Flight Simulator II (subLOGIC)

Flight Simulator II

Developer(s)| subLOGIC
Publisher(s)| subLOGIC
Platform(s)| Amiga, Apple II, Atari 8-bit family, Atari-ST, PC-98, Tandy Color Computer 3, C64
Release|

* Apple II
* NA: 1983
* Atari 8-bit family
* NA: 1984
* PC-98
* Japan : 1986
* Amiga, Atari-ST, Tandy Color Computer 3
* NA: 1987
* Commodore 64
* NA: 1984

Genre(s)| Simulation

Flight Simulator II is a 1983 video game published by subLOGIC.

## Contents

* 1 Contents
* 2 Development
* 3 Reception
* 4 References

## Contents

Flight Simulator II is a flight simulator sequel to FS1 Flight Simulator.

## Development

A screenshot from Flight Simulator II, showing the southern end of Meigs Field in Chicago .

After the release of subLOGIC's Fight Simulator for the IBM PC, subLOGIC backported its improvements to other computers as Flight Simulator II.[1] This version, like the Microsoft release, did away with wireframe graphics for solid colors, and featured real-world scenery (although limited to a few areas in the United States). It also introduced simulator add-ons, although not in the form it is today, as subLOGIC also included functionality to load additional scenery from floppy disks, thus making it possible for a user to virtually fly in his or her own backyard.

Flight Simulator II was released in December 1983 for Apple II.[1]

## Reception

InfoWorld in 1984 praised Flight Simulator II for the Apple as "a complicated but exhilarating game ... Bruce Artwick has really done it all", and stated that it was superior to Microsoft's version.[2] II Computing listed it ninth on the magazine's list of top Apple II games as of late 1985, based on sales and market-share data,[3] and it was subLogic's best-selling Commodore game as of late 1987.[4]

In 1996, Computer Gaming World declared Flight Simulator II the 79th-best computer game ever released.[5]

## References

1. ↑ 1.0 1.1 Hockman, Daniel (April 1987). "Bruce Artwick's Flight Simulator / You've Come A Long Way, Baby! / The History of an Epic Program". Computer Gaming World (36): 32–34. http://www.cgwmuseum.org/galleries/index.php?year=1987&pub=2&id=36. Retrieved 23 April 2016.
2. ↑ Mace, Scott (1984-05-07). "In Praise of Classics". InfoWorld: pp. 56. https://books.google.com/books?id=ti4EAAAAMBAJ&lpg=PA48&pg=PA56#v=onepage&f=false. Retrieved 6 February 2015.
3. ↑ Ciraolo, Michael (Oct–Nov 1985). "Top Software / A List of Favorites". II Computing: pp. 51. https://archive.org/stream/II_Computing_Vol_1_No_1_Oct_Nov_85_Premiere#page/n51/mode/2up. Retrieved 28 January 2015.
4. ↑ Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette: pp. 18–22. https://archive.org/stream/1987-12-computegazette/Compute_Gazette_Issue_54_1987_Dec#page/n17/mode/2up. Retrieved 24 January 2015.
5. ↑ "150 Best Games of All Time". Computer Gaming World: 64-80. November 1996. http://www.cgwmuseum.org/galleries/index.php?year=1996&pub=2&id=148. Retrieved 25 March 2016.

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