Armello

Armello cover art

Developer(s)| League of Geeks
Publisher(s)| League of Geeks
Composer(s)| Lisa Gerrard
Michael Allen
Engine| Unity
Platform(s)| Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, iOS, Nintendo Switch, Android
Release|

* Microsoft Windows, macOS, Linux, PlayStation 4
* September 1, 2015
* Xbox One
* August 30, 2016
* iOS
* March 16, 2018
* Nintendo Switch, Android
* September 27, 2018[1]

Genre(s)| Role-playing, digital board game
Mode(s)| Single-player, multiplayer

Armello is a 2015 digital role-playing strategy board game developed by League of Geeks. Announced as an iPad title in September 2012, the game has been in development since mid-2011, with music by composers Lisa Gerrard and Michael Allen.[2] Between April and May 2014, a successful Kickstarter campaign was started to help fund a port to Microsoft Windows as well as stretch goals to bring the game to Android and Windows tablets. The game was chosen to receive additional support from governmental funding agencies Screen Australia and Film Victoria.[3]

Set in a fantasy world with anthropomorphic animals, up to four players assume the role of a hero chosen among their clan to take part in a campaign to become the next king or queen. The game features turn-based board-game mechanics that revolve around the use of dice and cards that are drawn from a deck, with each player's actions influencing the outcome.

## Contents

* 1 Gameplay
* 2 Plot and characters
* 3 Development
* 4 Release
* 4.1 Downloadable content
* 5 Reception
* 6 References
* 7 External links
* 8 Features
* 9 History
* 10 See also
* 11 References
* 12 External links
* 13 Features
* 14 History
* 15 See also
* 16 References
* 17 External links

## Gameplay

Armello recreates a traditional tabletop role-playing game, based on a fantasy world populated by anthropomorphic creatures.

Armello is a digital simulation of a traditional fantasy tabletop role-playing game utilizing virtual dice and cards which allow the player to carry out specific actions. Up to four players assume the role of a Hero character that represents a specific animal clan, each with their own unique strengths, with the ultimate goal to storm the castle and become the new king or queen of the kingdom. The playing board area is divided into hexagon-shaped tiles that contain randomly generated[4] features such as dungeons to explore, quests to complete, rival heroes to battle, or settlements to capture.[2] As the game progresses, players can acquire currency to purchase additional abilities for their hero using a talent tree system specific to each character.

The game uses a turn-based system where players are allowed to perform actions such as equip items and purchase talents during another player's turn to reduce downtime.[2] Cards and dice are used to directly interact with the game world, and form the basis for the game's combat system. Players use cards they draw from a deck to cast spells, recruit followers, heal wounds, or use items that grant special abilities. Cards may also be played as "Perils" which can be laid on specific tiles to act as traps for other heroes or used immediately in combat, and other cards may be used to forge temporary alliances. Armello also features a day/night cycle where certain heroes gain advantages based on the time of day, and certain groups of enemies only appear in either the darkness or light.[2]

There are four alternative paths to victory and every hero is best suited for reaching a particular one, but every victory condition can be reached with every hero.

## Plot and characters

The game takes place in the "dark fairy tale" Kingdom of Armello, a world filled with anthropomorphic animals separated into numerous clans.[5] When the current king becomes corrupted by a dark force called the Rot, representatives from these factions rise up to embark on a journey to become the new king or queen in his stead.[2] Although players can, in theory, immediately attack the King, they generally have better chances if they first undertake some quests, which involve travelling around the board and are each associated with a short narrative.

A typical combat result screen, here featuring the characters of Thane the wolf and Barnaby the rabbit.

The base game includes 8 playable heroes, divided into 4 clans; Thane and River (wolf), Amber and Barnaby (rabbit), Mercurio and Zosha (rat), and Sana and Brun (bear). Additional heroes, including two more clans, were added in paid DLC expansions. A fully expanded game has 24 playable characters.

## Development

Armello was announced in September 2012 as the debut title from Australian independent game studio League of Geeks, originally as an iPad-exclusive title to be released the following year before experiencing delays.[3] The 15-person development includes four directors: Ty Carey, Trent Kusters, Blake Mizzi, and Jacek Tuschewski, whose total experience in the game industry includes 40 years and 50 released projects.[2] Kusters stated that he was inspired to create the game after hearing about the success Greg Kasavin had in producing Bastion with such a small team.[6] League of Geeks began work on the game after eight months of prototypes on paper, with an additional 18 months of work to arrive at the pre-alpha build.[7] An early version of the game was showcased at the Game Developers Conference in April 2013,[8] and later at the inaugural PAX Australia the following July.[9]

In December 2011 and October 2013, League of Geeks received assistance funding from the state government of Victoria.[10][11] At the 2012 Sydney Film Festival, it was announced that Armello was one of 14 projects chosen from a pool of 89 to receive additional support from the Australian federal government funding body Screen Australia.[12]

When describing the title's genre and influences, Kusters pitched it as "imagine Magic: The Gathering meets Final Fantasy Tactics,"[13] and "Game of Thrones meets Kung Fu Panda",[12] also mentioning that it features components of board games, trading card games, and strategy role-playing games.[13] The game was also said to appeal to fans of Redwall and The Dark Crystal,[5] as well as the animated works of Studio Ghibli, particularly Spirited Away, which was cited as a large influence on Armello's art direction and story.[14]

The team launched a 30-day Kickstarter project page beginning in April 2014 to garner an additional AUD$200,000 to help produce the game full-time, as well as lend support to a release on Windows, OS X, and Linux platforms using the Steam service.[15] A stretch goal was also added, extending possible support to Android and Windows tablets.[16] A tentative release date of March 2015 was also set.[17] On 8 May 2014, the campaign reached $305,360, successfully funding the game, as well as hitting all extended stretch goals, which included releases for the two additional platforms, more languages, in-game cards, and a winter-based map tileset.[18]

## Release

Armello launched on Steam Early Access on 22 January 2015.[19] On 26 May 2015, a PlayStation 4 version was announced.[20] The full version of the game was released for Microsoft Windows, OS X, Linux and PlayStation 4 on 1 September 2015.[21] An Xbox One version, and a paid expansion which adds four new heroes, were later announced in April 2016,[22] with the Xbox version and the Usurpers expansion both released later that year on 30 August 2016.

In December 2015, League of Geeks partnered with IndieBox, a monthly subscription box service, to produce a custom-designed, physical version of Armello. This limited, individually-numbered edition included a flash-drive with a DRM-free copy of the game, the official soundtrack, an instruction manual, Steam key, and several custom-made collectible items.[23]

### Downloadable content

The first package of downloadable content titled "Armello: Usurpers", adding four new heroes to the game, was released on 30 August 2016 about a year after the game's release. The content was limited to the console versions of the title and through Steam for personal computers.[24] Though they had planned on offering the content to all users since the Kickstarter, including those with DRM-free versions of the game as through GOG.com, League of Geeks found that being able to support the content on the DRM-free platform was a task beyond their resources. Co-founder Trent Kusters stated "given infinite resources and time we could undertake the task of rewriting the underlying architecture at the core of this decision, but that's straight up not feasible for a vast number of reasons that are unique to [League of Geeks], Armello, where we're standing right now and where we see Armello's future." League of Geeks allowed those consumers that had purchased the DRM-free version to request refunds of the game because of this decision.[25][26][27][28]

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| PC: 75/100[29]
PS4: 74/100[30]
XONE: 80/100[31]
NS: 80/100[32]
iOS: 71/100[33]
Review score
Publication| Score
TouchArcade| iOS: [34]

According to Metacritic, Armello has received "generally favourable" reviews on Windows, Xbox One and Nintendo Switch[29][31][32] and "mixed or average" reviews on PlayStation 4 and iOS.[30][33] GameSpot awarded the game 8 out of 10, commenting that while it could use some "fine tuning", it remains "one of the best virtual board game experiences available."[35] PlayStation LifeStyle also awarded the game 8 out of 10, saying "It's a well-balanced and good-looking experience that shows originality is still possible in a format that's centuries old."[36] IGN was less positive, presenting it with a score of 5.6 out of 10, saying "Armello makes a great first impression, but it has a bad habit of making you feel like you're playing alone."[37]

The game was nominated for the Excellence in Visual Art for the 2016 Independent Games Festival.[38]

## References

1. ↑ League of Geeks (September 27, 2018). "Armello is now available on Nintendo Switch & Android!". Kickstarter. https://www.kickstarter.com/projects/leagueofgeeks/armello-bringing-tabletop-adventures-to-life/posts/2296575.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 "Armello - Bringing Tabletop Adventures to Life by League of Geeks". Kickstarter. https://www.kickstarter.com/projects/leagueofgeeks/armello-bringing-tabletop-adventures-to-life.
3. ↑ 3.0 3.1 IGN AU Staff (19 September 2012). "League of Geeks Announces Armello". IGN. http://www.ign.com/articles/2012/09/20/league-of-geeks-announces-armello.
4. ↑ Purchese, Robert (9 April 2014). "Attractive digital board game Armello on Kickstarter". Eurogamer. http://www.eurogamer.net/articles/2014-04-09-attractive-digital-board-game-armello-on-kickstarter.
5. ↑ 5.0 5.1 "Armello / Game". Armello.com. Archived from the original on 15 April 2014. https://web.archive.org/web/20140415170054/http://www.armello.com/game.
6. ↑ Wallace, Kimberley (27 March 2013). "The Dice Are Rolling in Armello's Favor". Game Informer. http://www.gameinformer.com/games/armello/b/ios/archive/2013/03/27/the-dice-are-rolling-in-armellos-favor.aspx. Retrieved 13 April 2014.
7. ↑ Lien, Tracy (2 April 2013). "Armello pre-alpha sneak peek shows a board game brought to life". Polygon. http://www.polygon.com/2013/4/2/4175404/armello-pre-alpha-sneak-peek-shows-a-board-game-brought-to-life.
8. ↑ Lien, Tracy (3 April 2013). "Armello GDC 2013 Screenshots". Polygon. http://www.polygon.com/2013/4/2/4175132/armello-gdc-2013-screenshots.
9. ↑ "League of Geeks Presskit". Armello.com. http://armello.com/press/index.php.
10. ↑ "Games Development". Film Victoria.gov. http://film.vic.gov.au/funding/decisions/funding-decisions-201112/games-development.
11. ↑ "Games Development". Film Victoria.gov. http://film.vic.gov.au/funding/decisions/games-development.
12. ↑ 12.0 12.1 "Screen Australia announces support for 14 interactive projects". Screen Australia.gov. 15 June 2012. Archived from the original on 15 April 2014. https://web.archive.org/web/20140415111805/http://www.screenaustralia.gov.au/news_and_events/2012/mr_120615_multiplatform.aspx.
13. ↑ 13.0 13.1 North, Dale (8 April 2014). "Preview: Armello combines board games, trading card games, strategy RPG play". Destructoid. http://www.destructoid.com/preview-armello-combines-board-games-trading-card-games-strategy-rpg-play-273021.phtml.
14. ↑ Moss, Richard (24 July 2013). "Armello (iOS) hands-on preview". MacLife. http://www.maclife.com/article/games/armello_ios_handson_preview.
15. ↑ Koch, Cameron (8 April 2014). "Darkness Gathers In New Trailer - Armello - iOS". Game Informer. http://www.gameinformer.com/games/armello/b/ios/archive/2014/04/08/darkness-gathers-in-new-trailer.aspx. Retrieved 13 April 2014.
16. ↑ Mahardy, Mike (8 April 2014). "League of Geeks Launches Kickstarter for Armello". IGN. http://www.ign.com/articles/2014/04/08/league-of-geeks-launches-kickstarter-for-armello.
17. ↑ Cowan, Danny (8 April 2014). "Digital board game Armello blends furry critters with strategy RPG mechanics". Joystiq. http://www.joystiq.com/2014/04/08/digital-board-game-armello-blends-furry-critters-with-strategy-r/.
18. ↑ League of Geeks (8 May 2014). "I want to say we made it, but really... YOU made it!". Kickstarter. https://www.kickstarter.com/projects/leagueofgeeks/armello-bringing-tabletop-adventures-to-life/posts/835665.
19. ↑ Sliwinski, Alexander. "Armello enters Game of Early Access Thrones". Engadget. https://www.engadget.com/2015/01/23/armello-enters-game-of-early-access-thrones/.
20. ↑ Farokhmanesh, Megan (26 May 2015). "'Game of Thrones-esque' digital boardgame Armello is heading to PS4 in September". Polygon. http://www.polygon.com/2015/5/26/8661413/armello-ps4-release.
21. ↑ Sirani, Jordan (27 July 2015). "Armello Coming September to PC, PS4". IGN. http://www.ign.com/articles/2015/07/27/armello-coming-september-to-ps4-pc.
22. ↑ Prell, Sam (20 April 2016). "Armello mixes furries, Game of Thrones, and board games, and it's coming to Xbox One". GamesRadar. http://www.gamesradar.com/armello-mixes-furries-game-of-thrones-and-board-games-and-its-coming-to-xbox-one/?.
23. ↑ "Redwall meets Risk with the Armello IndieBox - Geek.com" (in en-US). Geek.com. 5 February 2016. https://www.geek.com/games/redwall-meets-risk-with-the-armello-indiebox-1646421/.
24. ↑ Matulef, Jeffery (9 August 2016). "Armello is coming to Xbox One this month". Eurogamer. http://www.eurogamer.net/articles/2016-08-09-armello-is-coming-to-xbox-one-this-month.
25. ↑ Perrault, Patrick (8 September 2016). "GOG Is Now Offering Refunds For Armello". http://techraptor.net/content/gog-is-now-offering-refunds-for-armello.
26. ↑ Paget, Mat. "Steam-Only DLC for PC Game Causes GOG to Offer Refunds a Year After Launch". http://www.gamespot.com/articles/steam-only-dlc-for-pc-game-causes-gog-to-offer-ref/1100-6443451/.
27. ↑ McKeand, Kirk (8 September 2016). "GOG offer refunds on year-old game, Armello, because DLC is only for the Steam version". http://www.pcgamesn.com/armello/armello-refund.
28. ↑ "GOG is offering refunds on the "DRM Free Edition" of Armello". 8 September 2016. http://www.pcgamer.com/gog-is-offering-refunds-on-the-drm-free-edition-of-armello/.
29. ↑ 29.0 29.1 "Armello for PC Reviews". CBS Interactive. https://www.metacritic.com/game/armello/critic-reviews/?platform=pc.
30. ↑ 30.0 30.1 "Armello for PlayStation 4 Reviews". CBS Interactive. https://www.metacritic.com/game/armello/critic-reviews/?platform=playstation-4.
31. ↑ 31.0 31.1 "Armello for Xbox One Reviews". CBS Interactive. https://www.metacritic.com/game/armello/critic-reviews/?platform=xbox-one.
32. ↑ 32.0 32.1 "Armello for Switch Reviews". CBS Interactive. https://www.metacritic.com/game/armello/critic-reviews/?platform=nintendo-switch.
33. ↑ 33.0 33.1 "Armello for iPhone/iPad Reviews". CBS Interactive. https://www.metacritic.com/game/armello/critic-reviews/?platform=ios-iphoneipad.
34. ↑ Dotson, Carter (16 March 2018). "'Armello' Review – Kill the King, He'll Rule no More". https://toucharcade.com/2018/03/16/armello-review-kill-the-king-hell-rule-no-more/.
35. ↑ Janine Hawkins. Armello Review - Fit for a king, gamespot.com, 6 October 2015.
36. ↑ "Armello Review - For Narnia! (PS4) - PlayStation LifeStyle". 9 September 2015. http://www.playstationlifestyle.net/2015/09/09/armello-review-narnia-ps4/#/slide/1.
37. ↑ Kaiser, Rowan (9 September 2015). "Armello Review". http://www.ign.com/articles/2015/09/09/armello-review.
38. ↑ Nunneley, Stephany (6 January 2016). "Her Story, Undertale, Darkest Dungeon receive multiple 2016 IGF Award nominations". VG247. http://www.vg247.com/2016/01/06/her-story-2016-igf-awards/.

## External links

* Official website
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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* NO LABEL (P1933) (see uses)

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## External links

* No URL found. Please specify a URL here or add one to Wikidata.

* v
* t
* e

Atari

Corporations|

| Primary|

* Atari, Inc. (1972–1992)
* Atari Corporation (1984–1996)
* Atari SA, Atari, Inc. (2003–present)

|

Subsidiaries and
spin-offs|

* Atari Games
* Atari Interactive
* AtariAge
* Chuck E. Cheese (1977–1978)
* Cyan Engineering
* Digital Eclipse
* Kee Games
* MobyGames
* Nightdive Studios
* Tengen

Arcades games
and amusements|

* Anti-Aircraft
* Asteroids
* Asteroids Deluxe
* Atari Basketball
* Atari Football
* Avalanche
* Battlezone
* Black Widow
* Breakout
* Canyon Bomber
* Centipede
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* Sprint 1
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* Star Wars
* Starship 1
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* Stunt Cycle
* Super Breakout
* Super Bug
* Super Pong
* Tank
* Tank 8
* Tempest
* Tournament Table
* Triple Hunt
* Ultra Tank
* Video Pinball
* Warlords

| Prototypes|

* Tank II

|

Software and utilities|

* Atari BASIC
* Atari Calculator
* Atari DOS

Video game
consoles|

* Home Pong
* Stunt Cycle
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* 2600
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* Lynx
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* CD
* VCS (2021)
* 2600+

| Prototypes|

* Game Brain
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* 2700
* Atari Mindlink
* Panther
* Sierra

|

Personal
computers|

* Atari 8-bit computers
* Atari ST
* MEGA STE
* TT030
* Transputer Workstation
* Falcon

| Portables|

* STacy
* ST Book
* Portfolio

|

Prototypes|

* Sierra

Peripherals|

| Printers|

* 825 80-Column Printer
* 1020 Color Printer

|

Gaming devices|

* CX40 joystick
* Atari joystick port
* XG-1 light gun

Other|

* Atari Democrat
* Atari Flashback
* Intellivision
* Sears

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/MobyGames. Read more

|

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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* v
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Atari

Corporations|

| Primary|

* Atari, Inc. (1972–1992)
* Atari Corporation (1984–1996)
* Atari SA, Atari, Inc. (2003–present)

|

Subsidiaries and
spin-offs|

* Atari Games
* Atari Interactive
* AtariAge
* Chuck E. Cheese (1977–1978)
* Cyan Engineering
* Digital Eclipse
* Kee Games
* MobyGames
* Nightdive Studios
* Tengen

Arcades games
and amusements|

* Anti-Aircraft
* Asteroids
* Asteroids Deluxe
* Atari Basketball
* Atari Football
* Avalanche
* Battlezone
* Black Widow
* Breakout
* Canyon Bomber
* Centipede
* Cloak & Dagger
* Crash 'N Score
* Crystal Castles
* Destroyer
* Dominos
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* Gotcha
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* Gran Trak 20
* Gravitar
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* Sky Diver
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* Space Race
* Sprint 1
* Sprint 2
* Sprint 4
* Sprint 8
* Star Wars
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* Stunt Cycle
* Super Breakout
* Super Bug
* Super Pong
* Tank
* Tank 8
* Tempest
* Tournament Table
* Triple Hunt
* Ultra Tank
* Video Pinball
* Warlords

| Prototypes|

* Tank II

|

Software and utilities|

* Atari BASIC
* Atari Calculator
* Atari DOS

Video game
consoles|

* Home Pong
* Stunt Cycle
* Atari Video Music
* Video Pinball
* 2600
* 2800
* 5200
* 7800
* XEGS
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* CD
* VCS (2021)
* 2600+

| Prototypes|

* Game Brain
* Cosmos
* 2700
* Atari Mindlink
* Panther
* Sierra

|

Personal
computers|

* Atari 8-bit computers
* Atari ST
* MEGA STE
* TT030
* Transputer Workstation
* Falcon

| Portables|

* STacy
* ST Book
* Portfolio

|

Prototypes|

* Sierra

Peripherals|

| Printers|

* 825 80-Column Printer
* 1020 Color Printer

|

Gaming devices|

* CX40 joystick
* Atari joystick port
* XG-1 light gun

Other|

* Atari Democrat
* Atari Flashback
* Intellivision
* Sears

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