, 2015.
30. ↑ Rick Marshall. "What Does 'Paranormal Activity' Director's 'Area 51' Movie Mean For Grant Morrison's 'Area 51'?". MTV. http://www.mtv.com/news/2595480/what-does-paranormal-activity-directors-area-51-movie-mean-for-grant-morrisons-area-51/.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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