Boxing Fever

Short description: 2001 video game

Boxing Fever

Developer(s)| Digital Fiction
Publisher(s)| Majesco Entertainment
Platform(s)| Game Boy Advance
Release|

* NA: October 12, 2001[1]
* EU: February 15, 2002

Genre(s)| Boxing
Mode(s)| Single player, multiplayer

Boxing Fever is a boxing video game developed by Digital Fiction and published by Majesco Entertainment for the Game Boy Advance. It was released in North America on October 30, 2001, and in Europe on February 15, 2002.

Boxing Fever is a first person boxing game,[2][3] portrayed from the perspective of the player's fighter. Multiplayer is supported through the link cable. Boxing Fever received positive reviews from critics, who noted its creative visual style.

## Contents

* 1 Gameplay
* 2 Reception
* 3 See also
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Gameplay

The player fights an opponent.

The game gives the player the perspective of the fighter, in a first person view; the graphical engine gives the illusion of 3D. The user punches and blocks with the d-pad, while avoiding punches entirely by weaving with the shoulder buttons.[3]

There are four championships for the player to complete in throughout the course of gameplay; all of them are available from the start of gameplay and do not need to be earned through performance in the game. Boxing Fever lacks a battery save feature, and instead uses an 8-digit password system.[3]

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 76/100[4]
Review scores
Publication| Score
AllGame| [5]
Eurogamer| 7/10[2]
Game Informer| 7/10[6]
GamePro| [7]
GameSpot| 6.1/10[8]
GameZone| 8.4/10[9]
IGN| 8.5/10[3]
Nintendo Power| [10]
Nintendo World Report| 9/10[11]
X-Play| [12]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[4] Praise for the game focused on its graphics and its control scheme. IGN's Craig Harris spoke positively of the game's graphical design and frantic pace; he awarded the game an IGN Editor's Choice Award and compared the game to the Punch-Out!! series by Nintendo.[3] Eurogamer's Tom Bramwell felt the game successfully carried on the Punch Out!! legacy on the Game Boy Advance, and was favorable of the game's animation.[2] GameZone's Michael Lafferty noted that game felt realistic.[9]

Criticism of the game focused mostly on the repetitive nature of the fights, the password save system, and the little amount of content found in the game. GameSpot's Ryan MacDonald felt that the control scheme for Boxing Fever caused the game to feel repetitive, and he lamented the lack of a battery save system.[8] Bramwell called the password save system "atrocious" and negatively compared it to the system found in GT Advance Championship Racing.[2]

## See also

* Black & Bruised

## References

1. ↑ "EBWorld.com - New Releases". 2001-11-06. http://www.ebgames.com/ebx/categories/newReleases/morenr-GBC.asp.
2. ↑ 2.0 2.1 2.2 2.3 Bramwell, Tom (February 18, 2002). "Boxing Fever". Gamer Network. https://www.eurogamer.net/r-boxingfever-gba. Retrieved September 14, 2022.
3. ↑ 3.0 3.1 3.2 3.3 3.4 Harris, Craig (October 23, 2001). "Boxing Fever". Ziff Davis. https://www.ign.com/articles/2001/10/23/boxing-fever. Retrieved September 14, 2022.
4. ↑ 4.0 4.1 "Boxing Fever for Game Boy Advance Reviews". Red Ventures. https://www.metacritic.com/game/boxing-fever/critic-reviews/?platform=game-boy-advance. Retrieved September 14, 2022.
5. ↑ Miller, Skyler. "Boxing Fever - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115080229/http://www.allgame.com/game.php?id=36134&tab=review. Retrieved September 15, 2022.
6. ↑ "Boxing Fever". Game Informer (FuncoLand) (105): 98. January 2002.
7. ↑ Dr. Zombie (October 31, 2001). "Boxing Fever Review for Game Boy Advance on GamePro.com". GamePro (IDG Entertainment). Archived from the original on October 31, 2004. https://web.archive.org/web/20041031072624/http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/17725.shtml. Retrieved September 15, 2022.
8. ↑ 8.0 8.1 MacDonald, Ryan (January 29, 2002). "Boxing Fever Review [date mislabeled as "May 17, 2006""]. Red Ventures. Archived from the original on February 4, 2002. https://web.archive.org/web/20020204093630/http://gamespot.com/gamespot/stories/reviews/0,10867,2843778,00.html. Retrieved September 14, 2022.
9. ↑ 9.0 9.1 Lafferty, Michael (October 29, 2001). "Boxing Fever Review". Archived from the original on September 28, 2008. https://web.archive.org/web/20080928070920/http://gameboy.gamezone.com/gzreviews/r19120_GBA.htm. Retrieved September 15, 2022.
10. ↑ "Boxing Fever". Nintendo Power (Nintendo of America) 151: 170. December 2001.
11. ↑ Metts, Jonathan (October 30, 2001). "Boxing Fever Review". NINWR, LLC. https://www.nintendoworldreport.com/review/3813/boxing-fever-game-boy-advance. Retrieved September 15, 2022.
12. ↑ Concepcion, Miguel (February 22, 2002). "'Boxing Fever' (GBA) Review". TechTV. Archived from the original on August 6, 2002. https://web.archive.org/web/20020806173306/http://www.techtv.com/extendedplay/reviews/story/0,24330,3372016,00.html. Retrieved September 15, 2022.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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