Breach (2011 video game)

Short description: 2011 video game

Breach

Developer(s)| Atomic Games
Platform(s)|

* Xbox 360
* Microsoft Windows

Release| January 26, 2011[1]
Genre(s)| First-person shooter, tactical shooter
Mode(s)| Multiplayer

Breach is a team-based first-person shooter multiplayer video game developed by Atomic Games. It was announced on March 26, 2010 at PAX East 2010 for Windows PCs and the Xbox 360. Breach was distributed online for the Xbox 360 by Xbox Live Arcade, and on Windows by Steam.[2] It features dynamic destructible environments[3] and a cover system.[4]

When released, the game featured five maps. Atomic Games said that another free map would be released once the Breach community reached certain goals.[5] There are four game modes: Infiltration, Convoy, Retrieval and Team Deathmatch.[6] The game features five classes: Sniper, Gunner, Support and Rifleman are available to all players, with a Recon class being unlockable after players have "mastered" two of the four original classes.[7] Breach has an XP system that allows players to purchase gadgets, such as bionic ears and remote motion sensors.[8] Perks are also available to allow class customization.[8] The game supports multiplayer matches of up to 16 people.[5]

In Breach, players take the role of the CIA's Special Activities Division, an organisation that carries out black ops for the US government.[9]

As of August 2011, the PC version has been removed from the Steam Store, due to lack of servers to play on and Atomic Games having seemingly gone dark.

## Contents

* 1 Gameplay
* 2 Reception
* 3 References
* 4 External links
* 5 Features
* 6 History
* 7 See also
* 8 References
* 9 External links

## Gameplay

There are four game modes, Infiltration, Retrieval, Team Deathmatch and Convoy. Infiltration is an objective capture mode similar to those found in many other first person shooter games, where certain points are captured and the team with the most points wins. Retrieval involves the teams attempting to capture an object. Team Deathmatch is a simple format where there is a time minute and the team with the most kills at the end wins. Finally convoy involves one team escorting a convoy to a checkpoint and the other attempting to prevent it getting there. The convoy itself is indestructible, but it cannot move without an escort.

There are five classes: Rifleman, Gunner, Sniper, Support and Recon. The Rifleman represents "standard" soldiers, using automatic rifles and similar weapons and specialising in mid-range combat. The Gunner class uses machineguns such as the M60, and specialises in suppression using high damage, high rate-of-fire, but low accuracy weapons. The Sniper class uses scoped rifles and specialises in long-range combat using slow, carefully aimed shots. The Support class specialises in close-quarters combat, primarily using shotguns. The Recon class is only available after the player has gained enough experience with other classes to have "mastered" them, and is between the Rifleman and Sniper classes, specialising in mid- and long-range combat.

## Reception

Reception

| Review scores

Publication| Score
PC| Xbox 360
Destructoid| N/A| 4/10[10]
Edge| N/A| 5/10[11]
Eurogamer| N/A| 5/10[12]
GamePro| N/A| [13]
GameRevolution| B+[14]| B+[14]
GameSpot| 6.5/10[15]| 6/10[16]
GameZone| N/A| 5.5/10[17]
IGN| 6/10[18]| 6/10[19]
Joystiq| N/A| [20]
OXM (US)| N/A| 8/10[21]
PC Gamer (UK)| 81%[22]| N/A
411Mania| N/A| 5.5/10[23]
The Escapist| N/A| [24]
Aggregate score
Metacritic| 61/100[25]| 57/100[26]

The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[25][26] In its first week, Breach moved over 15,000 units.[27]

## References

1. ↑ Mitchell, Richard (January 14, 2011). "Breach release date broached: January 26". Oath Inc.. https://www.engadget.com/2011/01/14/breach-release-date-broached-january-26/. Retrieved April 23, 2018.
2. ↑ "[BREACH Game Info"]. Archived from the original on November 13, 2010. https://web.archive.org/web/20101113183819/http://breachgame.com/game-info/. Retrieved November 28, 2010.
3. ↑ "[BREACH Destruction Toolbox"]. Archived from the original on July 17, 2010. https://web.archive.org/web/20100717111953/http://breachgame.com/destruction-toolbox/. Retrieved September 2, 2010.
4. ↑ "[BREACH Active Cover"]. Archived from the original on July 11, 2010. https://web.archive.org/web/20100711031652/http://breachgame.com/active-cover/. Retrieved September 2, 2010.
5. ↑ 5.0 5.1 Hatfield, Daemon (March 25, 2010). "PAX East 10: Atomic Games Wants to Level the Battlefield". Ziff Davis. http://www.ign.com/articles/2010/03/26/pax-east-10-atomic-games-wants-to-level-the-battlefield. Retrieved April 23, 2018.
6. ↑ "[BREACH Game Types"]. Archived from the original on July 11, 2010. https://web.archive.org/web/20100711031700/http://breachgame.com/game-types/. Retrieved September 2, 2010.
7. ↑ "[BREACH Character Classes"]. Archived from the original on July 23, 2010. https://web.archive.org/web/20100723120749/http://breachgame.com/character-classes/. Retrieved September 2, 2010.
8. ↑ 8.0 8.1 "[BREACH Gadgets & Perks"]. Archived from the original on July 26, 2010. https://web.archive.org/web/20100726122403/http://breachgame.com/gadgets/. Retrieved September 2, 2010.
9. ↑ Haywald, Justin (March 29, 2010). "Breach Combines Red Faction's Destructability With Modern Warfare's Combat". Ziff Davis. Archived from the original on October 14, 2012. https://web.archive.org/web/20121014025218/http://www.1up.com/previews/breach-combines-red-faction-destructability. Retrieved April 23, 2018.
10. ↑ Nakamura, Darren (January 27, 2011). "Review: Breach (X360)". Enthusiast Gaming. https://www.destructoid.com/review-breach-192557.phtml. Retrieved April 24, 2018.
11. ↑ Edge staff (March 2011). "Breach Review (X360)". Edge (Future plc) (225): 97.
12. ↑ Smith, Quintin (January 26, 2011). "Breach (Xbox 360)". Gamer Network. https://www.eurogamer.net/articles/2011-01-26-breach-review. Retrieved April 24, 2018.
13. ↑ Dyer, Mitchell (January 28, 2011). "Breach (X360)". GamePro (GamePro Media). Archived from the original on January 31, 2011. https://web.archive.org/web/20110131174642/http://www.gamepro.com/article/reviews/218008/breach/. Retrieved April 24, 2018.
14. ↑ 14.0 14.1 Bischoff, Daniel R. (January 27, 2011). "Breach Review". CraveOnline. Archived from the original on October 12, 2015. https://web.archive.org/web/20151012030723/http://www.gamerevolution.com/review/breach. Retrieved April 24, 2018.
15. ↑ Petit, Carolyn (January 31, 2011). "Breach Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/breach-review/1900-6297064/. Retrieved April 23, 2018.
16. ↑ Petit, Carolyn (January 31, 2011). "Breach Review (X360)". CBS Interactive. https://www.gamespot.com/reviews/breach-review/1900-6297068/. Retrieved April 23, 2018.
17. ↑ Haley, William (January 27, 2011). "Breach Review (X360)". Archived from the original on February 19, 2011. https://web.archive.org/web/20110219013124/http://xbox.gamezone.com/reviews/item/breach/. Retrieved April 24, 2018.
18. ↑ Gallegos, Anthony (February 7, 2011). "Breach Review (PC)". Ziff Davis. http://www.ign.com/articles/2011/02/07/breach-review. Retrieved April 23, 2018.
19. ↑ Gallegos, Anthony (January 27, 2011). "Breach Review (X360)". Ziff Davis. http://www.ign.com/articles/2011/01/28/breach-review-2. Retrieved April 23, 2018.
20. ↑ Mitchell, Richard (January 26, 2011). "Breach review: Once more unto the FPS (X360)". Oath Inc.. https://www.engadget.com/2011/01/26/breach-review/. Retrieved April 24, 2018.
21. ↑ "Breach". Official Xbox Magazine (Future US): 78. March 2011.
22. ↑ Lahti, Evan (February 8, 2011). "Breach Review". Future plc. https://www.pcgamer.com/breach-review/. Retrieved April 24, 2018.
23. ↑ Aber, Trace (February 4, 2011). "Breach (XBLA) Review". Archived from the original on June 3, 2012. https://web.archive.org/web/20120603041912/http://www.411mania.com/games/downloadable_content/172906/Breach-(XBLA)-Review.htm. Retrieved April 24, 2018.
24. ↑ Butts, Steve (January 26, 2011). "Review: Breach (X360)". Defy Media. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/8588-Review-Breach. Retrieved April 24, 2018.
25. ↑ 25.0 25.1 "Breach for PC Reviews". CBS Interactive. https://www.metacritic.com/game/breach/critic-reviews/?platform=pc. Retrieved April 23, 2018.
26. ↑ 26.0 26.1 "Breach for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/breach/critic-reviews/?platform=xbox-360. Retrieved April 23, 2018.
27. ↑ Langley, Ryan (February 18, 2011). "In-Depth: Xbox Live Arcade Sales Analysis, January 2011". UBM plc. https://www.gamasutra.com/view/news/123513/InDepth_Xbox_Live_Arcade_Sales_Analysis_January_2011.php. Retrieved April 23, 2018.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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