F-1 Race

Game Boy cover art

Developer(s)|

* HAL Laboratory (NES)
* Nintendo R&D1 (Game Boy)

Publisher(s)| Nintendo
Composer(s)|

* Hideki Kanazashi (NES)
* Ryoji Yoshitomi (Game Boy)

Platform(s)|

* Family Computer
* Game Boy

Release| Family Computer

* JP: November 2, 1984

Game Boy

* JP: November 9, 1990
* NA: February 3, 1991
* EU: October 10, 1991

Genre(s)| Racing
Mode(s)|

* Single-player
* Multiplayer

F-1 Race (F1レース, F1 Rēsu) is a racing video game released in 1984 for the Family Computer in Japan. A version was released in 1990 for the Game Boy in Japan and in 1991 in Europe and North America, which included the Four Player Adapter for four player gameplay.

## Contents

* 1 Gameplay
* 2 Clones or hacks
* 3 Adaptations
* 4 Reception
* 5 See also
* 6 References
* 7 External links
* 8 Features
* 9 History
* 10 See also
* 11 References
* 12 External links

## Gameplay

The game features racing in one of two Formula One cars around a variety of tracks near set in a landmark scenery. In the Family Computer version of the game, the cars come in three colors: red, light orange, and dark blue.[1]

Gameplay in the Family Computer version is similar to that of Namco's Pole Position. Finishing in first, second, or third results in a podium finish; players must win on each track to advance to the next. Vehicles in the game have a generic two-speed manual transmission governing their speed (with a "LOW" setting and a "HI" setting).[2] There are ten tracks in the race; the game repeats itself after the conclusion of the tenth circuit.[2] Three difficult levels help beginners to adjust to the artificial intelligence on "skill level 1" while novices get some extra challenge on "skill level 2" and experts get the ultimate challenge on "skill level 3.[2]" A strict time limit forces players to finish races without mistakes in order to progress to a more complicated race track. When the player's car come into contact with other cars, it will be destroyed and respawn, usually losing several seconds.

Several Nintendo characters appear at the end of race circuits for the Game Boy version: Mario, Luigi, Princess Peach, Toad, Bowser, Link, Samus, Pit and Donkey Kong. The game resulted in a Grand Prix series sequel, featuring Famicom Grand Prix: F-1 Race and Famicom Grand Prix II: 3D Hot Rally.[citation needed] Similar to the original, both games were never released outside Japan.

The Game Boy version has a considerably different gameplay compared to the original version, with longer race tracks set in different countries and new driving mechanics, as well as different game modes. The player is able to activate a temporary speed boost by pressing and holding up on the D-pad, this replaces the low-high gear setting from the Famicom version. In addition, the player is able to powerslide by keep holding left or right when turning over sharp corners. Unlike the Famicom version, colliding with other cars no longer destroys the player's car and hitting an obstacle simply makes the car spin out.

In the Famicom version, the driver of the car is unknown, but it is possible that the driver is Mario, as implied in its sequels.

## Clones or hacks

F-1 Race has been cloned on many Famiclone consoles like the N-Joypad Plug and Play console or the Dendy Junior. Clones of the game are listed below: (This may not be a complete list).

1. UFO Race: Cars replaced with poorly-modeled UFOs and changed graphics and music. Score is misspelled as Scroe. Visual countdown is removed. Each race is shown as Stage 1 before proceeding to gameplay. RPM meter is removed.
2. Boat Race: Cars replaced with boats and graphics are changed but sound is normal. Water is excessively flashing and - as in UFO Race \- Scroe instead of Score, no visual countdown, no RPM meter and always Stage 1.
3. Bicycle Race: Cars replaced with bicycles with all graphics and sound effects are changed. Also, the speed number is divided approximately by 10 from the original (example: 200 km/h changed to 20 km/h. No decimal parts are shown on the HUD, though). Visual countdown is horizontal and lights are orange circles, not vertical with more colored rectangles (as in original game). Screens with map of stage are not displayed in this clone. RPM meter is not displayed here as in 2 hacks above.
4. Car Race: The name is changed, but the rest is unchanged.

## Adaptations

* F-1 Race was one of the videogames based for Manga titled Famicom Rocky published by Comic Coro Coro from 1985 to 1987.

* F-1 Race was one of the videogames based for Manga titled Famicom Fuunji published by Comic Coro Coro from 1985 to 1987.

## Reception

GamesRadar ranked it the 49th best game available on the Game Boy and/or Game Boy Color. The staff called it a "first-class racing game" and praised its wide appeal to racing fans.[3]

## See also

* Mach Rider, another game which shares the same mechanics.
* Famicom Grand Prix: F-1 Race
* F-Zero
* Mario Kart
* Pole Position

## References

1. ↑ Images of F-1 Race for the Family Computer at Retro Game Zone
2. ↑ 2.0 2.1 2.2 Basic game summary at Xrea
3. ↑ "Best Game Boy games of all time". GamesRadar. 2012-04-16. http://www.gamesradar.com/best-game-boy-games-all-time/. Retrieved 2013-12-05.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.

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