Gnosia

Short description: 2019 video game

Gnosia

Game icon featuring the character SQ

Developer(s)| Petit Depotto
Publisher(s)|

* JP: Mebius (Vita)
* JP: Petit Depotto (NS)
* WW: Playism

Artist(s)| Kotori
Writer(s)| Shigoto
Composer(s)| Q flavor
Platform(s)|

PlayStation Vita

* Nintendo Switch
* Windows
* PlayStation 4
* PlayStation 5
* Xbox One
* Xbox Series X/S

Release|

June 20, 2019

* PlayStation Vita
*     * JP: June 20, 2019

* Nintendo Switch
*     * JP: December 17, 2020
* WW: March 4, 2021

* Windows
*     * WW: January 23, 2022

* PS4, PS5, XBO, XSX/S
*     * WW: December 14, 2023

Genre(s)| Visual novel, role-playing, social deduction
Mode(s)| Single-player

Script error: The function "nihongo_foot" does not exist. is a 2019 visual novel social deduction role-playing game developed by Petit Depotto. It was originally released in June 2019 for the PlayStation Vita, and was ported to the Nintendo Switch in December 2020, with a Windows version released in January 2022. It also released for PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S in December 2023. An anime television series adaptation produced by Domerica premiered in October 2025.

The game's setting takes place on a spaceship in an era where space exploration is at odds with a deadly parasitic disease called gnosia, which seeks to rid humanity by possessing its host. The player takes control of an amnesiac who either chooses to investigate potentially infected crewmates or become one of the infected. At the same time, the player also tries to end a time loop by harnessing the "silver key" inside of them to acquire enough knowledge needed to end it.

## Contents

* 1 Gameplay
* 2 Plot
* 3 Development
* 4 Reception
* 5 Anime adaptation
* 5.1 Episodes
* 6 Notes
* 7 References
* 8 External links
* 9 Features
* 10 History
* 11 See also
* 12 References
* 13 External links

## Gameplay

Tutorial screenshot with the game's interface.

This game uses a visual novel role-playing game format mixed with an RNG social deduction game. It is single player and utilizes a timeloop structure to create new situations. Aboard a spaceship, the player and several NPCs must deduce who on board is a Gnosia, an alien-like creature that will kill the regular humans on board. The player works with the NPCs to suss out and nominate the potential Gnosia suspects and put them into cryo-sleep. The player can also be Gnosia, in which case they know the other Gnosia on board and will work together to try to eliminate the humans. The number of Gnosia as well as the number of NPCs on board as well as the player's role, is determined prior to each loop beginning. In addition to regular humans and Gnosia, there are other roles, including the Doctor (who can investigate the recently frozen NPCs and determine if they were human or not), the Engineer (who can investigate non-frozen characters to determine if they are human), the Guardian Angel (who can protect high-risk targets from elimination by the Gnosia), Guard Duty (who are two guaranteed humans who can vouch for each other), Anti-Cosmic Follower (also referred to as AC Follower; who is a human that sides with the Gnosia), and the Bug (who is essentially playing for themselves, trying to stay alive to the end of the round and seizing victory for themselves, destroying the universe).

Throughout playing these loops the player will encounter many events with the other characters, which provides additional backstory to them as well as the universe they are in. In order to get to the ending of the game, the player must encounter all of these events first, many of which are locked behind a specific set of parameters for each loop. The game allows for an "event search" function on the ruleset screen, which lets you make it more likely to run into the events triggering.

## Plot

Gnosia is set in the far future, where humanity has become a massive spacefaring civilization, dealing with a threat called Gnosia, an infestation that compels people to murder other people in the name of their god, Gnos. The player character manages to get a ride on a refugee ship escaping from a planet being ravaged by the Gnosia. However, during the trip to another planet, the ship's computer LeVi detects Gnosia infection on board the ship and following protocol, instructs the passengers and crew to deduce which one of them is the Gnosia and put them into cold sleep. If they fail to do so, the ship is forced to self destruct. However, the player quickly discovers that regardless of the outcome of the investigation, time loops back to the initial discovery of the Gnosia infection. The player also discovers one of the passengers, Setsu, has also been trapped in a series of time loops, and they both agree to collaborate to figure out how to escape their loops. However, when time loops, the conditions are not always identical; the number of humans and Gnosia can change, as well as the identity of the Gnosia. The player even gains the ability to manually adjust the settings for each loop as they play through numerous different scenarios.

The cast consists of 15 different characters, with the initial loop involving the player, Setsu, Raqio, SQ, and Gina. Other characters join in future loops, including Stella, Shigemichi, Yuriko, Comet, Chipie, Jonas, Kukrushka, Otome, Sha-Ming, and Remnan. The player learns from the shrine maiden Yuriko that Gnos is actually a collective hivemind of "cyberised" humans who uploaded their minds to an electronic database and use the Gnosia as a means to add more minds to their collective. Yuriko also points out that the player themselves are an anomaly, since the ship only finds out the Gnosia infection since the player is supposed to be the Gnosia's first victim, meaning the player has been looping to timelines where they have already died. Raqio also eventually reveals that the player and Setsu's time loops are caused by an entity called the "Silver Key", which attach themselves to humans and gather data through the time loops they experience. Once the Silver Key collects enough information, it leaves to a different universe to continue its life cycle.

After enough loops and unique scenarios, the player will finally gather enough data to fill up their Silver Key, looping to a timeline where nobody on the ship was infected by the Gnosia. The player's Silver Key then opens a portal, and in order to prevent a time paradox, Setsu decides to take that loop's still hibernating version of the player character through the portal, with Setsu staying in the loop because their Silver Key has not been filled yet. The player is forced to part ways with Setsu and returns to the rest of the passengers and crew, who celebrate having escaped the Gnosia Plague but have completely forgotten Setsu's existence.

In the game's true ending, the player decides to follow Setsu to the other universe by starting a new game file. Setsu is shocked, but welcomes the player's help, as Setsu's Silver Key has now filled up thanks to the player's arrival, meaning Setsu's time loop can be closed now as well. Setsu uses knowledge gained from other time loops to discover the identity of the Gnosia, Manan, who is in SQ's body and is only conscious when SQ is the Gnosia. Wanting to avoid putting anyone in cold sleep or having anyone die, they take advantage of Manan's desire for immortality by tempting her with the Silver Key, which she could use to loop forever. They give her access to a robot body known to be Kukrushka by the player and Setsu, and have her take the Silver Key through the portal into another universe. Having broken free from their respective time loops, the player and Setsu finally take a moment to relax together without having to worry about the future.

## Development

Gnosia's development first began in 2015 by four-person indie studio Petit Depotto, being their second video game released after Unholy Heights. Unholy Heights originally released in Japan on the Xbox 360 in 2012.[1] The Gnosia team was led by game designer Toru Kawakatsu, who goes by the pseudonym Mezukare.[1][2] They were inspired to make the game after playing a werewolf-style game and finding the construction of the experience lacking, which lead to them planning to make their own version they would enjoy. Development of this project began in 2015 on PlayStation Mobile, though it was initially not planned to be released. It was eventually announced for a PlayStation Vita release in 2017, and was ultimately published by Mebius in Japan on June 20, 2019, shortly after the platform was discontinued.[3][4] The music was composed early into development, without the context of the gameplay, cast, or story to develop it.[5]

Unlike typical werewolf games, which are multiplayer, Gnosia was always designed to be a single-player narrative-driven social deduction game. Mezukare noted that the kind of game they were making was unusual, so they had to take it "one step at a time" while writing the story, with the process taking a long time to do. The team received advice from Amphibian, the designer behind a similar game called Raging Loop, which helped the process along. The loops were designed in order to last anywhere from 5–15 minutes in length. The first 15 loops of the game were intended to serve as the game's tutorial. In this part, the discussions were simpler, and characters and roles were introduced gradually. Despite being exclusive to a discontinued platform and having an initially slow week, Japanese critics enjoyed the game. This, in conjunction with them being an unknown developer and it having little competition, lead to increased attention and sales.[1][2] The sudden support was a happy thing for the team, with Mezukare stating that it gave the team confidence.[2]

It was designed as a Vita experience, with the logic of being on the Vita being that it would have been "buried" on other platforms by the competition. This logic was the same for why Unholy Heights released on the Xbox 360 despite being unpopular in Japan and late in its life, adding that having a small userbase typically leads to better reviews and the ability to target would-be fans more directly. By comparison, he noted, a bigger platform may lead to people who are not their target reviewing their games negatively.[1] The popularity of Gnosia lead to people requesting they release a Nintendo Switch port of the game. They were not considering a port at first, though they were swayed when they noticed a number of commenters saying that the Vita was "dead."[2][1] They were also recognized by Nintendo, and given a 70-second spot on a Nintendo Direct presentation advertising Gnosia for the Nintendo Switch.[1] Hideki Yasuda, an Ace Research Institute analyst, believed that it would not have gotten this attention if it launched on Vita and Switch at the same time.[1]

Petit Depotto self-published the game for the Switch on December 17, 2020.[6] It was released internationally on the Switch on March 4, 2021, published by Playism.[7] A Windows version was released on January 23, 2022, in English, Japanese, and Chinese,[8] following a delay from 2021.[9] A port to PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S was released worldwide by Playism on December 14, 2023.[10]

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 82/100[11]
Review scores
Publication| Score
Destructoid| 7/10[12]
EGM| 4/5[13]
Famitsu| 10/10, 10/10, 9/10, 7/10[6]
GameSpot| 8/10[14]
IGN| 10/10[17]
Nintendo Life| 8/10[15]
Nintendo World Report| 8/10[16]

Gnosia received generally positive reviews from video game critics, and was recognized as the best indie game of 2019 by Famitsu. Katsuhiko Hayashi, head of the Famitsu Dengeki Game Awards committee, awarded Gnosia due to the "level of satisfaction we heard from players [being] extremely high."[1] In 2022's Famitsu Dengeki Game Awards, Gnosia was voted number one in every category, including best indie game, most unique indie game, best indie game music, best indie game scenario, and best indie game character. The latter category was won by Setsu, though the second, third, and fourth placements were held by Raqio, Sha-Ming, and SQ, respectively.[5] It received a score of 82 on MetaCritic based on 39 reviews, ranging from a perfect 100 from Digitally Downloaded to a 40 from Switch Brasil.[11] Mollie Patterson of Electronic Gaming Monthly praised the game's single-player adaptation of a typically multiplayer affair, stating: "arguing against the computer in an attempt to determine who is the human-killing alien in your group is far more dynamic and exciting than you’d ever expect this type of game to be."[13] Nintendo Life's Trent Cannon found joy in the "clever, varied game design," deeming it perfect for both short or long gaming sessions.[15]

Heidi Kemps of GameSpot offered both compliments and criticisms, lauding Gnosia's "intriguing story that slowly reveals its truths, keeping you interested in coming back for more," while lamenting the lack of character dialogue during discussions.[14] Heather Johnson Yu of HeyPoorPlayer echoed Kemps' sentiments, both negative and positive, with a glowing addition that Gnosia was "my contender for GOTY 2021."[18] The limited dialogue options were a dealbreaker for Igor Rangel of Switch Brasil, who considered the immersion "shallow" and suggested voice acting to offset the response issues.[19]

## Anime adaptation

Gnosia

Created by| Petit Depotto
Anime television series
Directed by| Kazuya Ichikawa
Written by| Jukki Hanada
Music by| Hideyuki Fukasawa
Studio| Domerica
Licensed by|

Aniplex of America

Original network| Tokyo MX, GYT, GTV, BS11,
TVA, MBS, AT-X
Original run|  October 12, 2025  –  March 15, 2026
Episodes| 21

An anime television series adaptation was announced on December 1, 2024.[20] It is produced by Domerica and directed by Kazuya Ichikawa, with Jukki Hanada handling series composition, Arisa Matsuura designing the characters based on Kotori's original character designs, and Hideyuki Fukasawa composing the music. The series aired for 21 episodes from October 12, 2025,[lower-alpha 1] to March 15, 2026 on Tokyo MX and other networks.[21] The opening theme song is "Bake no Kawa" (化けの皮, Bake no Kawa), performed by MAISONDes featuring Kobo Kanaeru, Kasane Teto, Giga & TeddyLoid, while the first ending theme song (from Episodes 2 to 7) is "Loo% Who%", performed by Ling Tosite Sigure,[22] and the second ending theme song (from Episode 8 onwards) is "Floor Killer", performed by Umeda Cypher (ja).[23] Aniplex of America licensed the series for streaming on Crunchyroll.[24]

### Episodes

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## Notes

1. ↑ 1.0 1.1 Tokyo MX and BS11 listed the series premiere on October 11 at 24:00, which is effectively October 12 at midnight JST.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Mochizuki, Takashi (April 19, 2020). "Tiny Game Studio Finds Nintendo Stardom Through Sony's Obsolete Device". Bloomberg News. https://www.bloomberg.com/news/articles/2020-04-29/tiny-studio-finds-nintendo-stardom-through-obsolete-sony-device.
2. ↑ 2.0 2.1 2.2 2.3 Allen, Eric Van (March 2, 2021). "Gnosia creators on the cult hit that's finally coming to the US". Polygon. https://www.polygon.com/features/2021/3/2/22309639/gnosia-imposter-game-vita-nintendo-switch. Retrieved January 26, 2024.
3. ↑ Romano, Sal (June 17, 2019). "This Week's Japanese Game Releases: Yo-kai Watch 4, Yakuza 5 for PS4, more" (in en-US). https://www.gematsu.com/2019/06/this-weeks-japanese-game-releases-yo-kai-watch-4-yakuza-5-for-ps4-more.
4. ↑ "Gnosia | RPGFan" (in en-US). https://www.rpgfan.com/game/gnosia/.
5. ↑ 5.0 5.1 "電撃インディー大賞2022の結果が発表！ 気になる1位は…!?". Dengeki. June 23, 2022. https://dengekionline.com/articles/137888/. Retrieved January 26, 2024.
6. ↑ 6.0 6.1 "グノーシアのレビュー・評価・感想" (in ja). Famitsu (Kadokawa Game Linkage). https://www.famitsu.com/games/t/40087/reviews/. Retrieved 2021-05-02.
7. ↑ "Acclaimed Visual Novel RPG Gnosia Gets March Release Date - IGN". 24 February 2021. https://www.ign.com/articles/acclaimed-visual-novel-rpg-gnosia-gets-march-release-date.
8. ↑ Vitale, Adam (23 January 2022). "Gnosia now available for PC | RPG Site" (in en). https://www.rpgsite.net/news/12259-gnosia-now-available-for-pc.
9. ↑ Vitale, Adam (December 21, 2021). "Gnosia for PC now set to release in Early 2022". Mist Network. https://www.rpgsite.net/news/12161-gnosia-for-pc-now-set-to-release-in-early-2022.
10. ↑ "Gnosia coming to PS5, Xbox Series, PS4, and Xbox One on December 14". September 10, 2023. https://www.gematsu.com/2023/09/gnosia-coming-to-ps5-xbox-series-ps4-and-xbox-one-on-december-14.
11. ↑ 11.0 11.1 "Gnosia for Switch Reviews". Metacritic. https://www.metacritic.com/game/gnosia/critic-reviews/?platform=nintendo-switch.
12. ↑ Andriessen, CJ (March 14, 2021). "Review: Gnosia". Destructoid. https://www.destructoid.com/stories/review-gnosia-621767.phtml.
13. ↑ 13.0 13.1 Patterson, Mollie (March 9, 2021). "Gnosia review". Electronic Gaming Monthly. https://egmnow.com/gnosia-review/. Retrieved April 15, 2021.
14. ↑ 14.0 14.1 Kemps, Heidi (March 11, 2021). "Gnosia Review". GameSpot. https://www.gamespot.com/reviews/gnosia-review/1900-6417646/.
15. ↑ 15.0 15.1 Cannon, Trent (March 9, 2021). "Gnosia Review". Nintendo Life. https://www.nintendolife.com/reviews/switch-eshop/gnosia.
16. ↑ Theriault, Donald (March 6, 2021). "Gnosia (Switch) Review". Nintendo World Report. https://www.nintendoworldreport.com/review/56484/gnosia-switch-review.
17. ↑ Watanabe, Takuya (June 24, 2019). "Gnosia Review". IGN Japan. https://jp.ign.com/gnosia/36584/review/sf.
18. ↑ 18.0 18.1 Johnson Yu, Heather (March 19, 2021). "Gnosia-Review". HeyPoorPlayer. https://www.heypoorplayer.com/2021/03/19/gnosia-review-switch/.
19. ↑ 19.0 19.1 Rangel, Igor (March 10, 2021). "Análise – Gnosia". Switch Brasil. https://switch-brasil.com/analise-gnosia/.
20. ↑ Cayanan, Joanna (December 1, 2024). "Petit Depotto's Gnosia Sci-Fi RPG Gets TV Anime in 2025". https://www.animenewsnetwork.com/news/2024-12-01/petit-depotto-gnosia-sci-fi-rpg-gets-tv-anime-in-2025/.218463.
21. ↑ Hodgkins, Crystalyn (March 16, 2025). "Gnosia TV Anime Reveals Staff, Cast, October Debut in Trailer". https://www.animenewsnetwork.com/news/2025-03-16/gnosia-tv-anime-reveals-staff-cast-october-debut-in-trailer/.222436.
22. ↑ Hodgkins, Crystalyn (September 13, 2025). "Gnosia TV Anime's Promo Video Reveals Theme Songs, October 11 Debut". https://www.animenewsnetwork.com/news/2025-09-13/gnosia-tv-anime-promo-video-reveals-theme-songs-october-11-debut/.228757.
23. ↑ Hodgkins, Crystalyn (November 29, 2025). "Umeda Cypher Performs New Ending Theme for Gnosia Anime". https://www.animenewsnetwork.com/news/2025-11-29/umeda-cypher-performs-new-ending-theme-for-gnosia-anime/.231487.
24. ↑ Mateo, Alex (September 17, 2025). "Crunchyroll Announces Release Schedule for Fall 2025 Season". https://www.animenewsnetwork.com/news/2025-09-17/crunchyroll-announces-release-schedule-for-fall-2025-season/.228908.
25. ↑ 25.0 25.1 25.2 "Story | Terebi Anime『Gunōshia』Koshiki Saito" (in ja). https://gnosia-anime.com/story/.
26. ↑ "Watch GNOSIA - Crunchyroll". https://www.crunchyroll.com/series/GT00365132.
27. ↑ "On Air | Terebi Anime『Gunōshia』Koshiki Saito" (in ja). https://gnosia-anime.com/onair/.

## External links

* Official website Script error: The function "in_lang" does not exist.
* Official anime website Script error: The function "in_lang" does not exist.
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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* Sprint 2
* Sprint 4
* Sprint 8
* Star Wars
* Starship 1
* Steeplechase
* Stunt Cycle
* Super Breakout
* Super Bug
* Super Pong
* Tank
* Tank 8
* Tempest
* Tournament Table
* Triple Hunt
* Ultra Tank
* Video Pinball
* Warlords

| Prototypes|

* Tank II

|

Software and utilities|

* Atari BASIC
* Atari Calculator
* Atari DOS

Video game
consoles|

* Home Pong
* Stunt Cycle
* Atari Video Music
* Video Pinball
* 2600
* 2800
* 5200
* 7800
* XEGS
* Lynx
* Jaguar
* CD
* VCS (2021)
* 2600+

| Prototypes|

* Game Brain
* Cosmos
* 2700
* Atari Mindlink
* Panther
* Sierra

|

Personal
computers|

* Atari 8-bit computers
* Atari ST
* MEGA STE
* TT030
* Transputer Workstation
* Falcon

| Portables|

* STacy
* ST Book
* Portfolio

|

Prototypes|

* Sierra

Peripherals|

| Printers|

* 825 80-Column Printer
* 1020 Color Printer

|

Gaming devices|

* CX40 joystick
* Atari joystick port
* XG-1 light gun

Other|

* Atari Democrat
* Atari Flashback
* Intellivision
* Sears

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Original source: https://en.wikipedia.org/wiki/MobyGames. Read more

|

* Gnosia (anime) at Anime News Network's encyclopedia

Template:Jukki Hanada Template:Domerica

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(0 votes)

Original source: https://en.wikipedia.org/wiki/Gnosia. Read more

|

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