Grand strategy wargame

Short description: Video and board game genre

"Map game" redirects here. For a general discussion of video game maps, see Level (video game). For "dudes on a map" games, see Board wargame.

Template:Wargaming A grand strategy wargame or simply grand strategy game (GSG)[1][2] is a wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources. The genre has considerable overlap with 4X games, but differs in being "asymmetrical", meaning that players are more bound to a specific setup and not among equally free factions in exploring and progressing the game and an open world.[3]

## Contents

* 1 Scope of games
* 2 Combat resolution systems
* 2.1 Attacker-defender ratio
* 2.2 Attack and defense values
* 3 Academic use
* 4 See also
* 5 References

## Scope of games

Grand strategy games can be played on a computer or as a board game. They often include a map of the game world, which can range from a single continent to the entire globe. Players typically control a nation or empire and make decisions that affect its development, such as building infrastructure, recruiting and training military units, and negotiating with other players. Combat is often a major part of the game, but it is typically abstracted or simplified compared to more tactical wargames.

Examples of grand strategy board games include Risk, Diplomacy, and Axis & Allies. These games focus on warfare and conquest, but do not include detailed representations of military units or tactics. More realistic grand strategy games, such as Rise and Decline of the Third Reich and Empires in Arms, include specific military units and combat rules. Computer-based grand strategy games, such as Hearts of Iron, Europa Universalis, and Total War, often have more detailed and sophisticated mechanics and can be played in real-time or with turns.[4] Paradox Interactive is one of the video game publishers most active in the development of grand strategy video games through its subsidiary company Paradox Development Studio.

## Combat resolution systems

Various games have different methods for resolution of combat results, a central core dynamic for any wargame.

### Attacker-defender ratio

The wargame Panzerblitz is a leading game in the genre of tactical wargames, and was an iconic new type of game when published by Avalon Hill in 1970. In this game, each unit has an attack strength and a defense strength. To resolve combat, the attacker's attack rating and the defender's defense rating are calculated into a simple ratio; the result is rounded off in the defender's favor. One dice cube is rolled. The "Combat Results Table" provides the effect based on which number is rolled; the results can range from "no effect" to partial damage, or another roll, or complete destruction of the unit being attacked.[5][6][7]

### Attack and defense values

In the board game Axis and Allies, each unit has an attack value and a defense value. During a single attack, each attacking unit gets one dice roll and each defending unit gets one dice roll. If a dice result is the same or less than the appropriate value, then that unit destroys the enemy. It is possible for both units to be destroyed using this system.[8][9]

## Academic use

Grand strategy games can be useful in education and the study of international affairs because they allow players to simulate real-world scenarios and make strategic decisions that affect the outcome of the game. They can also provide insight into historical events and the complex interactions between various political, economic, and military factors. Some grand strategy games are based on real historical events and can be used to explore alternative scenarios and counterfactuals.[10][11]

## See also

* 4X
* List of grand strategy video games
* Government simulation game
* List of board wargames
* Wargame (video games)

## References

1. ↑ "Stellaris: Console Edition – Grand Strategy Isn't Just for PCs Anymore". 22 January 2019. https://news.xbox.com/en-us/2019/01/22/stellaris-console-edition-grand-strategy/. "...we’ve helped establish the category of grand strategy games (GSG)..."
2. ↑ "The Rhythms of Digital History: A Guide to Historical Grand Strategy Games". 11 August 2019. https://25yearslatersite.com/2019/08/11/the-rhythms-of-digital-history-a-guide-to-historical-grand-strategy-games/. "So what is a Grand Strategy Game (GSG)?"
3. ↑ Hailes, Aidan (11 August 2019). "The Rhythms of Digital History: A Guide to Historical Grand Strategy Games". https://25yearslatersite.com/2019/08/11/the-rhythms-of-digital-history-a-guide-to-historical-grand-strategy-games/.
4. ↑ Abner, William (2006). Gamer's Tome of Ultimate Wisdom. Indianapolis: Que. p. 11. ISBN 0789734656.
5. ↑ Panzerblitz rules of play. pdf of official rules.
6. ↑ Panzerblitz rulebook, posted at scribd.com website.
7. ↑ Panzerblitz 2 Rulesbook, at website mmpgamers.com
8. ↑ Rules for Axis & Allies 50th Anniversary Edition (PDF Rulebook), accessed from Resources directory page at axisandallies.org website. accessed jan 15, 2025.
9. ↑ How do bombers and planes work in combat?, axisandallies.org website, accesssd January 15, 2025.
10. ↑ Robert E. Horn (1977). The Guide to Simulations/games for Education and Training. Didactic Systems. ISBN 0-89401-002-6. https://books.google.com/books?id=02A9AAAAMAAJ.
11. ↑ Mehmet Şükrü Kuran; Ahmet Erdem Tozoğlu; Tavernari, Cinzia (2018-04-26). "History-Themed Games in History Education: Experiences on a Blended World History Course". arXiv:1805.00463 [cs.CY].

Template:Grand strategy wargames

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