Drake of the 99 Dragons

Short description: 2003 video game

Drake of the 99 Dragons

Developer(s)| Idol FX
Publisher(s)| Majesco Sales
Director(s)|

* Marcus Thorell
* Stefan Ljungqvist

Producer(s)| Johan Sjöberg
Designer(s)| Stefan Ljungqvist
Programmer(s)|

* Anders Åkerfeldts
* Martin Eklund

Artist(s)|

* Stefan Ljungqvist
* Marcus Thorell
* Johan Egerkans
* Alvaro Tapia

Writer(s)| Stefan Ljungqvist
Composer(s)|

* Johan Rask
* Martin Eklund
* Marcus Thorell
* Tobias Andersson

Platform(s)|

* Xbox
* Windows

Release| Xbox

* NA: November 4, 2003[1]

* EU: March 26, 2004[2]

Windows

* EU: March 26, 2004[2]

* NA: June 14, 2004[3]

Genre(s)| Third-person shooter
Mode(s)| Single-player

Drake of the 99 Dragons is a third-person shooter video game developed by Swedish studio Idol FX and published by Majesco Sales. The game stars Drake, an undead assassin who is on a quest to avenge his murdered clan, the 99 Dragons, by recovering their ancient "Soul Portal Artifact" from antagonist Tang. Tang intends on using the artifact to harvest the souls of dead beings and power his undead cyborg army.

Upon release, Drake of the 99 Dragons received generally negative reviews. Contemporary reviewers have listed the game as one of the worst titles of 2003, and has since been widely considered as one of the worst video games of all time. The Windows version was re-released by the publisher on Steam in 2018.

## Contents

* 1 Gameplay
* 2 Development
* 3 Plot
* 4 Reception
* 4.1 Retrospective reception
* 5 See also
* 6 References
* 7 External links
* 8 Features
* 9 History
* 10 See also
* 11 References
* 12 External links

## Gameplay

The player dual wields pistols to shoot enemies and restores health points by collecting Souls throughout levels.

Drake has a number of special moves, such as the abilities to double jump and to run up walls. He also has the ability to slow down time.[4] Drake's health depends primarily on absorbing the souls of his fallen opponents, although there are also red "lost souls" which deplete Drake's health.

As a means of defense, Drake uses a wide arrangement of guns and firearms. The player is able to control two guns by using the left and right triggers. In the Xbox version, an aiming reticle (a common staple of third-person shooters) is excluded; instead, an auto-targeting feature is implemented to help Drake aim and fire at the player's enemies. In the PC version, however, an aiming reticle is used.

## Development

Drake of the 99 Dragons was created by Idol FX, a Stockholm-based development studio formed in 1999 by Stefan Ljungqvist, Johan Sjöberg and Marcus Thorell.[5] The developers stated the design of the game was inspired by an imagined fusion between the work of Hong Kong film director John Woo and Batman: The Animated Series artist and animator Bruce Timm.[6][7] Cel shading and reflection mapping techniques were combined in a method described by the developers as "rim light shading" to achieve a cartoonlike visual presentation.[7][8]

Drake of the 99 Dragons (then titled simply Drake) was previewed to reviewers in March 2003,[9] and announced and showcased by Majesco Entertainment at E3 in May[6][10] and San Diego Comic-Con in July.[11][12] Andrew Bado, a quality assurance tester for the game, stated that beta testing began in June, although parts of the game were "obviously unfinished", with development ending in October.[11] Pre-release reviews of Drake were generally positive. Sam Parker of GameSpot noted the game's "colorful" premise and expected the game to be "as over-the-top as it is stylish",[6] with Brad Shoemaker praising a preview of the game for being "colorful, larger than life, and generally consistent with the comic book feel of the game",[7] and "shaping up to be a pretty solid and stylish action game".[13] Aaron Boulding of IGN praised the game's "spectacular looking" action scenes, comparing the "intuitive" use of time-slowing and wall running abilities to The Matrix.[14] A comic book was developed as a tie-in with the release of the game.[13][14][8]

On March 6, 2018, Majesco Entertainment re-released the Windows version on Steam.[15]

## Plot

Drake is the premier assassin of a Neo Macau-based[16] clan known as the 99 Dragons. While training in the Kwoon,[17][18] he hears a break in. He enters the chamber containing the Soul Portal Artifact, given to the clan over 3000 years ago, battling enemies before a mysterious Ghost Assassin swoops out of the room with the artifact. The assassin is in cahoots with Tang, a businessman and the clan's mortal enemy. Drake then pursues the assassin,[17][19] but is unable to stop the villain when he phases out of a window of the penthouse. He returns to the Master's chamber, only to find the corpses of himself, the Master, and the other members of his clan.

Shocked, Drake collapses, and the tattoo on his chest glows. In a flashback, Drake is given the tattoo of the Undying Dragon by The Master, which provides him with supernatural powers as well as immortality. The tattoo glows, and Drake unleashes the abilities to run up walls, slow down time, and freeze time. He explores the penthouse and collects thirty souls of his fallen comrades and enemies.[20] When the powers go to Drake's head, he leaps out a window and falls to his death. He then awakens in the Spirit Realm and is scolded by the four Spirit Gods. They inform him that he must collect more souls for the Undying Dragon and recover the Soul Portal Artifact in order to avenge his Master's death. They give him a new body and return him to the mortal realm. He pursues a courier and follows his blood trail to a fireworks factory. Drake shoots at him but is killed in a sudden explosion.

The gods, annoyed once more at Drake's lack of competence, bring him back to life and send him to the House of the Dreaming Cloud casino. There, Drake attempts to find the courier but is attacked by the casino's owner Pok and his demon dogs. After defeating Pok, Drake tails the courier to the Hung Fook Casino Palace, where it turns out he lost the Soul Portal Artifact in a gambling match. A thug beats Chun to near-death for his mishap, but Drake saves his life in time and learns the location of the Soul Portal Artifact. Drake quickly sets off through the city, fending off biker gangs along the way, and returns to the House of the Dreaming Cloud.

While fighting Pok, now in his "true" demonic form, Drake once again gets caught up in an explosion. Serpent-Eye Sung, a business partner and accomplice of Tang, steals the Soul Portal Artifact from a dying Drake and heads off to his canned seafood factory, where they are harvesting the soul from an albino orca. Drake goes to stop Serpent-Eye and take the Artifact back but is attacked by Tang's henchwoman Banshee and killed once more. The Spirit Gods decide to cut their losses and send Drake back to the penthouse, where the Tang Undertakers are stealing the corpses of the 99 Dragons. Drake chases after a truck holding his master's body and finds himself taken to a cyborg creation facility. There, he finds that Master has been turned into a cyborg, but manages to defeat the robot and retrieve his Master's body from the remains.

Outraged, Drake decides to go after Tang. Upon infiltrating Tang Towers, he discovers Tang's true scheme: to use the artifact to reap the souls from the Spirit Realm and use those souls to power his cyborg army. Drake then breaks into Tang's secret morgue facility and recaptures his clan members' souls. He then travels to the basements of the facility, where Tang is using the artifact to open the portal to the spirit realm. Drake fights and defeats a demon-like creature, but the Ghost Assassin steals the Soul Portal Artifact and escapes into the spirit realm. Drake enters the realm and pursues the assassin, ultimately defeating him. He then retrieves the Soul Portal Artifact and collects the Master's soul.

Drake then falls down to a nest of a three-headed beast called the Spirit Lord Supreme and defeats it. Drake then goes back to the Serene Garden and revives the Master with the artifact. Master thanks Drake for his efforts, stating that he achieved a level of proficiency even he was unable to reach, and he has proven himself to the Gods.

## Reception

Reception

| Review scores

Publication| Score
PC| Xbox
CGM| N/A| F[21]
EGM| N/A| 1.67/10[22]
Game Informer| N/A| 1.25/10[23]
GameSpot| N/A| 1.6/10[8]
IGN| 2.9/10[24]| 2.9/10[25]
OXM (US)| N/A| 3/10[26]
TeamXbox| N/A| 2/10[27]
X-Play| N/A| [28]
Aggregate score
Metacritic| 35/100[29]| 22/100[30]

Drake of the 99 Dragons received "generally unfavorable reviews" on both platforms according to the review aggregation website Metacritic,[29][30] with the score being the lowest for a game for the Xbox and one of the lowest of all time.[31][32][33]

Reviewers unanimously critiqued the game's controls.[27][8][22][25] Many critics found the game's auto-aim to be unworkable, with Electronic Gaming Monthly describing them as "outright broken" given players would be unable to accurately target with multiple foes present.[22] Similarly, critics found the platforming controls difficult to handle.[34] Aaron Boulding discussed the difficulties in "co-ordination between camera and character", leading to frequently falling off of buildings or walkways due to "fighting the camera".[25] Abilities were also a source of frustration, with Alex Navarro of GameSpot stating that slowing or stopping time felt "pointless" and wall running and double jumping abilities "get in the way of trying to jump up to a ledge or higher floor".[8]

Reviews of Drake were mixed on the game's visual presentation.[8] Navarro described the game's graphics as "cheap", citing the "ugly" character and enemy animations, "drab" and "vacant" environments, and "off-kilter" lighting shaders.[8] Boulding credited the developers for the novelty of the game's stylized, cel-shaded comic book aesthetic, although was unsure if the lack of detail was "to keep the framerate high or stay in line with the comic motif".[25]

The plot of Drake was also subject to criticism. Navarro stated that the game's "disjointed" cutscenes, poor dialogue, and frequent introduction of characters with little context created an uninteresting story.[8]

### Retrospective reception

Drake of the 99 Dragons received a negative post-release reception. Several contemporary reviewers assessed the game as one of the worst of 2003, including Game Informer, critiquing its "awful name, horribly designed characters and revolting gameplay",[35] and Alex Navarro of GameSpot listing it as the second most "frightfully bad" game of the year, noting its "horrible story" and "awful gameplay".[36] Stating that Drake of the 99 Dragons "fails on every level", Adam Sessler and Morgan Webb for XPlay said the game "redefines the way we look at bad games" and had eclipsed Software:Aquaman: Battle for Atlantis as the "standard by which all other bad games are measured".[37]

Other critics have retrospectively described the game as one of the worst games for the Xbox[38][39] or of all time.[40][41][42] Charlie Barratt of GamesRadar+ stated the game "simply doesn't work" due to its "unoriginal" story, "incomprehensible" narration and "shoddy" controls".[41] Also writing for GamesRadar+, Mikel Reparaz stated it was "widely regarded as the worst Xbox game ever made".[38] Sam Stone of The Escapist critiqued the game's "unforgiving levels" and "absurdly difficult enemies".[42]

Some critics re-evaluated the game following the 2018 re-release of the PC version, which featured some enhancements over the Xbox version. Writing for PC Gamer, Luke Winkie thought the game did not fully deserve its "ignoble reputation", finding it to be enjoyable although still a "bad game on PC" and not recommendable.[43] Interviewed by Winkie about the game, GameSpot reviewer Alex Navarro reminisced that Drake represented a lost trend of mediocre budget titles released by major publishers.[43] Dominic Tarason of Rock Paper Shotgun briefly noted the "surprise return" of the title to PC and the improvements to the game's controls.[44]

## See also

* List of video games notable for negative reception

## References

1. ↑ jkdmedia (2012-05-04). "Majesco Ships Drake of the 99 Dragons for Xbox" (in en-US). https://www.gamezone.com/news/majesco_ships_drake_of_the_99_dragons_for_xbox/.
2. ↑ 2.0 2.1 Bramwell, Tom (March 26, 2004). "What's New?". Eurogamer. https://www.eurogamer.net/whatsnew-260304.
3. ↑ "Release Dates". IGN (PC). http://pc.ign.com/release.html.
4. ↑ "Drake of the 99 Dragons Review". https://www.gamespot.com/reviews/drake-of-the-99-dragons-review/1900-6084786/.
5. ↑ "The Company". 2001. Archived from the original on 12 December 2001. https://web.archive.org/web/20011212034034/http://www.idolfx.se/company.html. Retrieved 10 October 2024.
6. ↑ 6.0 6.1 6.2 Parker, Sam (17 May 2006). "Drake E3 2003 Preshow Report". https://www.gamespot.com/articles/drake-e3-2003-preshow-report/1100-6027261/. Retrieved 6 October 2024.
7. ↑ 7.0 7.1 7.2 Shoemaker, Brad (15 July 2003). "Drake Updated Impressions". https://www.gamespot.com/articles/drake-updated-impressions/1100-6071691/. Retrieved 6 October 2024.
8. ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Navarro, Alex (November 26, 2003). "Drake of the 99 Dragons Review (Xbox)". CBS Interactive. https://www.gamespot.com/reviews/drake-of-the-99-dragons-review/1900-6084786/.
9. ↑ Parker, Sam (16 March 2003). "First Look: Drake". https://www.gamespot.com/articles/first-look-drake/1100-2912812/. Retrieved 6 October 2024.
10. ↑ "E3 2003: Drake Screens". 16 May 2003. https://www.ign.com/articles/2003/05/16/e3-2003-drake-screens. Retrieved 6 October 2024.
11. ↑ 11.0 11.1 Cassidy (11 March 2018). "Interview: 'Drake of the 99 Dragons' QA Tester, Andrew Bado". https://www.badgamehalloffame.com/interview-andrew-bado/. Retrieved 6 October 2024.
12. ↑ Majesco Entertainment (2003). "Drake Comic-Con Photos". Archived from the original on 10 October 2003. https://web.archive.org/web/20031010185235/https://www.majescogames.com/dpics/pics.html. Retrieved 6 October 2024.
13. ↑ 13.0 13.1 Shoemaker, Brad (15 May 2003). "Drake Impressions". https://www.gamespot.com/articles/drake-impressions/1100-6028197/. Retrieved 6 October 2024.
14. ↑ 14.0 14.1 Boulding, Aaron (26 July 2003). "Playing with Drake". https://www.ign.com/articles/2003/07/25/playing-with-drake. Retrieved 6 October 2024.
15. ↑ Romano, Sal (28 February 2018). "Drake of the 99 Dragons coming to Steam on March 6". https://www.gematsu.com/2018/02/drake-99-dragons-coming-steam-march-6. Retrieved 6 October 2024.
16. ↑ Drake of the 99 Dragons - Demon Box #1 promotional comic
17. ↑ 17.0 17.1 Idol FX (November 3, 2003). Drake of the 99 Dragons. Xbox. Majesco Sales. Level/area: Introducing a Killer.
18. ↑ Idol FX (November 3, 2003). Drake of the 99 Dragons. Xbox. Majesco Sales. Level/area: Honing Your Skills.
19. ↑ Idol FX (November 3, 2003). Drake of the 99 Dragons. Xbox. Majesco Sales. Level/area: Chasing Ghosts.
20. ↑ Idol FX (November 3, 2003). Drake of the 99 Dragons. Xbox. Majesco Sales. Level/area: Death in Person.
21. ↑ "Drake of the 99 Dragons (Xbox)". Computer Games Magazine (theGlobe.com) (161): 7. April 2004.
22. ↑ 22.0 22.1 22.2 "Drake". Electronic Gaming Monthly (Ziff Davis) (174): 148. January 2004.
23. ↑ Reiner, Andrew (January 2004). "Drake of the 99 Dragons (Xbox)". Game Informer (GameStop) (129): 151. http://www.gameinformer.com/NR/exeres/00DC3876-0D55-465C-9EB2-801F6BB90AAA.htm. Retrieved October 28, 2019.
24. ↑ Boulding, Aaron (March 8, 2004). "Drake Review (PC)". Ziff Davis. https://www.ign.com/articles/2004/03/09/drake-review.
25. ↑ 25.0 25.1 25.2 25.3 Boulding, Aaron (February 3, 2004). "Drake (Xbox)". Ziff Davis. https://www.ign.com/articles/2004/02/04/drake.
26. ↑ "Drake of the 99 Dragons". Official Xbox Magazine: 70. January 2004.
27. ↑ 27.0 27.1 Semsey, Rob (December 8, 2003). "Drake Review (Xbox)". IGN Entertainment. http://reviews.teamxbox.com/xbox/677/Drake/p1/.
28. ↑ Jackson, Jonah (March 2, 2004). "'Drake of the 99 Dragons' (Xbox) Review". TechTV. http://www.techtv.com/xplay/reviews/story/0,24330,3625677,00.html.
29. ↑ 29.0 29.1 "Drake of the 99 Dragons for PC Reviews". CBS Interactive. https://www.metacritic.com/game/drake-of-the-99-dragons/critic-reviews/?platform=pc.
30. ↑ 30.0 30.1 "Drake of the 99 Dragons Critic Reviews for Xbox". CBS Interactive. https://www.metacritic.com/game/drake-of-the-99-dragons/critic-reviews/?platform=xbox.
31. ↑ Ehtasham, Talha (19 July 2017). "The 20 Worst Games Ever (According to Metacritic)". https://www.thegamer.com/the-20-worst-games-ever-according-to-metacritic/. Retrieved 7 October 2024.
32. ↑ Gilbert, Ben (17 April 2018). "The 50 worst video games of all time, according to critics". Archived from the original on 9 March 2022. https://archive.today/20220309095514/https://www.businessinsider.com/worst-video-games-metacritic-2018-4. Retrieved 7 October 2024.
33. ↑ Baron, Reuben (27 February 2019). "The 15 Worst Console Games According To Metacritic (And The 10 Best)". https://screenrant.com/metacritic-best-worst-console-games/. Retrieved 7 October 2024.
34. ↑ "Xbox Top 50". GMR (15): 187. April 2004. https://archive.org/details/GMRMagazine/GMR_15_Apr_2004/page/n105.
35. ↑ "The Top 10 Worst Games of 2003". Game Informer (129): 72. January 2004. https://archive.org/details/game-informer-issue-129-january-2004/page/72.
36. ↑ Navarro, Alex (4 May 2019). "Frightfully Bad Games". https://www.gamespot.com/videos/frightfully-bad-games/2300-6111952/. Retrieved 6 October 2024.
37. ↑ "Resident Evil: Outbreak,' 'Drakengard,' and More". XPlay. Season 4. Episode 23. 2 March 2004. G4 Media.
38. ↑ 38.0 38.1 Reparaz, Mikel (5 May 2007). "The 10 worst game intros of all time". https://www.gamesradar.com/the-10-worst-game-intros-of-all-time/8/. Retrieved 6 October 2024.
39. ↑ Littlechild, Chris (23 October 2020). "10 Xbox Flops That Should Have Been Hits". https://www.thegamer.com/xbox-flops-should-been-hits/. Retrieved 7 October 2024.
40. ↑ Diver, Mike (5 August 2015). "21 Games from the Past 21 Years That No One Should Ever Play". https://www.vice.com/en/article/the-21-games-of-vices-lifetime-that-you-were-wise-to-avoid-999/. Retrieved 7 October 2024.
41. ↑ 41.0 41.1 Barratt, Charlie (28 July 2009). "The 15 worst-reviewed games of the past 15 years". Archived from the original on 9 July 2012. https://web.archive.org/web/20120709070638/https://www.gamesradar.com/the-15-worst-reviewed-games-of-the-past-15-years/. Retrieved 6 October 2024.
42. ↑ 42.0 42.1 Stone, Sam (1 November 2023). "Worst Video Games of All Time, Ranked". https://www.escapistmagazine.com/worst-video-games-of-all-time-ranked/. Retrieved 7 October 2024.
43. ↑ 43.0 43.1 Winkie, Luke (12 March 2018). "One of the worst games of all time is now on Steam: Revisiting Drake of the 99 Dragons" (in en). PC Gamer. https://www.pcgamer.com/one-of-the-worst-games-of-all-time-is-now-on-steam-revisiting-drake-of-the-99-dragons/.
44. ↑ "Devolver Digital tease Metal Wolf Chaos's possible return". 8 June 2018. https://www.rockpapershotgun.com/metal-wolf-chaos-devolver-tease. Retrieved 6 October 2024.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

| Wikidata has the property:

* NO LABEL (P1933) (see uses)

|

## External links

* No URL found. Please specify a URL here or add one to Wikidata.

* v
* t
* e

Atari

Corporations|

| Primary|

* Atari, Inc. (1972–1992)
* Atari Corporation (1984–1996)
* Atari SA, Atari, Inc. (2003–present)

|

Subsidiaries and
spin-offs|

* Atari Games
* Atari Interactive
* AtariAge
* Chuck E. Cheese (1977–1978)
* Cyan Engineering
* Digital Eclipse
* Kee Games
* MobyGames
* Nightdive Studios
* Tengen

Arcades games
and amusements|

* Anti-Aircraft
* Asteroids
* Asteroids Deluxe
* Atari Basketball
* Atari Football
* Avalanche
* Battlezone
* Black Widow
* Breakout
* Canyon Bomber
* Centipede
* Cloak & Dagger
* Crash 'N Score
* Crystal Castles
* Destroyer
* Dominos
* Fire Truck
* Firefox
* Food Fight
* Gotcha
* Gran Trak 10
* Gran Trak 20
* Gravitar
* Hi-way
* I, Robot
* Indy 4
* Indy 800
* Jet Fighter
* LeMans
* Liberator
* Lunar Lander
* Major Havoc
* Millipede
* Missile Command
* Night Driver
* Outlaw
* Pin-Pong
* Pong
* Pong Doubles
* Pursuit
* Quadrapong
* Quantum
* Quiz Show
* Qwak!
* Rebound
* Red Baron
* Return of the Jedi
* Shark Jaws
* Sky Diver
* Space Duel
* Space Race
* Sprint 1
* Sprint 2
* Sprint 4
* Sprint 8
* Star Wars
* Starship 1
* Steeplechase
* Stunt Cycle
* Super Breakout
* Super Bug
* Super Pong
* Tank
* Tank 8
* Tempest
* Tournament Table
* Triple Hunt
* Ultra Tank
* Video Pinball
* Warlords

| Prototypes|

* Tank II

|

Software and utilities|

* Atari BASIC
* Atari Calculator
* Atari DOS

Video game
consoles|

* Home Pong
* Stunt Cycle
* Atari Video Music
* Video Pinball
* 2600
* 2800
* 5200
* 7800
* XEGS
* Lynx
* Jaguar
* CD
* VCS (2021)
* 2600+

| Prototypes|

* Game Brain
* Cosmos
* 2700
* Atari Mindlink
* Panther
* Sierra

|

Personal
computers|

* Atari 8-bit computers
* Atari ST
* MEGA STE
* TT030
* Transputer Workstation
* Falcon

| Portables|

* STacy
* ST Book
* Portfolio

|

Prototypes|

* Sierra

Peripherals|

| Printers|

* 825 80-Column Printer
* 1020 Color Printer

|

Gaming devices|

* CX40 joystick
* Atari joystick port
* XG-1 light gun

Other|

* Atari Democrat
* Atari Flashback
* Intellivision
* Sears

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/MobyGames. Read more

|

* Drake of the 99 Dragons at Metacritic

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/Drake of the 99 Dragons. Read more

|

Retrieved from "https://handwiki.org/wiki/index.php?title=Software:Drake_of_the_99_Dragons&oldid=4216588"
*[v]: View this template
*[t]: Discuss this template
*[e]: Edit this template