Escape from Bug Island

European box art

Developer(s)| Spike
Publisher(s)|

* JP: Spike
* WW: Eidos Interactive

Platform(s)| Wii
Release|

* JP: December 2, 2006
* NA: July 25, 2007
* EU: October 26, 2007
* AU: November 1, 2007

Genre(s)| Adventure, survival horror
Mode(s)| Single-player

Escape from Bug Island, titled Necro-Nesia (ネクロネシア, Nekuroneshia) in Japan, is a survival horror video game developed by Spike and released for the Wii in 2006.

## Contents

* 1 Gameplay
* 2 Plot
* 3 Development
* 4 Reception
* 5 See also
* 6 References
* 7 External links
* 8 Features
* 9 History
* 10 See also
* 11 References
* 12 External links

## Gameplay

The game is a third-person shooter Survival horror game. The player uses melee weapons by swinging the Wiimote in the direction the player wants Ray to swing, the player can also use a flashlight by pressing the C button on the Nunchuck. Bugs are attracted to the light from the flashlight and kill the player.

## Plot

The player, playing as Ray, starts with a tree branch as their first melee weapon along with some rocks as projectiles. As the game progresses, better melee and projectile weapons can be found. Ray will encounter some other characters through the first half of the game; however, after a visit to the Cave of Time, Ray will repeat the game in an attempt to prevent some of the character's demises. There are several caves that can be accessed after revisiting areas that hide bonus items and even better weapons. The player will also gain access to a new flashlight that will allow them to use the two-hand melee weapons and the second time around Ray has to access to firearms. Some of the boss fights include the giant angry gorilla, one big worm, the giant spider, and the monster the island is named after, Beelzebub. The final battle is against a former human named Robert who is mutated into an insect-like in the movie The Fly. Ray then makes his Escape from Bug Island after defeating the mutated Robert. The game will determine which ending the player receives depending on how well Ray does during the game. Both endings find Ray making his escape from Bug Island; however, whether or not Ray has company on his escape depends on the ending.

## Development

The game was released in 2007 under the title Escape From Bug Island and was published by Eidos Interactive.[1] According to Nintendo Power, unfavorable reviews of Necro-Nesia prompted Eidos to refine several aspects of the game during localization, including control tweaks and end-of-level wrap-ups.[2]

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 37/100[3]
Review scores
Publication| Score
1Up.com| F[4]
Destructoid| 3.5/10[5]
EGM| 2.67/10[6]
Famitsu| 28/40[7]
GameSpot| 3.5/10[8]
GameZone| 4.1/10[9]
IGN| 4/10[10]
Jeuxvideo.com| 5/20[11]
NGamer| 48%[12]
Nintendo Power| 3.5/10[13]
Nintendo World Report| 4/10[14]

At E3, critical impressions of Escape from Bug Island (then Necro-Nesia) were mostly negative. According to IGN, the gameplay is “void of anything that may resemble fun”.[15] Other criticisms included poor graphics, awkward controls (especially during fights), and choppy animation.[15][16] Greg Ford of 1Up.com gave the game a F, criticizing the game's controls and concluded that "Bug Island fails and frustrates so thoroughly throughout its 10-plus-hour playtime that its greatest feat may be fooling someone into finishing it who isn't paid to do so. It's easily the Wii's worst showing yet."[4] Japanese gaming magazine, Famitsu, however, gave it an above-average score of one eight, two sevens, and one six for a total of 28 out of 40.[7] Elsewhere, the game received "unfavorable" reviews according to the review aggregation website Metacritic.[3]

The game sold only 1,934 copies on December 2, 2006, the day of the Wii launch in Japan.[17]

## See also

* List of Wii games

## References

1. ↑ rawmeatcowboy (January 5, 2007). "Necro-Nesia coming to US, renamed". https://www.gonintendo.com/stories/23660-necro-nesia-coming-to-us-renamed. Retrieved June 29, 2019.
2. ↑ Myers, Andy (April 2007). "Creatures of the Night". Nintendo Power (Nintendo of America) 214: 30.
3. ↑ 3.0 3.1 "Escape from Bug Island for Wii Reviews". CBS Interactive. https://www.metacritic.com/game/escape-from-bug-island/critic-reviews/?platform=wii. Retrieved June 29, 2019.
4. ↑ 4.0 4.1 Ford, Greg (July 25, 2007). ""Escape from Bug Island: Review"". http://www.1up.com/reviews/bug-island.
5. ↑ 8BitBrian (February 12, 2008). "Destructoid review: Escape From Bug Island". Enthusiast Gaming. https://www.destructoid.com/destructoid-review-escape-from-bug-island-64538.phtml. Retrieved June 29, 2019.
6. ↑ EGM staff (July 2007). "Escape from Bug Island". Electronic Gaming Monthly (Ziff Davis) (217): 83.
7. ↑ 7.0 7.1 Gantayat, Anoop (December 1, 2006). "Japanese Launch Guide (Page 2)". Ziff Davis. https://www.ign.com/articles/2006/12/01/japanese-launch-guide?page=2. Retrieved June 29, 2019.
8. ↑ Davis, Ryan (August 17, 2007). "Escape from Bug Island Review". CBS Interactive. https://www.gamespot.com/reviews/escape-from-bug-island-review/1900-6176881/. Retrieved June 29, 2019.
9. ↑ Platt, Dylan (August 21, 2007). "Escape from Bug Island - WII - Review". Archived from the original on September 28, 2008. https://web.archive.org/web/20080928084244/http://wii.gamezone.com/gzreviews/r29790.htm. Retrieved June 29, 2019.
10. ↑ Casamassina, Matt (August 13, 2007). "Escape from Bug Island Review". Ziff Davis. https://www.ign.com/articles/2007/08/14/escape-from-bug-island-review. Retrieved June 29, 2019.
11. ↑ loX (December 5, 2007). "Test: Escape from Bug Island" (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00008339-escape-from-bug-island-test.htm. Retrieved June 29, 2019.
12. ↑ "Necro-Nesia review". NGamer (Future plc): 52. March 2007.
13. ↑ "Escape from Bug Island". Nintendo Power (Nintendo of America) 217: 94. July 2007.
14. ↑ Thomsen, Mike (August 9, 2007). "Escape From Bug Island". NINWR, LLC. https://www.nintendoworldreport.com/review/14199/escape-from-bug-island-wii. Retrieved June 29, 2019.
15. ↑ 15.0 15.1 Iverson, Dan (May 10, 2006). "E3 2006: Necro-Nesia Hands-on". Ziff Davis. https://www.ign.com/articles/2006/05/11/e3-2006-necro-nesia-hands-on. Retrieved June 29, 2019.
16. ↑ Shoemaker, Brad (May 10, 2006). "E3 06: Necro-Nesia Hands-On". CBS Interactive. https://www.gamespot.com/articles/e3-06-necro-nesia-hands-on/1100-6150629/. Retrieved June 29, 2019.
17. ↑ Gantayat, Anoop (December 4, 2006). "Wii Sports Number One in Japan". Ziff Davis. https://www.ign.com/articles/2006/12/05/wii-sports-number-one-in-japan. Retrieved June 29, 2019.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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