Backstreet Billiards

Short description: 1998 video game

Backstreet Billiards

Developer(s)| Agenda
Publisher(s)|

* JP: Argent
* NA: ASCII Corporation

Platform(s)| PlayStation
Release|

* JP: July 30, 1998
* NA: November 30, 1998

Genre(s)| Sports
Mode(s)| Single-player, multiplayer

Backstreet Billiards, known in Japan as Carom Shot 2 (キャロムショット2, Kyaromu Shotto Tsū), is a video game released for PlayStation.[1] It is the sequel to the 1997 video game Carom Shot, which was released only in Japan for PlayStation. In 2008-2009, the game was re-released for the PlayStation 3 and the PlayStation Portable, followed by the PlayStation Vita release in 2012.

## Contents

* 1 Development
* 2 Reception
* 3 Notes
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Development

The game was announced in May 1998.[2]

## Reception

Reception

| Aggregate score

Aggregator| Score
GameRankings| 79%[3]
Review scores
Publication| Score
AllGame| [4]
EGM| 6.325/10[5][lower-alpha 1]
Famitsu| 27/40[6]
Game Informer| 7.5/10[7]
GameSpot| 7.2/10[1]
Mega Fun| 73%[8]
OPM (US)| [9]

The game received favorable reviews according to the review aggregation website GameRankings.[3] In Japan, Famitsu gave it a score of 27 out of 40.[6] GamePro said, "Whether you're a pool shark or a guppy, Backstreet Billards has something for the pool hustler in you."[10][lower-alpha 2]

## Notes

1. ↑ In Electronic Gaming Monthly's review of the game, two critics gave it each a score of 6/10, one gave it 7/10, and another gave it 6.5/10.
2. ↑ GamePro gave the game two 4/5 scores for graphics and control, and two 4.5/5 scores for sound and fun factor.

## References

1. ↑ 1.0 1.1 Taruc, Nelson (January 27, 1999). "Backstreet Billiards Review". Fandom. https://www.gamespot.com/reviews/backstreet-billiards-review/1900-2546714/.
2. ↑ "ASCII Entertainment Software Announces Backstreet Billiards™". May 28, 1998. http://www.asciient.com/billiardspr.html.
3. ↑ 3.0 3.1 "Backstreet Billiards for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/196678-backstreet-billiards/index.html.
4. ↑ Sackenheim, Shawn. "Backstreet Billiards - Review". All Media Network. http://www.allgame.com/game.php?id=14613&tab=review.
5. ↑ Smith, Shawn; Hsu, Dan; Hager, Dean; Williams, Ken "Sushi-X" (December 1998). "Backstreet Billiards". Electronic Gaming Monthly (Ziff Davis) (113): 255. https://retrocdn.net/images/3/3e/EGM_US_113.pdf. Retrieved August 30, 2023.
6. ↑ 6.0 6.1 "キャロムショット2 [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6389&redirect=no. Retrieved August 30, 2023.
7. ↑ "BackStreet Bill[iards [sic]"]. Game Informer (FuncoLand) (68): 89. December 1998. https://archive.org/details/game-informer-issue-68-december-1998/page/n89/mode/2up. Retrieved September 1, 2024.
8. ↑ Ulf (April 1999). "Backstreet Billiards" (in de). Mega Fun (4/99): 71. https://retrocdn.net/images/7/7d/MegaFun_DE_1999-04.pdf. Retrieved August 30, 2023.
9. ↑ Maruyama, Wataru (December 1998). "Backstreet Billiards". Official U.S. PlayStation Magazine (Ziff Davis) 2 (3): 149. https://archive.org/details/official-u.-s.-play-station-magazine-volume-2-issue-3-december-1998/page/n145/mode/2up. Retrieved August 29, 2023.
10. ↑ Dr. Zombie (December 1998). "Backstreet Billiards". GamePro (IDG Entertainment) (123): 198. https://archive.org/details/GamePro_Issue_113_December_1998/page/n201/mode/2up. Retrieved September 1, 2020.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.

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