Dragons of Flame (video game)

Dragons of Flame

NES cover art by Jeff Easley

Developer(s)| U.S. Gold
Atelier Double (Famicom)
Publisher(s)| Strategic Simulations
U.S. Gold
Composer(s)| Hitoshi Sakimoto, Takeshi Yasuda (FM Towns/Famicom/PC-9801)
Series| Dragonlance
Platform(s)| Amiga, Amstrad CPC, Atari ST, Commodore 64, FM Towns, Famicom, MS-DOS, PC-9801, ZX Spectrum
Release| 1989
Genre(s)| Action adventure
Mode(s)| Single-player

Dragons of Flame (ドラゴン・オブ・フレイム, Doragon obu Fureimu) is a video game released in 1989 for various home computer systems and consoles. It is a sequel to Heroes of the Lance.[1]

## Contents

* 1 Gameplay
* 2 Plot
* 3 Development
* 4 Reception
* 5 References
* 6 Reviews
* 7 External links

## Gameplay

Like Heroes of the Lance it is arcade oriented, with few RPG elements.[1] The style of the game is very much like its predecessor, horizontally scrolling fighting controlling one character at a time.

## Plot

It is based on the second Dragonlance campaign module, Dragons of Flame, and the second half of the first Dragonlance novel Dragons of Autumn Twilight. The plot is a faithful representation of the books it is based on.

## Development

Dragons of Flame was adapted from the Dragons of Flame printed adventure module.[2][3] The game Shadow Sorcerer is a sequel to this game's storyline, but has quite different gameplay.

## Reception

Dragons of Flame was successful for SSI, selling 55,711 copies.[4] According to GameSpy, "while the number of characters was increased to 10, the gameplay remained the same moderately competent, hack-'n-slash, side-scrolling action, marking this as another less than stellar entry on SSI's resume".[5]

ST Action magazine reviewed the Atari ST version, giving it an overall score of 73%: "When U.S. Gold announced they were going to produce an Advanced Dungeons and Dragons range I thought we were going to be in for the usual graphic-lacking role-playing games. ... I've been proven very wrong. This latest game seems to offer more of a challenge than its predecessor, Heroes of the Lance. ... The thing I noticed about Dragons of Flame was the playability. Although the game uses complex menus, they have all been set out in a friendly, easy-to-use manner". ST Action also praised the variety of monsters, graphics, and "well implemented" gameplay.[6]

## References

1. ↑ 1.0 1.1 "Dragons of Flame". Zzap! (59): 23. March 1990. ISSN 0954-867X. http://amigareviews.classicgaming.gamespy.com/dragoffl.htm. Retrieved 2007-03-26.
2. ↑ "Dragons of Flame". MobyGames. http://www.mobygames.com/game/dragons-of-flame.
3. ↑ "Dragons of Flame". World of Spectrum. http://www.worldofspectrum.org/infoseekid.cgi?id=0001500.
4. ↑ Maher, Jimmy (2017-03-31). "Opening the Gold Box, Part 5: All That Glitters is Not Gold". http://www.filfre.net/2017/03/opening-the-gold-box-part-5-all-that-glitters-is-not-gold/.
5. ↑ Rausch, Allen (August 15, 2004). "A History of D&D Video Games". GameSpy. http://pc.gamespy.com/articles/538/538865p3.html.
6. ↑ "Dragons of Flame Review". ST Action (Gollner Publishing) (21): 58–59. January 1990. https://archive.org/details/ST_Action_Issue_021_1990-01_Gollner_Publishing_GB/page/n59.

## Reviews

* Alan (July 1992). "Review: Dragons of Flame" (review). Sinclair User (125): 43. ISSN 0262-5458. http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue125/Pages/SinclairUser12500043.jpg. Retrieved 2007-03-29.
* "Replay: Dragons of Flame" (review). Your Sinclair (78): 74. June 1992. ISSN 0269-6983. http://www.worldofspectrum.org/showmag.cgi?mag=YourSinclair/Issue78/Pages/YourSinclair7800074.jpg. Retrieved 2007-03-29.
* "Dragons of Flame" (review). Your Sinclair (58): 82. October 1990. ISSN 0269-6983. http://www.worldofspectrum.org/showmag.cgi?mag=YourSinclair/Issue58/Pages/YourSinclair5800082.jpg. Retrieved 2007-03-29.
* Review in Info
* Review in Page 6

## External links

* Dragons of Flame at MobyGames
* Dragons of Flame at SpectrumComputing.co.uk

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