Galaga

Short description: 1981 video game

For other uses, see Software:Galaga (disambiguation).

Not to be confused with Galago or Galangal.

Galaga

Japanese arcade flyer

Developer(s)| Namco
Publisher(s)|

* JP/EU: Namco[1]
* NA: Midway Manufacturing

Director(s)| Shigeru Yokoyama
Programmer(s)| Toru (Tetsu) Ogawa
Artist(s)| Hiroshi Ono[2]
Composer(s)| Nobuyuki Ohnogi
Series| Galaxian
Platform(s)|

Arcade

* SG-1000, MSX, NES, PC-98, Atari 7800, Sord M5, Famicom Disk System, Game Boy, mobile phone

Release|

September 1981

* Arcade

* JP: September 1981[3]
* NA: November 1981[3]
* EU: 1981[1]

SG-1000

* JP: November 1983[4]

MSX

* JP: 1984

NES

* JP: February 15, 1985[6]
* NA: September 1988[5]
* PAL: 1988

PC-98

* JP: April 1985[citation needed]

7800

* August 1986[7]

* JP: 1986

Famicom Disk System

* JP: June 22, 1990[8]

Game Boy

* JP: July 14, 1995[10]
* NA: September 1995[9]
* EU: 1995

Mobile

* JP: June 11, 2001

Genre(s)| Fixed shooter
Mode(s)| Single-player, multiplayer
Arcade system| Namco Galaga[11]

Script error: The function "nihongo_foot" does not exist. is a 1981 fixed shooter video game developed and published by Namco for Japanese and European arcades; in North America, it was distributed by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued by another ship to give the player a "dual fighter" with additional firepower.

Shigeru Yokoyama led development with a small team. Initial planning took about two months to finish. Originally developed for the Namco Galaxian arcade board, it was instead shifted to a new system as suggested by Namco's Research and Development division. Inspiration for the dual fighter mechanic was taken from a film that Yokoyama had seen prior to development, where a ship was captured using a large circular beam. The project became immensely popular around the company, with Namco's president Masaya Nakamura even taking interest.

Although early location tests were unsuccessful, Galaga went on to become one of the most successful titles of the golden age of arcade video games, routinely appearing on Japanese and American arcade charts through 1987. It was acclaimed by critics for its gameplay, innovation, addictive nature and improvements made over its predecessor, and is widely regarded as one of the greatest video games of all time. Several home ports were released for a multitude of platforms, including the MSX, Atari 7800, and NES, alongside releases on digital distribution platforms such as Xbox Live Arcade and appearances in many Namco compilations. It was followed by Gaplus in 1984.

## Contents

* 1 Gameplay
* 2 Development
* 3 Ports and re-releases
* 4 Reception
* 5 Related media
* 6 Notes
* 7 References
* 8 External links

## Gameplay

A Boss Galaga uses a tractor beam, while the player exchanges shots with aliens in formation.

Galaga is a fixed shooter. The player controls a lone starfighter at the bottom of the screen, which must prevent the Galaga forces from destroying all of mankind.[12] The objective of each stage is to defeat all of the Galaga aliens, which will fly into formation from the top and sides of the screen.[13] Similar to Galaxian, aliens will dive towards the player while shooting down projectiles; colliding with either projectiles or aliens will result in a life being lost.[13]

Atop the enemy formation are four large aliens known as the "Boss Galaga", which take two shots to destroy.[13] These aliens can use a tractor beam to capture the player's ship, returning with it to the top of the formation and costing the player a life.[13] Should additional lives remain, the player has an opportunity to shoot down the Boss Galaga holding the captured ship. Shooting it down as it dives towards the player will result in the captured ship being rescued, and it will join the player's ship, transforming it into a "dual-fighter" with additional firepower and a larger hitbox.[13] However, destroying a Boss Galaga with a captured ship while it is in formation will instead cause the fighter to turn against the player and act as an alien.[13] The ship will return in a later level as part of the formation.

Some enemies can morph into new enemy types with different attack patterns, with one even taking the form of the Galaxian Flagship.[13] Stages are indicated by emblems located at the bottom-right of the screen.[13] Enemies become more aggressive as the game progresses, increasing their number of projectiles and diving down at a faster rate.[12] The third stage and every fourth thereafter is a bonus stage, where the aliens fly in a preset formation without firing at the player.[13]

In the original arcade version, if a player completes stage 255 (The maximum unsigned 8 bit integer), the next stage would be announced as stage zero, and depending on the dip switches on the arcade, the game resets, plays levels incorrectly, locks up, or plays at the wrong difficulty.[14] This is known as a kill screen.

## Development

Galaga was created by Japanese developer Shigeru Yokoyama, a long-time veteran of Namco.[15] Namco's first big video game hit in arcades was Galaxian (1979);[16][17] the game's success led Namco to produce a large number of Namco Galaxian arcade boards to keep up with demand.[15] By the early 1980s the game was becoming harder to sell, so to help clear out inventory, Yokoyama was tasked with creating two new games that could run on the Namco Galaxian board.[15] The first of these was King & Balloon (1980),[15] a fixed shooter that is cited as the first video game to incorporate speech.[18] The second game was instead made for newer hardware as suggested by Namco's Research & Development division.[15] This new arcade board was named the Namco Galaga and was used in games including Bosconian (1981)[19] and Dig Dug (1982).[20] Although Yokoyama was not given explicit instructions to make a shooting game, management expressed desire for him to make a game similar to Galaxian.[15] Initial planning for the project took two months.[15]

The idea for the dual fighter stemmed from Yokoyama wanting to create enemies with different attack styles.[15] The tractor beam emitted by the Boss Galaga was inspired by a film in which a character's ship was captured by a circling laser.[15] Yokoyama incorporated this idea into Galaga, whereby an enemy could capture the player's ship with a beam and the ship would need to be rescued.[15] Originally, rescuing a captured ship would award the player an extra life, but this was soon changed to having it fight alongside the player.[15] This idea proved to be a problem at first; due to hardware limitations, the game could only display a limited number of sprites, resulting in the dual-fighter being unable to shoot any more missiles.[15] As a workaround, Yokoyama made a 16x16 sprite for the ship and a 16x16 sprite for the bullets, reducing the total sprite count by two.[15]

Inspired by the intermissions in Pac-Man (1980) and bonus stages in Rally-X (1980), Yokoyama added a special bonus level.[15] While planning, lead programmer Tetsu Ogawa informed him of a bug whereby enemies would simply fly off the screen instead of moving into formation.[15] Ogawa expressed interest in incorporating the idea into the game, leading to the inclusion of the Challenging Stages.[15] Enemies originally flew in one type of pattern, with more being added to increase replay value.[15] Graphic designer Hiroshi Ono designed many of the sprites, including the player's ship and the Boss Galaga alien.[15]

Prior to location testing, the team focused on designing the instruction card, a sheet of paper that showed how the game was played.[15] The text was done by the planners, while the actual design was handled by a graphic artist.[15] The card originally showed the control layout and the basics of the game, which was stripped early on for being too boring.[15] Yokoyama suggested that the card instead show off the dual fighter mechanic, as a means to draw in players.[15] The team kept bringing in designs to Namco president Masaya Nakamura, who continued to reject them until he ordered the team to simply make it in front of him.[15]

The team was allowed to set their own deadlines, due to Namco's then-laidback corporate structure.[15] Feedback on the project was given by Nakamura and other employees, including Pac-Man creator Toru Iwatani.[15] Despite the game's immense popularity around the company, early location tests failed to meet expectations due to players being able to progress a long way with only one coin, thus generating low income.[15] Although Yokoyama stated that the game's popularity could still generate income, Namco executives instructed the team to increase the difficulty level.[15] Galaga was released in Japan in September 1981;[21] Midway Manufacturing, who had previously licensed Galaxian, released the game in North America in November of that year.[3]

## Ports and re-releases

Sega-Galaga, the first home conversion of Galaga, was developed and published by Sega for the SG-1000 in 1983.[22] An MSX version followed in 1984.[23] A conversion for the Family Computer was released in 1985 in Japan,[24] which was later released internationally by Bandai for the Nintendo Entertainment System, subtitled Demons of Death in North America.[13] Atari Corporation released a version for the Atari 7800 in 1986 as one of the console's thirteen launch games.[25] In Europe, Aardvark Software released an unofficial port for the BBC Micro and Acorn Electron called Zalaga in 1983 which was described by Computer and Video Games as "true to the arcade original".[26]

Namco published a Game Boy version in Japan in 1995, which was bundled with Galaxian.[27] Nintendo published the game outside Japan under the Arcade Classic brand.[28] Two mobile phone versions were released, both confined to Japan; the first was for i-Mode in 2001,[29] and the second for EZweb in 2006.[30] The original arcade version was released for the Xbox Live Arcade service in 2006, featuring online leaderboards and achievements.[31] The NES release was ported to the Wii Virtual Console in 2007,[32] followed by the arcade version in 2009.[33] A Roku port was published in 2011.[34] In 2013, the NES version was released on both the 3DS and Wii U Virtual Console.[32] Galaga was one of the four games released under the Arcade Game Series brand, which was published for the Xbox One, PlayStation 4, and Microsoft Windows in 2016.[35]

Galaga was included in Namco compilations including Namco Museum Vol. 1 (1995),[36] Namco Museum 64 (1996),[37] Namco Museum 50th Anniversary (2005),[38] Namco Museum Virtual Arcade (2008),[39] Namco Museum Essentials (2009),[40] and Namco Museum Megamix (2010).[41] The 2010 Wii game Pac-Man Party and its 2011 Nintendo 3DS version include Galaga as an extra, alongside the arcade versions of Dig Dug and Pac-Man.[42][43] In celebration of the game's 30th anniversary in 2011, a high-definition remake was released for iOS devices as part of Galaga 30th Collection, which also included remakes of Galaxian, Gaplus and Galaga '88.[44] Alongside the Xbox 360 and PlayStation 3 sequel Galaga Legions, it was ported to the Nintendo 3DS in 2011 as part of Pac-Man & Galaga Dimensions.[45] The original version was also added to the iOS Namco Arcade compilation in 2012.[46] The NES release is one of 30 games included in the NES Classic Edition.[47]

## Reception

Reception

| Review scores

Publication| Score
3DS| Arcade| Game Boy| NES| Wii| Xbox 360
AllGame| | 5/5[48]| | 2.5/5[49]| 5/5[51]| 4/5[50]
CVG| | Positive[52]| | | |
Eurogamer| | | | | | 5/10[53]
Famitsu| | | 24/40[27][54]| | |
GameSpot| | | | | | 6.5/10[55]
GameSpy| | | | 8/10[56]| |
IGN| | | | | 7.5/10[57]|
Nintendo Life| 7/10[32]| | | | |
Electric Playground| | | 8/10[28]| | |

Galaga was met with acclaim, with many applauding the addictive nature, gameplay structure, innovation and improvements over its predecessor, and was a popular game during the golden age of arcade video games.[57] In Japan, it was the sixth highest-grossing arcade game of 1981,[59] then the third highest-grossing arcade game of 1982,[60] and then the ninth highest-grossing table arcade cabinet of 1986.[61][62] In North America, it regularly appeared on the monthly sales chart of RePlay magazine from April 1980 to April 1987, being only outdone by Sega's Monaco GP (1979).[63] Galaga was among the top ten highest-grossing arcade games of 1983 in the United States.[64][65]

Computer + Video Games praised the challenge and improvements made over Galaxian,[52] while Arcade Express selected it as an "Honorable Mention" in their 1983 arcade awards.[66] Japanese publication Amusement Life said that the sense of thrill and fast-paced action made Galaga a "must play", while also praising its unique dual-fighter mechanic and colorful graphics.[67] Vidiot magazine listed it as the seventh best arcade game of 1983, saying that its gameplay variety, dual-fighter mechanic and bonus stages made it stick out from the crowd.[68]

In a 1998 retrospective review, AllGame said the strategy stood out amongst other games of its type, describing the gameplay as "perfectly balanced shooting action."[48] Reviewing the NES home version, GameSpy called Galaga a "must play for arcade freaks", praising the port's accurate representation of the arcade version in terms of its graphics, sound effects and gameplay.[56] IGN also praised the NES port's element of strategy within the dual-fighter mechanic and addictive gameplay.[57] GameSpot, in their review for the Xbox 360 release, stated the gameplay was "as tricky as it ever was", praising the inclusion of online leaderboards and for being a faithful arcade conversion.[55] Eurogamer agreed, citing that the leaderboards add to addictiveness.[53]

Ports of Galaga received praise for their faithfulness to the arcade original. Nintendo Life praised the 3DS Virtual Console port of the NES version for remaining accurate to the original, stating that it "aged surprisingly well" and was worth revisiting.[32] Games magazine praised the improvements over games such as Space Invaders and Galaxian, commenting that Galaga still holds up years later.[69] Joystick magazine praised the NES version's accurate portrayal of the arcade original, notably in its graphics and gameplay structure.[58] Famicom Tsūshin commended the Game Boy version's faithful conversion alongside its support for the Super Game Boy peripheral,[27] while Electric Playground stated that it should " be near the top of your Game Boy's next purchase list".[28] Some publications expressed disappointment towards home releases for lacking extra features. GameSpot disliked the lack of online multiplayer in the Xbox 360 release, as well as the lack of an updated graphics setting, saying that the port was "awfully bare bones" compared to other XBLA releases. Eurogamer expressed distaste towards the Xbox 360 port's high price point, as well as the achievements for being "insultingly easy" to obtain.[53] Eurogamer also agreed with GameSpot in the lack of online multiplayer.[53]

Galaga has been listed by numerous publications among the greatest video games of all time. Flux magazine ranked it at #57 on their "Top 100 Video Games" in 1995,[70] while Game Informer listed it at #23 in their "Top 200 Games of All Time" in 2010. Next Generation ranked it at #96 in their "Top 100 Games of All Time" for its innovation to shoot 'em up games as a whole,[71] and at #17 in their "Top 50 Games of All Time".[72] Game Informer labeled it the 19th greatest video game ever made in 2001, calling it the best game of the fixed-shooter genre.[73] Electronic Gaming Monthly listed it at #20 in their "100 Best Games of All Time" in 1997[74] and "Top 100 Games of All Time" in 2001,[75] and as #28 in their "Greatest 200 Videogames of Their Time" in 2006.[76] GameFAQs users voted it the 15th greatest game ever made in 2004[77] and the 10th in 2009.[78] GameSpy staff voted it the eighth best arcade game of all time in 2011.[79] It was ranked at #93 in IGN's "Top 100 Games of All Time" for its addictive gameplay and long-standing appeal.[80] The Killer List of Videogames listed it as #27 in their "Top 100 Video Games" list, as well as the 4th most collected arcade game and 2nd most popular on their website.[81] Electronic Gaming Monthly listed Ms. Pac-Man/Galaga - Class of 1981 as the second best arcade game of all time for its inclusion of both games.[82]

## Related media

Shortly after the game's release, Namco produced miniature Galaga cabinets for buses and airplanes, housed in small 17-inch CRT monitors.[11] In 2000, Namco released an arcade cabinet to celebrate the game's 20th anniversary, which was bundled with Ms. Pac-Man and titled Ms. Pac-Man / Galaga - Class of 1981.[83][84] A similar cabinet was released in 2005 that also included the original Pac-Man, made to celebrate the latter's 25th anniversary.[85] Galaga is also included in both Pac-Man's Arcade Party (2010)[86][87] and Pac-Man's Pixel Bash (2019).[88]

Galaga has made cameo appearances in films including WarGames (1983),[89] The Karate Kid (1984),[89] Planes, Trains and Automobiles (1987),[89] The Avengers (2012),[89] and Pixels (2015).[90] A submarine named after the game appears throughout the television series Lost.[91] Hallmark Cards released a Galaga arcade cabinet ornament in 2009, which played sound effects from the game.[92] In 2019, researchers at North Carolina State University named an extinct species of shark Galagadon nordquistae, due to the shark's teeth bearing a resemblance to the Galaga aliens.[93] Galaga is also the subject of several high score-based tournaments; as of 2020, the world record is held by Jordan Dorrington with a score of 20,980,450 points.[94]

Galaga was used as a loading screen minigame in the PlayStation version of Tekken.[95] As a tie-in with the anime series Space Dandy, an iOS remake, Space Galaga, was released in 2015, featuring characters and starships from Space Dandy intermixed with Galaga gameplay.[96] A similar crossover game, Galaga: Tekken Edition, was released the same year, replacing enemies with characters from the Tekken franchise.[97] A Galaga-themed costume is also available as downloadable-content in LittleBigPlanet 3.[98] The Boss Galaga appears as an item in Super Smash Bros. for Nintendo 3DS and Wii U and its followup Super Smash Bros. Ultimate, where it can capture an opponent and carry them off the screen.[99][100] Ultimate also features a remix of the Galaga soundtrack.[101] An animated television adaptation, Galaga Chronicles, is confirmed to be in development.[102]

## Notes

## References

1. ↑ 1.0 1.1 "Video Game Flyers: Galaga, Namco (Germany)". https://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=3893.
2. ↑ Kiya, Andrew (October 17, 2021). "Former Namco Pixel Artist Hiroshi 'Mr. Dotman' Ono Has Died". https://www.siliconera.com/former-namco-pixel-artist-hiroshi-mr-dotman-ono-has-died/.
3. ↑ 3.0 3.1 3.2 Akagi, Masumi (13 October 2006) (in ja). アーケードTVゲームリスト国内•海外編(1971-2005). Japan: Amusement News Agency. pp. 52, 125. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n52.
4. ↑ "Home Video Games - 専用ゲームカートリッジ". Game Machine (Amusement Press, Inc.) (239): 15–16. 15 July 1985. https://archive.org/details/game-machine-magazine-19850715p/page/n7/mode/2up.
5. ↑ "NES Games". Nintendo of America. https://www.nintendo.com/consumer/downloads/nes_games.pdf.
6. ↑ "All Famicom games sorted from the latest release to the earliest". Famitsu. https://www.famitsu.com/schedule/recent/fc/.
7. ↑ "Availability Update". Computer Entertainer 5 (6): p. 13. September 1986. https://archive.gamehistory.org/item/cd8f4048-393d-43c9-9b07-27ce82778f03.
8. ↑ "FAMILY COMPUTER Software List 1990" (in ja). http://tk-nz.game.coocan.jp/gamedatabase/software/DB_NTC1_FC1990.html.
9. ↑ "Game Boy (original) Games". Nintendo of America. http://www.nintendo.com/consumer/downloads/dmg_games.pdf.
10. ↑ "GAMEBOY Software List 1995" (in ja). http://tk-nz.game.coocan.jp/gamedatabase/software/DB_NTM1_GB1995.html.
11. ↑ 11.0 11.1 "Galaga - Videogame by Namco". https://www.arcade-museum.com/game_detail.php?game_id=7881.
12. ↑ 12.0 12.1 Galaga Parts and Operating Manual. Midway Games. October 1981. p. 6. https://archive.org/details/arcademanual_Galaga/page/n5. Retrieved 14 July 2019.
13. ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 Galaga: Demons of Death instruction booklet. Bandai. 1988. pp. 16. https://www.nesfiles.com/NES/Galaga/Galaga.pdf. Retrieved 13 July 2019.
14. ↑ Hodges, Don (14 June 2008). "Galaga's Stage 0 Analyzed and Fixed". http://donhodges.com/galaga_stage_256_fix.htm.
15. ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 15.16 15.17 15.18 15.19 15.20 15.21 15.22 15.23 15.24 15.25 15.26 Namco Bandai Games (2011). "Galaga - 30th Anniversary Developer Interview". http://shmuplations.com/galaga.
16. ↑ Arcade Games (1 ed.). JoyStik. September 1982. p. 10. https://archive.org/details/joystik_magazine-1982-09. Retrieved 14 July 2019.
17. ↑ Kent, Steven L. (2002). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. New York: Random House. ISBN 978-0-7615-3643-7. OCLC 59416169. https://books.google.com/books?id=PTrcTeAqeaEC.
18. ↑ Vark, Aaron (13 December 2014). "King & Balloon". http://www.hardcoregaming101.net/king-balloon/.
19. ↑ "Bosconian - Videogame by Midway Manufacturing Co". https://www.arcade-museum.com/game_detail.php?game_id=7196.
20. ↑ "Dig Dug - Videogame by Atari". https://www.arcade-museum.com/game_detail.php?game_id=7581.
21. ↑ Cummins, Chris (8 November 2016). "Celebrating 35 Years of Galaga". https://www.denofgeek.com/us/games/galaga/258619/celebrating-35-years-of-galaga.
22. ↑ Kohler, Chris (October 2009). "Playing the SG-1000, Sega's First Game Machine". Wird. https://www.wired.com/gamelife/2009/10/sega-sg-1000. Retrieved October 5, 2009.
23. ↑ "Dempa Micomsoft Super Soft Catalogue". Dempa. May 1984. p. 4. https://archive.org/details/MicomsoftSuperSoftCatalogue19845/page/n3.
24. ↑ Tokyo Metropolitan Museum of Photography (2003). Family Computer 1983 - 1994. Japan: Otashuppan. ISBN 4872338030.
25. ↑ "Atari unveils advanced video game that is expandable to introductory computer" (Press release). Atari, Inc. May 21, 1984. Archived from the original on April 28, 2019. Retrieved April 30, 2010.
26. ↑ "Software Reviews". Computer and Video Games (26 (December 1983)): 33, 37. 16 November 1983. https://archive.org/details/computer-video-games-magazine-026/page/n32.
27. ↑ 27.0 27.1 27.2 "Weekly Cross Review: ギャラガ&ギャラクシアン". Famitsu. Enterbrain. 21 July 1995. p. 32.
28. ↑ 28.0 28.1 28.2 Lucas, Victor (26 June 1996). "Galaga & Galaxian". http://www.elecplay.com/portable/galaxgal.html.
29. ↑ Saeki, Kenji (11 June 2001). "ナムコ、iアプリコンテンツ「アプリキャロット」に 「ニューラリーX」と「ギャラガ」を追加配信". https://game.watch.impress.co.jp/docs/20010611/namco.htm.
30. ↑ Ota, Susumu (7 March 2006). "ナムコ、EZweb向けに「ギャラガ」配信". https://k-tai.watch.impress.co.jp/cda/article/news_toppage/28130.html.
31. ↑ Shoemaker, Brad (5 June 2006). "Galaga Xbox Live Arcade Hands-On". https://www.gamespot.com/articles/galaga-xbox-live-arcade-hands-on/1100-6152302/.
32. ↑ 32.0 32.1 32.2 32.3 J. Reed, Philip (19 March 2014). "Galaga Review (3DS eShop / NES)". http://www.nintendolife.com/reviews/3ds-eshop/galaga_nes.
33. ↑ "バーチャルコンソールアーケード - ギャラガ". Namco Bandai Games. 24 November 2009. http://bandainamcoent.co.jp/cs/download/virtual_consolearcade/detail/detail06/06.html.
34. ↑ Pierce, David (31 October 2011). "Roku 2 gets new firmware, games; Pac-Man, Galaga, and more". https://www.theverge.com/2011/10/31/2526587/roku-2-firmware-update-games.
35. ↑ Romano, Sal (21 December 2015). "Bandai Namco bringing classic Arcade Game Series to PS4, Xbox One, and PC". http://gematsu.com/2015/12/bandai-namco-bringing-classic-arcade-game-series-ps4-xbox-one-pc.
36. ↑ "Review Crew: Namco Arcade Classics". Electronic Gaming Monthly (Sendai Publishing) (82): 34. May 1996.
37. ↑ Fielder, Joe (28 April 2000). "Namco Museum 64 Review". https://www.gamespot.com/reviews/namco-museum-64-review/1900-2544859/.
38. ↑ Aaron, Sean (3 September 2009). "Namco Museum: 50th Anniversary Review (GCN)". http://www.nintendolife.com/reviews/2009/09/namco_museum_50th_anniversary_retro.
39. ↑ Geddes, Ryan (6 November 2008). "Namco Museum: Virtual Arcade Review". https://www.ign.com/articles/2008/11/06/namco-museum-virtual-arcade-review.
40. ↑ Roper, Chris (21 July 2009). "Namco Museum Essentials Review". https://www.ign.com/articles/2009/07/21/namco-museum-essentials-review.
41. ↑ Buchanan, Levi (22 November 2010). "Namco Museum Megamix Review". https://www.ign.com/articles/2010/11/22/namco-museum-megamix-review.
42. ↑ IGN Staff (25 October 2010). "Pac-Man Party has Gone Gold for Wii". https://www.ign.com/articles/2010/10/25/pac-man-party-has-gone-gold-for-wii.
43. ↑ Miller, Zachary (2 December 2011). "Pac-Man Party 3D Review". http://www.nintendoworldreport.com/review/28591/pac-man-party-3d-nintendo-3ds.
44. ↑ Crecente, Brian (11 June 2011). "Tiny Ships, Tiny Aliens, Tiny Galaga 30th Collection". https://kotaku.com/tiny-ships-tiny-aliens-tiny-galaga-30th-collection-5818477.
45. ↑ Wahlgren, Jon (27 July 2011). "Pac-Man & Galaga Dimensions Review (3DS)". http://www.nintendolife.com/reviews/2011/07/pac_man_and_galaga_dimensions_3ds.
46. ↑ Saeki, Kenji (28 February 2013). "iOS「NAMCO ARCADE」にて「スターブレード」配信！". https://game.watch.impress.co.jp/docs/news/589910.html.
47. ↑ Webster, Andrew (14 June 2016). "Nintendo is releasing a miniature NES with 30 built-in gamse". https://www.theverge.com/2016/7/14/12187296/nintendo-nes-classic-edition-announced-price-games.
48. ↑ 48.0 48.1 "Galaga (Arcade) - Review". http://www.allgame.com/game.php?id=412&tab=review.
49. ↑ "Galaga (NES) - Review". http://www.allgame.com/game.php?id=9413&tab=review.
50. ↑ "Galaga (Xbox Live Arcade)". http://www.allgame.com/game.php?id=50990.
51. ↑ "Galaga (Virtual Console)". http://www.allgame.com/game.php?id=52580.
52. ↑ 52.0 52.1 "The Super Galaxians: Galaga". Computer + Video Games (4): 26. February 1982. https://www.solvalou.com/arcade/reviews/161/421. Retrieved 18 September 2019.
53. ↑ 53.0 53.1 53.2 53.3 Reed, Khristian (15 December 2011). "Galaga". https://www.eurogamer.net/articles/r_galaga_x360.
54. ↑ "ギャラガ＆ギャラクシアン [ゲームボーイ"] (in ja). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12961&redirect=no.
55. ↑ 55.0 55.1 Gerstmann, Jeff (26 July 2006). "Galaga Review". https://www.gamespot.com/reviews/galaga-review/1900-6154715/.
56. ↑ 56.0 56.1 King, Adam. "Classic Review Archive - Galaga". http://hg101.classicgaming.gamespy.com/nes/galaga.htm.
57. ↑ 57.0 57.1 57.2 Birnbaum, Mark (18 April 2007). "Galaga Review". https://www.ign.com/articles/2007/04/19/galaga-review.
58. ↑ 58.0 58.1 "Galaga". Joystick. April 1990. p. 45. http://download.abandonware.org/magazines/Joystick/joystick_numero004/joystick - N�4 - avril 1990 - page044 et page045.jpg.
59. ↑ ""Donkey Kong" No.1 Of '81 — Game Machine's Survey Of "The Year's Best Three AM Machines" —". Game Machine (Amusement Press, Inc.) (182): 30. 15 February 1982. https://onitama.tv/gamemachine/pdf/19820215p.pdf#page=16.
60. ↑ ""Pole Position" No. 1 Video Game: Game Machine's "The Year's Best Three AM Machines" Survey Results". Game Machine (Amusement Press, Inc.) (207): 30. 1 March 1983. https://onitama.tv/gamemachine/pdf/19830301p.pdf#page=16.'s+"The+Year's+Best+Three+AM+Machines"+Survey+Results&rft.jtitle=Game+Machine&rft.date=1+March+1983&rft.issue=207&rft.pages=30&rft.pub=Amusement+Press,+Inc.&rft_id=https://onitama.tv/gamemachine/pdf/19830301p.pdf#page=16&rfr_id=info:sid/en.wikibooks.org:Software:Galaga">
61. ↑ "Game Machine's Best Hit Games 25: '86 上半期". Game Machine (Amusement Press, Inc.) (288): 28. 15 July 1986. https://onitama.tv/gamemachine/pdf/19860715p.pdf#page=15.
62. ↑ "Game Machine's Best Hit Games 25: '86 下半期". Game Machine (Amusement Press, Inc.) (300): 16. 15 January 1987. https://onitama.tv/gamemachine/pdf/19870115p.pdf#page=9.
63. ↑ Horowitz, Ken (2018). The Sega Arcade Revolution, A History in 62 Games. McFarland & Company. pp. 27–29. ISBN 9781476631967.
64. ↑ "Galaga". Joystik 2 (Special Edition): 12–3. October 1983. https://archive.org/details/joystik_magazine-1983-10/page/n3/mode/2up.
65. ↑ "AMOA Votes On Annual Game Awards". Cash Box: 60. October 29, 1983. https://archive.org/details/cashbox45unse_20/page/68.
66. ↑ "Honorable Mentions". Arcade Express (5). 10 October 1982. https://archive.org/details/arcade_express_v1n7/page/n7?q=galaga+arcade+express. Retrieved 16 August 2019.
67. ↑ "EXCITING NEW VIDEO GAME - ギャラガ" (in ja). Amusement Life (14): 21. February 1982. https://archive.org/details/amusement-life-magazine-14/page/n22?q=ギャラガ. Retrieved 22 September 2019.
68. ↑ "Galaga". Vidiot 1 (2): 26. March 1983. https://archive.org/details/Vidiot_Vol_1_No_2_1983-03_CREEM_Magazine_US. Retrieved 22 September 2019.
69. ↑ Berlin, Eric. "Rediscover the Classics - As Good As Ever". Games. Issue 158 (Vol 24, #1). Pg.11. February 2000.
70. ↑ "The Top 100 Video Games". Flux. April 1995. p. 31. https://2.bp.blogspot.com/-BvG66t3I9C0/WjZtg5Ql1II/AAAAAAAAGYg/em86Bt5uEJQqD3iIgDadLKjbAyd1gHnzgCLcBGAs/s1600/FLUX720171217_07023148.jpg.
71. ↑ "Top 100 Games of All Time". Next Generation (Imagine Media) (21): 38. September 1996. https://archive.org/details/nextgen-issue-021/page/n41/mode/2up.
72. ↑ "Top 50 Games of All Time". Next Generation (Imagine Media) (50): 78. February 1999. https://archive.org/details/NEXT_Generation_50/page/n79/mode/2up.
73. ↑ Cork, Jeff (2009-11-16). "Game Informer's Top 100 Games of All Time (Circa Issue 100)". Game Informer. https://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx. Retrieved 2013-12-10.
74. ↑ "100 Best Games of All Time". Electronic Gaming Monthly. November 1997. pp. 101–155.
75. ↑ "Top 100 Games of All Time". Electronic Gaming Monthly. 2001. http://www.gamers.com/feature/egmtop100/index.jsp. Retrieved 14 July 2019.
76. ↑ Semrad, Steve (2 February 2006). "The Greatest 200 Videogames of Their Time". p. 9. http://www.1up.com/features/egm-200-greatest-videogames?pager.offset=8.
77. ↑ "Spring 2004: Best. Game. Ever.". 2004. https://gamefaqs.gamespot.com/features/c04spr.
78. ↑ "Spring 2009: Best. Game. Ever.". 2009. https://gamefaqs.gamespot.com/features/bge09.
79. ↑ GameSpy Staff (25 February 2011). "GameSpy's Top 50 Arcade Games of All-Time". IGN. http://www.gamespy.com/articles/115/1151159p1.html.
80. ↑ "IGN's Top 100 Games of All Time". 2003. http://top100.ign.com/2003/71-80.html.
81. ↑ McLemore, Greg; Staff, KLOV (2010). "The Top Coin-Operated Videogames of All Time". https://www.arcade-museum.com/TOP100.php.
82. ↑ EGM Staff (15 December 2011). "EGM Feature: Top 5 Arcade Games". Electronic Gaming Monthly. http://www.egmnow.com/articles/features/egm-feature-top-5-arcade-games/. Retrieved 14 July 2019.
83. ↑ Harris, John (28 March 2017). "Passing Through Ghosts in Pac-Man". https://www.gamedeveloper.com/design/passing-through-ghosts-in-pac-man.
84. ↑ "Ms. Pac-Man/Galaga - Class of 1981 - Videogame by Namco". https://www.arcade-museum.com/game_detail.php?game_id=8784.
85. ↑ "Pac-Man 25th Anniversary - Videogame by Namco". https://www.arcade-museum.com/game_detail.php?game_id=13351.
86. ↑ Clark, Matt (6 February 2019). "The Best All-in-One Arcade Game Cabinets 2019". https://www.ign.com/articles/the-best-all-in-one-arcade-game-cabinets.
87. ↑ "Pac-Man Arcade Party". https://www.arcade-museum.com/game_detail.php?game_id=18630.
88. ↑ Sanford, Time (2 August 2018). "Pac-Man's Pixel Bash Chill Cabinet Targets 8-Bit Classics Enthusiasts". https://www.vendingtimes.com/articles/pacmans-pixel-bash-chill-cabinet-targets-8bit-clas-11829.
89. ↑ 89.0 89.1 89.2 89.3 Burke, Greg (7 June 2017). "Shack's Arcade Corner: Galaga". https://www.shacknews.com/article/100172/shacks-arcade-corner-galaga.
90. ↑ Graser, Marc (July 22, 2014). "Pac-Man, Donkey Kong Among '80s Video Game Icons to Appear in Adam Sandler's 'Pixels'". Variety. https://variety.com/2014/film/news/pac-man-donkey-kong-among-80s-video-game-icons-to-appear-in-adam-sandler-pixels-1201266466/.
91. ↑ Reynolds, Matthew (8 December 2009). "'Galaga' reference in 'Lost' revealed". https://www.digitalspy.com/tv/ustv/a171008/galaga-reference-in-lost-revealed/.
92. ↑ Razak, Matthew (6 December 2009). "Hallmark presents Galaga arcade ornament". https://www.destructoid.com/hallmark-presents-galaga-arcade-ornament-156967.phtml.
93. ↑ Black, Riley (21 January 2019). "New Prehistoric Shark Species Discovered Alongside Sue the T. Rex". https://www.smithsonianmag.com/science-nature/new-prehistoric-shark-species-discovered-alongside-sue-t-rex-180971313.
94. ↑ "Galaga Scores". https://www.twingalaxies.com/game/galaga/arcade.
95. ↑ "Tekken strategy guide". Electronic Gaming Monthly: 1. November 1995. https://archive.org/download/Tekken3PrimasOfficialStrategyGuide1998/Tekken (EGM Strategy Guide).cbz/Electronic Gaming Monthly Issue 076 November 1995 Supplement page 02.jpg. Retrieved 13 July 2019.
96. ↑ Dotson, Carter (16 June 2015). "'Space Galaga' is Another 'Galaga' Crossover, This Time with Anime Series 'Space Dandy'". https://toucharcade.com/2015/06/16/space-galaga-is-another-galaga-crossover-this-time-with-anime-series-space-dandy/.
97. ↑ Dotson, Carter (27 April 2015). "'Galaga Tekken' is a Real Thing, Really Releasing This Week?!". https://toucharcade.com/2015/04/27/galaga-tekken-is-a-real-thing-really-releasing-this-week/.'''Galaga+Tekken'''+is+a+Real+Thing,+Really+Releasing+This+Week?!&rft.atitle=&rft.aulast=Dotson&rft.aufirst=Carter&rft.au=Dotson, Carter&rft.date=27+April+2015&rft_id=https://toucharcade.com/2015/04/27/galaga-tekken-is-a-real-thing-really-releasing-this-week/&rfr_id=info:sid/en.wikibooks.org:Software:Galaga">
98. ↑ "LittleBigPlanet™ 3: Namco Classics Costume Pack". 10 January 2017. https://store.playstation.com/en-us/product/UP9000-CUSA00473_00-LBPDLCNBNCCK0001NCCK0001.
99. ↑ Ishaan (30 July 2014). "Here's A Look At Namco's Boss Galaga Item In Super Smash Bros.". https://www.siliconera.com/2014/07/30/heres-look-namcos-boss-galaga-item-super-smash-bros/.
100. ↑ Marks, Tom (6 December 2018). "Super Smash Bros. Ultimate Review". https://www.ign.com/articles/2018/12/06/super-smash-bros-ultimate-review.
101. ↑ Doolan, Liam (7 August 2018). "Rumour: Change To Super Smash Bros. Ultimate Medley Points To New Fighter". http://www.nintendolife.com/news/2018/08/rumour_change_to_super_smash_bros_ultimate_medley_points_to_new_fighter.
102. ↑ Chu, Henry (21 July 2017). "Classic Video Game 'Galaga' to Be Developed Into Animated Series (EXCLUSIVE)". https://variety.com/2017/digital/news/classic-video-game-galaga-developed-animated-series-1202503087/.

## External links

* Official website (English)
* Galaga at the Killer List of Videogames

Template:Galaxian series

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/Galaga. Read more

|

Retrieved from "https://handwiki.org/wiki/index.php?title=Software:Galaga&oldid=3951086"