Gomo (video game)

Gomo

Developer(s)| Fishcow Studio
Publisher(s)| Daedalic Entertainment
Platform(s)| Windows
OS X
Release| 6 December 2013
Genre(s)| Adventure game
Mode(s)| Single-player

Gomo is a video game developed by Slovak company Fishcow Studio. It is a Point-and-click adventure game.

## Contents

* 1 Gameplay
* 2 Plot
* 3 Reception
* 4 External links
* 5 References

## Gameplay

The game is a typical point-and-click adventure game with hand-drawn graphics. It also includes some puzzles to solve. The game is inspired by Amanita Design titles such as Machinarium. It also means that the story is told without words.[1][2][3]

## Plot

The game follows Gomo whose dog Dingo is kidnapped by an alien. The alien demands a mystical red crystal artifact that is imbued with power.[4]

## Reception

The game received middling reviews. It holds 50% on Metacritic.[5] The game was criticised for its length, low difficulty, story and a low diversity of worlds. On the other hand, it was praised for its visuals.

## External links

* Official site

## References

1. ↑ Vineaux, Johnny (9 December 2013). "Gomo review - AdventureGamers.com". http://www.adventuregamers.com/articles/view/25785. Retrieved 12 June 2016.
2. ↑ Novotný, Ondřej. "Gomo - Hrej.cz". http://pc.hrej.cz/preview/gomo-4449/. Retrieved 12 June 2016.
3. ↑ "Gomo - Walkthrough, Tips, Review". http://jayisgames.com/review/gomo.php. Retrieved 12 June 2016.
4. ↑ Woolsey, Cameron. "Gomo Review". http://www.gamespot.com/reviews/gomo-review/1900-6415601/. Retrieved 12 June 2016.
5. ↑ "Gomo". https://www.metacritic.com/game/gomo/critic-reviews/?platform=pc. Retrieved 12 June 2016.

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