List of game engines

Short description: None

Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

## Engines

The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions.

Name
(Alternate name) | Primary programming language | Release year  | Scripting | Cross-platform | 2D/3D oriented  | Target platform | Notable games  | License  | Notes and references

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4A Engine | C++ | 2010  | None (native C++ development)  | Yes  | 3D  | Windows, macOS, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | Metro 2033, Software:Metro: Last Light, Metro Exodus | Proprietary | Developed by 4A Games; renowned for its advanced rendering techniques.
A-Frame (VR)  | JavaScript | 2015  | JavaScript | Yes  | 3D  | Cross-platform | Primarily experimental VR experiences (e.g., projects like Mozilla Hubs)  | MIT | Open source Entity component system WebVR framework
Adventure Game Interpreter | C | 1984  | C style  | Yes  | 2D  | DOS, Apple SOS, ProDOS, Classic Mac OS, Atari TOS | List | Proprietary | The engine behind many early Sierra adventure titles, made specifically for adventure games.
Adventure Game Studio | C++ | 1997  | AGSScript  | Yes  | 2D  | Windows, Linux | Chzo Mythos, Blackwell | Artistic 2.0  | Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games
Aleph One  | C++ | 1999  | Lua, Marathon markup language  | Yes  | 2.5D  | Windows, Linux, macOS | Aleph One (Marathon remake)  | GPL-3.0-or-later | FPS engine
Amazon Lumberyard | C++ | 2015  | Lua | Yes  | 3D  | PlayStation 4, Xbox One, Windows | New World | Proprietary | The software is free to download and use, however, it works closely with Amazon services.
Anvil

(Scimitar) (AnvilNext)

| C++, C# | 2009  | Proprietary  | Yes  | 3D  | Cross-platform except Linux  | List  | Proprietary | Developed by Ubisoft, uses a custom scripting framework

[1][2][3][4]

AppGameKit  | C++, BASIC | 2016  | C#, C++, AGK BASIC  | Yes  | 2D, 3D  | Windows, macOS, iOS, Android, HTML5, Raspberry Pi | N/a  | Proprietary | Designed for rapid game development specifically for beginners and indie game developers.
Ardor3D | Java | 2008  | None (native Java development)  | Yes  | 3D  | Cross-platform | Mainly academic projects/simulations; no major commercial titles  | zlib | Fork of jMonkeyEngine 2.0
Aurora toolset  | C++ | 2002  | NWScript | Yes  | 3D  | Windows, Linux, macOS | Neverwinter Nights | Proprietary | Originally developed by BioWare, it provided a framework for creating rRPGs.
Babylon.js | JavaScript, TypeScript | 2013  | JavaScript, TypeScript | Yes  | 3D  | Cross-Platform  | Various browser-based 3D experiences  | Apache License 2.0 | A powerful open source 3D engine for the web, Babylon.js simplifies development of interactive 3D so it can run on WebGL.
Blend4Web | JavaScript, Python, C, C++ | 2018  | JavaScript | Yes  | 3D  | WebGL, Windows, Linux, macOS, iOS, Android | Experience Curiosity | GPLv3 or commercial | Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender[5]
Blender Game Engine | C, C++ | 2000  | Python | Yes  | 2D, 3D  | Windows, Linux, macOS, Solaris | Yo Frankie!, Sintel The Game, ColorCube | GPL-2.0-or-later | 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library[6][7]
Build engine | C | 1995  |  | Yes  | 2.5D  | Windows, Linux, macOS, DOS | Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage | Custom, free non-commercial use  | FPS engine; 2.5D, 2D grid base geometry
Buildbox | C++ | 2014  | Optional
(JavaScript)  | Yes  | 2D, 3D  | Windows, macOS, iOS, Android |  | Proprietary | 2D/3D game builder with drag and drop functionalities, coding optional (not required), FREE license available
C4 Engine | C++ | 2015  | C++, Visual Script  | Yes  | 3D  | Windows, PlayStation 5, PlayStation 4, Xbox One | List | Proprietary |
Chrome Engine | C++ | 2002  |  | Yes  | 3D  | Windows, Linux, PlayStation 4, Xbox One | List | Proprietary |
ClanLib | C | 1999  |  | Yes  | 2.5D  | Windows, Linux, macOS |  | zlib |
Clausewitz | C++ | 2007  |  | Yes  | 3D  | Windows, macOS, Linux | All Paradox Development Studio games since 2007 | Proprietary |
Clickteam Fusion | (Event-based Scripting w/ C++Support)  | 1994  |  | Yes  | 2D, 2.5D, 3D  | Windows, iOS, Android, HTML5, Adobe Flash | Five Nights at Freddy's, Baba Is You | Proprietary |
Cobra Engine | C++, C# | 1988  | Lua | Yes  | 3D  | Windows, Xbox One, PlayStation 4, iOS, Android | RollerCoaster Tycoon 3, Planet Coaster, Planet Zoo, Jurassic World Evolution, Elite Dangerous | Proprietary |
Cocos2d, Cocos2d-x, Cocos2d-html5 | C++, Python, Objective-C, JavaScript | 2010  | C++, JavaScript, Java, Lua | Yes  | 2D, 2.5D, 3D  | Windows, Linux, macOS, iOS, Android, BlackBerry, Tizen | Geometry Dash | MIT | Android target binds to Java; iOS target uses Objective-C
Codea | Lua | 2011  |  | No  | 2D, 3D  | iOS |  | Apache 2.0  |
CraftStudio | C# | 2015  | Lua | Yes  | 2D, 3D  | Windows, macOS, Linux |  | Free use  | Used to create voxel-based games.
Construct | C++ | 2007  | JavaScript, Event System  | Yes  | 2D, 2.5D, 3D  | Windows, macOS, Wii U, HTML5 capable web browsers | Hypnospace Outlaw | Proprietary, GPL Classic version  |
Coretech | C++ | 2009  | Lua | Yes  | 3D  | Cross-platform | Warhammer 40,000: Inquisitor - Martyr, Software:King Arthur: Knight's Tale | Proprietary | Developed in-house by NeocoreGames
Creation Engine | C++ | 2011  | Papyrus  | Yes  | 3D  | Windows, PlayStation 3, Xbox 360, Xbox One, PlayStation 4 | Software:The Elder Scrolls V: Skyrim, Fallout 4, Fallout 76 | Proprietary |
CryEngine | C++ | 2002  | C++, C# | Yes  | 3D  | Windows, macOS, Linux, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One, iOS, Android | Crysis, Far Cry | Proprietary |
Crystal Tools | C++ | 2007  |  | Yes  | 3D  | PlayStation 3, Xbox 360, Windows, Wii | List | Proprietary |
Crystal Space | C++ | 1997  | Java, Perl, Python | Yes  | 3D  | Windows, Linux, macOS | Keepsake, Yo Frankie! | LGPL-2.0-or-later |
Cube Engine | C++ | 2001  | CubeScript  | Yes  | 3D  | Windows, Linux, macOS | AssaultCube, Cube | zlib | Prior generation (means it has a successor), 2D grid-based system, optimized for outdoor not indoor maps
Cube 2 Engine | C++ | 2004  | CubeScript  | Yes  | 3D  | Windows, Linux, macOS | Software:Cube 2: Sauerbraten | zlib | Efficient 6-directional height map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engine
Dagor Engine  | C++ | 2017  |  | Yes  | 3D  | Windows, PlayStation 4, PlayStation 3, Xbox 360, Linux, macOS | List  | BSD |
Dark Engine | C++ | 1995  |  | No  | 3D  | Windows | Software:Thief: The Dark Project, System Shock 2, Thief II: The Metal Age | Proprietary | Advanced AI and sound features (full control of sound propagation). Edited with DromEd.
Decima | C++ | 2013  |  | Yes  | 3D  | PlayStation 4, PlayStation 5, Windows | Death Stranding, Horizon Zero Dawn, Software:Killzone: Shadow Fall, Until Dawn, Software:Until Dawn: Rush of Blood, Horizon Forbidden West | Proprietary |
Defold | C++ | 2016  | Lua | Yes  | 2D, 3D  | iOS, Android, HTML5, Windows, macOS, Linux, Nintendo Switch, PlayStation 4 |  | Defold License 1.0 | Scene Editor, Particle Fx editor, Tilemap Editor, Code Editor, Debugger. Extend the engine with your own native code (C/C++, Obj-C, Java, JavaScript).
Delta3D | C++ | 2004  | Python | Yes  | 2.5D  | Cross-platform |  | LGPL-2.1-or-later |
Dim3 | C++ | 2014  | JavaScript | Yes  | 3D  | Cross-platform |  | MIT |
DimensioneX Multiplayer Engine | Java | 2001  | Java, VBScript | Yes  | 2.5D  | Cross-platform |  | GPL | Produces browser games with pseudo-3D views; games can be made into Facebook Apps; intended for beginners
Divinity Engine | C++, C#  | 2014  | Proprietary  | Yes  | 3D  | Windows, macOS, PlayStation 5, Xbox | Software:Divinity: Original Sin, Software:Divinity: Original Sin II, Baldur's Gate 3  | Proprietary  | Developed by Larian Studios to support their own games developments
DX Studio | C++ | 2008  | JavaScript | No  | 3D  | Windows |  | Proprietary, Freeware |
Dunia Engine | C++ | 2007  |  | Yes  | 3D  | Windows, PlayStation 3 and onwards, Xbox 360 and onwards  | List | Proprietary | Software fork of CryEngine
EGO  | C++ | 2008  |  | Yes  | 3D  | PlayStation 3, Windows, Xbox 360, macOS, Wii, Wii U, Xbox One, PlayStation 4 | List  | Proprietary | Primarily used for racing games
Electron toolset  | C# | 2013  | NWScript | No  | 3D  | Windows | Neverwinter Nights 2 | Proprietary |
Enforce  | C# | 1999  |  | No  | 3D  | Windows | Software:Shade: Wrath of Angels, Alpha Prime, Software:Carrier Command: Gaea Mission, Take On Mars | Proprietary |
Enigma Engine | C++ |  |  | Yes  | 3D  | Windows, macOS,  | Blitzkrieg, Blitzkrieg 2 | Proprietary |
Essence Engine | C++ |  |  | No  | 3D  | Windows | List | Proprietary |
Exult  | C++ |  |  | Yes  | 2D  | Windows, Linux, macOS, BSD | Ultima VII | GPL-2.0-or-later | Free software re-implemented Ultima VII game engine
Flame  | Dart | 2016  | Dart | Yes  | 2D  | Android, iOS, Web, Windows, macOS, Linux | Idle Horizons, Tomb Toad, Gunslinger and Gigabull | MIT |
Flare3D | ActionScript 3  |  |  | Yes  | 3D  | Web, Windows, iOS, Android, BlackBerry | List | Proprietary |
Flixel  | ActionScript |  |  | Yes  | 2D  |  | Various games by Gregory Weir  | MIT | Boilerplate code for Flash games
ForgeLight | C++ | 2009  |  | Yes  | 3D  | Windows, PlayStation 4, Xbox One | Free Realms, PlanetSide 2, Landmark, EverQuest Next, H1Z1: Just Survive, H1Z1: King of the Kill | Proprietary |
Fox Engine | C++ | 2013  |  | Yes  | 3D  | Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | List | Proprietary |
Freescape | C | 1987  | Freescape Command Language  | Yes  | 3D  | Amstrad CPC, ZX Spectrum, IBM PC, Commodore 64, Amiga, Atari ST | List | Proprietary |
FreeSpace 2 Source Code Project | C++ | 2002  |  | Yes  | 3D  | Windows, macOS, Linux, FreeBSD | FreeSpace 2; several projects, including games based on the Babylon 5 and 2004 Battlestar Galactica universes.  | Freeware for non-commercial use  |
Frostbite | C++ | 2008  |  | Yes  | 3D  | Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | List  | Proprietary | Used originally for the Battlefield video games
Future Pinball  |  |  |  | No  | 3D  | Windows |  | Freeware |
Gamebryo | C++ | 1997  |  | Yes  | 3D  | Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One | List | Proprietary |
Game Editor | C++ | 2003  | Custom (C styled)  | Yes  | 2D  | iPhone, iPad, macOS, Windows (95-Windows 7), Linux, Windows-based smartphones, GP2X, Pocket PCs, Handheld PCs |  | GPL, Proprietary |
GameMaker | GameMaker Language  | 1999  | GameMaker Language, JavaScript, C++, GLSL, HLSL  | Yes  | 2D  | Windows, UWP, Xbox 360, Xbox One, Xbox Series X/S, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, macOS, Ubuntu, HTML5, Android, iOS, Windows Phone, Tizen, Amazon Fire TV, Nintendo Switch, Nintendo Switch 2, Raspberry Pi | AM2R, Deltarune, Hotline Miami, Hyper Light Drifter, Minit, Nuclear Throne, Pizza Tower, Undertale, VA-11 Hall-A, Wandersong | Proprietary | Limited 3D abilities
GameSalad | Lang  |  | Script  | Yes  | 2D  | iOS, Android |  | Proprietary |
Gamestudio | C++ |  | CScript, Lite-C  | No  | 3D  | Windows | List | Proprietary | Games can be published royalty-free
GDevelop | C++, JavaScript | 2008  | Events editor, JavaScript (Optional)  | Yes  | 2D, 3D  | Windows, Linux, macOS, HTML5, Android, iOS, Facebook Instant Games  |  | MIT | Drag-and-drop game engine for everyone, almost everything can be done from the GUI, no coding experience required to make games
Genie Engine | C++ |  |  | Yes  | 2D  | Windows, PlayStation 2, Xbox One, Xbox Series X/S | Age of Empires, Age of Empires II, Software:Star Wars: Galactic Battlegrounds, Software:Age of Empires II: HD Edition, Software:Age of Empires: Definitive Edition, Software:Age of Empires II: Definitive Edition | Proprietary |
Godot | GDScript  | 2014  | GDScript (like Python), C#, Visual Script, GDNative  | Yes  | 2D, 2.5D, 3D  | Windows, macOS, Linux, UWP, iOS, Android, HTML and Web Assembly | Cruelty Squad, Hardcoded, Kingdoms of the Dump, Cassette Beasts, Brotato | MIT | 3.0+ adds C# scripting plus other languages via modules and GDNative. PBR and Global Illumination.
Gold Box | Assembly, Pascal, C, C++ |  |  | Yes  | 2D  | Amiga, Apple II, Atari ST, Commodore 64/128, DOS, Macintosh, Nintendo Entertainment System, PC-9801, Sega Genesis | Pool of Radiance, Gateway to the Savage Frontier, Champions of Krynn, Software:Buck Rogers: Countdown to Doomsday, Neverwinter Nights, Software:Spelljammer: Pirates of Realmspace | Proprietary | SSI's engine for Advanced Dungeons & Dragons role-playing games
GoldSrc
Half-Life engine | C, C++, Assembly | 1998  |  | Yes  | 3D  | Windows, macOS, Linux, PlayStation 2, Xbox, Dreamcast | Half-Life, Opposing Force, Team Fortress Classic, Sven Co-op, Counter-Strike, Ricochet, Day of Defeat | Proprietary | Highly modified Quake engine
HeroEngine | C++, C# |  | HeroScript Language  | No  | 3D  | Windows | Software:Star Wars: The Old Republic | Proprietary |
Horde3D  | C++ |  |  | Yes  | 3D  | Windows, Linux | Offroad Legends, Software:Timelines: Assault on America | EPL | Small 3D rendering engine for large crowds of animated characters
HPL Engine | C++ | 2007  | AngelScript | Yes  | 3D  | Windows, Linux, macOS | Software:Penumbra: Overture, Software:Penumbra: Black Plague, Software:Penumbra: Requiem, Software:Amnesia: The Dark Descent, Software:Amnesia: A Machine for Pigs, Soma | Proprietary, GPL-3.0-or-later (version 1[8] and 2[9])  | Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of Newton's physics code
id Tech 0
Wolfenstein 3D engine | C | 1992  |  | Yes  | 2.5D  | Windows, Linux, macOS | Wolfenstein 3D, Spear of Destiny, Software:Blake Stone: Aliens of Gold, Software:Corridor 7: Alien Invasion, Software:Blake Stone: Planet Strike, Operation Body Count, Super 3D Noah's Ark | GPL-2.0-or-later | Also termed the Wolfenstein 3D engine
id Tech 1
Doom engine | C | 1993  | ACS  | Yes  | 2.5D  | Windows, Linux, macOS | Doom, Doom II, Heretic, Hexen, Strife, Chex Quest | GPL-2.0-or-later | 2D-based level geometry, sprites, and particles, uses clever methods to give illusion of 3D depth.
id Tech 2
Quake engine | C | 1996  | QuakeC | Yes  | 3D  | Windows, Linux, macOS | Quake, Hexen II, Software:Wrath: Aeon of Ruin | GPL-2.0-or-later | Also termed the Quake engine. First true 3D id Tech engine.
id Tech 2.5
Quake II engine | C | 1997  | C | Yes  | 3D  | Windows, Linux, macOS | Quake II, Heretic II, SiN, Daikatana, Gravity Bone | GPL-2.0-or-later | Also termed the Quake II engine. Improvements to the id Tech 2 engine.
id Tech 3
Quake III Arena engine | C | 1999  | C | Yes  | 3D  | Windows, Linux, macOS | Quake III Arena, Software:Heavy Metal: F.A.K.K. 2, American McGee's Alice, Call of Duty, Quake Live | GPL-2.0-or-later | Also termed the Quake III engine.
id Tech 3.5 | C | 2001  | C | Yes  | 3D  | Windows, Linux, macOS | Return to Castle Wolfenstein, Software:Wolfenstein: Enemy Territory | GPL-3.0-or-later | Improvements to the id Tech 3 engine.
id Tech 4
Doom 3 engine | C++ | 2004  | C++ via DLLs | Yes  | 3D  | Windows, Linux, macOS | Doom 3, Quake 4, Prey, Software:Enemy Territory: Quake Wars, Wolfenstein, Brink, Quadrilateral Cowboy, Skin Deep | GPL-3.0-or-later | Also termed the Doom 3 engine; features advanced: lighting, shadows, interactive GUI surfaces.
id Tech 4.5 | C++ | 2011  | C++ via DLLs | Yes  | 3D  | Windows, Linux, macOS | Software:Doom 3: BFG Edition | GPL-3.0-or-later | Improvements to the id Tech 4 engine.
id Tech 5 | C++, AMPL, Clipper, Python | 2011  | Script  | Yes  | 3D  | Windows, macOS, Xbox 360, Xbox One, PlayStation 3, PlayStation 4 | Rage, Software:Wolfenstein: The New Order, Software:Wolfenstein: The Old Blood, The Evil Within | Proprietary | First id Tech engine to feature MegaTexture technology, starting with Rage
id Tech 6 | C++ | 2016  | None (native C++ only)  | Yes  | 3D  | Windows, Xbox One, PlayStation 4, Nintendo Switch | Doom (2016), Software:Wolfenstein II: The New Colossus | Proprietary |
id Tech 7
Motor | C++ | 2020  | None  | Yes  | 3D  | Windows, PlayStation 4, Xbox One, Nintendo Switch | Doom Eternal, Indiana Jones and the Great Circle | Proprietary |
id Tech 8  | C++ | 2025  |  | Yes  | 3D  | Windows, PlayStation 5, Xbox Series X/S  | Software:Doom: The Dark Ages | Proprietary |
iMUSE | C++ | 1991  | N/a  | N/A  | N/A  | Integrated with other engines  | Software:Monkey Island 2: LeChuck's Revenge, all LucasArts adventure games afterwards  | Proprietary | Dynamic music system
Infinity Engine | C++ | 1992  | None (custom scripting not publicly disclosed.)  | Yes  | 2D  | Windows, Mac OS, macOS, AmigaOS 4 | Baldur's Gate, Software:Planescape: Torment, Icewind Dale, Software:Baldur's Gate II: Shadows of Amn, Icewind Dale II | Proprietary |
Irrlicht | C++ | 2003  | C++ | Yes  | 3D  | Windows, Mac OS, Linux, Windows CE | List of Irrlicht games | zlib | Open source, audio with extension
ioquake3 | C | 2005  | None  | Yes  | 3D  | Windows, Linux, macOS | Urban Terror, OpenArena | GPL-2.0-or-later |
Iron Engine  | C++ | 2008  | None (native C++ integration)  | No  | 3D  | Windows | Sins of a Solar Empire, Sins of a Dark Age | Proprietary |
IW engine | C++ | 2003  | Custom (C styled) (derived from QuakeC)  | Yes  | 3D  | Windows, macOS, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Wii U, Wii | Call of Duty series  | Proprietary | Originally built from id Tech 3
Jade | C++ | 2003  | Custom proprietary scripting  | Yes  | 3D  | Cross-platform | List | Proprietary |
Jake2 | Java | 2006  | None  | Yes  | 3D  | Cross-platform |  | GPL | Java port of Quake II game engine
Java 3D | Java | 1998  | Java  | Yes  | 3D  | Cross-platform |  | BSD | Community-centric project. Used by many schools as part of course work
Jedi | C |  |  | Yes  | 2.5D  | DOS, Windows | Software:Star Wars: Dark Forces, Outlaws | Proprietary | Rumored to have been reverse-engineered from Doom engine
jMonkeyEngine | Java | 2004  |  | Yes  | 3D  | Cross-platform | Grappling Hook | BSD | Community-centric project, used by several commercial game studios
Kinetica  |  |  |  | No  | 3D  | PlayStation 2 | List  | Proprietary |
Kivy (framework) | Python | 2011  | Kv  | Yes  | 2.5D  | Windows, Linux, macOS, iOS, Android |  | MIT | For rapid development, can make multi-touch apps
LayaAir |  |  | ActionScript 3, JavaScript, TypeScript | Yes  | 2D, 3D  | WebGL, Windows, Linux, macOS, iOS, Android |  | GPL or commercial | 2D/3D game engine and also VR mode, provide free tools to convert 3d assets content from FBX files or Unity scene.
Leadwerks | C++ |  | Lua | Yes  | 3D  | Windows, Linux |  | Proprietary |
LibGDX | Java, Kotlin | 2014  |  | Yes  | 2D, 3D  | Linux, Windows, macOS, iOS, Android, Java applet, WebGL | Mindustry, Ingress, Slay the Spire | Apache 2.0  | Java game development framework, provides a unified API that works across all supported platforms
LithTech |  |  |  | Yes  | 3D  | Cross-platform | List | Proprietary |
Luminous Engine |  |  |  | Yes  | 3D  | PlayStation 4, Xbox One, Windows | Final Fantasy XV | Proprietary |
LyN |  |  |  | Yes  | 3D  | Cross-platform | List | Proprietary | Intended to scale effectively on 7th and 8th generation consoles
LÖVE | C++ | 2008  | Lua | Yes  | 2D  | iOS, Android, Windows, Linux, macOS, NetBSD, FreeBSD, OpenBSD, Solaris, and all platforms supported by pkgsrc[10] | Mari0, Journey to the Center of Hawkthorne, Move or Die,[11] Balatro | zlib | [12]
M.U.G.E.N | C |  |  | Yes  | 2D  | Linux, DOS, Windows, macOS |  | Freeware | Used Allegro initially, now uses on SDL
Marmalade | C++, Lua, Objective-C, HTML5 |  | Lua, 2DKit  | Yes  | 2D, 3D  | iOS, Android, BlackBerry, Windows 10, Fire OS, macOS, Windows, Tizen, Roku, Chromecast | Angry Birds POP!, Cut the Rope, Software:Call of Duty: World at War: Zombies, Doodle Jump, Draw Something, Godus, Lara Croft and the Guardian of Light, Metal Gear Solid Mobile | Proprietary | High-performance, cross-platform, with authoring tools and asset store
Messiah | C++ | 2013  | Lua | Yes  | 3D  | PlayStation 5, Windows, iOS, Android | Diablo Immortal, Where Winds Meet | Proprietary | Developed by NetEase.
Moai SDK  | C++ |  | Lua | Yes  | 2D  | Windows, macOS, iOS, Android, Linux | Broken Age | CPAL |
MT Framework | C++ |  |  | Yes  | 3D  | PlayStation 3, Xbox 360, Windows, Wii, Wii U, Nintendo 3DS, PlayStation Vita | List | Proprietary | Intended to be 7th generation console engine, replaced by Panta Rhei
Monkey X |  |  | Monkey, C++, C#, Java, JavaScript, ActionScript | Yes  | 2D  | Windows, macOS, Linux | Crypt of the NecroDancer | MIT |
MonoGame / XNA | C# | 2009  | C# | Yes  | 2D, 3D  | Windows, macOS, Xbox One, PlayStation 4, PlayStation Vita, Windows Phone, iOS, Android, Windows Store, Ouya, BSD | Skulls of the Shogun, Terraria, Bastion, TowerFall, Transistor, Fez, Axiom Verge, Celeste, Stardew Valley | Microsoft Public | C# game development framework, successor to Microsoft XNA.
Northlight | C++, D |  | D | Yes  | 3D  | Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S | Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2 | Proprietary | Small amount of code in Quantum Break is written in D programming language.[13]
NScripter  |  |  |  | No  | 2D  | Windows | HaniHani, Tsukihime | Freeware |
O3DE  | C++, Python | 2021  | Lua, Script Canvas  | Yes  | 3D  | Windows, macOS, iOS, Linux, Android |  | Apache 2.0
MIT License | 3D rendering engine used by New World and several other games
Odyssey Engine  |  |  |  | Yes  | 3D  | Windows, macOS | Star Wars: Knights of the Old Republic, Star Wars: Knights of the Old Republic II: The Sith Lords | Proprietary |
OGRE | C++ | 2005  | C++ | Yes  | 3D  | Linux, Windows (all major versions), macOS, NaCl, WinRT, Windows Phone 8, iOS and Android | Torchlight, Kenshi, Running with Rifles, Zombie Driver, X-Morph Defense | MIT | 3D rendering engine used by several games
OHRRPGCE | FreeBASIC |  | HamsterSpeak  | Yes  | 2D  | Windows, macOS, Linux, Android |  | GPL-2.0-or-later | Role-playing game creation system; use of scripting is optional
ONScripter  | NScripter  |  | NScripter  | Yes  | 2D  | Windows, macOS, Linux, Dreamcast, PSP, iOS | Narcissu, Saya no Uta, Tsukihime | GPL-2.0-or-later | Used to develop visual novels and first-person adventure games
OpenClonk | C++ |  | C4Script  | Yes  | 2.5D  | Windows, Linux, macOS | OpenClonk | ISC | Engine for 2D action/strategy platformers with 3D graphics
OpenMW | C++ |  | mwscript, Lua | Yes  | 3D  | Windows, Linux, macOS |  | GPL-3.0-or-later | Reimplementation of the Morrowind game engine
OpenSimulator | C# |  | LSL | Yes  | 3D  | Windows, Linux, macOS, FreeBSD |  | BSD | Server platform to host virtual worlds, compatible with Second Life clients
ORX | C/C++ | 2009  | Custom  | Yes  | 2.5D  | Windows, Linux, macOS, iOS, Android |  | zlib | 3D accelerated
Panda3D | C++, Python | 2002  | Python | Yes  | 3D  | Windows, Linux, macOS, iOS, Android | Toontown Online, Pirates of the Caribbean Online | BSD |
Panta Rhei |  |  |  | Yes  | 3D  | PlayStation 4, Xbox One, Windows | Deep Down | Proprietary | Successor to MT Framework for 8th generation consoles
Phaser | JavaScript |  | JavaScript | Yes  | 2D  | Cross-platform | Vampire Survivors | MIT |
PhyreEngine  | C++ |  |  | Yes  | 3D  | PC, PlayStation Portable, PlayStation Vita, PlayStation 3, PlayStation 4 | List  | Proprietary, Freeware |
Pico-8 | Lua | 2015  |  | Yes  | 2D  | Windows, macOS, Linux, HTML5 | Celeste Classic, UFO Swamp Odyssey, Pico Racer, P.Craft | Proprietary | Strict limitations to game design: 32kB cartridge size, 16 colours, 4 channel wavetable sound, 128x128 pixels, 256 sprites of 8x8 pixels.[14]
Pie in the Sky | C |  |  | Yes  | 2.5D  | DOS, Windows, macOS | List | Proprietary |
Pixel Game Maker MV | JavaScript |  | JavaScript, CoffeeScript | Yes  | 2D  | Windows, Nintendo Switch |  | Proprietary |
PlayCanvas | JavaScript |  | JavaScript | Yes  | 3D  | Windows, Linux, macOS, iOS, HTML5, Android |  | MIT | Users can work on game at the same time via online browser and publish to multiple platforms; engine uses WebGL and includes physics
PlayN | Java |  |  | Yes  | 2D  | iOS, Android, HTML5, Windows, Linux |  | Apache 2.0  |
Pygame | Python | 2000  | Python | Yes  | 2D  | Windows, macOS (OS X), BeOS, FreeBSD, IRIX, Linux | List | LGPL |
Pyrogenesis | C++ |  | JavaScript | Yes  | 3D  | Windows, Linux, macOS | 0 A.D. | LGPL | Designed for RTS games
Q |  | 2008  |  | Yes  | 3D  | Windows, macOS, Linux, PS2, PS3, Wii |  | Proprietary |
Qfusion | C/C++ |  | AngelScript | Yes  | 3D  | Windows, Linux, macOS, Android | Warsow | GPL-2.0-or-later |
REDengine | C++ |  |  | Yes  | 3D  | Windows, macOS, Xbox 360, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5 | Software:The Witcher 2: Assassins of Kings, Software:The Witcher 3: Wild Hunt, Cyberpunk 2077 | Proprietary |
Ren'Py | Python |  | Pygame | Yes  | 2D  | Windows, macOS, Linux, Android, OpenBSD | Software:Analogue: A Hate Story, Jisei, Katawa Shoujo, Doki Doki Literature Club! | MIT | Used to develop visual novels and first-person adventure games
RenderWare | C++ | 1993  | RWX  | Yes  | 3D  | Windows, Mac OS, GameCube, Wii, Xbox, Xbox 360, PlayStation 2, PlayStation 3, PlayStation Portable | Grand Theft Auto III, Software:Grand Theft Auto: Vice City, Software:Grand Theft Auto: San Andreas, Sonic Heroes, Software:SpongeBob SquarePants: Battle for Bikini Bottom, Software:SpongeBob SquarePants: Lights, Camera, Pants!, The Incredibles, The SpongeBob SquarePants Movie | Proprietary | RenderWare script available in version 2 only
Roblox | C++ |  | Lua | Yes  | 3D  | Windows, macOS, iOS, Android, Xbox, PlayStation 4 | Adopt Me!, Brookhaven, Tower of Hell, Frontlines, Sonic Speed Simulator | Proprietary |
Rockstar Advanced Game Engine (RAGE)  | C++ | 2006  |  | Yes  | 3D  | Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One | List | Proprietary |
RPG Maker |  | 1992 (As RPG Tsukūru Dante 98)  | Ruby, JavaScript | Yes  | 2D  | PC-8801, MSX2, PC-9801, Super Famicom, Windows, PlayStation, Game Boy Color, PlayStation 2, Game Boy Advance, Nintendo DS, macOS, Linux, iOS, Android, PlayStation 4, Nintendo Switch | Alpha Kimori, Ao Oni, Aveyond series, Corpse Party, Eternal Eden, Laxius Force, Omori, One Night Trilogy, Super Columbine Massacre RPG!, To the Moon, Yume Nikki | Proprietary | Series of game creation systems, allows users to build their own role-playing games
S&box  | C++ | 2026  | C# | No  | 2D, 2.5D, 3D  | Windows | List  | MIT | Based on a heavily modified version of Valve's Source 2 on the Software:Half-Life: Alyx branch
SAGE |  |  |  | Yes  | 3D  | Windows, Macintosh, Xbox 360, PlayStation 3 | List | Proprietary | Used for real-time strategy games
SCUMM |  |  |  | Yes  | 2D  | 3DO, Amiga, Apple II, Atari ST, CDTV, Commodore 64, FM Towns & Marty, Macintosh, Nintendo Entertainment System, DOS, Windows, Sega Mega-CD, TurboGrafx-16/PC Engine  | Proprietary | Full name is Script Creation Utility for Maniac Mansion, from the first game it was used with; uses iMUSE and INSANE; ScummVM provides an open source re-creation
Scratch |  | 2007  |  | Yes  | 2D  | Cross-platform  |  | GPL-2.0-or-later |
Serious Engine |  |  |  | Yes  | 3D  |  | Serious Sam series  | Proprietary |
Shark 3D | C++ |  | Python | Yes  | 3D  | Windows, Xbox, Xbox 360 | Software:Dreamfall: The Longest Journey | Proprietary |
Silent Storm engine |  |  |  | No  | 3D  | Windows | Silent Storm, Night Watch, Hammer & Sickle, Day Watch | Proprietary | Used for turn-based tactics games
Snowdrop | C++ |  |  | Yes  | 3D  | Cross-platform except Linux  | Tom Clancy's The Division, Software:South Park: The Fractured but Whole, Mario + Rabbids Kingdom Battle, Software:Avatar: Frontiers of Pandora, Star Wars Outlaws | Proprietary | Developed by Massive Entertainment
Solar2D | Lua |  |  | Yes  | 2D  | iOS, Android, Kindle, Windows Phone 8, Apple TV, Android TV, macOS, Windows, Linux |  | MIT |
Source | C++ | 2004  | Squirrel, Lua, Python | Yes  | 3D  | Windows, macOS, Linux, PlayStation 3, Xbox, Xbox 360, Android | Half-Life 2, Software:Counter-Strike: Source, Left 4 Dead, Portal, Team Fortress 2, others (list)  | Proprietary | The SDK is bundled with many Source games
Source 2 | C++ | 2015  | Lua | Yes  | 3D  | Windows, macOS, Linux, Android, iOS[15] | Dota 2 (port),[16] The Lab (limited), Artifact, Dota Underlords, Software:Half-Life: Alyx, Counter-Strike 2, Deadlock | Proprietary | The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine.
Starling Framework | ActionScript |  |  | Yes  | 2D  | Windows, macOS, Linux, iOS, Android | Angry Birds Friends, Incredipede | BSD Simplified | Recreates the traditional Flash display list architecture on accelerated graphics hardware
Stencyl | Haxe |  | Haxe, VPL | Yes  | 2D  | Flash, HTML5, iOS, Android, Linux, macOS, Windows | Cat Bird | Proprietary | Free to publish to Flash and HTML5. Subscription required for publishing to desktop or mobile.
Autodesk Stingray (Bitsquid)  | Lua |  |  | Yes  | 3D  | Windows, macOS, Linux, iOS, Android, PlayStation 4, PlayStation 3, Xbox 360 | Escape Dead Island, Hamilton's Great Adventure, Krater, Gauntlet, Helldivers, Helldivers 2, Magicka 2, The Showdown Effect, War of the Vikings, War of the Roses, Warhammer: End Times - Vermintide, Software:Warhammer: Vermintide 2 | Proprietary |
StepMania | C++ |  | Lua | Yes  | 3D  | Cross-platform | In the Groove, Pump It Up Pro, Pump It Up Infinity | MIT | A rhythm video game and engine that was originally developed as a simulator of Konami's DDR
Stratagus | C++ | 1998  | Lua | Yes  | 2D  | Linux | Bos Wars | GPL-2.0-only | For real-time strategy games
Stride | C# |  | C# | Yes  | 2D, 3D  | Windows, Linux, Xbox One, iOS, Android, UWP |  | MIT | Built in .NET, so it always supports latest C#. Previously known as Paradox and Xenko.
Three.js | JavaScript | 2010  | JavaScript | Yes  | 2D, 3D  | HTML5, Windows, Linux, macOS, iOS, Android |  | MIT |
TIC-80 | Lua, JavaScript, Ruby, others  | 2017  |  | Yes  | 2D  | HTML5, Windows, Linux, macOS, Raspberry Pi, Nintendo 3DS  |  | MIT | Intentionally limited specifications, including a 240x136 display; a 16 color palette; 256 8x8 sprites; and 4-channel sound.
TOSHI  |  |  |  | Yes  | 3D  | Windows, GameCube, Wii, PlayStation 2, Xbox | Software:Jurassic Park: Operation Genesis, Nicktoons Unite!, Barnyard, El Tigre: The Adventures of Manny Rivera, Marvel Super Hero Squad, de Blob | Proprietary |
Torque3D | C++ | 2012  | TorqueScript  | Yes  | 3D  | Windows, Linux, macOS | Marble Blast Gold, Tribes 2, Blockland | MIT | Includes multiplayer network code, seamless indoor-outdoor rendering engines, skeletal animation, drag and drop GUI creation, built in world editor, C-like scripting language
Treyarch NGL |  | 2002  |  | Yes  | 3D  | Windows, PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Wii | Spider-Man, Spider-Man 2, Software:Call of Duty 2: Big Red One, Call of Duty 3 |  | Used by Treyarch for their Call of Duty games until 2008 when they replaced it for the IW Engine
Turbulenz  | TypeScript |  | JavaScript | Yes  | 2D, 3D  | HTML5, iOS, Android |  | MIT |
Twine | CSS/JavaScript | 2009  | JavaScript | Yes  | 2D  | Windows, macOS, Linux, Web application | Depression Quest, The Temple of No | GPL | Exports HTML without server. Used for text games and visual novels.
UbiArt Framework | C++ |  |  | Yes  | 2.5D  | Cross-platform | Rayman Origins, Rayman Legends, Child of Light, Software:Valiant Hearts: The Great War | Proprietary |
Unigine | C++ | 2005  | C#, UnigineScript, GLSL, HLSL, UUSL  | Yes  | 3D  | Windows, Linux, macOS, PlayStation 3, Android, iOS | List | Proprietary | Focused on large open scenes: 64-bit precision of coordinates, support for geo coordinates, round Earth model. Mainly used in enterprise and professional simulators.
Unity | C++[17] | 2005  | C#, Visual scripting (Bolt)[18] | Yes  | 2D, 2.5D, 3D  | Windows, macOS, Linux, Xbox 360, Xbox One, Wii U, New 3DS, Nintendo Switch, PlayStation 4, PlayStation Vita, Windows Phone, iOS, Android, BlackBerry 10, Tizen, Unity Web Player, Windows Store, WebGL, Oculus Rift, Gear VR, Android TV, Samsung Smart TV  | Pokémon Go, Monument Valley, Software:Call of Duty: Mobile, Beat Saber, Cuphead, Genshin Impact, Subnautica, The Forest | Proprietary | Bolt was acquired by Unity Technologies in May 2020, henceforth introducing Visual Scripting in Unity
Unreal Engine | C++ | 1998  | C++, Blueprints  | Yes  | 3D  | Cross-platform | Unreal series, Fortnite, Gears of War, Valorant | Proprietary | UnrealScript was removed in version 4
V-Play Game Engine  | C++ |  | QML, JavaScript | Yes  | 2D  | iOS, Android, Windows, macOS | List  | Proprietary | Built on Qt
Vengeance Engine  | C++ |  |  | No  | 3D  | Windows | Software:Tribes: Vengeance, SWAT 4 | Proprietary | Based on Unreal Engine version 2/2.5
Vicarious Visions Alchemy  | Lang  | 2002  | Script  | Yes  | 3D  | GameCube, Wii, WiiWare, WiiU, Nintendo Switch, Xbox, Xbox 360, Xbox Live Arcade, Xbox One, PlayStation 2, PlayStation Portable, PlayStation Network, PlayStation 3, PlayStation 4, Microsoft Windows, Android, iOS, tvOS | Skylanders, Crash Bandicoot | Proprietary |
Virtools | C++ | 1999  | VSL, Visual Scripting  | Yes  | 3D  | Windows, Xbox, PlayStation 2, Xbox 360, PlayStation 3, PSP, Wii, IE6, Google Chrome | Ballance, Syberia, Software:Sang-Froid: Tales of Werewolves, Lazy Raiders, Online Chess Kingdoms, Deer Avenger, Art of Murder, Demolition Champions, Jack the Ripper, Michael Schumacher Racing World Kart | Proprietary | Spearheaded visual scripting and rapid game prototyping
Vision | Lang  |  | Script  | Yes  | 3D  | Windows, Xbox 360, PlayStation 3, Wii, Wii U, iOS, Android, PlayStation Vita, IE6 and up, Firefox 2.0 and up, Google Chrome, Opera 9 and up  | List | Proprietary |
Visual3D Game Engine | C#/.NET |  |  | Yes  | 3D  | Windows, Xbox 360 |  | Proprietary | Commercial successor to open-source RealmForge engine
Visual Pinball | C++ |  | VBScript | No  | 3D  | Windows |  | MAME-like pre-0.172, then BSD, GPL |
VRAGE | C# |  |  | Yes  | 3D  | Windows, Xbox One | Miner Wars 2081, Space Engineers,Medieval Engineers | Proprietary | Source code was released under a commercial license
Wintermute Engine | C++ | 2010  | C-like syntax  | No  | 2.5D  | Windows | The White Chamber, Ghost in the Sheet, Software:Dark Fall: Lost Souls, Face Noir | Donationware, MIT, LGPL | Lite version lacks 3D Actor function
World Builder |  | 1986  |  | No  | 2D  | System 3 | Lost Crystal | Freeware |
WorldForge | C++ | 1998  | Lua (client), Python (server)  | Yes  | 3D  | Cross-platform |  | GPL | MMORPG framework made of libraries, server, client, media
XnGine |  |  |  | No  | 3D  | DOS | Software:The Terminator: Future Shock, The Terminator: SkyNET, TES 2: Daggerfall, TES Legends: Battlespire, TES Adventures: Redguard | Proprietary |
Zillions of Games |  | 1998  | Zillions Rules | No  | 2D  | Windows |  | Proprietary |
Zero[19] |  | 1999  |  | Yes  | 3D  | Windows, macOS, PlayStation 3, PlayStation 2, Xbox 360, Xbox, GameCube, Nintendo DS  | List | Proprietary |

## See also

* Physics engine
* Game engine recreation
* List of open-source video games
* List of open-source game software
* List of WebGL frameworks
* Role-playing game creation software

## References

1. ↑ "Assassin’s Creed Shadows available now for PS5, PC, Xbox X/S, Switch 2 & More. | Ubisoft (EU / UK)" (in en-gb). https://www.ubisoft.com/en-gb/game/assassins-creed/shadows. "[The game is available on...] Nintendo Switch 2 [...] Macs with Apple silicon [and is coming to] iPad."
2. ↑ Minor, Jordan (2024-06-11). "Assassin's Creed Shadows Stealths Onto iPads Courtesy of iPadOS 18, Game Mode" (in en). https://www.pcmag.com/news/assassins-creed-shadows-stealths-onto-ipads-courtesy-of-ipados-18-game?test_uuid=04IpBmWGZleS0I0J3epvMrC&test_variant=B.
3. ↑ Foundry, Digital (2024-07-10). "Assassin's Creed Mirage is an impressive port - but too demanding for iPhone 15 Pro" (in en-US). https://www.digitalfoundry.net/articles/digitalfoundry-2024-assassins-creed-mirage-resident-evil-7-iphone.
4. ↑ Foundry, Digital (2019-12-17). "Assassin's Creed: The Rebel Collection - a last-gen classic shines on Switch" (in en-US). https://www.digitalfoundry.net/articles/digitalfoundry-2019-assassins-creed-rebel-collection-switch-analysis. "[AC Black Flag and Rogue] are now available on Switch[.]"
5. ↑ "Blend4Web Official Site". Blend4Web.com. https://www.blend4web.com/en/.
6. ↑ "blender.org - Installation Policy". March 25, 2009. http://www.blender.org/development/coding-guides/installation-policy/.
7. ↑ "Features". blender.org. http://www.blender.org/features-gallery/features/#c883.
8. ↑ Frictional Games (May 12, 2010). "FrictionalGames/HPL1Engine: A real time 3D engine.". https://github.com/FrictionalGames/HPL1Engine.
9. ↑ "Amnesia is now open source!" (in en-GB). September 23, 2020. https://frictionalgames.com/2020-09-amnesia-is-now-open-source/.
10. ↑ "pkgsrc.se - The NetBSD package collection". pkgsrc.se. https://pkgsrc.se/wip/love.
11. ↑ "LÖVE - Free 2D Game Engine". https://love2d.org.
12. ↑ Akinlaja, Damilare (2013). LÖVE2d for Lua Game Programming. Packt Publishing, Limited. ISBN 978-1782161608.
13. ↑ "D in Games: Ethan Watson of Remedy Games Goes to GDC Europe". dlang.org. July 25, 2016. https://dlang.org/blog/2016/07/25/d-in-games-ethan-watson-of-remedy-games-goes-to-gdc-europe/.
14. ↑ "PICO-8 Fantasy Console". https://www.lexaloffle.com/pico-8.php.
15. ↑ Bailey, Dustin (March 8, 2018). "Artifact will use Source 2, bringing the engine to iOS and Android". PCGamesN. https://www.pcgamesn.com/artifact/artifact-source-2-ios-android.
16. ↑ Martin, Michael (June 13, 2015). "Valve Announces Dota 2 Reborn". http://www.ign.com/articles/2015/06/13/valve-announces-dota-2-reborn-open-beta-coming-next-week.
17. ↑ "How Unity3D Became a Game-Development Beast". June 3, 2013. https://insights.dice.com/2013/06/03/how-unity3d-become-a-game-development-beast/.
18. ↑ "Unity Technologies acquires Bolt". https://ludiq.io/blog/unity-acquires-bolt/.
19. ↑ Pandemic Studios Wikipedia article, retrieved 2025.04.29.

* v
* t
* e

Game engines (list)

* Source port
* First-person shooter engine
* list
* Game engine recreation
* list
* Game creation system
* List of visual novel engines

Free and
open-source|

| 2D|

* Adventure Game Studio
* Beats of Rage
* Cocos2d
* Corona
* Moai
* OHRRPGCE
* OpenFL
* ORX
* Pygame
* Ren'Py
* Stencyl
* Stratagus

|

2.5D|

* Build
* Doom ports
* ORX

3D|

* Away3D/AwayJS
* Cafu
* GamePlay
* GLScene
* Horde3D
* Irrlicht
* JMonkey
* OGRE
* Panda3D
* Platinum Arts Sandbox
* PlayCanvas
* Torque
* Xenko

Mix|

* Allegro
* Godot
* libGDX
* Lightweight Java Game Library
* Spring

Proprietary|

| 2D|

* Clickteam Fusion
* Construct
* Felgo (V-Play Engine)
* GameMaker Studio
* GameSalad
* RPG Maker
* UbiArt Framework
* Vicious
* Zillions of Games

|

3D|

* 4A
* Amazon Lumberyard
* AnvilNext
* Chrome
* Creation
* CryEngine
* Crystal Tools
* Decima
* Diesel
* Disrupt Engine
* Dunia Engine
* Ego
* Essence
* Fox
* Frostbite
* HeroEngine
* id Tech
* 5
* 6
* 7
* Ignite
* IW
* LithTech
* Luminous Studio
* MT Framework
* PhyreEngine
* REDengine
* RAGE
* Shark 3D
* ShiVa
* Snowdrop
* Source
* Unigine
* Unreal

Mix|

* Gamebryo
* Unity

Historical
(Free and
open-source)|

| 2D|

* Thousand Parsec
* Vassal
* Xconq

|

2.5D|

* Doom engine

3D|

* Blender Game
* Bork3D
* Crystal Space
* CyanWorlds.com Engine
* Delta3D
* Dim3
* Genesis3D
* id Tech
* Quake
* Quake II
* 3
* 4
* Open Wonderland
* Papervision3D
* PLIB

Mix|

* Wintermute Engine

Historical
(Proprietary)|

| 2D|

* Game-Maker
* GameMaker
* Garry Kitchen's GameMaker
* Genie
* MADE
* M.U.G.E.N
* SCUMM
* Southpaw
* Virtual Theatre

|

3D|

* Bitsquid
* C4
* Dark
* Enigma
* Flare3D
* GoldSrc
* Filmation
* Freescape
* INSANE
* Jade
* Jedi
* LyN
* Marmalade
* Panta Rhei
* Pie in the Sky
* Q
* Reality Lab
* RenderWare
* SAGE
* Silent Storm
* Sim RPG Maker
* Sith
* Titan
* Truevision3D
* Vision
* Visual3D
* Voxel Space
* XnGine
* Zero

Proprietary
middleware|

* Euphoria
* Gameware
* GameWorks
* Havok
* iMUSE
* Kynapse
* SpeedTree
* FaceGen

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