Industry Giant

Short description: 1997 business simulation video game

Industry Giant

Developer(s)| JoWooD Productions
Publisher(s)|

* EU: JoWooD Productions
* NA: Interactive Magic

Platform(s)| Windows
Release|

* EU: 1997
* NA: April 29, 1998[1]
* WW: 2001 (rerelease)

Genre(s)| Business simulation game
Mode(s)| Single player

Industry Giant is a business simulation game for Windows. In 2002 a sequel, Industry Giant II, was released.

## Contents

* 1 Gameplay
* 2 Reception
* 3 References
* 4 External links
* 5 Features
* 6 History
* 7 See also
* 8 References
* 9 External links

## Gameplay

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 34/100[2]
Review scores
Publication| Score
CGSP| (1998) [4]
(2001) [5]
CGW| (1998) [6]
(2001) [7]
GameZone| 7.5/10[8]
IGN| (1998) 5/10[9]
(2001) 3.2/10[10]
Next Generation| [11]
PC Gamer (UK)| 72%[12]
PC Gamer (US)| 58%[13]
PC Games| 77%[14]
PC Zone| (1998) 53%[15]
(2001) 0%[16]

The game received "unfavorable" reviews according to the review aggregation website Metacritic.[2] However, Next Generation said, "Industry Giant is presented well, with polished graphics and an upbeat soundtrack. It may not have mass market appeal, but it is a solid enough game to keep sim fans salivating for a long time."[11]

The game was a commercial blockbuster, with sales above 800,000 units in Germany.[17]

## References

1. ↑ Jebens, Harley (April 29, 1998). "Are You the Next Industry Giant?". Ziff Davis. Archived from the original on October 5, 2000. https://web.archive.org/web/20001005031630/http://headline.gamespot.com/news/98_04/29_imagic/index.html. Retrieved November 24, 2022.
2. ↑ 2.0 2.1 "Industry Giant". Fandom. Archived from the original on September 17, 2023. https://web.archive.org/web/20230917180308/https://www.metacritic.com/game/industry-giant/. Retrieved September 17, 2023.
3. ↑ Brenesal, Barry (May 26, 1998). "Industry Giant". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816095556/http://www.gamecenter.com/Reviews/Item/0,6,0-1739,00.html. Retrieved September 17, 2023.
4. ↑ Waldeck, Dan (May 25, 1998). "Industry Giant". Strategy Plus, Inc.. Archived from the original on May 23, 2003. https://web.archive.org/web/20030523221703/http://www.cdmag.com/articles/011/196/industry_giant_review.html. Retrieved December 7, 2020.
5. ↑ Chick, Tom (February 28, 2001). "Industry Giant". Strategy Plus, Inc.. Archived from the original on May 18, 2003. https://web.archive.org/web/20030518205956/http://www.cdmag.com/articles/031/198/industgian-01.html. Retrieved December 7, 2020.
6. ↑ Carter, Tim (September 1998). "Industrial Disease (Industry Giant Review)". Computer Gaming World (Ziff Davis) (170): 261. Archived from the original on April 18, 2023. https://web.archive.org/web/20230418191417/https://www.cgwmuseum.org/galleries/issues/cgw_170.pdf. Retrieved September 17, 2023.
7. ↑ Lackey, Jeff (June 2001). "Bill Gates Versus Gilligan (Industry Giant and The Corporate Machine Review)". Computer Gaming World (Ziff Davis) (203): 96. Archived from the original on May 30, 2023. https://web.archive.org/web/20230530175613/https://www.cgwmuseum.org/galleries/issues/cgw_203.pdf. Retrieved September 17, 2023.
8. ↑ Suzi Sez (January 23, 2001). "Industry Giant Review". Archived from the original on October 2, 2008. https://web.archive.org/web/20081002084806/http://pc.gamezone.com/gzreviews/r15449.htm. Retrieved December 7, 2020.
9. ↑ Bates, Jason (August 27, 1998). "Industry Giant". Ziff Davis. Archived from the original on August 18, 2023. https://web.archive.org/web/20230818160955/https://www.ign.com/articles/1998/08/27/industry-giant. Retrieved September 17, 2023.
10. ↑ Peterson, Erik (March 5, 2001). "Industry Giant (2001 release)". Ziff Davis. Archived from the original on September 17, 2023. https://web.archive.org/web/20230917180936/https://www.ign.com/articles/2001/03/06/industry-giant-2001-release. Retrieved September 17, 2023.
11. ↑ 11.0 11.1 "Industry Giant". Next Generation (Imagine Media) (45): 140. September 1998. https://archive.org/details/NEXT_Generation_45/page/n141/mode/2up. Retrieved December 7, 2020.
12. ↑ "Industry Giant". PC Gamer UK (Future Publishing). 1997.
13. ↑ Novicki, Joseph (November 1998). "Industry Giant". PC Gamer (Imagine Media) 5 (11). Archived from the original on December 22, 1999. https://web.archive.org/web/19991222143958/http://www.pcgamer.com/reviews/69.html. Retrieved December 7, 2020.
14. ↑ "Industry Giant" (in de). PC Games (Computec). July 1997.
15. ↑ Reed, Kristan (October 1998). "Industry Giant". PC Zone (Dennis Publishing) (68): 107. https://archive.org/details/PC_Zone_68_October_1998/page/n105/mode/2up. Retrieved January 25, 2021.
16. ↑ "Industry Giant". PC Zone (Dennis Publishing). 2001.
17. ↑ Sauter, Marc (October 14, 2010). "Die bekanntesten Spiele von Jowood: Der Publisher von Gothic 4 im Fokus" (in de). Computec. Archived from the original on September 7, 2014. https://web.archive.org/web/20140907130107/http://www.pcgameshardware.de/Spiele-Thema-239104/Specials/Von-damals-bis-heute-794054/. Retrieved December 7, 2020.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.

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