Deathmaze 5000

Short description: 1980 video game

Deathmaze 5000

Publisher(s)| Med Systems Software
Programmer(s)| Frank Corr, Jr.[1]
Series| Continuum[2]
Platform(s)| Apple II, TRS-80
Release| 1980

Deathmaze 5000 is a video game written by Frank Corr, Jr. for the TRS-80 and published by Med Systems Software in 1980.[1] It was ported to the Apple II and followed by the second game in the Continuum series, Labyrinth.

## Contents

* 1 Gameplay
* 2 Reception
* 3 Reviews
* 4 References
* 5 External links

## Gameplay

Deathmaze 5000 is a first-person graphic adventure in which the player move through the labyrinthine hallways of a five-story building to escape and avoid starving to death.[3] The adventurer must fight monsters, collect objects, and solve puzzles.[2]

## Reception

Russ Williams reviewed Deathmaze 5000 in The Space Gamer No. 47.[3] Williams commented that "Deathmaze 5000 is an excellent game which will not be solved in a few weeks. If you like the prospect of a game that could last you for a very long time, get it. It's better than many [more expensive] games I've seen, both in price and in gaming value."[3]

## Reviews

* Computer and Video Games[4]

## References

1. ↑ 1.0 1.1 Deathmaze 5000 Manual. Med Systems Software. 1980. https://archive.org/details/Deathmaze_5000_19xx_Frank_Corr_Jr-Med_Systems_Software/page/n0.
2. ↑ 2.0 2.1 Reed, Matthew. "Deathmaze 5000". http://www.trs-80.org/deathmaze-5000/.
3. ↑ 3.0 3.1 3.2 Williams, Russ (January 1982). "Capsule Reviews". The Space Gamer (Steve Jackson Games) (47): 31–32.
4. ↑ "Computer and Video Games Issue 0003". https://archive.org/details/Computer_and_Video_Games_Issue_0003/page/64/mode/2up.

## External links

* Review in 80 Micro
* Deathmaze 5000 disassembly and analysis

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