IO Games and reveal the attractions

The Hitman and Kane and Lynch franchises were created and are still being developed by IO Games, a Danish video game developer with headquarters in Copenhagen. Hitman 3 was the most current game produced by IO Games and was made available in January 2021.

As a joint venture between the seven-person development team of Reto-Moto and the movie studio Nordisk Film, the business was established in September 1998. For £23 million, publisher Eidos Interactive purchased IO Games in March 2004. Square Enix later acquired Eidos Interactive, which was then renamed Square Enix Europe in 2009. Square Enix stopped supporting IO Games in May 2017 and began looking for a buyer for the firm. In June 2017, IO Games completed a management buyout to become independent and reclaim the rights to its Hitman and Freedom Fighters brands. As of January 2021, IO Games employed 200 individuals and ran two subsidiary studios in Malmö, Sweden, and Barcelona, Spain: IOI Malmö and IOI Barcelona.

Historical context and basis (1997–1998)

Sign outside of the former IO Games location in Copenhagen's Farvergade 2. Reto-Moto was established in Copenhagen in 1997 to create video games. Before any games were completed, the studio partnered with Nordisk Film, a Danish film production company, in 1998. This cooperation resulted in the formation of a developer that was jointly owned by the two businesses. Reto-seven Moto's employees—Jesper Vorsholt Jorgensen, Rasmus Guldberg-Kjaer, Martin Munk Pollas, Karsten Lemann Hvidberg, Jacob Andersen, Janos Flösser, and David Guldbrandsen—served as the company's founders and original team, and IO Games was officially founded on September 16th, 1998. Each of the seven founders and Nordisk Film owned a 50% share in the business. Nordisk Film owns 40.3% of IO Games as of March 2004.

Codename 47 for Hitman (1998–2000)

Rex Dominus was originally intended to be a fantasy massively multiplayer online game (MMO), but Nordisk Film staff requested that the development team abandon Rex Dominus and instead "prove [themselves]" by creating a "basic shooter." The team chose a run-and-gun action game instead of an MMO since it was quicker to produce and was inspired by John Woo movies like The Killer and Hard Boiled. Due to their inability to obtain development kits for consoles and their interest in the steadily improving 3D graphics capabilities of PCs, they began developing PCs.

The construction of the Glacier, the studio's custom game engine that suited their needs, was a component of the development of the game, which would later become Hitman: Codename 47; according to co-founder Andersen: "We wanted to make a special effort because the game's primary premise was murdering. [...] Some programmers tried to explore whether they could employ real-time inverse kinematics for the falling bodies since they thought that traditional "death animations" appeared to be overly static. Until one of the programmers discovered a technique to spoof the entire calculation, the initial versions ran incredibly slowly." As a result, the first video game to use cutting-edge ragdoll physics was created. The physics concept drew the attention of British game developer Eidos Interactive, in particular Jonas Eneroth, who believed the technique might significantly enhance Codename 47's gameplay. After six months of negotiating, IO Interactive and Eidos Interactive agreed on a publishing agreement. Eneroth was appointed the project's executive producer.

Eneroth, the game's executive producer, pushed the production team to abandon run-and-gun gameplay in favor of a "methodical experience," which included dragging corpses about the scene to heighten tension. He has experience with the stealth game mechanics he wanted to see in Codename 47 from his work on Deus Ex and Thief: The Dark Project. Due to the game's difficulties, it was released on November 19, 2000,[9] to mixed reviews.

Canceled games Rex Dominus Unannounced game for Microsoft (2009)

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