Black Knight Sword

Short description: 2012 video game

Black Knight Sword

Developer(s)|

* Digital Reality
* Grasshopper Manufacture

Publisher(s)| Digital Reality
Director(s)| Ren Yamazaki
Producer(s)| Shuji Ishikawa
Designer(s)| Ren Yamazaki
Artist(s)| Kazuyuki Kurashima
Writer(s)|

* Goichi Suda
* Ren Yamazaki

Composer(s)| Akira Yamaoka
Engine| Unreal Engine 3
Platform(s)| PlayStation 3, Xbox 360
Release|

* NA: December 11, 2012 (PS3)
* NA: December 12, 2012 (360)
* EU: December 12, 2012
* AU: December 12, 2012 (360)
* JP: January 10, 2013

Genre(s)| Platform, Metroidvania[1]
Mode(s)| Single-player

Script error: The function "nihongo_foot" does not exist. is a side-scrolling platform game co-developed by Grasshopper Manufacture and Digital Reality. It was released in North America on the PlayStation 3 via the PlayStation Network on December 11, 2012 and on Xbox 360 via Xbox Live Arcade on December 12, 2012.

## Contents

* 1 Gameplay
* 2 Plot
* 3 Development
* 4 Reception
* 5 Notes
* 6 References
* 7 External links
* 8 Features
* 9 History
* 10 See also
* 11 References
* 12 External links

## Gameplay

Black Knight Sword has an Kamishibai art style.

Black Knight Sword is a side-scrolling platform game. Players control a character who takes on the identity of the Black Knight and his sword on their quest to defeat the White Princess. The game features a theater styled backdrop whereupon the character remains static as the backdrops change place to give the player a feeling of movement.[2]

The player has a magical sword used to dispatch foes, and the game also features elements of platforming. Hearts can be collected from fallen enemies, which in turn can be used in various in-game shops to purchase equipment and upgrades.[3]

## Plot

The game begins with a narrator stating "The wormwood sways back and forth, embracing the wind", as stage curtains open to reveal the set of a play, and the player character, Grahame Wormwood, having committed suicide by hanging himself in an empty bedroom. He sways back and forth to free himself from the noose around his neck, and what lies in front of him on the floor is a black suit of armor impaled with a sword, and a small, doll-like female character, known as Black Hellebore hovering above it. Black Hellebore then seems to inhabit the sword by phasing inside of it, and Grahame pulls the sword from the suit of armor. The black suit of armor then binds itself to Wormwood, as the play continues with Wormwood (now as the Black Knight), with the help of Black Hellebore, progressing through stage sets filled with hostile creatures, whom are often disembodied heads, other grotesque monstrosities, and wild animals.

The stage play is separated into and presented in 5 acts, with each act prefacing itself with fairy tale-like scenarios involving animals and their deaths. The animals in these stories serve as each act's finale. For example, one tale tells of a spider that saved a princess from entrapment, only to have been killed by her unassuming father upon her return. This spider then serves as the act's finale, with the Black Knight engaging it in battle. The narrator often tells the audience to "beware" before these encounters occur, and applauds the Black Knight when he defeats these creatures. This theme of Wormwood having to make his way past animals with seemingly unfortunate pasts continues until the play reaches its final act, which is prefaced with a story about two constantly bickering sisters. The story states that God disapproved of their arguing so much that He trapped the two inside of their own fairy tale, where they could bicker for the rest of eternity.

As the Black Knight makes his way to act 5's finale, the narrator (seemingly addressing the Black Knight himself) starts to question if he even remembers all the ones he's killed and loved. As color progressively fades from the set, the narrator continues to state that if they are forgotten, then there is "nothing left."

The Black Knight then finds himself standing in front of the hanged Grahame Wormwood, whom he cuts from his noose with his sword. The room then fills with white flowers as a White Princess appears. The Black Knight taunts the Princess and engages her in battle. The White Princess appears ethereal as she floats around, telepathically chucking disembodied heads at the Black Knight and growing to an inhuman size. She then begins throwing eggs at the Black Knight which hatch into the disembodied heads and grotesque creatures he's already been facing throughout the play, where it's revealed that the White Princess was in control of these creatures all along. After The Black Knight defeats the White Princess (with invaluable help from Black Hellebore), her body dissipates and leaves a white suit of armor and white sword behind, as a small, white, doll-like character emerges; White Hellebore. Black Hellebore and White Hellebore are the two sisters mentioned in the prefacing tale, and true to the story, they start fighting each other as the Black Knight watches on. White Hellebore then animates the white suit of armor, and the White Knight appears and begins to attack the Black Knight.

The game concludes with a battle between the Black Knight and the White Knight on a stage set that's looking down at the Earth. After the White Knight and White Hellebore are defeated, the Black Knight and Black Hellebore then return to the initial bedroom set of the play, passing all of the previous sets along the way. Before entering the room, Black Hellebore removes herself from the sword the Black Knight is holding and flies away, as the sword and the armor dissipate completely, with Wormwood freed from the armor's binding. Wormwood then enters the bedroom and once again hangs himself. The narrator then reiterates the line "The Wormwood sways back and forth, embracing the wind," and adds "one day, the fields themselves will wither and fade. The wormwood forgotten by all," as the stage curtains close and the play comes to an end.

## Development

Black Knight Sword was announced on August 17, 2011 at Gamescom. It was developed jointly by Grasshopper Manufacture and Digital Reality. The game is one of two collaborations between the two teams, the other being Sine Mora, with Digital Reality publishing the game.[2] In response to an interviewer's question regarding the collaboration, Director of Publishing Balázs Horváth simply stated that the two teams "both know what makes a good game."[4] The storyline and tone were based on an early draft of Kurayami, a game that was eventually reworked into Shadows of the Damned.[5] A preview version was playable at Penny Arcade Expo (PAX) Prime 2011.[6] It was also shown with a playable demo at PAX East 2012 in Boston, Massachusetts.[4] Digital Reality has described the game as "Monty Python meets Czech animation meets Japanese paper theater."[7] Composer Akira Yamaoka called the game "a throwback to the old-school classic side-scrolling action games."[8] During early previews the game drew comparisons from critics to the Mega Man, Strider and Castlevania series.[9][10]

## Reception

Reception

| Review scores

Publication| Score
PS3| Xbox 360
Destructoid| 6.5/10[11]| N/A
EGM| 5/10[12]| N/A
Eurogamer| N/A| 6/10[13]
GameRevolution| [14]| N/A
GameSpot| 7/10[15]| N/A
GameTrailers| 5.7/10[16]| N/A
GameZone| 6/10[17]| N/A
IGN| 6.9/10[18]| 6.9/10[18]
Joystiq| [19]| N/A
OXM (US)| N/A| 7/10[20]
Polygon| 6/10[21]| N/A
The Escapist| [22]| N/A
Metro| N/A| 6/10[23]
Aggregate score
Metacritic| 66/100[24]| 65/100[25]

Black Knight Sword received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic.[24][25]

Critics praised the game's art style, with Eurogamer stating, "Its richest ideas are to be found in the presentation, the aesthetic, the art direction and stage direction."[13] Reviewers often criticized its gameplay, however. While Meristation praised the gameplay, stating, "Black Knight Sword is a good return to the roots of the 16-bit action games, well crafted, with an amazing design",[26] other reviewers cited the game's difficulty as a point of contention. Joystiq wrote, "Yes, [the PSN version's] Normal mode itself is tremendously hard, but not in such a way as to make the struggle seem worth it, or even remotely do-able."[19]

## Notes

## References

1. ↑ Osborn, Alex (September 12, 2011). "Grasshopper's Black Knight Sword Demoed in All-New Trailer". CraveOnline. http://www.playstationlifestyle.net/2011/09/12/grasshoppers-black-knight-sword-demoed-in-all-new-trailer/. ""It looks like Suda51 and his team over at Grasshopper Manufacture are taking a stab at a side scrolling “Metroidvania” game of their own with Black Knight Sword.""
2. ↑ 2.0 2.1 Fletcher, JC (August 17, 2011). "Grasshopper and Digital Reality reveal 'Black Knight Sword' for PSN and XBLA". Oath Inc.. https://www.engadget.com/2011/08/17/grasshopper-and-digital-reality-reveal-black-knight-sword-for/.
3. ↑ Walker, Richard (April 6, 2012). "Black Knight Sword Hands-On Preview – 'Tis But a Scratch!". https://www.xboxachievements.com/news/news-11386-Black-Knight-Sword-Hands-On-Preview-–--Tis-But-a-Scratch-.html.
4. ↑ 4.0 4.1 Santalego, Nick (April 8, 2012). "Wielding the Black Knight's sword at PAX East". http://www.xblafans.com/wielding-the-black-knights-sword-at-pax-east-44324.html.
5. ↑ (in ja). PIE Corporation. 30 June 2018. ISBN 978-4-8356-3857-7.
6. ↑ Fisher, Ian (February 1, 2012). "Sine Mora Exclusive Developer Interview". Shogun Gamer Media Inc.. http://shogungamer.com/news/13260/sine-mora-exclusive-developer-interview.
7. ↑ Cork, Jeff (August 19, 2011). "Black Knight Sword (Preview): Grasshopper Brings Its Weirdness To DLGs". Game Informer (GameStop). https://www.gameinformer.com/games/black_knight_sword/b/ps3/archive/2011/08/19/grasshopper-brings-its-weirdness-to-dlgs.aspx. Retrieved April 3, 2012.
8. ↑ Yoon, Andrew (August 17, 2011). "Black Knight Sword announced for XBLA and PSN by Grasshopper Manufacture". http://www.shacknews.com/article/69780/black-knight-sword-is-grasshoppers-next-psn-and-xbla.
9. ↑ Tan, Maurice (August 24, 2011). "Preview: Black Knight Sword". Enthusiast Gaming. https://www.destructoid.com/preview-black-knight-sword-209665.phtml.
10. ↑ Zwetsloot, Robert (September 1, 2011). "Black Knight Sword preview". The Bishop Way Inc.. https://www.psu.com/news/black-knight-sword-preview/.
11. ↑ Carter, Chris (December 13, 2012). "Review: Black Knight Sword (PS3)". Enthusiast Gaming. https://www.destructoid.com/review-black-knight-sword-240426.phtml.
12. ↑ Patterson, Mollie L. (December 14, 2012). "EGM Review: Black Knight Sword (PS3)". EGMNow (EGM Media, LLC). http://www.egmnow.com/articles/reviews/egm-review-black-knight-sword/. Retrieved June 5, 2018.
13. ↑ 13.0 13.1 Parkin, Simon (January 3, 2013). "Black Knight Sword review (Xbox 360)". Gamer Network. https://www.eurogamer.net/articles/2013-01-03-black-knight-sword-review.
14. ↑ Bischoff, Daniel R. (December 14, 2012). "Black Knight Sword Review (PS3)". CraveOnline. http://www.gamerevolution.com/review/58363-black-knight-sword-review.
15. ↑ Brown, Peter (December 20, 2012). "Black Knight Sword Review (PS3)". CBS Interactive. https://www.gamespot.com/reviews/black-knight-sword-review/1900-6401805/.
16. ↑ "Black Knight Sword - Review (PS3)". Viacom. January 4, 2013. http://www.gametrailers.com/reviews/51u6q8/black-knight-sword-review.
17. ↑ Sanchez, David (December 25, 2012). "Review: Black Knight Sword is one of the prettiest games of the year but sadly nothing more (PS3)". https://www.gamezone.com/reviews/review-black-knight-sword-is-one-of-the-prettiest-games-of-the-year-but-sadly-nothing-more/.
18. ↑ 18.0 18.1 Meunier, Nathan (December 13, 2012). "Black Knight Sword Review". Ziff Davis. http://www.ign.com/articles/2012/12/14/black-knight-sword-review.
19. ↑ 19.0 19.1 Mallory, Jordan (December 14, 2012). "Black Knight Sword review: All flash, no flesh". Oath Inc.. https://www.engadget.com/2012/12/14/black-knight-sword-review/.
20. ↑ Lewis, Cameron (November 2012). "Black Knight Sword review". Official Xbox Magazine (Future US): 77. http://www.oxmonline.com/black-knight-sword-review. Retrieved June 5, 2018.
21. ↑ Kollar, Philip (January 8, 2013). "Black Knight Sword review: angel of death (PS3)". Vox Media. https://www.polygon.com/2013/1/8/3852104/black-knight-sword-review-angel-of-death.
22. ↑ Wehner, Mike (December 20, 2012). "Black Knight Sword Review (PS3)". Defy Media. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/10104-Black-Knight-Sword-Review.
23. ↑ Hargreaves, Roger (December 14, 2012). "Black Knight Sword review - something completely different (X360)". Metro (DMG Media). https://metro.co.uk/2012/12/14/black-knight-sword-review-something-completely-different-3316536/.
24. ↑ 24.0 24.1 "Black Knight Sword for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/black-knight-sword/critic-reviews/?platform=playstation-3.
25. ↑ 25.0 25.1 "Black Knight Sword for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/black-knight-sword/critic-reviews/?platform=xbox-360.
26. ↑ Taboada, Pablo González (December 13, 2012). "Black Knight Sword (360)" (in Spanish). http://meristation.as.com/xbox-360/black-knight-sword/analisis-juego/1535833.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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