Attack of the Mutant Penguins

Developer(s)| Sunrise Games[lower-alpha 1]
Publisher(s)| Atari Corporation
GameTek (DOS)
Producer(s)| Alistair Bodin
Darryl Still
Designer(s)| Dan Cartwright
Paul Hoggart
Wayne Smithson
Programmer(s)| Mark Robinson
Paul Hoggart
Wayne Smithson
Artist(s)| Andrew Hanson
Dan Cartwright
Platform(s)| Atari Jaguar, MS-DOS
Release| Jaguar

* EU: December 20, 1995
* NA: December 29, 1995

DOS

* NA/EU: 1996

Genre(s)| Tower defense
Mode(s)| Single-player

Attack of the Mutant Penguins is a 1995 tower defense video game developed by Sunrise Games and originally published by Atari Corporation for the Atari Jaguar. It was one of the last releases for the platform before Atari merged with JTS Corporation. A port titled Mutant Penguins was released in 1996 by GameTek for MS-DOS. The plot follows Bernard and Rodney, intergalactic freelance heroes sent out to defend Earth against an alien race disguised as penguins with human outfits capable of transforming into their mutant form. The player dispatch the alien penguins in a variety of ways across 20 stages set on various locations before they reach and trigger a weighing scale-like doomsday weapon. The good penguins also aid the player to counteract the aliens' weight on the scale and fight against them.

Attack of the Mutant Penguins was one of the first efforts from Atari's European development center, a software division established with the aim of working with independent developers around Europe to create games for the Jaguar. Sunrise Games went to Slough and present their idea, as Atari asked various companies to provide a pitch for original concepts, with Mutant Penguins being one of the chosen ones. It was co-produced by Alistair Bodin and Darryl Still, both of which led the European development center within Atari, with Sunrise Games founder Wayne Smithson serving as one of the game's designers and programmers. The team sought to create an original and playable experience instead of showcasing the console's hardware. Both the Jaguar and DOS versions garnered mixed reviews from critics.

## Contents

* 1 Gameplay
* 2 Development
* 3 Release
* 4 Reception
* 4.1 DOS
* 5 Notes
* 6 References
* 7 External links

## Gameplay

Attack of the Mutant Penguins is a tower defense game with action, platform, puzzle, and strategy elements, reminiscent of Lemmings that is played from a top-down perspective.[1][2][3][4][5] The plot revolves around an evil but unintelligent alien race from a distant galaxy that stumble upon a wildlife show while monitoring transmissions from Earth. After watching more television, the aliens disguise themselves as penguins to take over Earth. Since the aliens thought penguins were the dominant species, they realized their mistake and improvised the disguises by adding costumes to look human. The penguins of Earth were unhappy once they found out about the plan, deciding to fight against the aliens with aid from Bernard and Rodney, two intergalactic freelance heroes sent out to stop the invasion.[1][6][7][8][9] There are three selectable difficulty levels at the game's main menu before starting, and the player can also access a setup screen to change the control settings.[7]

Gameplay screenshot of the original Atari Jaguar version

Controlling either Bernard or Rodney, the main objective of the game is to kill alien penguins that are distinguished by their outfits before they reach and trigger the Doomscale, a weighing scale-like doomsday weapon brought to Earth by the aliens as part of their domination plan.[1][4][5][7][9] There are 20 stages in total (30 stages in the DOS version).[8][10][11][12] The player is initially locked into a preview state where the locations of items, objects, and switches around the playfield are observed. During gameplay, the player must obtain three letters spelling the character's main weapon (a frying pan for Bernard and a bat for Rodney) within treasure chests that are opened by dropping "Gremlins", blue creatures roaming the playfield that can be picked up. They can also be dropped into a variety of traps placed around the playfield to distract or kill alien penguins. Depending on the number of Gremlins, treasure chests are opened and traps are built more quickly, but they will scatter once their task is done and the player must grab them. Traps and treasure chests can also spawn bonus items for the player.[1][7][8][9][13][14]

Once the character's weapon is obtained, it can be energized via power orbs scattered when any penguin is stunned. Grabbing five power orbs energizes the weapon and allows the player to kill alien penguins, while collecting ten power orbs has a different effect for each character; Bernard's main weapon can be thrown as a boomerang or transform Rodney into a fire-breathing creature. The player can find a "samurai" power up which transforms Bernard into a samurai and kill alien penguins by spinning while running into them. Rodney can also grab the power up and turn into the fire-breathing creature.[7][9][14] Good penguins also appear on the playfield to reach and counteract the aliens' weight on the Doomscale. They can fight against alien penguins in real-time, however they can also be accidentally killed by traps or caught into the player's attack range.[6][7][9][14]

After the level is completed, one of three bonus rounds is randomly selected. Depending on their overall performance, the player is rewarded with a number of good penguins on the Doomscale at the start of the next level.[1][7][9][14] In some levels, the alien penguins will try to reach a transformation station and turn into their mutant form, weighing three times more than their alien form on the Doomscale.[7][14] If the alien penguins outweight the good penguins on the Doomscale, it will trigger the weapon and the game is over.[1][5][7] In addition to the main campaign, a mode called "Pandemonium" is also featured, where the player must endure against endlessly spawning alien penguins until the Doomscale is triggered.[7][10]

## Development

Attack of the Mutant Penguins was created by Sunrise Games, a Leeds-based game developer founded by Wayne Smithson in 1982 under the name Smithson Computing and later renamed in 1989 to WJS Design.[15][16][17] It was one of the first efforts from Atari Corporation's European development center, a software division established with the aim of working with independent developers around Europe to create games for the Atari Jaguar.[18][19][20][21] It was co-produced by Alistair Bodin and Darryl Still, both of which led the European development center within Atari outside their working hours.[7][15][20] Smithson acted as co-level designer alongside Dan Cartwright and Paul Hoggart.[7][15] Smithson and Hoggart also acted as co-programmers along with former Superior Software programmer Mark Robinson.[7][15][17] Cartwright served as lead artist while Andrew Hanson was responsible for the background graphics with assistance from junior artist Dan Hunter and Robert Brearly.[7][15][21][22] A composer for Mutant Penguins is not credited, though Attention to Detail and Cogent Productions are respectively listed for providing the sound engine, as well as creating its music and sound effects.[7][15][22] Several staff members within Atari also collaborated in the game's development process.[7][22]

Attack of the Mutant Penguins was part of an effort by Atari to work with independent developers and create games for the Jaguar.

Sunrise Games went to Slough and present their idea, as Atari asked various companies to provide a pitch for original concepts, with Attack of the Mutant Penguins being one of the chosen ones.[17] The team sought to create an original and playable experience instead of showcasing the Jaguar's hardware.[20] Smithson expanded the Sunrise Games' staff as Mutant Penguins became their main focus, with Robinson joining the company after appliying via a job ad in a computer magazine.[17] Mutant Penguins was also one of Hunter's first works in the video game industry, before becoming involved as graphic artist in titles such as BioShock 2 and Dark Sector.[21] Smithson found the Jaguar's hardware similar to the Atari ST but trickier due to its architecture, requiring various tricks to draw sprites and interleaving instructions to achieve an optimal performance.[17] Robinson also found the Jaguar's hardware challenging to work with, due to all its processors sharing and accessing the memory simultaneously.[17]

Robinson's first implementation of low level graphics code had issues where the visuals would draw correctly but audio slowed down when more objects appeared onscreen, but the problem was solved after various revisions.[17] Hunter created the sprites for the Gremlins using an Amiga 500 and Deluxe Paint III.[21] Internal documentation from Atari showed that development of Attack of the Mutant Penguins was completed by December 11, 1995.[23] Still has since regarded the game as one of his favorite projects he worked on for the Jaguar, but expressed that "it was a little ahead of its time and people didn't get it back then, but I’ve seen it often in modern games. I doubt it was a direct influence but think we had something before the world was quite ready for it."[20][24]

## Release

Attack of the Mutant Penguins was first announced in August 1995 and originally scheduled for an October launch window.[25][26] The game was later delayed to November but was showcased to attendees at the 1995 ECTS Autumn event.[27][28][29] It was covered by the press that were invited to the European division of Atari Corporation, featured in a promotional recording sent by Atari to video game retail stores on October 9, and showcased during an event hosted by Atari dubbed "Fun 'n' Games Day".[30][31][32] The game was first published in Europe on December 20 and later in North America on December 29,[8][9][33][34][35] becoming one of the last releases for the Jaguar before Atari merged with JTS Corporation in 1996.[36]

A PC port was first set to be published by Atari Interactive before the division closed down in 1996,[36][37] until it was eventually published by GameTek for MS-DOS as Mutant Penguins.[11][38] The DOS version was also published in Japan by Fujicom.[39] Sunrise Games would later work on Grand Theft Auto 2 for Microsoft Windows and PlayStation before changing their name in 2000 to RGB Tree and being acquired by Rage Software, which rebranded the company as Rage Leeds and eventually consolidating it into a single location in 2001.[17][40][41] In 2021, the DOS version was re-released via Steam by Piko Interactive under the Bleem! brand.[42]

## Reception

Reception

| Review scores

Publication| Score
Atari Jaguar| DOS
CVG| 58/100[13]| N/A
Game Informer| 5.75/10[43]| N/A
M! Games| 79%[15]| N/A
PC Games| N/A| 70%[38]
PC Zone| N/A| 26%[45]
Video Games (DE)| 60%[46]| N/A
Atari Gaming Headquarters| 8/10[14]| N/A
Games World| N/A| N/A
PC Joker| N/A| 66%[12]
PC Player| N/A| [47]
Power Play| N/A| 55%[48]
ST Magazine| 76%[2]| N/A
Ultimate Future Games| 29%[49]| N/A
VideoGames| 6/10[10]| N/A
World Village (Gamer's Zone)| N/A| [50]

Attack of the Mutant Penguins on the Atari Jaguar garnered mixed reviews from critics.[43] French magazine CD Consoles thought the game's concept was fresh and innovative, but remarked that it graphically looked like a 16-bit title.[51] GameFan's Miss Demeanor expressed criticism at the controls when in a hurry. However, Demeanor added that "there is so much fun and action in AMP that you won't care."[8] Computer and Video Games's Tom Guise felt there was not much freedom to the player's actions due to the predetermined placement of traps and noted its difficulty.[13]

British publication Ultimate Future Games wrote that it borrowed ideas from titles such as Lemmings, ToeJam & Earl, and Sink or Swim, but ultimately panned the game for being "frustratingly sluggish".[49] VideoGames magazine disagreed, stating that the game can be rather engaging.[10] Games World's Dave Perry and Paul Morgan agreed with VideoGames magazine, noting that the game was visually similar to ToeJam & Earl. While Perry and Morgan praised its humor, storyline, playability, "puzzling" levels, and bonus rounds, both saw the lack of sound as drawback for not providing a sense of atmosphere.[6]

MAN!AC's Oliver Ehrle noted the occasional stuttering during explosions and lack of music during gameplay outside intermissions, and commented that the game became more confusing in more extensive levels. Nevertheless, Ehrle was fond of the penguins animations, the traps introduced on every level, and B movie-style graphics.[15] Video Games' Jan Schweinitz felt there was a lack of overview due to the changing gameplay elements, opining that the game could be effortlessly done on a 16-bit console.[46] Game Players's Patrick Baggatta praised the game's colorful and stylish visuals, mixture of action and puzzle, simple controls, and accessible gameplay, but criticized the soundtrack for being uninspired.[44]

GamePro concurred with Baggatta regarding the visuals but disagreed about its control, which they found annoying and the sound boring, remarking that the game lacked playability.[52] ST Format's Iain Laskey highlighted its sprites and puzzles, but lambasted the introductory music and saw that the number of levels were not enough.[1] Marc Abramson and Tristan Collet of the French ST Magazine commended its originality and overall fluidity but felt that it was "a bit boring".[2] Atari Gaming Headquarters' Patrick Holstine regarded it as a quality game for the Jaguar.[14] Author Andy Slaven labelled it as "a solid (if short) bit of entertainment."[53] In 2013, HobbyConsolas identified Attack of the Mutant Penguins as one of the twenty best games for the platform.[54]

### DOS

Mutant Penguins on MS-DOS carried similar reception as the original Jaguar release.[11] PC Games' Herbert Aichinger commended the VGA graphics, varied soundtrack, controls, and progressive challenge.[38] PC Joker's Richard Löwenstein also commended the game's audio, idea, and level design, but stated that the overall presentation was "old-fashioned".[12] PC Player's Monika Stoschek commented positively about the audiovisual presentation but noted its "occasional instability", opining that the title did not offered innovations in its genre.[47] Power Play's Michael Galuschka thought the visuals were passable and the music was fitting, but noted the "jerky" scrolling in later levels.[48] Edmond Meinfelder of World Village (Gamer's Zone) found the gameplay complex but tedious.[50] PC Zone's Mark Hill also found the game confusing, writing "Mutant penguins or not, you wouldn't want your kids' minds warped by this."[45]

## Notes

1. ↑ Sound engine by Attention to Detail. Music by Cogent Productions.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Laskey, Iain (June 1996). "Screenplay - Jaguar Game: Attack of the Mutant Penguins". ST Format (Future plc) (83): 28. http://www.stformat.com/stf83/index.html. Retrieved 2022-12-25.
2. ↑ 2.0 2.1 2.2 Abramson, Marc; Collet, Tristan (June 1996). "Cahier Loisirs / Jaguar: Les Pingouins Attaquent! - Attack of the Mutant Penguins" (in fr). ST Magazine (fr) (Pressimage) (106): 57–58. https://archive.org/details/st-magazine-106/page/57/mode/1up.
3. ↑ "Actualités Internationales - Attack of the Mutant Penguin (Jaguar)" (in fr). CD Consoles (Pressimage) (11): 28. November 1995. http://download.abandonware.org/magazines/CD Consoles/cdconsoles_numero11/page 028.jpg. Retrieved 2022-12-25.
4. ↑ 4.0 4.1 "Previews - Coming Soon: Attack of the Mutant Penguins". Game Players (Imagine Media) (80): 44. January 1996. https://archive.org/details/Game_Players_080_January_1996_U/page/n45/mode/1up.
5. ↑ 5.0 5.1 5.2 Scoleri III, Joseph (1998). "Attack of the Mutant Penguins (Atari Jaguar) - Overview". AllGame. All Media Network. http://www.allgame.com/game.php?id=7199.
6. ↑ 6.0 6.1 6.2 Cite error: Invalid `<ref>` tag; no text was provided for refs named `GWorldJAGaotmp`
7. ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 Attack of the Mutant Penguins (Game Manual) (International ed.). Atari Corporation. 1995. https://archive.org/details/Attack_Of_The_Mutant_Penguins_1995.
8. ↑ 8.0 8.1 8.2 8.3 8.4 Demeanor, Miss (December 1995). "Jaguar's Domain - Preview: Attack of the Mutant Penguins". GameFan (Metropolis Media) 3 (12): 82. https://archive.org/details/Gamefan_Vol_3_Issue_12/page/n81/mode/1up.
9. ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 "Next Wave - Jaguar: A Penguin Is a Terrible Thing to Waste - Attack of the Mutant Penguins". Electronic Gaming Monthly (Sendai Publishing) (78): 130–131. January 1996. https://retrocdn.net/index.php?title=File:EGM_US_078.pdf&page=130.
10. ↑ 10.0 10.1 10.2 10.3 "Reviews - Jaguar: Attack of the Mutant Penguins". VideoGames (Larry Flynt Publications) (84): 89. January 1996. https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_84_January_1996/page/n90/mode/1up.
11. ↑ 11.0 11.1 11.2 11.3 Goble, Gordon (February 18, 1997). "PC Reviews: Mutant Peguins". CNET Gamecenter. CNET. http://gamecenter.com/Reviews/Item/0,6,553,00.html.
12. ↑ 12.0 12.1 12.2 Löwenstein, Richard (November 1996). "Twilight — Games Für Individualisten: Mutant Penguins" (in de). PC Joker (Joker-Verlag) (46): 96. https://archive.org/details/pcjoker-november-1996-images/page/n91/mode/1up.
13. ↑ 13.0 13.1 13.2 Guise, Tom (January 1996). "CVG Review - Jaguar: Attack of the Mutant Penguins". Computer and Video Games (EMAP) (170): 39. https://archive.org/details/Computer_and_Video_Games_Issue_170_1996-01_EMAP_Images_GB/page/n38/mode/1up.
14. ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 Holstine, Patrick (2001). "AGH Jaguar Review: ATTACK OF THE MUTANT PENGUINS". Atari Gaming Headquarters. http://www.atarihq.com/reviews/jaguar/attack_of_the_mutant_penguins.html.
15. ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Ehrle, Oliver (February 1996). "Spiele-Tests: Attack of the Mutant Penguins (JAGUAR)" (in de). M! Games (de) (Cybermedia) (28): 63. https://archive.org/details/MANiAC.N028.1996.02/page/n62/mode/1up. (Transcription by MANIAC.de. ).
16. ↑ Vendel, Curt (August 26, 1995). "Payment Schedule for Jaguar games to Developers". http://www.atarimuseum.com/videogames/consoles/jaguar/jagfiles/jag64-payments.PDF.
17. ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 Hawken, Kieren (October 4, 2018). "From the Archives: WJS Design". Retro Gamer (Future Publishing) (186): 54–57.
18. ↑ Davies, Paul (November 1995). "CVG News Connected: Atari - OK, the Jag might not be a cool new console but Atari does have some up-and-coming titles on the way... Attack of the Mutant Penguins". Computer and Video Games (EMAP) (168): 14. https://archive.org/details/Computer_and_Video_Games_Issue_168_1995-11_EMAP_Images_GB/page/n13/mode/1up.
19. ↑ Still, Darryl (December 1995). "Letters". Edge (Future Publishing) (27): 17–18. https://retrocdn.net/index.php?title=File:Edge_UK_027.pdf&page=17.
20. ↑ 20.0 20.1 20.2 20.3 Battison, Jamie (September 8, 2016). "RVG Interviews – Darryl Still". Retro Video Gamer. Zaps Media. http://www.retrovideogamer.co.uk/rvg-interviews-darryl-still/.
21. ↑ 21.0 21.1 21.2 21.3 Sillifant, Ross (2016). "Dan Hunter interview". Atari Compendium. http://www.ataricompendium.com/archives/interviews/dan_hunter/interview_dan_hunter.html.
22. ↑ 22.0 22.1 22.2 Sunrise Games (December 20, 1995). Attack of the Mutant Penguins. Atari Jaguar. Atari Corporation. Level/area: Staff roll.
23. ↑ Sillifant, Ross (Lost Dragon) (July 5, 2017). "The Ultimate Jaguar Unreleased/Beta/Source/Dev Master List!". p. 5. http://forums.atari.io/index.php/topic/2674-the-ultimate-jaguar-unreleasedbetasourcedev-master-list/page-5#entry34184.
24. ↑ McFerran, Damien (August 11, 2022). "Atari Jaguar - The Death Rattle Of A Pioneer: The People Who Made The Jaguar Roar". Time Extension. Hookshot Media. p. 2. https://www.timeextension.com/features/ultimate-guide-atari-jaguar-the-death-rattle-of-a-pioneer?page=2.
25. ↑ "Release Liste: Jaguar" (in de). Video Games (German magazine) (de) (Magna Media) (45): 43. August 1995. https://archive.org/details/video-games-de-1995-08/page/43/mode/1up.
26. ↑ Gore, Chris (August 1995). "The Gorescore - Industry News You Can: Upcoming Jaguar Software Titles". VideoGames - The Ultimate Gaming Magazine (Larry Flynt Publications) (79): 14. https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_79_August_1995/page/n13/mode/1up.
27. ↑ "Compte-rendu: Atari Evolution - de la Jaguar à la Jaguar CD" (in fr). CD Consoles (Pressimage) (10): 39–44. September 1995. http://www.abandonware-magazines.org/affiche_mag.php?mag=101&num=11501&album=oui. Retrieved 2023-01-22.
28. ↑ "ECTS 95 - God Save The Games!: Atari - Jaguar Et Pingouin Mutant" (in fr). Consoles + (fr) (M.E.R.7 (fr)) (47): 81. October 1995. https://archive.org/details/Console_Plus_Numero_047/page/81/mode/1up.
29. ↑ "Messe: ECTS Autumn 95" (in de). Video Games (German magazine) (de) (Magna Media) (48): 6–17. November 1995. https://archive.org/details/video-games-de-1995-11/page/6/mode/2up.
30. ↑ "Special Atari: Zu Besuch bei Atari" (in de). Mega Fun (de) (Computec) (36): 96. September 1995. https://retrocdn.net/index.php?title=File:MegaFun_DE_1995-09.pdf&page=96.
31. ↑ Official Atari Jaguar Dealer Demo Promo Tape. Atari Studios (VHS). United States: Atari Corporation. October 9, 1995. Event occurs at 4m36s. Retrieved 2022-12-26.
32. ↑ "Atari's Fun 'n' Games Day". GamePro (IDG) (78): 60. January 1996. https://archive.org/details/GamePro_Issue_078_January_1996/page/n61/mode/1up.
33. ↑ "Jaguar Preview: Attack of the Mutant Penguins - Mutant Penguins?". EGM2 (Sendai Publishing) (18): 53. December 1995. https://retrocdn.net/index.php?title=File:EGM2_US_18.pdf&page=53.
34. ↑ Smith, Jason. "Atari Jaguar Timeline". http://www.jaguarsector.com/index.php?autocom=ibwiki&cmd=article&do=print_article&id=379.
35. ↑ Castle, Justin (July 21, 2018). "Historical Atari Jaguar UK Magazine Advert/Reviews Collection" (PDF). Issuu. p. 340. https://issuu.com/amigajay/docs/jaguar_uk_pdf.
36. ↑ 36.0 36.1 "ProNews: Adios, Atari". GamePro (IDG) (82): 20. May 1996. https://archive.org/details/GamePro_Issue_082_May_1996/page/n21/mode/1up.
37. ↑ "News - Tempête sur PC". Génération 4 (fr) (Pressimage) (84): 24. January 1996. https://archive.org/details/generation4-magazine-084/page/n23/mode/1up.
38. ↑ 38.0 38.1 38.2 Aichinger, Herbert (November 1996). "Review: Mutant Penguins - Oh no! Penguins" (in de). PC Games (Computec) (50): 150. https://archive.org/details/PC.Games.N050.1996.11-fl0n/page/n149/mode/1up.
39. ↑ "商品案内" (in ja). Fujicom. 2001. http://www.soundeye.gr.jp/fj-game/soft/index.html.
40. ↑ "Rage Software PLC Announcements | Rage Software PLC: Acquisition of Development Studios & Other News". FE Investegate. Financial Express. February 8, 2000. https://www.investegate.co.uk/rage-software-plc--rge-/rns/acquisition-of-development-studios
other-news/200002081022561699F/.
41. ↑ "Rage Software PLC Announcements | Rage Software PLC: Statement re secured funding". FE Investegate. Financial Express. June 12, 2001. https://www.investegate.co.uk/rage-software-plc--rge-/rns/statement-re-secured-funding/200106120700510775F/.
42. ↑ "Attack of the Mutant Penguins". Steam Spy. 2021. https://steamspy.com/app/1539090.
43. ↑ 43.0 43.1 "Jaguar Reviews: Attack of the Mutant Penguins". Game Informer (Sunrine Publications) (33). January 1996.
44. ↑ 44.0 44.1 Baggatta, Patrick (March 1996). "Review - Jaguar: Attack of the Mutant Penguins". Game Players (Imagine Media) (82): 54. https://archive.org/details/Game_Players_82_March_1996_U/page/n55/mode/1up.
45. ↑ 45.0 45.1 Hill, Mark (July 2000). "Budget Zone - This month we backpack our way into ancient civilisations and fantasy kingdoms, surviving on a minimal budget: Mutant Penguins". PC Zone (Dennis Publishing) (91): 92. https://archive.org/details/PC_Zone_Issue_091_2000-07_Dennis_Publishing_GB/page/n91/mode/1up.
46. ↑ 46.0 46.1 Schweinitz, Jan (February 1996). "Reviews - Atari Jaguar: Grobe Pfanne - Attack of the Mutant Penguins" (in de). Video Games (German magazine) (de) (Magna Media) (51): 41. https://archive.org/details/video-games-de-1996-02/page/41/mode/1up.
47. ↑ 47.0 47.1 Stoschek, Monika (November 1996). "Spiele-Test: Gesilwkliihkeitsspiel für Fortgeschrittene und Fortgeschrittene — Mutant Penguins" (in de). PC Player (DMV-Verlag) (47): 144. https://archive.org/details/PC-Player-German-Magazine-1996-11/page/n129/mode/1up.
48. ↑ 48.0 48.1 Galuschka, Michael (December 1996). "Test: Mutant Penguins" (in de). Power Play (Zeitschrift) (de) (Future Verlag) (105): 181. https://archive.org/details/powerplaymagazine-1996-12/page/n180/mode/1up.
49. ↑ 49.0 49.1 "Ultimate review sector: Attack of the Mutant Penguins - Atari are so wacky! (Jaguar)". Ultimate Future Games (Future Publishing) (14): 85. January 1996. https://retrocdn.net/index.php?title=File:UltimateFutureGames_UK_14.pdf&page=85.
50. ↑ 50.0 50.1 Meinfelder, Edmond (1997). "How Do You Spell Flop? - A Review of Mutant Penguins". World Village (Gamer's Zone). InfoMedia, Inc.. http://www2.worldvillage.com/wv/gamezone/html/reviews/penguins.htm.
51. ↑ "Actualités - La Jaguar sort ses pingouins!" (in fr). CD Consoles (Pressimage) (13): 24–25. January 1996. https://www.abandonware-magazines.org/affiche_mag.php?mag=101&num=2939&album=oui. Retrieved 2022-12-25.
52. ↑ "ProReview - Jaguar: Attack of the Mutant Penguins". GamePro (IDG) (80): 68. March 1996. https://archive.org/details/GamePro_Issue_080_March_1996/page/n69/mode/1up.
53. ↑ Slaven, Andy; Barnes, Lucus (2002). "JAG". Atari Jaguar. 1. Trafford Publishing. pp. 47–53. ISBN 9781553697312. https://books.google.com/books?id=oShzmF1Pxc4C&pg=PA47.
54. ↑ Alonso, Álvaro (December 18, 2013). "Reportaje: Los 20 mejores juegos de Atari Jaguar" (in es). HobbyConsolas. Axel Springer SE. https://www.hobbyconsolas.com/reportajes/20-mejores-juegos-atari-jaguar-60844.

## External links

* Attack of the Mutant Penguins at AtariAge
* Attack of the Mutant Penguins at GameFAQs
* Attack of the Mutant Penguins at Giant Bomb
* Attack of the Mutant Penguins at MobyGames

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