Game Boy Wars

Short description: 1991 video game

Game Boy Wars

Developer(s)| Nintendo R&D1
Intelligent Systems
Publisher(s)| Nintendo
Director(s)| Hirofumi Matsuoka
Producer(s)| Satoru Okada
Programmer(s)| Toru Naruhiro
Artist(s)| Hirofumi Matsuoka
Composer(s)| Ryoji Yoshitomi
Series| Wars
Platform(s)| Game Boy
Release|

* JP: May 21, 1991

Genre(s)| Turn-based strategy
Mode(s)| Single-player, multiplayer

Script error: The function "nihongo_foot" does not exist. is a 1991 turn-based strategy video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Game Boy. Released only in Japan, it is a portable follow-up to the 1988 Family Computer wargame Famicom Wars, making it the second game in Nintendo's Wars series. A series of sequels to the original Game Boy Wars were developed and released by Hudson Soft.

## Contents

* 1 Gameplay
* 2 Reception
* 3 Sequels
* 3.1 Game Boy Wars Turbo
* 3.2 Game Boy Wars 2
* 3.3 Game Boy Wars 3
* 4 Notes
* 5 References
* 6 External links

## Gameplay

Two countries, Red Star and White Moon, are warring against each other. The player takes control of forces from either on hexagonal maps with square tiles. As the commander, the player must direct their forces to either destroy all the enemy forces or capture the enemy's capital city. In pursuit of this goal, the player attempts to take control of the cities, factories, airports, and harbors on each map. There are a total of 36 maps in the game.

The player and their opponent (the CPU or another player) take turns (or phases) in moving their armies, which can deploy up to 50 units. Each of the units can be given an order, such as attacking enemy units, assisting friendly units, or conquering. Units can be land, sea, or air units, and can be deployed from near the player's capital using funds obtained from any of the player's properties. Land units can be sent out from cities or factories, air units from airports, and vessels from harbors. There are 24 different kinds of units that can be deployed by both armies.

## Reception

GamesRadar listed the Game Boy Wars series as one of the titles they wanted in the 3DS Virtual Console.[1]

## Sequels

A series of sequels to the original Game Boy Wars were later published several years after the original game was released. These sequels were developed and published by Hudson Soft instead of Nintendo and Intelligent Systems.

### Game Boy Wars Turbo

Game Boy Wars Turbo is an enhanced version of the original Game Boy Wars that was released on June 24, 1997. The main new feature in Game Boy Wars Turbo is that the CPU now has a better decision-making algorithm during its turns, allowing battles to proceed swifter than in the original. Turbo also features 50 new maps, as well as Super Game Boy support. Like some of Hudson's other Game Boy games at this time, the game was released exclusively in a tin, rather than the cardboard boxes of most Game Boy games.

An alternate version of Game Boy Wars Turbo was released as a promotional giveaway by Weekly Famitsu featuring a set of maps submitted by readers of the magazine.

### Game Boy Wars 2

Game Boy Wars 2, the second of the Game Boy Wars sequels by Hudson Soft, was released on November 20, 1998. It features support for the Super Game Boy and Game Boy Color. The CPU's decision-making algorithm has once again been improved and the game now displays which spaces the player can move into or attack when they're moving a unit, allowing for a clearer decision-making process for the player. There are 54 new maps in Game Boy Wars 2.

### Game Boy Wars 3

Reception

| Review score

Publication| Score
Famitsu| 7/10, 8/10, 8/10, 7/10[2]

Game Boy Wars 3, the third and final Game Boy Wars sequel produced by Hudson, was released on August 30, 2001 (a month before the North American release of Advance Wars) for the Game Boy Color. The working title during the game's development was Game Boy Wars Pocket Tactics.[3]

The gameplay of Game Boy Wars 3 is a departure from the previous Game Boy Wars titles, being modeled after the Nectaris series of war simulators that were also produced by Hudson. For example, indirect attack units can now move and attack at the same time in one turn. In contrast to the previous Game Boy Wars titles, having the required fund is not enough to produce certain units. The player must provide construction materials to the factories and cities as well. To do that, the player must deploy construction units to these sites and build the materials. These construction units can be used to cut down trees and create roads.

Game Boy Wars 3 features a Beginner Mode, which gives the player a 16-part tutorial on how to play the game, as well as a Standard Mode in which the player can fight against the CPU or another player in one of 60 maps. There's also a Campaign Mode in which the player must fight through over 45 different maps that are dictated by a storyline, which has several branching points determined by the player's performance. A feature exclusive to the Campaign Mode is the ability to redeploy surviving units from a previous battle into the next one. Units gain experience points through combat, allowing them to be promoted from one of five ranks (D, C, B, A, and S), increasing their strength. Units who reach an S rank can be transformed into a new type of unit. The game features support for the Mobile Adapter GB accessory, with players able to download new maps.[4]

## Notes

## References

1. ↑ Gilbert, Henry; Antista, Chris; Gudmundson, Carolyn; Elston, Brett (January 20, 2010). "12 classic Game Boy and Game Boy Color games we want on 3DS". http://www.gamesradar.com/12-classic-game-boy-and-game-boy-color-games-we-want-on-3ds/. Retrieved January 27, 2010.
2. ↑ Famitsu staff (2002). "Game Boy" (in Japanese). ファミ通クロスレビュー2001パーフェクトガイド (Tokyo: Enterbrain).
3. ↑ "Famitsu.com - Preview of Game Boy Wars Pocket Tactics" (in Japanese). http://www.famitsu.com/game/coming/2001/02/06/cs08.html.
4. ↑ "GBカラーで本格SLG！『ゲームボーイウォーズ3』公式サイトオープン！" (in ja). https://dengekionline.com/data/news/2001/7/2/fe3ff9e397417c53f6b7179fe8b98b26.html.

## External links

* Game Boy Wars at Nintendo Script error: The function "in_lang" does not exist.
* Game Boy Wars at NinDB
* Game Boy Wars at MobyGames

Template:Nintendo Wars series

* v
* t
* e

Intelligent Systems

Fire Emblem|

* Shadow Dragon and the Blade of Light
* Shadow Dragon
* Gaiden
* Echoes
* Mystery of the Emblem
* New Mystery
* Genealogy of the Holy War
* Thracia 776
* The Binding Blade
* The Blazing Blade
* The Sacred Stones
* Path of Radiance
* Radiant Dawn
* Awakening
* Fates
* Heroes
* Three Houses
* Engage
* Shadows

Paper Mario|

* Paper Mario
* The Thousand-Year Door
* Super Paper Mario
* Sticker Star
* Color Splash
* The Origami King

Pushmo|

* Pushmo
* Crashmo
* Pushmo World
* Stretchmo

Puzzle League|

* Tetris Attack
* Pokémon Puzzle Challenge
* Nintendo Puzzle Collection
* Planet Puzzle League

WarioWare|

* Mega Party Games!
* Twisted!
* Touched!
* Smooth Moves
* Snapped!
* D.I.Y.
* Game & Wario
* Gold
* Get It Together!
* Move It!

Wars|

* Famicom Wars
* Game Boy Wars
* Super Famicom Wars
* Advance Wars
* Black Hole Rising
* Dual Strike
* Days of Ruin

Other games|

* Alleyway
* Battle Clash
* Card Hero
* Trade & Battle
* Kousoku Card Battle
* Code Name: S.T.E.A.M.
* Cubivore: Survival of the Fittest
* Devil World
* Donkey Kong 3
* Dragon Hopper
* Dragon Quest Wars
* Duck Hunt
* Eco Shooter: Plant 530
* Galactic Pinball
* Hogan's Alley
* Kaeru no Tame ni Kane wa Naru
* Mario Bros.
* Mario Kart: Super Circuit
* Mario Paint
* Metal Combat: Falcon's Revenge
* Metroid
* Pictonico!
* SimCity
* Soccer
* Super Metroid
* Tennis
* Wario's Woods
* Wild Gunman
* Wrecking Crew
* Yakuman

Technology|

* Super Game Boy
* Game Boy Player

People|

* Shouzou Kaga
* Yuka Tsujiyoko

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