KHangMan

Developer(s)| Anne-Marie Mahfouf
Repository| cgit.kde.org/khangman.git/
Written in| C++
Operating system| Linux, Windows
Website| edu.kde.org/khangman/

KHangMan is an educational computer game designed for young children based on the classic Hangman game. It is part of the KDE Software Compilation, specifically, in the kdeedu package.[1]

The application features four themes (sea, winter, bee, and desert). In the sea theme, each incorrect guess makes a lighthouse project another piece of the hangman. In the winter theme, a snowman is partially melted after each incorrect guess. In the bee theme, a yellow hangman is created in the background. In the desert theme, a hangman is constructed next to a cactus. The player guesses letters one by one to attempt to figure out the word given. After ten incorrect guesses, the player loses and the word is revealed. A hint for each word can be activated in the options. Words are available in more than 30 languages and 18 categories.[2]

The program was available only for Linux operating systems, but with the beta release of KDE for Windows, it is now available on Microsoft Windows.

## References

1. ↑ "KHangMan — Ubuntu Apps Directory". apps.ubuntu.com. https://apps.ubuntu.com/cat/applications/khangman/.
2. ↑ "The KDE Education Project - KHangMan". Edu.kde.org. http://edu.kde.org/khangman/.

## External links

* KHangMan Website

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KDE

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