HOOPS 3D Graphics System

HOOPS Visualize

Stable release|

2019

Type| 3D computer graphics
Website| www.techsoft3d.com/products/hoops/visualize/

## Contents

* 1 HOOPS Visualize
* 2 History
* 3 Key Features and Capabilities
* 4 References

## HOOPS Visualize

HOOPS Visualize is designed to render graphics across both mobile and desktop platforms.

The program features a unified API that allows users to add interactive 3D visualization to both desktop and mobile applications.

HOOPS Visualize provides a hierarchical scene management engine capable of handling a range of graphics entities, together with a graphics pipeline and interaction handling algorithms. It includes clash detection, multi-plane sectioning, and large model visualization, along with many other features.

## History

The HOOPS 3D Graphics System was originally developed in the mid-1980s in the CADIF Lab at Cornell University. Ithaca Software later formed to commercialize the technology. Subsequently, HOOPS was widely adopted for Computer-Aided Design (CAD), Computer-Aided Manufacturing (CAM ) and Computer-Aided Engineering (CAE) software.

In 1993, Autodesk, Inc. acquired Ithaca Software.[1] In 1996, HOOPS was spun out of Autodesk by Tech Soft 3D, Inc.,[2] which continues to develop and sell the HOOPS 3D Graphics System under the name HOOPS Visualize. The software is made available free of charge to educational institutions.

## Key Features and Capabilities

* Retained-mode graphics system with a supporting database
* Data is structured hierarchically in a scene graph[3]
* Able to use many different contexts for rendering, including DirectX, OpenGL, as well as software and hardcopy
* Interfaces with C, C++, C#, and Java
* Out-of-core rendering mode for visualizing large point-cloud datasets
* Integrates with other engineering SDKs like ACIS, Parasolid, RealDWG, and HOOPS Exchange, as well as industry standard CAD formats
* PMI support, mark-up, model trees, point clouds
* Compatible with all major graphical user interfaces
* Platform independent input architecture[4]

## References

1. ↑ Menezes, Deelip. "A Long Conversation with Ron Fritz". http://www.deelip.com/?p=3501. Retrieved 2013-01-30.
2. ↑ Folini, Franco. "An Interview with Ron Fritz, Managing Partner of Tech Soft 3D (HOOPS3D)". http://blog.novedge.com/2007/03/ron_fritz_is_a_.html. Retrieved 2013-01-30.
3. ↑ Eastman, J. Ronald (1988). "Graphics Programming goes 3-D". Digital Review: 41.
4. ↑ Leler, WM; Merry, Jim (1996). 3D with HOOPS: Build Interactive 3d Graphics into your C++ Applications. Longman Pub Group. pp. 383–384. ISBN 978-0-201-87025-1.

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