Cloning Clyde

Short description: 2006 video game

Cloning Clyde

Developer(s)| NinjaBee
Publisher(s)| Microsoft
Platform(s)| Xbox 360, Windows
Release| Xbox 360

* WW: July 19, 2006

Windows

* WW: March 15, 2011

Genre(s)| Platform
Mode(s)| Single-player, multiplayer

Cloning Clyde is a side-scrolling platform game developed by NinjaBee and released on July 19, 2006 for the Xbox 360's Xbox Live Arcade and March 15, 2011 for Microsoft Windows. A group of identical clones all known as "Clyde" work together to try to escape the laboratory in which they are trapped. In November 2021, the game was made backwards compatible on Xbox One and Xbox Series X/S.[1]

## Contents

* 1 Plot
* 2 Gameplay
* 2.1 Multiplayer
* 3 Reception
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Plot

Clyde is an unintelligent character who willingly signs up for genetic experiments to be carried out on him for $20. Due to a malfunction in a cloning machine, Clyde is cloned hundreds of times. The facility goes into lock-down in order to prevent him from escaping. Clyde must gather together his clones and work with them to fight their way out of the laboratory.[2]

## Gameplay

Screenshot

Cloning Clyde is a side-scrolling platform game. The player has the ability to switch between multiple Clyde clones at any time in order to progress/solve increasingly complex puzzles. The puzzles mainly involve dropping rocks on switches, getting clones to stand on switches, or getting clones to stand in front of rockets and being fired across the level.[3]

Each level begins with the player in control of a single Clyde. As they progress through the level, more Clydes can be found inside crates or created using cloning machines. Each of these clones can then be switched to and controlled by the player.[2] Before the exit of a level can be reached, all surveillance robots must be destroyed, which opens up blocked grates leading to the exit.[4] Only a single Clyde can leave via the exit, while the others must be directed to pipes to be saved.[3] The game consists of 35 levels, including 25 standard levels and 10 challenge levels.[2][4]

Additionally, Clydes can merge their DNA with various animals or inanimate objects in DNA combiners that give them access to new abilities.[5] For example, merging DNA with a sheep will allow Clyde to jump long distances, and merging DNA with a frog will allow him to swim.[2]

After the completion of each level, the player is given a score. This score is dependent on how far under the par time the player completed the level in, and also the number of "Killer Kenn" action figures that were collected.

### Multiplayer

Cloning Clyde has two multiplayer modes: cooperative mode and versus mode. The cooperative mode allows for up to 4 players to work together through the same levels in the single player mode, with each player controlling a single Clyde. Versus mode is a 2v2 match in separate arenas not seen in the main game. Each team must destroy the opposing team's surveillance robots in order to win. Both multiplayer modes can be played either online using Xbox Live or locally using split screen.[4][2]

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 80/100[6]
Review scores
Publication| Score
Eurogamer| 8/10[7]
GamePro| 3.75/5[8]
GameRevolution| C+[9]
GameSpot| 7.6/10[2]
IGN| 8.1/10[10]
OXM (US)| 8.5/10[11]
TeamXbox| 8.6/10[12]
The A.V. Club| B−[13]

The Xbox 360 version received "favorable" reviews according to the review aggregation website Metacritic.[6]

## References

1. ↑ "Cloning Clyde - This game is now backwards compatible". https://www.trueachievements.com/forum/viewthread.aspx?tid=1360086.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Gerstmann, Jeff (July 20, 2006). "Cloning Clyde Review" (in en-US). https://www.gamespot.com/reviews/cloning-clyde-review/1900-6154412/.
3. ↑ 3.0 3.1 Onyett, Charles (20 July 2006) (in en), Cloning Clyde Review - IGN, https://www.ign.com/articles/2006/07/20/cloning-clyde-review, retrieved 2020-04-09
4. ↑ 4.0 4.1 4.2 Bramwell, Tom (2006-07-21). "Cloning Clyde" (in en). Eurogamer.net. https://www.eurogamer.net/articles/r_cloningclyde_x360.
5. ↑ Dahlen, Chris (9 June 2006). "Cloning Clyde" (in en-us). https://www.avclub.com/cloning-clyde-1798209707.
6. ↑ 6.0 6.1 "Cloning Clyde for Xbox 360 Reviews". https://www.metacritic.com/game/cloning-clyde/critic-reviews/?platform=xbox-360.
7. ↑ Bramwell, Tom (July 21, 2006). "Cloning Clyde". http://www.eurogamer.net/articles/r_cloningclyde_x360.
8. ↑ Ahoy And Avast (July 27, 2006). "Review: Cloning Clyde". GamePro. http://gamepro.com/microsoft/xbox360/games/reviews/77048.shtml. Retrieved November 30, 2016.
9. ↑ Supina, David (September 12, 2008). "Cloning Clyde Review". Game Revolution. http://www.gamerevolution.com/review/cloning-clyde.
10. ↑ Onyett, Charles (July 19, 2006). "Cloning Clyde Review". http://www.ign.com/articles/2006/07/20/cloning-clyde-review.
11. ↑ "Cloning Clyde". Official Xbox Magazine: 81. September 2006.
12. ↑ Eddy, Andy (July 30, 2006). "Cloning Clyde Review (Xbox 360)". TeamXbox. http://reviews.teamxbox.com/xbox-360/1200/Cloning-Clyde/p1/.
13. ↑ Dahlen, Chris (September 6, 2006). "Cloning Clyde". The A.V. Club. http://www.avclub.com/article/cloning-clyde-8177.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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