Eradicator (video game)

Eradicator

Developer(s)| Accolade
Publisher(s)| Accolade
Platform(s)| MS-DOS
Release| October 28, 1996[1]
Genre(s)| First-person shooter, third-person shooter
Mode(s)| Single-player

Eradicator is a 1996 science fiction-themed video game developed by Accolade for MS-DOS compatible operating systems. The game was re-released on Steam in 2014 and on GOG.com in 2016 with support for Microsoft Windows, macOS, and Linux.

## Contents

* 1 Gameplay
* 2 Release
* 3 Development
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Gameplay

Players choose to play as one of three characters: Kamchak the alien Treydan warrior, human mine engineer Dan Blaze, and mercenary Eleena Brynstaarl. Players then have to complete a series of unique objectives and puzzles within each level. Perspective can be set between first and third-person, as well as additional options such as picture-in-picture. The game allows for the use of twenty different weapons through twenty five levels set within a mysteriously reactivated alien fortress on the planet Ioxia, source of the valuable mineral element Mazrium.

Eradicator also features the ability to remotely control various apparatus and projectiles, among other unique power ups. Areas are themed as defense and miscellaneous bases, factories and refineries, and biological research laboratories. Enemies are ground- and air-based cybernetic mechanisms and alien creatures. Visually and mechanically, the game is sector-based 2.5D, comparable to Doom and the contemporary Duke Nukem 3D. Multiplayer gameplay over modem and LAN is supported; the game includes several deathmatch levels.

## Release

Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015.[2] On February 26, 2016 it was released onto DRM-free retailer GOG.com with support for Microsoft Windows, OS X and Linux through DOSBox.[3] Despite its limited uptake, the game received positive reviews from GameSpot[4] and GameRevolution,[5] as well as Coming Soon Magazine,[6] The Computer Show[7] and VrEOnline.[8]

## Development

The game was originally conceived by Joe Ybarra's Creative Insights as “Marble Madness with a 3rd-person view” with the player character being a frog, but this was scrapped in favour of the final darker design upon the project's purchase by Accolade. This brought about the game's conversion to first-person primacy, although the original wholly third-person design lived on in the game's emphasis on platforming. Some developers from the game went on to create Slave Zero, a similar third/first person hybrid.[9] Voice actors were brought in from the game Deadlock.[10]

## References

1. ↑ "Accolade". http://www.accolade.com/press/acco_10.28.96_erad.html.
2. ↑ "Purchase Agreement between Atari, Inc. and Rebellion Developments, Stardock & Tommo". BMC Group. 2013-07-22. Archived from the original on 2016-03-03. https://web.archive.org/web/20160303173012/http://docs.bmcgroup.com/Atari/nysb_1-13-bk-10176_313.pdf.
3. ↑ "Release: Eradicator". 2016-02-26. https://www.gog.com/news/release_eradicator. Retrieved 2016-04-06.
4. ↑ "Eradicator Review". 1996-12-05. http://www.gamespot.com/reviews/eradicator-review/1900-2535837/. Retrieved 2016-04-06.
5. ↑ "Eradicator Review". http://www.gamerevolution.com/review/eradicator. Retrieved 2016-04-06.
6. ↑ "Eradicator - PC Review". http://www.csoon.com/issue20/eradica.htm. Retrieved 2016-04-06.
7. ↑ "Eradicator Preview". http://www.thecomputershow.com/computershow/previews/eradicator.htm. Retrieved 2016-04-06.
8. ↑ "Eradicator - Accolade (company) Review". http://www.vreonline.net/action/eradicator.html. Retrieved 2016-04-06.
9. ↑ "Eradicator's Origins". 2015-04-26. http://talonbrave.info/?p=57. Retrieved 2016-04-06.
10. ↑ Jensen, Mark (7 September 2013). "Eradicator". http://www.markjensenwriter.com/computer-games/eradicator/. Retrieved 2016-04-06.

## External links

* Eradicator product page from Retroism
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.

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