Colin McRae: Dirt 2

Short description: 2009 video game

Colin McRae: Dirt 2

European cover art featuring Ken Block's Subaru Impreza WRX STI

Developer(s)|

* Codemasters
* Firebrand Games (DS)
* Sumo Digital (PSP, Wii)

Publisher(s)|

* Codemasters
* Feral Interactive (Mac OS X)[1]

Producer(s)| Adam Askew
Designer(s)| Matthew Horsman
Programmer(s)| Matthew Craven
Artist(s)|

* Nathan Fisher
* Daniel Oxford
* Jorge Hernandez-Soria

Series| Dirt
Engine| EGO 1.0[2]
Octane (DS)[3]
Platform(s)|

* Nintendo DS
* PlayStation 3
* PlayStation Portable
* Wii
* Xbox 360
* Windows
* Mac OS X

Release|

* NA: 8 September 2009
* EU: 11 September 2009
* AU: 17 September 2009
* AU: 24 September 2009 (DS)

Windows[4]

* EU: 4 December 2009
* NA: 8 December 2009
* AU: 10 December 2009

Mac OS X

* WW: 8 September 2011[5]

Genre(s)| Racing
Mode(s)| Single-player, multiplayer

Colin McRae: Dirt 2 (stylised as Colin McRae: DiRT 2) known outside Europe as Dirt 2 is a racing video game developed and published by Codemasters in 2009, first for the Nintendo DS, PlayStation 3, PlayStation Portable, Wii and Xbox 360, and then later for PC platforms (Windows, Mac OS X). It is the sequel to Software:Colin McRae: Dirt. Dirt 2 is the first game in the series since McRae's death in 2007 and the last to feature his name in the title.[lower-alpha 1] It is also the first and only game in the series to be available on a Nintendo home console and the last game in the series to be released on handhelds.

It features Ken Block, Travis Pastrana, Tanner Foust, Dave Mirra, and Mohammed Ben Sulayem. The game includes many new race-events, including stadium events. Along with the player, an RV travels from one event to another, and serves as "headquarters" for the player. It features a roster of contemporary off-road events, taking players to diverse and challenging real-world environments. The game takes place across Asia, Europe, Africa and North America. The game includes five different event types, plus three more "special" game modes. The World Tour mode sees players competing in multi-car and solo races at new locations, and also includes a new multiplayer mode. A sequel, Dirt 3, was released in 2011.

## Contents

* 1 Gameplay
* 1.1 Special Modes
* 1.2 Multiplayer
* 2 Development and release
* 3 Reception
* 4 References
* 5 Notes
* 6 External links
* 7 Features
* 8 History
* 9 See also
* 10 References
* 11 External links
* 12 Features
* 13 History
* 14 See also
* 15 References
* 16 External links
* 17 Features
* 18 History
* 19 See also
* 20 References
* 21 External links

## Gameplay

Colin McRae: Dirt 2 features five racing disciplines, all of which are playable offline (against AI bots when applicable) and online. In addition, three "special modes" are included. Colin McRae: Dirt 2 runs on an updated version of the EGO engine, which powered Codemasters' Race Driver: Grid as well. The engine features, most notably, an updated physics engine, which models realistic weight transfer during turning maneuvers, allowing the player to incorporate advanced driving techniques, such as the Scandinavian flick.[6]

* Rally racing occurs on non-circuit roads which usually involve public (closed) routes and technically challenging courses. Usually involving staggered starts, each driver competes against the clock. In addition, during rally events, a co-driver is present, constantly reading pacenotes to guide the driver along narrow and meandering tracks of up to 6 km in length. Rally races span across Baja California, Malaysia, China, Croatia, and Morocco.[7]
* Rallycross races involve cars identical to those used in rally events; the races themselves, however, are very different. Each rally-cross race involves up to eight racers competing in multiple lap events on circuit tracks of mixed surface type. The tracks, half tarmac and half dirt, exist in closed settings, such as in or around stadiums, and are approximately 1 to 1.5 km in length. Rallycross races span across London, Los Angeles, and Japan.[7]
* The most similar real-world equivalent to Trailblazer events are hillclimbing. Unlike hillclimbing events, however, trailblazer races do not require a positive change in elevation. Similar to rallying, trailblazer events feature staggered starts. Trailblazer (and hillclimbing) cars, unlike rally cars, usually feature massive aerodynamic aids, such as spoilers, diffusers, and splitters to help keep traction at higher speeds, regardless of track surface or conditions. Trailblazer events span across Utah, China, and Morocco.[7]
* Raid races are multi-car events involving Group T1 cars or other heavyweight vehicles such as buggies and trophy trucks. Each race begins with a simultaneous start of up to eight competitors, with tracks averaging 5 km in length. Raid races span across Baja California, Croatia, Malaysia, and Morocco.[7]
* Landrush events are similar to raid races, but take place on circuits reminiscent of those used for short course off-road racing. Each event features eight racers on a dirt track of about 1 km, and involve multiple laps. Landrush events span across Baja California, Malaysia, and Morocco.[7]

### Special Modes

In addition to the five straight game types, there are three special variants, each applicable to multiple modes.

* Gatecrasher, which uses Rally courses and cars, involves smashing yellow barriers; competitors race against the clock. When smashed, the "gates", strategically placed along the best racing line, add time to the clock; whichever racer finishes the event with the most time on the clock wins. The format of the race is more similar to a multi-competitor time trial than to a traditional rally race.[7]
* Domination, playable across rallycross and landrush circuits, involves multiple drivers competing to set the lowest time in any given track sector. Points are awarded based on the final number of controlled sectors, as well as the final race position.[7]
* Last Man Standing is an elimination-style race based on rallycross or landrush, during which the driver in last place is eliminated at 20-second intervals, the winner being the final driver left after all others are eliminated.[7]

### Multiplayer

Colin McRae: Dirt 2 features a set of multiplayer modes which the user can partake in over, the PlayStation Network, Games For Windows - Live and Xbox Live, as well as local multiplayer. Up to eight players can compete in ranked (Pro Tour) or unranked matches (Jam Session). Within the "Jam Session" category, any class of cars may be used on any track; the game lets hosts know when a combination is not necessarily advisable, such as Trailblazer cars on a Rallycross circuit. Ranked matches are, by comparison, much more restrained; only the prescribed cars may be used on a track.

## Development and release

Shortly before the release of Software:Colin McRae: Dirt, Colin McRae: Dirt 2 was described by Matthew Horsman, chief game designer for the game, as a game more improved and refined than its predecessor.[8] The engine, EGO, initially featured in Software:Race Driver: Grid, was updated to better take advantage of the PlayStation 3 specifications, as well as improving multi-core processor utilization on the Xbox 360 and PC. The Flashback ability, allowing players to rewind time mid-race, a new feature in Grid, was kept and improved due to its popularity. In addition, the features and expanse of the multiplayer component, which was often criticized in Colin McRae: Dirt as being fairly anaemic, was completely new to the series.[9]

Ken Block, a rally driver featured in Colin McRae: Dirt 2, served as a consultant throughout the game's development of the handling and physics model. For example, when Block was playing the first development build of the game, he had noticed the cars did not have enough grip. This was taken into consideration and the handling model was altered.[10]

Colin McRae: Dirt 2 used the audio technology Ambisonics. It was the first PC video game to use Blue Ripple Sound's Rapture3D sound engine by default.[11] It was also one of the first video games to implement the then newly released DirectX 11 graphical standard on ATI 5000 and NVIDIA GeForce 400 series chipsets. Firebrand Games, developer of Race Driver: Create and Race, developed a Nintendo DS version of Dirt 2 that would run on its Octane engine, also used by Firebrand's DS version of Race Driver: Grid, utilizing its 3-D graphics, user interface and track editor.[3]

Colin McRae: Dirt 2 was an official sponsor of Ken Block, Travis Pastrana, Tanner Foust and Dave Mirra of the Subaru Rally Team USA.[7]

A demo of the game was released on the PlayStation Store and Xbox Live Marketplace on 20 August 2009.[12] The demo appeared for the PC on 29 November; it features the same content as the console demo with the addition of higher graphic settings and a benchmark tool.[13] The Mac OS X version of the game was released by Feral Interactive.[1]

In February 2009, Codemasters revealed plans to release "a number of small DLC packs soon after launch which players can use to personalise and augment the boxed game".[14] Ultimately, Codemasters only released two small downloadable content items, which essentially functioned like cheat codes. They were "Trust Fund", which unlocks all vehicles, liveries and upgrades, and "Access All Areas", which unlocks all events and tracks.[15]

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| (PC) 89/100[16]
(PS3) 87/100[17]
(X360) 87/100[18]
(DS) 73/100[19]
(PSP) 55/100[20]
(WII) 51/100[21]
Review scores
Publication| Score
Destructoid| 9.5/10[31]
Eurogamer| 8/10[22]
GameSpot| 9/10[23]
(WII) 4.5/10[24]
GamesRadar+| [32]
GameTrailers| 9.0/10[25]
GameZone| (PSP) 8/10[37]
IGN| 8.4/10[26]
(DS) 8/10 [27]
(PSP) 4.2/10[28]
(WII) 4/10[29]
Nintendo World Report| (DS) 8/10[35]
(WII) 4/10[36]
Play| 87%[30]
Push Square| [33]
VideoGamer.com| 9/10[34]

The PlayStation 3, Xbox 360 and PC versions of Colin McRae: Dirt 2 received positive reviews from critics, receiving a Metacritic score of 89 for the PC and 87 for the two HD consoles. These versions were reviewed positively by IGN, receiving a score of 8.4/10 from the U.S. site,[26] and a slightly more favourable 9/10 from the UK site.[38] Eurogamer gave those same versions Colin McRae: Dirt 2 a score of 8/10 with their main criticisms being reserved for the lack of weather and track deterioration, and the fact that damage now has very little influence on the game, with drivers receiving a brand new car for each race.[22] In Japan, Famitsu gave the PlayStation 3 and Xbox 360 versions a score of one nine, one eight, and two nines, for a total of 35 out of 40.[39]

The Nintendo DS version was regarded by a smaller number of reviewers to be almost as good as the PS3, Xbox 360 and PC versions, achieving a Metacritic score of 73. IGN and Nintendo World Report gave that version an 8 out of 10, praising its quick setup and meaty content, including the ability to upgrade and customize cars, as well as design custom courses.[27][40] The Sumo Digital versions released on Wii and PSP were deemed to be the worst, with Metacritic scores of 51 and 55 respectively.[21][20] IGN faulted both versions for their poor controls, AI and content, giving out a score of 4 and 4.2 respectively.[29][28]

During the 13th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Dirt 2 for "Racing Game of the Year".[41]

## References

1. ↑ 1.0 1.1 "Feral Interactive: DiRT 2 release announcement". http://www.feralinteractive.com/?section=news&article=287.
2. ↑ Robinson, Martin (19 November 2008). "Colin McRae: DiRT 2 Announced". IGN. http://pc.ign.com/articles/931/931809p1.html.
3. ↑ 3.0 3.1 Bozon, Mark (6 August 2009). "Dirt 2 DS Unveiled". https://www.ign.com/articles/2009/08/06/dirt-2-ds-unveiled.
4. ↑ "Dirt 2 PC version release date". New Game Network. 27 October 2009. http://www.newgamenetwork.com/news/347/dirt-2-pc-release-date.
5. ↑ Cohen, Peter (September 8, 2011). "Colin McRae: DiRT 2 comes to the Mac". https://www.loopinsight.com/2011/09/08/colin-mcrae-dirt-2-comes-to-the-mac/.
6. ↑ "Codemasters". Codemasters. http://www.codemasters.com/news/?showarticle=12633.
7. ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 "Niet compatibele browser | Facebook". Dirt2game.com. http://www.dirt2game.com/#/uk/news/.
8. ↑ Simmons, Alex (12 July 2007). "E3 2007: DiRT 2 in the Works". PlayStation 3 News at IGN. IGN. http://ps3.ign.com/articles/804/804210p1.html.
9. ↑ Robinson, Martin (19 November 2008). "Colin McRae: DiRT 2 Interview". PlayStation 3 Features at IGN. UK: IGN. http://ps3.ign.com/articles/931/931802p1.html.
10. ↑ (in en) Inside Codemasters' DiRT 2 - Exclusive Interview, 24 August 2009, https://www.youtube.com/watch?v=1jU-YDKCyUc, retrieved 2022-04-27
11. ↑ "Games". Blueripplesound.com. http://www.blueripplesound.com/index.php?target=games.
12. ↑ "Dirt 2 demo out now". CVG. http://www.computerandvideogames.com/article.php?id=221729?cid=OTC-RSS&attr=CVG-General-RSS.
13. ↑ "Dirt 2 PC demo leaked". New Game Network. 29 November 2009. http://www.newgamenetwork.com/news/504/dirt-2-pc-demo-leaked.
14. ↑ "News: Dirt 2: Multiple DLC packs planned". ComputerAndVideoGames.com. 20 February 2009. http://www.computerandvideogames.com/article.php?id=208831?cid.
15. ↑ "Codemasters' DiRT 2 DLC is… Disappointing". PS3Vault. 9 October 2009. http://www.ps3vault.com/codemasters-dirt-2-dlc-is-disappointing-7076.
16. ↑ "DiRT 2 for PC Reviews". Metacritic. https://www.metacritic.com/game/dirt-2/critic-reviews/?platform=pc.
17. ↑ "DiRT 2 for PlayStation 3 Reviews". Metacritic. https://www.metacritic.com/game/dirt-2/critic-reviews/?platform=playstation-3.
18. ↑ "DiRT 2 for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/dirt-2/critic-reviews/?platform=xbox-360.
19. ↑ "DiRT 2 for DS Reviews". Metacritic. https://www.metacritic.com/game/dirt-2/critic-reviews/?platform=ds.
20. ↑ 20.0 20.1 "DiRT 2 for PSP Reviews". Metacritic. https://www.metacritic.com/game/dirt-2/critic-reviews/?platform=psp.
21. ↑ 21.0 21.1 "DiRT 2 for Wii Reviews". Metacritic. https://www.metacritic.com/game/dirt-2/critic-reviews/?platform=wii.
22. ↑ 22.0 22.1 Reed, Kristan (3 September 2009). "Colin McRae: Dirt 2". Eurogamer. http://www.eurogamer.net/articles/colin-mcrae-dirt-2-review?page=3.
23. ↑ "Colin McRae: Dirt 2". GameSpot. http://uk.gamespot.com/ps3/driving/dirt2/index.html.
24. ↑ Calvert, Justin (15 December 2009). "Dirt 2 Review". https://www.gamespot.com/reviews/dirt-2-review/1900-6243554/.
25. ↑ "DiRT 2 Video Game | Reviews, Trailers & Interviews". GameTrailers.com. http://www.gametrailers.com/game/dirt-2/10918.
26. ↑ 26.0 26.1 "Dirt 2 US review". IGN. 3 September 2009. http://uk.ps3.ign.com/articles/102/1021204p2.html.
27. ↑ 27.0 27.1 Bozon, Mark (9 September 2009). "Dirt 2 DS Review". https://www.ign.com/articles/2009/09/09/dirt-2-ds-review.
28. ↑ 28.0 28.1 Roper, Chris (8 September 2009). "Dirt 2 PSP Review". https://www.ign.com/articles/2009/09/08/dirt-2-review.
29. ↑ 29.0 29.1 Bozon, Mark (16 September 2009). "Dirt 2 Wii Review". https://www.ign.com/articles/2009/09/16/dirt-2-wii-review.
30. ↑ Play magazine review, issue 184, Imagine Publishing
31. ↑ Cantler, Topher (20 September 2009). "Review: Colin McRae DiRT 2". https://www.destructoid.com/reviews/review-colin-mcrae-dirt-2/.
32. ↑ Towell, Justin (9 September 2009). "Colin McRae DiRT 2: Super Review". https://www.gamesradar.com/colin-mcrae-dirt-2-super-review-10/.
33. ↑ Barker, Sammy (4 September 2009). "Colin McRae DiRT 2 Review (PS3)". https://www.pushsquare.com/reviews/ps3/colin_mcrae_dirt_2.
34. ↑ Orry, Tom (3 September 2009). "Colin McRae DiRT 2 Review". https://www.videogamer.com/reviews/colin-mcrae-dirt-2-review/.
35. ↑ Blundon, Matthew (31 October 2009). "Dirt 2 Review". http://www.nintendoworldreport.com/review/20223/dirt-2-nintendo-ds.
36. ↑ Lindemann, Jon (12 October 2009). "Dirt 2 Review". http://www.nintendoworldreport.com/review/20140/dirt-2-wii.
37. ↑ jkdmedia, GameZone (4 May 2012). "DiRT 2 – PSP – Review". https://www.gamezone.com/reviews/dirt_2_psp_review/.
38. ↑ "Colin McRae: Dirt 2 UK review". IGN. 3 September 2009. http://uk.ps3.ign.com/articles/102/1021195p2.html.
39. ↑ Brian (27 October 2009). "Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/famitsu-review-scores-64/.
40. ↑ Blundon, Matthew (31 October 2009). "Dirt 2 DS Review". https://www.nintendoworldreport.com/review/20223/dirt-2-nintendo-ds.
41. ↑ "2010 Awards Category Details Racing Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2010&idGameAwardType=120.

## Notes

1. ↑ McRae's name was not featured in the game title for the North American release.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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Original source: https://en.wikipedia.org/wiki/MobyGames. Read more

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* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

| Wikidata has the property:

* NO LABEL (P1933) (see uses)

|

## External links

* No URL found. Please specify a URL here or add one to Wikidata.

* v
* t
* e

Atari

Corporations|

| Primary|

* Atari, Inc. (1972–1992)
* Atari Corporation (1984–1996)
* Atari SA, Atari, Inc. (2003–present)

|

Subsidiaries and
spin-offs|

* Atari Games
* Atari Interactive
* AtariAge
* Chuck E. Cheese (1977–1978)
* Cyan Engineering
* Digital Eclipse
* Kee Games
* MobyGames
* Nightdive Studios
* Tengen

Arcades games
and amusements|

* Anti-Aircraft
* Asteroids
* Asteroids Deluxe
* Atari Basketball
* Atari Football
* Avalanche
* Battlezone
* Black Widow
* Breakout
* Canyon Bomber
* Centipede
* Cloak & Dagger
* Crash 'N Score
* Crystal Castles
* Destroyer
* Dominos
* Fire Truck
* Firefox
* Food Fight
* Gotcha
* Gran Trak 10
* Gran Trak 20
* Gravitar
* Hi-way
* I, Robot
* Indy 4
* Indy 800
* Jet Fighter
* LeMans
* Liberator
* Lunar Lander
* Major Havoc
* Millipede
* Missile Command
* Night Driver
* Outlaw
* Pin-Pong
* Pong
* Pong Doubles
* Pursuit
* Quadrapong
* Quantum
* Quiz Show
* Qwak!
* Rebound
* Red Baron
* Return of the Jedi
* Shark Jaws
* Sky Diver
* Space Duel
* Space Race
* Sprint 1
* Sprint 2
* Sprint 4
* Sprint 8
* Star Wars
* Starship 1
* Steeplechase
* Stunt Cycle
* Super Breakout
* Super Bug
* Super Pong
* Tank
* Tank 8
* Tempest
* Tournament Table
* Triple Hunt
* Ultra Tank
* Video Pinball
* Warlords

| Prototypes|

* Tank II

|

Software and utilities|

* Atari BASIC
* Atari Calculator
* Atari DOS

Video game
consoles|

* Home Pong
* Stunt Cycle
* Atari Video Music
* Video Pinball
* 2600
* 2800
* 5200
* 7800
* XEGS
* Lynx
* Jaguar
* CD
* VCS (2021)
* 2600+

| Prototypes|

* Game Brain
* Cosmos
* 2700
* Atari Mindlink
* Panther
* Sierra

|

Personal
computers|

* Atari 8-bit computers
* Atari ST
* MEGA STE
* TT030
* Transputer Workstation
* Falcon

| Portables|

* STacy
* ST Book
* Portfolio

|

Prototypes|

* Sierra

Peripherals|

| Printers|

* 825 80-Column Printer
* 1020 Color Printer

|

Gaming devices|

* CX40 joystick
* Atari joystick port
* XG-1 light gun

Other|

* Atari Democrat
* Atari Flashback
* Intellivision
* Sears

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/MobyGames. Read more

|

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

| Wikidata has the property:

* NO LABEL (P1933) (see uses)

|

## External links

* No URL found. Please specify a URL here or add one to Wikidata.

* v
* t
* e

Atari

Corporations|

| Primary|

* Atari, Inc. (1972–1992)
* Atari Corporation (1984–1996)
* Atari SA, Atari, Inc. (2003–present)

|

Subsidiaries and
spin-offs|

* Atari Games
* Atari Interactive
* AtariAge
* Chuck E. Cheese (1977–1978)
* Cyan Engineering
* Digital Eclipse
* Kee Games
* MobyGames
* Nightdive Studios
* Tengen

Arcades games
and amusements|

* Anti-Aircraft
* Asteroids
* Asteroids Deluxe
* Atari Basketball
* Atari Football
* Avalanche
* Battlezone
* Black Widow
* Breakout
* Canyon Bomber
* Centipede
* Cloak & Dagger
* Crash 'N Score
* Crystal Castles
* Destroyer
* Dominos
* Fire Truck
* Firefox
* Food Fight
* Gotcha
* Gran Trak 10
* Gran Trak 20
* Gravitar
* Hi-way
* I, Robot
* Indy 4
* Indy 800
* Jet Fighter
* LeMans
* Liberator
* Lunar Lander
* Major Havoc
* Millipede
* Missile Command
* Night Driver
* Outlaw
* Pin-Pong
* Pong
* Pong Doubles
* Pursuit
* Quadrapong
* Quantum
* Quiz Show
* Qwak!
* Rebound
* Red Baron
* Return of the Jedi
* Shark Jaws
* Sky Diver
* Space Duel
* Space Race
* Sprint 1
* Sprint 2
* Sprint 4
* Sprint 8
* Star Wars
* Starship 1
* Steeplechase
* Stunt Cycle
* Super Breakout
* Super Bug
* Super Pong
* Tank
* Tank 8
* Tempest
* Tournament Table
* Triple Hunt
* Ultra Tank
* Video Pinball
* Warlords

| Prototypes|

* Tank II

|

Software and utilities|

* Atari BASIC
* Atari Calculator
* Atari DOS

Video game
consoles|

* Home Pong
* Stunt Cycle
* Atari Video Music
* Video Pinball
* 2600
* 2800
* 5200
* 7800
* XEGS
* Lynx
* Jaguar
* CD
* VCS (2021)
* 2600+

| Prototypes|

* Game Brain
* Cosmos
* 2700
* Atari Mindlink
* Panther
* Sierra

|

Personal
computers|

* Atari 8-bit computers
* Atari ST
* MEGA STE
* TT030
* Transputer Workstation
* Falcon

| Portables|

* STacy
* ST Book
* Portfolio

|

Prototypes|

* Sierra

Peripherals|

| Printers|

* 825 80-Column Printer
* 1020 Color Printer

|

Gaming devices|

* CX40 joystick
* Atari joystick port
* XG-1 light gun

Other|

* Atari Democrat
* Atari Flashback
* Intellivision
* Sears

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/MobyGames. Read more

|

Template:Colin McRae Rally and Dirt series

* v
* t
* e

Ego Engine games

Dirt series|

* Colin McRae: Dirt
* Colin McRae
* Dirt 3
* Dirt
* Dirt Rally
* Dirt 4
* Dirt Rally 2.0

Formula One series|

* F1 2009
* F1 2010
* F1 2011
* F1 2012
* F1 Race Stars
* F1 2013
* F1 2014
* F1 2015
* F1 2016
* F1 2017
* F1 2018
* F1 2019
* F1 2020

Grid series|

* Race Driver
* Grid 2
* Grid Autosport
* Grid

Operation Flashpoint series|

* Operation Flashpoint
* Operation Flashpoint

Other video games|

* Bodycount

Category

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/Colin McRae: Dirt 2. Read more

|

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