ilomilo

Developer(s)| Southend Interactive, Microsoft Game Studios
Publisher(s)| Microsoft Game Studios
Composer(s)| Daniel Olsén
Platform(s)| Windows Phone 7, Xbox 360, Microsoft Windows
Release| Windows Phone 7
November 8, 2010
Xbox Live Arcade
November 26, 2010(with redemption code)
January 5, 2011[1]
March 9, 2011 (Autumn Tale)
Windows 8
December 6, 2012
Genre(s)| Puzzle
Mode(s)| Single-player, multiplayer

ilomilo is a puzzle video game developed by Southend Interactive and Microsoft Game Studios. It was released on Windows Phone 7 on November 8, 2010 for AT&T customers.[2] On November 26, 2010, a "secret" website was made available where players could get a code to download a trial and purchase the game early, while the game was officially released on Xbox Live Arcade on January 5, 2011.[3] A DLC, titled ilomilo: Autumn Tale, was released for Xbox 360 only on March 9, 2011. On May 23, 2017, the game became available on Xbox One through its backwards compatibility program. There is also port for Windows 8 that adds 2 new sets of puzzles, 6 new pieces of music, and new story snippets. These new sets of levels are called "berry story" and "playroom escapade," and never became available on the 360 version.

## Contents

* 1 Gameplay
* 2 Plot
* 3 Reception
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Gameplay

The goal of each of the 49 levels is to unite Ilo and Milo, who are on separate sides of the level and must work together to meet. Players can change control between Ilo and Milo, or two players can control both Ilo and Milo. Because only one character can be "active" at any time, players in multiplayer alternate between controlling their given character and using a "pointer" to help guide the active player. "Eggs" are hidden on certain levels which are only accessible in multiplayer. Levels are made up of various cubes, some of which Ilo or Milo can pick up and carry in order to place elsewhere in the level, opening a path for the other to travel on. Different cubes have different effects, such as some which extend across gaps or some that allow Ilo or Milo to fall through and end up on the other side. There are also carpets which allow characters to walk on different sides of the cubes and switches which activate bridges. Hidden throughout the levels are various fragments, which when collected piece together postcard memories, explaining some of the game's backstory. There also small creatures called Safkas hidden in each level, which unlock bonuses when collected. The levels that these safkas open contain a part of Sebastian's "The Huntsman and the Fox", levels with appearances from other games, and levels with re-skins of Ilo and Milo themselves. The characters that can be seen in the purple safka's levels are The Goo Balls from World of Goo, Victor Neff from "The Dream Machine", Meat Boy from Super Meat Boy, and Josef from Machinarium. Additional content is also available if the player owns A World of Keflings or Raskulls.[4]

## Plot

Ilo and Milo are two friends that meet daily for companionship inside a bizarre park in a strange world, populated by odd characters including other safkas, utilitarian lifeforms known as "cubes", and the haughty but helpful Sebastian, a small man wearing a bicorne and riding a flying beetle.

Each time Ilo and Milo leave for the night and return to each other in the day, the park becomes more and more complicated to navigate (in a reference to the game's levels and puzzle elements). After one meeting, Ilo and Milo become upset at the thought of leaving each other again, crying so heavily that the subsequent levels are played underwater. Later they each have an idea to draw maps for each other and hurl them about the park in hopes the other finds them, ironically making the park even more confusing to navigate. In the final chapter, Ilo and Milo resolve not to go home at nighttime, and instead search for the sun so that they may stay together. Becoming lost once again, they finally reunite at a vehicle that resembles a locomotive fused with a biplane, and depart from the park in it. Vowing never to separate again, they wander the world together. The 2019 Billie Eilish song "Ilomilo" was inspired by the game's themes and the relationship Ilo and Milo share.

The main story is allegorical for a brief subplot involving two human characters named "Ilona Zevon" and "Milton Foley"; the player receives snippets of the subplot (in the form of written letters) after collecting enough "Memory Fragments" found in the levels. In this subplot, Ilona and Milton write letters to each other frequently and desire to meet together at their favorite spots, including an unknown park and lake. Ilona eventually stops meeting with Milton and writing altogether; Milton persists in sending mail, only to have it returned from a "Dr. Jacob", who claims that Ilona no longer resides at the intended residence. Ilona is later revealed to have been barred from seeing Milton by "they". Milton reestablishes contact with Ilona and resumes their meetings, and Ilona acquires two tickets for an unknown night train, asking they "never turn back". The final snippet is a missing persons report for Ilona and Milton, dated November 29.

A second subplot, a fable called "The Huntsman and the Fox", is narrated to the player by Sebastian, if they encounter him in specific bonus levels. The fable involves a fox, a hunter, and his fiancé. The fiancé asks the huntsman to kill a fox and create from it a beautiful fur boa. The huntsman goes into the forest and encounters the fox, however, the fox convinces the huntsman to spare it for the sake of its family. The fiancé is furious and threatens to leave the huntsman if he does not produce a boa, and the huntsman confronts the fox again. The fox strikes a deal with the huntsman, offering its tail in exchange for its life and the vow of the huntsman to never again harm a fox. The fiancé however rejects the tail alone as too inadequate to make a beautiful boa with, and the huntsman decides to break his deal with the fox. The fox warns the huntsman that if he is killed, the huntsman will never be able to leave the forest, as it is the only guide in or out; as the master of the forest, the huntsman is disbelieving and kills the fox. However, the fox proves correct, and the huntsman soon becomes hopelessly lost. After much wandering, the huntsman encounters an abandoned house and enters it, only to be sealed inside by an unknown force forever. The fiancé is left pining for the huntsman, eventually forgetting about the boa but never of him. Sebastian later suggests that the huntsman eventually became the new forest guide.

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 81/100[5]
Review scores
Publication| Score
Eurogamer| 9/10[7]
Game Informer| 8.75/10[8]
GamePro| [9]
GameRevolution| B+[10]
GameSpot| 7.5/10[11]
GameZone| 8.5/10[12]
IGN| 8/10[13]
Joystiq| [14]
OXM (US)| 8/10[15]
Pocket Gamer| (WP7) [16]
(PC) [17]
The Guardian| [19]
411Mania| 8.8/10[20]
Metro| 7/10[21]

The Xbox 360 version received "favorable" reviews according to the review aggregation website Metacritic.[5] MSPoweruser gave the Windows Phone 7 (WP7) version an overall score of 5/5.[22] Edge gave the Xbox 360 version six out of ten, saying, "its most intelligent puzzles embrace three dimensions surprisingly well," but criticized the game's artistic direction, stating that "the charm is a little too mannered to be truly effective."[23]

Since its release, the Xbox 360 version sold 16,152 units by January 2011.[24] Sales of the game and Autumn Tale moved to a combination of 171,419 units by the end of 2011.[25]

## References

1. ↑ "ilomilo officially released!". January 5, 2011. Archived from the original on January 17, 2011. https://web.archive.org/web/20110117080856/http://blog.ilomilo.com/2011/01/ilomilo-officially-released/. Retrieved November 12, 2022.
2. ↑ "ilomilo released for Windows Phone 7!". November 8, 2010. Archived from the original on November 11, 2010. https://web.archive.org/web/20101111023408/http://blog.ilomilo.com/2010/11/ilomilo-released-for-windows-phone-7/. Retrieved November 12, 2022.
3. ↑ McWhertor, Michael (November 26, 2011). "The Smart Way To Launch An Xbox Live Game May Be To Keep It A Secret". Gawker Media. Archived from the original on November 27, 2010. https://web.archive.org/web/20101127212556/http://kotaku.com/5699851/the-best-way-to-launch-an-xbox-live-game-may-be-to-keep-it-a-secret. Retrieved November 12, 2022.
4. ↑ Totilo, Stephen (December 2, 2010). "Buy These Three Xbox Games And They'll Cross Over". G/O Media. https://kotaku.com/buy-these-three-xbox-games-and-theyll-cross-over-5704391. Retrieved November 12, 2022.
5. ↑ 5.0 5.1 "ilomilo for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/ilomilo/critic-reviews/?platform=xbox-360. Retrieved February 1, 2011.
6. ↑ Nelson, Samantha (January 10, 2011). "ilomilo (X360)". G/O Media. Archived from the original on January 13, 2011. https://web.archive.org/web/20110113112253/http://www.avclub.com/articles/ilomilo,49781/. Retrieved November 12, 2022.
7. ↑ Schilling, Chris (January 5, 2011). "ilomilo (Xbox 360)". Gamer Network. https://www.eurogamer.net/ilomilo-review. Retrieved November 13, 2022.
8. ↑ Helgeson, Matt (January 2011). "Ilomilo Review (X360)". Game Informer (GameStop) (213): 87. https://www.gameinformer.com/games/ilomilo/b/xbox360/archive/2011/01/06/ilomilo-review-this-cute-puzzler-packs-a-serious-punch.aspx. Retrieved November 12, 2022.
9. ↑ Terones, Terry (January 6, 2011). "ilomilo (X360)". GamePro (GamePro Media). Archived from the original on January 10, 2011. https://web.archive.org/web/20110110112517/http://www.gamepro.com/article/reviews/217787/ilomilo/. Retrieved November 13, 2022.
10. ↑ Reboucas, Eduardo (January 5, 2011). "Ilomilo Review (X360)". CraveOnline. Archived from the original on September 7, 2015. https://web.archive.org/web/20150907194446/http://www.gamerevolution.com/review/ilomilo. Retrieved November 13, 2022.
11. ↑ McShea, Tom (January 4, 2011). "Ilomilo Review". Fandom. https://www.gamespot.com/reviews/ilomilo-review/1900-6285123/. Retrieved November 13, 2022.
12. ↑ Amini, Tina (January 5, 2011). "ilomilo Review (360)". Archived from the original on January 8, 2011. https://web.archive.org/web/20110108142556/http://xbox.gamezone.com/reviews/item/ilomilo/. Retrieved November 13, 2022.
13. ↑ Hatfield, Daemon (January 5, 2011). "ilomilo Review (X360)". Ziff Davis. https://www.ign.com/articles/2011/01/05/ilomilo-review. Retrieved November 12, 2022.
14. ↑ Kietzmann, Ludwig (January 5, 2011). "ilomilo review: Thumbs upside down (X360)". Yahoo. Archived from the original on January 7, 2011. https://web.archive.org/web/20110107074139/http://www.joystiq.com/2011/01/05/ilomilo-review-thumbs-upside-down/. Retrieved November 13, 2022.
15. ↑ "ilomilo". Official Xbox Magazine (Future US): 72. February 2011.
16. ↑ Wilson, Will (January 7, 2011). "ilomilo". Steel Media Ltd. https://www.pocketgamer.com/ilomilo/ilomilo/. Retrieved November 13, 2022.
17. ↑ Slater, Harry (January 8, 2013). "ilomilo plus". Steel Media Ltd. https://www.pocketgamer.com/ilomilo-plus/ilomilo-plus/. Retrieved November 13, 2022.
18. ↑ Cowen, Nick (February 1, 2011). "ilomilo review (X360)". The Daily Telegraph. Archived from the original on February 4, 2011. https://web.archive.org/web/20110204181230/https://www.telegraph.co.uk/technology/video-games/8288778/ilomilo-review.html. Retrieved November 13, 2022.
19. ↑ Davey, Neil (January 27, 2011). "IloMilo [sic – review (X360)"]. The Guardian. https://www.theguardian.com/technology/gamesblog/2011/jan/27/ilomilo-xbox-live-game-review. Retrieved November 13, 2022.
20. ↑ Larck, Adam (January 5, 2011). "ilomilo (XBLA) Review". Archived from the original on January 9, 2011. https://web.archive.org/web/20110109012735/http://www.411mania.com/games/downloadable_content/168721/ilomilo-(XBLA)-Review.htm. Retrieved November 12, 2022.
21. ↑ Jenkins, David (January 6, 2011). "ilomilo review is twee cubed (X360)". Metro (DMG Media). Archived from the original on January 10, 2011. https://web.archive.org/web/20110110133245/http://www.metro.co.uk/tech/games/851975-ilomilo-review-is-twee-cubed. Retrieved November 12, 2022.
22. ↑ Bares, Andrew (January 8, 2011). "Game Review: ilomilo". https://mspoweruser.com/game-review-ilomilo/. Retrieved November 2, 2022.
23. ↑ Edge staff (January 6, 2011). "Ilomilo Review". Edge (Future plc). Archived from the original on January 15, 2013. https://archive.today/20130115053427/http://www.next-gen.biz/reviews/ilomilo-review. Retrieved November 12, 2022.
24. ↑ Langley, Ryan (January 28, 2011). "In-Depth: Xbox Live Arcade's 2010 Sales Revealed". Informa. https://www.gamedeveloper.com/console/in-depth-xbox-live-arcade-s-2010-sales-revealed. Retrieved February 26, 2023.
25. ↑ Langley, Ryan (January 20, 2012). "Xbox Live Arcade by the numbers - the 2011 year in review". Informa. Archived from the original on March 25, 2019. https://web.archive.org/web/20190325034553/https://www.gamasutra.com/view/news/39713/Xbox_Live_Arcde_by_the_numbers__the_2011_year_in_review.php. Retrieved November 13, 2022.

## External links

* ilomilo blog (archived)
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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