List of highest-grossing mobile games

Short description: None

Video games

Platforms

* Arcade game
* Console game
* Game console
* Home console
* Electronic game
* Audio game
* Electronic handheld
* Handheld console
* Mobile game
* Online game
* Social-network game
* PC game
* Linux
* Mac

Genres

* Action
* Beat 'em up
* Hack and slash
* Fighting
* Platform
* Shooter
* Survival
* Battle royale
* Action-adventure
* Stealth
* Survival horror
* Adventure
* Interactive fiction
* Interactive movie
* Visual novel
* Gacha Game
* Role-playing
* Action role-playing
* Tactical role-playing
* Simulation
* Construction and management
* Life simulation
* Sports
* Vehicle
* Strategy
* 4X
* Auto battler
* Multiplayer online battle arena
* Real-time strategy
* Real-time tactics
* Tower defense
* Turn-based strategy
* Turn-based tactics
* Horror
* Massively multiplayer online

Lists

* Arcade games
* Best-selling games
* franchises
* fastest-selling
* Highest-grossing games
* arcade
* mobile
* Most-played games
* mobile
* Games considered among the best
* Game of the Year awards
* Negative reception

Development

* Game AI
* Game design
* Video game design
* Interaction
* Programming
* Art
* Graphics
* Music

* v
* t
* e

This is a list of the highest-grossing mobile games. This is a list of mobile games that have generated at least $100 million in gross revenue. Among them, there are more than 30 mobile games that have grossed more than $1 billion. The video game company with the highest number of titles on the list is Tencent, which publishes and/or owns 12 games on the list, including three in the top ten. The highest-grossing mobile game is Honor of Kings (2015), also known as Arena of Valor internationally, a multiplayer online battle arena (MOBA) game published by Tencent that has grossed more than $13 billion in lifetime revenue. Five other Tencent titles on the list are also from their subsidiary Supercell.

The highest-grossing mobile app of all time was previously Mixi's Monster Strike (2013), a role-playing physics puzzle/strategy video game that had grossed over $7.2 billion in worldwide revenue by October 2018. The highest-grossing mobile app before that was Puzzle & Dragons (2012), a role-playing puzzle video game from GungHo Online Entertainment that had earned $7 billion up until October 2018, when it was surpassed by Monster Strike.[1] In 2020, Honor of Kings surpassed Monster Strike as the highest-grossing mobile game.

Honor of Kings (Arena of Valor), released in 2015, is the highest-grossing mobile game of all time, holding the record since 2020. Monster Strike (2013) is the second-highest-grossing mobile game, and was the highest-grossing game until 2019.

## Contents

* 1 List
* 2 See also
* 3 Notes
* 4 References

## List

Game  | Revenue  | Initial release  | Publisher(s)  | Genre(s)  | Ref

|
|
|
|
|

Honor of Kings / Arena of Valor | $14,667,500,000  | November 26, 2015  | Tencent Games | MOBA  | [lower-alpha 1][11]
Monster Strike | $10,000,000,000  | August 8, 2013  | Mixi | Puzzle / RPG / Strategy | [lower-alpha 2]
Clash of Clans | $10,000,000,000  | August 2, 2012  | Supercell (Tencent) | Strategy | [8]
PUBG Mobile | $9,000,000,000  | March 19, 2018  | Tencent Games / Krafton / VNG Games | Battle royale  | [lower-alpha 3]
Puzzle & Dragons | $8,578,340,000  | February 20, 2012  | GungHo Online Entertainment | RPG / Puzzle | [lower-alpha 4]
Pokémon Go | $7,760,000,000  | July 6, 2016  | Niantic / The Pokémon Company | Augmented reality | [lower-alpha 5]
Candy Crush Saga | $7,456,000,000  | November 14, 2012  | King (Activision Blizzard) | Puzzle | [lower-alpha 6]
Fate/Grand Order | $6,300,000,000  | July 30, 2015  | Aniplex (Sony Music Entertainment Japan) | RPG  | [lower-alpha 7]
Fantasy Westward Journey | $4,700,000,000  | March 26, 2015  | NetEase | MMORPG  | [30]
Garena Free Fire | $4,330,000,000  | December 4, 2017  | Garena | Battle royale  | [lower-alpha 8]
Genshin Impact | $4,000,000,000  | September 28, 2020  | miHoYo | Action RPG  | [lower-alpha 9]
Roblox Mobile | $3,919,000,000  | December 11, 2012  | Roblox Corporation | GCS / MMO | [lower-alpha 10]
Lineage M | $3,578,000,000  | June 21, 2017  | NCsoft  | MMORPG  | [lower-alpha 11]
Dragon Ball Z | $3,500,000,000  | January 30, 2015  | Bandai Namco Entertainment | RPG / Puzzle | [36]
Coin Master | $3,008,000,000  | March 19, 2018  | Moon Active  | Casual / Casino  | [lower-alpha 12]
Clash Royale | $3,000,000,000  | March 2, 2016  | Supercell (Tencent) | Real-time strategy | [38]
Gardenscapes | $3,000,000,000  | July 5, 2016  | Playrix | Puzzle / Decoration  | [39]
Game of War | $2,800,000,000  | July 25, 2013  | Machine Zone | Strategy | [40]
Lords Mobile | $2,576,700,000  | February 26, 2016  | IGG | Strategy / MMO | [lower-alpha 13]
Homescapes | $2,294,000,000  | September 15, 2017  | Playrix | Puzzle / Decoration  | [lower-alpha 14]
Pro Yakyū Spirits A / Pro Baseball Spirits A | $2,200,000,000  | October 21, 2015  | Konami | Sports (baseball)  | [lower-alpha 15]
Lineage 2 | $2,106,770,000  | December 14, 2016  | Netmarble Games / NCsoft  | MMORPG  | [lower-alpha 16]
Candy Crush Soda Saga | $2,000,000,000  | October 20, 2014  | King (Activision Blizzard) | Puzzle | [49]
Three Kingdoms Tactics | $1,936,200,000  | September 19, 2019  | Alibaba Group / Koei Tecmo | Strategy (4X)  | [lower-alpha 17]
Marvel Contest of Champions | $1,784,000,000  | December 10, 2014  | Kabam (Netmarble) | Fighting | [lower-alpha 18]
Toon Blast | $1,600,000,000  | March 3, 2017  | Peak Games  | Puzzle | [52]
Disney Tsum Tsum | $1,500,000,000  | January 29, 2014  | LINE | Puzzle | [53][54]
Call of Duty | $1,500,000,000  | October 1, 2019  | Activision / Tencent / Garena | Shooter / Battle royale  | [55]
Knives Out | $1,485,270,000  | November 23, 2017  | NetEase | Battle royale  | [lower-alpha 19]
AFK Arena | $1,450,000,000  | January 7, 2019  | Lilith Games  | RPG | [27]
Lineage 2 M | $1,413,000,000  | November 27, 2019  | NCsoft  | MMORPG  | [lower-alpha 20]
Hay Day | $1,400,000,000  | June 21, 2012  | Supercell (Tencent) | Simulation | [38]
Brawl Stars | $1,400,000,000  | December 12, 2018  | Supercell (Tencent) | MOBA  | [60]
Summoners War | $1,350,000,000  | June 12, 2014  | Com2Us  | TBS / MMO | [61]
Fortnite | $1,200,000,000  | April 2, 2018  | Epic Games | Battle royale  | [56]
Onmyoji | $1,129,000,000  | June 20, 2016  | NetEase | RPG | [3]
Star Wars | $1,071,000,000  | November 24, 2015  | Electronic Arts | RPG  | [lower-alpha 21]
Boom Beach | $1,000,000,000  | November 11, 2013  | Supercell (Tencent) | Strategy | [63]
Mobile Strike | $1,000,000,000  | July 11, 2015  | Machine Zone | Strategy | [64]
Mobile Legends | $1,000,000,000  | July 11, 2016  | Moonton (ByteDance) | MOBA  | [65]
Fire Emblem Heroes | $1,000,000,000  | February 2, 2017  | Nintendo | Tactical RPG  | [66]
Uma Musume Pretty Derby | $990,000,000  | February 24, 2021  | Cygames | Simulation / Social | [15]
QQ Speed Mobile / Speed Drifters | $945,000,000  | June 15, 2017  | Tencent Games / Garena | Racing (Kart / MMOR)  | [lower-alpha 22]
Dragon Ball Legends | $930,000,000  | May 18, 2018  | Bandai Namco Entertainment | Action RPG  | [36]
Dragon Quest Walk | $927,720,000  | September 12, 2019  | Square Enix | Augmented reality | [lower-alpha 23]
Rise of Kingdoms | $926,000,000  | September 20, 2018  | Lilith Games  | Strategy | [15]
Fishdom | $923,600,000  | December 10, 2015  | Playrix | Puzzle | [lower-alpha 24]
Township | $922,100,000  | February 24, 2012  | Playrix | Simulation (CMS)  | [lower-alpha 25]
A Chinese Ghost Story | $860,000,000  | May 19, 2016  | NetEase | MMORPG  | [73]
Marvel Strike Force | $846,000,000  | March 28, 2018  | FoxNext / Scopely | RPG | [lower-alpha 26]
Toy Blast | $820,000,000  | January 6, 2015  | Peak Games  | Puzzle | [75]
Granblue Fantasy | $754,200,000  | March 10, 2014  | Cygames | RPG  | [lower-alpha 27]
Honkai Impact 3rd | $731,000,000  | October 14, 2016  | miHoYo | ARPG / Hack & slash  | [3]
King of Avalon | $721,000,000  | July 14, 2016  | FunPlus | Strategy | [80]
Clash of Kings | $700,000,000  | June 14, 2014  | Elex Tech  | Strategy / MMO | [3]
The Seven Deadly Sins: Grand Cross | $680,000,000  | June 4, 2019  | Netmarble | RPG | [lower-alpha 28]
Hearthstone | $660,000,000  | April 16, 2014  | Blizzard (Activision Blizzard) | DCCG | [81]
The Battle Cats | $600,000,000  | November 2012  | PONOS Corporation  | Real Time Strategy  | [82]
The Idolmaster Cinderella Girls | $524,000,000  | September 3, 2015  | Bandai Namco Entertainment | DCCG / Rhythm | [lower-alpha 29]
Final Fantasy XV | $518,400,000  | June 29, 2017  | Machine Zone / Square Enix | Strategy | [86]
Guns of Glory | $510,000,000  | September 8, 2017  | FunPlus | Strategy MMORPG  | [80]
League of Legends | $505,000,000  | October 27, 2020  | Riot Games (Tencent) | MOBA  | [87]
Minecraft | $500,000,000  | November 18, 2011  | Mojang Studios | Sandbox / Survival | [88]
Crossfire Mobile | $458,000,000  | December 3, 2015  | Smilegate / Tencent | Tactical FPS | [3]
Blade & Soul Revolution | $457,000,000  | December 6, 2018  | Netmarble | MMORPG  | [lower-alpha 30]
Bingo Blitz | $443,000,000  | August 12, 2012  | Playtika | Online Bingo  | [89]
Harry Potter | $401,000,000  | April 25, 2018  | Jam City (Netmarble) | RPG | [90]
8 Ball Pool | $400,000,000  | October 15, 2010  | Miniclip | Sports (pool)  | [91]
Harry Potter: Magic Awakened | $358,000,000  | September 9, 2021  | NetEase / Portkey Games | RPG | [90]
Angry Birds 2 | $332,500,000  | July 30, 2015  | Rovio Entertainment | Physics / Puzzle | [92]
FIFA Mobile / FIFA Soccer | $308,700,000  | October 11, 2016  | EA Sports (Electronic Arts) | Sports (association football)  | [3]
Lineage W | $Undefined year "2,020",000 | November 4, 2021  | NCsoft  | MMORPG  | [35]
Black Desert Mobile | $300,000,000  | June 15, 2019  | Kakao Games | MMORPG  | [93]
Yu-Gi-Oh! Duel Links | $284,000,000  | November 17, 2016  | Konami | Digital collectible card game | [lower-alpha 31]
Mario Kart Tour | $282,000,000  | September 25, 2019  | Nintendo | Racing (Kart)  | [66]
Animal Crossing | $282,000,000  | October 25, 2017  | Nintendo | Simulation (Social)  | [66]
#COMPASS | $281,000,000  | December 17, 2016  | NHN PlayArt / Dwango  | MOBA  | [65]
Raid | $247,000,000  | July 29, 2018  | Plarium | RPG | [15]
Star Trek Fleet Command | $222,000,000  | November 29, 2018  | Scopely / CBS Interactive  | Strategy (4X)  | [15]
Project Makeover | $218,000,000  | November 27, 2020  | Bubblegum Games  | Puzzle / Decoration  | [39]
Harry Potter: Puzzles & Spells | $218,000,000  | September 22, 2020  | Portkey Games / Zynga | Puzzle | [94]
DomiNations | $200,000,000  | April 1, 2015  | Big Huge Games | Strategy | [95]
Candy Crush Friends Saga | $200,000,000  | October 10, 2018  | King (Activision Blizzard) | Puzzle | [29]
Blue Archive | $200,000,000  | February 4, 2021  | Nexon | RPG | [96]
Top War | $192,000,000  | December 31, 2019  | Topwar Studio  | Strategy | [15]
Empire & Puzzles | $186,000,000  | March 1, 2017  | Small Giant Games | Puzzle / RPG  | [36]
Goddess of Victory: NIKKE | $170,000,000  | November 4, 2022  | Level Infinite | Action  | [97]
KartRider Rush+ | $169,000,000  | May 31, 2020  | Nexon | Racing (Kart)  | [68]
Dragalia Lost | $168,000,000  | September 27, 2018  | Nintendo | Action RPG  | [66]
Perfect World Mobile | $165,000,000  | March 5, 2019  | Perfect World Games / Tencent | MMORPG  | [lower-alpha 32]
Three Kingdoms Fantasy Land | $161,600,000  | June 20, 2020  | Alibaba Group | Strategy (auto battler)  | [50]
Candy Crush Jelly Saga | $158,000,000  | August 28, 2015  | King (Activision Blizzard) | Puzzle | [lower-alpha 33]
Jikkyō Powerful Pro Yakyū | $155,000,000  | December 18, 2014  | Konami | Sports (baseball)  | [lower-alpha 34]
Puzzles & Survival | $151,000,000  | October 2, 2020  | 37Games | Puzzle / Strategy | [15]
Slotomania | $149,000,000  | November 7, 2011  | Playtika | Simulation (Slot)  | [101]
NBA Live Mobile | $140,000,000  | July 6, 2016  | EA Sports (Electronic Arts) | Sports (basketball)  | [102]
White Cat Project | $134,000,000  | July 14, 2014  | Colopl  | Action RPG  | [lower-alpha 35]
BanG Dream! Girls Band Party! | $124,050,000  | March 16, 2017  | Bushiroad | Rhythm / Adventure | [lower-alpha 36]
CSR Racing 2 | $121,500,000  | June 29, 2016  | NaturalMotion (Zynga) | Racing | [68]
One Piece: Burning Will | $117,000,000  | September 20, 2018  | Bandai Namco / Alibaba Group | RPG | [50]
One Piece: The Road of the Strong | $113,840,000  | January 15, 2016  | CMGE  | DCCG | [lower-alpha 37]
Yahtzee With Buddies | $113,000,000  | November 1, 2017  | Scopely | Yahtzee | [15]
Dragon Quest Tact | $111,990,000  | July 16, 2020  | Square Enix | Tactical RPG  | [106][107]
Fallout Shelter | $100,000,000  | June 14, 2015  | Bethesda Softworks | Simulation (CMS)  | [108][109]
Mafia City | $100,000,000  | July 25, 2017  | Yotta Games  | RPG | [110]
Madden NFL Overdrive | $100,000,000  | August 15, 2018  | EA Sports (Electronic Arts) | Sports (American football)  | [102]

## See also

* Gacha game
* List of best-selling video game franchises
* List of best-selling video games
* List of highest-grossing media franchises
* List of most-played mobile games by player count
* List of most-played video games by player count

## Notes

1. ↑ Honor of Kings / Arena of Valor
* 2016 – $1.61 billion+[2]
* 2017–2018 – $4.91 billion[3]
* 2019 – $1.5 billion[4]
* 2020 – $2.564 billion\+
* January to December 14 – $2.5 billion[5]
* December 25–31 (China) – $64 million[6]
* 2021 (January 1 to December 14) – $2.8 billion[7]
* 2022 (January–April) – $1,283.5 million
* January–March – $741 million[8]
* April – $274.5 million[9]
* May – $268 million[10]
2. ↑ Monster Strike:
* Up until October 2018 – $7.2 billion[1]
* November 2018 – $52 million+[12]
* December 2018 – $68 million+[13]
* 2019 – $932 million[14]
* 2020 – $958 million[14]
* 2021 – $702 million[15]
* Up to September 2022 - $10 billion[16]
3. ↑ PUBG Mobile:
* As of December 2022 – $9 billion[17]
4. ↑ Puzzle & Dragons:
* Up until October 2018 – $7 billion[1][18]
* November 2018 – $52 million+[12]
* December 2018 – $68 million+[13]
* 2019 (Japan) – ¥52.2 billion[19][20] ($479 million)
* June–December 2020 (Japan) – ¥24,156.02 million[21] ($234.34 million)[22]
* 2021 – $745 million[15]
5. ↑ Pokemon Go:
* 2016 – $950 million[23]
* 2017 – $890 million[24]
* 2018 – $1.3 billion[25]
* 2019 – $1.4 billion[26]
* 2020 – $1.92 billion[27]
* 2021 (January 1 to December 14) – $1.3 billion[15]
6. ↑ Candy Crush Saga:
* Up until October 2018 – $3.91 billion[28]
* November 2018 – $52 million+[12]
* December 2018 – $68 million+[13]
* 2019 – $1.1 billion[4]
* January–September 2020 – $720 million[29]
* 2021 (January 1 to December 14) – $1.3 billion[15]
* 2022 (January to March) – $306 million[8]
7. ↑ Fate/Grand Order
* Up until July 2021 – $5.4 billion[30]
* August 2021 – $133.8 million[31]
8. ↑ Garena Free Fire:
* Up until 2019 – $1 billion[32]
* 2020 – $2.13 billion[27]
* 2021 – $1.2 billion[15]
9. ↑ Genshin Impact:
* As of December 2022– $4 billion[33]
10. ↑ Roblox Mobile:
* Up until 2020 – $2.2 billion[34]
* 2021 – $1.4 billion[15]
* 2022 (January to March) – $319 million[8]
11. ↑ Lineage M:
* Up until July 2021 – $3.5 billion[30]
* October–December 2021 – ₩88.777 billion[35] ($Undefined year "2,021" million)
12. ↑ Coin Master:
* Up until 2019 – $508 million[37]
* 2020 – $1.1 billion[5]
* 2021 – $1.4 billion[15]
13. ↑ Lords Mobile:
* Up until 2020 – $1,909.7 million[41]
* 2021 – $667 million[15]
14. ↑ Homescapes:
* Up until May 2020 – $1.4 billion[42]
* 2021 – $894 million[15]
15. ↑ Pro Yakyū Spirits A / Professional Baseball Spirits A
* Up until 2022 – $2,200 million[43]
16. ↑ Lineage 2: Revolution
* 2016 – ₩120.971 billion[44] ($104.26 million)
* 2017 – ₩1,081.291 billion[44] ($956.54 million)
* 2018 – ₩536.151 billion[45] ($474.29 million)
* 2019 – ₩304.285 billion ($261.11 million)
* Q1 to Q3 (January–September) – ₩232.285 billion[46]
* Q4 (October–December) – ₩72 billion[47]
* 2020 – ₩221 billion[48] ($Undefined year "2,020" million)
* 2021 – ₩141 billion[48] ($Undefined year "2,021" million)
17. ↑ Three Kingdoms Tactics:
* Up until 2020 – $1,005.2 million[50]
* 2021 – $931 million[15]
18. ↑ Marvel Contest of Champions:
* Up until February 2017 – $500 million[51]
* April–December 2017 (Q2 to Q4) – ₩226 billion[48] ($200 million)
* 2018 – ₩318 billion[48] ($289 million)
* 2019 – ₩331 billion[48] ($284 million)
* 2020 – ₩354 billion[48] ($Undefined year "2,020" million)
* 2021 – $211 million[15]
19. ↑ Knives Out:
* 2017–2018 – $605 million[3]
* 2019 (Japan) – ¥42.4 billion[19] ($389 million)
* 2020 – $491.27 million\+
* January to August 13, 2020 – $367 million[56]
* September–December 2020 (Japan) – ¥12,810.48 million[57] ($124.27 million)[58]
20. ↑ Lineage 2 M:
* Up until 2020 – ₩993.515 billion[59] ($Undefined year "2,020" million)
* 2021 – ₩652.589 billion[35] ($Undefined year "2,021" million)
21. ↑ Star Wars: Galaxy of Heroes
* Up until 2019 – $924 million[62]
* 2021 – $147 million[15]
22. ↑ QQ Speed Mobile / Speed Drifters
* Up until 2018 – $799 million[3][67]
* April 2020 to March 2021 – $146 million[68]
23. ↑ Dragon Quest Walk:
* Up until July 6, 2020 – $540 million+[69]
* August–December 2020 – ¥13,062.45 million[70] ($126.72 million)[71]
* January–June 2021 – $261 million[72]
24. ↑ Fishdom:
* Up until May 2020 – $701.6 million[42]
* January–June 2021 – $222 million[39]
25. ↑ Township
* Up until May 2020 – $842 million[42]
* June–August 2020 – $80.1 million[41]
26. ↑ Marvel Strike Force:
* Up until 2020 – $630 million[74]
* 2021 – $216 million[15]
27. ↑ Granblue Fantasy (Japan) – ¥77.74 billion\+ ($754.2 million+)[76]
* 2017 (January–October) – ¥20.9 billion[77]
* 2018 – ¥26.4 billion[78]
* 2019 – ¥24.2 billion[19]
* June–December 2020 – ¥6,235.26 million[79]
28. ↑ The Seven Deadly Sins: Grand Cross
* 2019 – ₩160 billion[48] ($137 million)
* 2020 – ₩392 billion[48] ($Undefined year "2,020" million)
* 2021 – ₩241 billion[48] ($Undefined year "2,021" million)
29. ↑ The Idolmaster Cinderella Girls: Starlight Stage (Japan) – ¥54 billion\+ ($524 million+)[83]
* 2017 – ¥26.6 billion[84]
* 2018 – ¥20.2 billion[78]
* June–December 2020 – ¥7,186.67 million[85]
30. ↑ Blade & Soul Revolution:
* 2018 – ₩29 billion[48] ($26 million)
* 2019 – ₩205 billion[48] ($176 million)
* 2020 – ₩187 billion[48] ($Undefined year "2,020" million)
* 2021 – ₩110 billion[48] ($Undefined year "2,021" million)
31. ↑ See Yu-Gi-Oh! Duel Links § Reception
32. ↑ Perfect World Mobile:
* Up until March 2019 – $100 million+[98]
* April 2019 – $65 million[99]
33. ↑ Candy Crush Jelly Saga:
*       * 2018 – $90 million[100]
* 2020 (January–September) – $68 million[29]
34. ↑ Jikkyō Powerful Pro Yakyū (Japan)
* 2017 (January–October) – ¥17.2 billion[77] ($155 million)
35. ↑ White Cat Project (Japan)
* 2017 (January–October) – ¥14.9 billion[77] ($134 million)
36. ↑ BanG Dream! Girls Band Party! (Japan)
* 2017 – ¥9.1 billion[84] ($82 million)
* June–December 2020 (Japan) – ¥4,335.45 million[103] ($42.05 million)[104]
37. ↑ One Piece: The Road of the Strong (China)[105]
* 2016–2018 – CN¥684.008 million ($103.32 million)
* January–June 2019 – CN¥72.208 million ($10.45 million)

## References

1. ↑ 1.0 1.1 1.2 Spannbauer, Adam (October 23, 2018). "Monster Strike Revenue Passes $7.2 Billion, Making It the Highest Earning App of All Time". Sensor Tower. https://sensortower.com/blog/monster-strike-revenue.
2. ↑ "Tencent Megahit 'Honor of Kings' Becomes World's Top Grossing Game". China Film Insider. June 15, 2017. https://chinafilminsider.com/tencent-megahit-honor-kings-becomes-worlds-top-grossing-game/.
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Special Report: Evolution of Mobile Esports for the Mass Market. Niko Partners. August 2019. p. 19. https://nikopartners.com/wp-content/uploads/2019/08/Evolution-of-Mobile-Esports-for-the-Mass-Market.pdf. Retrieved 30 January 2021.
4. ↑ 4.0 4.1 Chapple, Craig (9 January 2020). "Pokémon GO Has Best Year Ever in 2019". Sensor Tower. https://sensortower.com/blog/pokemon-go-has-best-year-ever-in-2019-catching-nearly-900m-usd-in-player-spending.
5. ↑ 5.0 5.1 Chapple, Craig (15 December 2020). "PUBG Mobile Tops List of Billion-Dollar Mobile Games in 2020". Sensor Tower. https://sensortower.com/blog/pubg-mobile-tops-billion-dollar-mobile-games-2020.
6. ↑ Chapple, Craig (6 January 2021). "Call of Duty: Mobile Shoots Past $14 Million in First Week in China". Sensor Tower. https://sensortower.com/blog/call-of-duty-mobile-revenue-first-week-china.
7. ↑ Chapple, Craig (16 December 2021). "Record-Breaking Eight Mobile Games Surpass $1 Billion in Global Player Spending During 2021". Sensor Tower. https://sensortower.com/blog/billion-dollar-mobile-games-2021.
8. ↑ 8.0 8.1 8.2 8.3 Chapple, Craig (13 May 2022). "PUBG Mobile Shoots Past $8 Billion in Lifetime Revenue". Sensor Tower. https://sensortower.com/blog/pubg-mobile-8-billion-revenue.
9. ↑ "Top Grossing Mobile Games Worldwide for April 2022". Sensor Tower. May 2022. https://sensortower.com/blog/top-mobile-games-by-worldwide-revenue-april-2022.
10. ↑ "Top Grossing Mobile Games Worldwide for May 2022". Sensor Tower. June 2022. https://sensortower.com/blog/top-mobile-games-by-worldwide-revenue-may-2022.
11. ↑ Parrish, Ash (2022-06-07). "Honor of Kings to get a global release" (in en). https://www.theverge.com/2022/6/7/23158122/honor-of-kings-tencent-arena-of-valor-level-infinite.
12. ↑ 12.0 12.1 12.2 Nelson, Randy (11 December 2018). "The Top Mobile Games for November 2018: Knives Out Takes Down Fortnite and PUBG Mobile". Sensor Tower. https://sensortower.com/blog/top-mobile-games-november-2018.
13. ↑ 13.0 13.1 13.2 Nelson, Randy (17 January 2019). "The Top Mobile Games for December 2018: Monster Strike Stays on Top, Brawl Stars Debuts with a Bang". Sensor Tower. https://sensortower.com/blog/top-mobile-games-december-2018.
14. ↑ 14.0 14.1 Forde, Matthew (December 16, 2020). "Five mobile games have made more than a billion dollars in 2020 so far". Pocket Gamer. https://www.pocketgamer.biz/asia/news/75317/five-mobile-games-have-made-more-than-a-billion-dollars-in-2020/.
15. ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 15.16 15.17 15.18 15.19 "Top Games by Monetization Descriptors — How Top Titles Utilize Monetization Features". The State of Mobile Game Monetization 2022 — An Analysis of the Latest Mobile Game Monetization Strategies. Sensor Tower. March 2022. pp. 12–9. https://go.sensortower.com/rs/351-RWH-315/images/st-state-of-mobile-game-monetization-2022.pdf#page=12. Retrieved 3 March 2022.
16. ↑ Tsuji, Hideyuki (October 2022). "モンストが世界累計収益100億ドルを突破、2022年10月に入って国内ダウンロード成長量でも4位に上昇". Sensor Tower. https://sensortower.com/ja/blog/monster-strike-10b-dollars-revenue.
17. ↑ Fragan, Jordan (6 December 2022). "PUBG Mobile hits $9B in lifetime consumer spending". Game Beat. https://venturebeat.com/games/pubg-mobile-9-billion-lifetime-spending-pubgm-sensor-tower/.
18. ↑ "Monster Strike and Puzzle & Dragons have grossed more than $7 billion each". Pocket Gamer. October 24, 2018. https://www.pocketgamer.biz/asia/news/69335/monster-strike-puzzle-and-dragons-gross-7bn-usd-each/.
19. ↑ 19.0 19.1 19.2 ""ファミ通モバイルゲーム白書2020"最新市場動向が発表。国内年間課金売上トップは『FGO』。もっとも遊ばれたのは『ポケモンGO』" (in ja). Famitsu (Kadokawa Game Linkage (Kadokawa Group)). 29 January 2021. https://www.famitsu.com/news/202001/29191590.html. Retrieved 29 January 2021.
20. ↑ "2019年世界モバイルゲーム市場は7兆1840億円に！ 国内年間課金売上トップは「Fate/Grand Order」～『ファミ通モバイルゲーム白書2020』～" (in ja). PR Times (Kadokawa Game Linkage (Kadokawa Group)). 29 January 2020. https://prtimes.jp/main/html/rd/p/000006749.000007006.html.
21. ↑ "パズル＆ドラゴンズ（パズドラ）" (in ja). https://appmedia.jp/app_review/5443561.
22. ↑ "Historical currency converter with official exchange rates (24,156.02 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=24156.02&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020.
23. ↑ "Pokémon Go generated revenues of $950 million in 2016". VentureBeat. January 17, 2017. https://venturebeat.com/2017/01/17/pokemon-go-generated-revenues-of-950-million-in-2016/.
24. ↑ "2017 Year in Review: Digital Games and Interactive Media". SuperData Research. January 25, 2018. http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf.
25. ↑ "Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review". Nielsen Media Research. https://www.superdataresearch.com/market-data/market-brief-year-in-review/.
26. ↑ "2019 Year In Review: Digital Games and Interactive Media". Nielsen Media Research. 2 January 2020. https://www.superdataresearch.com/2019-year-in-review/.
27. ↑ 27.0 27.1 27.2 "Games and interactive media earnings rose 12% to $139.9B in 2020". Nielsen Company. 6 January 2021. https://www.superdataresearch.com/blog/2020-year-in-review.
28. ↑ Harris, Iain; Writer, Staff (October 9, 2018). "King's Candy Crush Saga hits $3.91 billion in lifetime revenues". https://www.pocketgamer.biz/news/69228/kings-candy-crush-saga-hits-391-billion-in-lifetime-revenues/.
29. ↑ 29.0 29.1 29.2 Chapple, Craig (September 29, 2020). "Candy Crush Friends Saga Hits $200 Million as Franchise Breaks $1 Billion in 2020". https://sensortower.com/blog/candy-crush-friends-saga-200-million-revenue.
30. ↑ 30.0 30.1 30.2 Orr, Aaron (August 13, 2021). "Top 10 highest-grossing mobile games of all time". Pocket Gamer. https://www.pocketgamer.biz/feature/77017/top-10-highest-grossing-mobile-games-of-all-time/.
31. ↑ Chapple, Craig (September 8, 2021). "Top Grossing Mobile Games Worldwide for August 2021". Sensor Tower. https://sensortower.com/blog/top-mobile-games-by-worldwide-revenue-august-2021.
32. ↑ Jordan, Jon (November 19, 2019). "Garena's battle royale game Free Fire surpasses $1 billion of lifetime revenue". Pocket Gamer. https://www.pocketgamer.biz/asia/news/72010/garena-battle-royale-free-fire-1-billion-dollars/.
33. ↑ Astle, Aaron (7 December 2022). "Genshin Impact makes it to $4 billion revenue as PUBG Mobile reaches $9 billion". Pocket Gamer. https://www.pocketgamer.biz/news/80376/genshin-impact-makes-it-to-4-billion-revenue-as-pubg-mobile-reaches-9-billion/.
34. ↑ Chan, Stephanie (22 December 2020). "2020 Year In Review: 10 Mobile Milestones". Sensor Tower. https://sensortower.com/blog/mobile-app-milestones-2020.
35. ↑ 35.0 35.1 35.2 "4Q 2021 Earnings Release". NCSoft. February 15, 2022. https://ncsoft-brand-web.s3.ap-northeast-2.amazonaws.com/ncsoft/invest/result/20220215/report/4Q21_PT_ENG.pdf.
36. ↑ 36.0 36.1 36.2 Tsuji, Hideyoki (August 12, 2022). "ドラゴンボールZ ドッカンバトルの世界での総収益が35億ドルを突破、ドラゴンボール レジェンズと合わせてバンダイナムコエンターテインメントの2022年上半期モバイルゲーム総収益の45％を占める結果に". Sensor Tower. https://sensortower.com/ja/blog/dragonballz-dokkan-battle-over-3-billion-revenue.
37. ↑ Chapple, Craig (October 25, 2019). "Coin Master Rakes in $500 Million Globally as It Cashes in On Success in Great Britain, Germany, and the U.S.". https://sensortower.com/blog/coin-master-revenue-500-million.
38. ↑ 38.0 38.1 Chapple, Craig (July 15, 2020). "Clash Royale Crosses $3 Billion in Lifetime Player Spending". https://sensortower.com/blog/clash-royale-revenue-three-billion.
39. ↑ 39.0 39.1 39.2 Chapple, Craig (August 24, 2021). "Gardenscapes Grows Past $3 Billion in Lifetime Player Spending". Sensor Tower. https://sensortower.com/blog/gardenscapes-three-billion-revenue.
40. ↑ Fogel, Stefanie (2018-08-23). "Mobile App 'Game of War' Surpasses $2.8 Billion After Five Years". https://variety.com/2018/gaming/news/game-of-war-revenue-1202915706/.
41. ↑ 41.0 41.1 Chapple, Craig (April 14, 2021). "Season Pass Success Stories: Lords Mobile Revenue Doubled to $90 Million in January Following Introduction of Kingdom Labors". Sensor Tower. https://sensortower.com/blog/battle-pass-success-stories-2021.
42. ↑ 42.0 42.1 42.2 Chapple, Craig (12 May 2020). "Gardenscapes and Homescapes Power Playrix Past 1 Billion Downloads". https://sensortower.com/blog/playrix-downloads-one-billion.
43. ↑ Tsuji, Hideyoshi (November 2022). "累計収益22億ドルを突破したプロスピA、Konamiの国内モバイルゲーム全体収益の約60％にまで成長". Sensor Tower. https://sensortower.com/ja/blog/pbsa-7th-anniversary.
44. ↑ 44.0 44.1 "Dart Annual Report, II. 사업의 내용". Netmarble Corporation. 3 April 2018. http://dart.fss.or.kr/dsaf001/main.do?rcpNo=20180403000993.
45. ↑ "Dart Annual Report, II. 사업의 내용" (in ko). Netmarble Corporation. 21 May 2019. http://dart.fss.or.kr/dsaf001/main.do?rcpNo=20190521000353.
46. ↑ "Dart Annual Report, II. 사업의 내용" (in ko). Netmarble Corporation. 14 November 2019. http://dart.fss.or.kr/dsaf001/main.do?rcpNo=20191114002725.
47. ↑ "4Q 2019 Earnings Results". Netmarble. February 13, 2020. https://sgimage.netmarble.com/images/netmarble/nmOfficial/20200213/vw781581575769043.pdf.
48. ↑ 48.00 48.01 48.02 48.03 48.04 48.05 48.06 48.07 48.08 48.09 48.10 48.11 48.12 "IR Library". https://company.netmarble.com/en/invest/library.
49. ↑ "Sensor Tower: Candy Crush Soda Saga bubbles up to $2 billion lifetime revenue". VentureBeat. 26 November 2019. https://venturebeat.com/2019/11/26/sensor-tower-candy-crush-soda-saga-bubbles-up-to-2-billion-lifetime-revenue/.
50. ↑ 50.0 50.1 50.2 Chapple, Craig (March 31, 2021). "Alibaba's Three Kingdoms Tactics Strikes Up $1 Billion and is 2021's No. 5 Grossing App Store Game So Far". Sensor Tower. https://sensortower.com/blog/three-kingdoms-tactics-revenue-1-billion.
51. ↑ Takahashi, Dean (24 February 2017). "Netmarble completes acquisition of Kabam's Marvel Contest of Champions studio". VentureBeat. https://venturebeat.com/2017/02/23/netmarble-completes-acquisition-of-kabams-marvel-contest-of-champions-studio/.
52. ↑ "M&A Analysis: How Take-Two's $12.7 Billion Zynga Acquisition Transforms its Mobile Business". Sensor Tower. February 2022. https://sensortower.com/blog/take-two-zynga-acquisition-analysis/.
53. ↑ "Nintendo's Dr. Mario World Developer Built a Disney Puzzle Game That Just Made $1.5 Billion". 4 February 2019. https://sensortower.com/blog/line-disney-tsum-tsum-revenue.
54. ↑ Clayton, Natalie (5 February 2019). "Disney Tsum-Tsum's $1.5 billion success story bodes well for Dr. Mario World". https://www.pocketgamer.biz/asia/news/69954/disney-tsum-tsums-1-5-billion-success-story-bodes-well-for-dr-mario-world/.
55. ↑ "Call of Duty: Mobile Shoots Past $1.5 Billion in Lifetime Player Spending". Sensor Tower. February 2022. https://sensortower.com/blog/call-of-duty-mobile-shoots-past-usd1-5-billion-in-lifetime-player-spending/.
56. ↑ 56.0 56.1 Chapple, Craig (September 2, 2020). "State of Mobile Battle Royale: Fortnite Leaves a $1.2 Billion Hole in the Market". https://sensortower.com/blog/state-of-battle-royale-2020.
57. ↑ "荒野行動-スマホ版バトロワ" (in ja). https://appmedia.jp/app_review/5444092.
58. ↑ "Historical currency converter with official exchange rates (12,810.48 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=12810.48&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020.
59. ↑ "4Q 2020 Earnings Release". NCSoft. February 5, 2021. https://ncsoft-brand-web.s3.ap-northeast-2.amazonaws.com/ncsoft/invest/result/20210205/report/4Q20_PT_ENG.pdf.
60. ↑ Chapple, Craig (30 November 2021). "MrBeast's Real-Life Squid Game Sparks 4.5 Times Increase in U.S. Downloads For Brawl Stars". https://sensortower.com/blog/brawl-stars-squid-game-marketing-downloads.
61. ↑ "Summoners War Revenue Is Strong as Ever After Passing $1.3 Billion". 24 August 2018. https://sensortower.com/blog/summoners-war-revenue.
62. ↑ "Star Wars Mobile Games Rise Past $1 Billion in Lifetime Revenue". 20 December 2019. https://sensortower.com/blog/star-wars-mobile-game-revenue-one-billion.
63. ↑ "Updated: 22 mobile games that have generated more than $1 billion in lifetime sales". Pocket Gamer. December 19, 2019. https://www.pocketgamer.biz/feature/66339/updated-22-mobile-games-that-have-generated-more-than-1-billion-in-lifetime-sales/list/.
64. ↑ "Updated: 21 mobile games that have generated more than $1 billion in lifetime sales – Mobile Strike". 2019-09-23. http://www.pocketgamer.biz/feature/66339/mobile-games-billion-dollar-club/entry/10/.
65. ↑ 65.0 65.1 "The State of MOBA Mobile Games 2021 — An Analysis of the MOBA Sub-Genre". Sensor Tower. September 30, 2021. https://go.sensortower.com/rs/351-RWH-315/images/state-of-moba-mobile-games-report-2021.pdf.
66. ↑ 66.0 66.1 66.2 66.3 Chapple, Craig (June 2022). "Fire Emblem Heroes Hits $1 Billion in Global Player Spending". https://sensortower.com/blog/fire-emblem-heroes-one-billion-revenue.
67. ↑ Chen, Ethan (2019-09-01). "Mobile esports games grossed over $15 billion in 2018" (in en-US). https://www.dailyesports.gg/mobile-esports-games-grossed-over-15-billion-in-2018/.
68. ↑ 68.0 68.1 68.2 Chapple, Craig (21 April 2021). "Mario Kart Tour Surpasses 200 Million Downloads and $200 Million in Lifetime Revenue". Sensor Tower. https://sensortower.com/blog/mario-kart-tour-200-million-downloads.
69. ↑ Chapple, Craig (6 July 2020). "Pokémon GO Surpasses $3.6 Billion in Lifetime Revenue as It Celebrates Four-Year Launch Anniversary". Sensor Tower. https://sensortower.com/blog/pokemon-go-revenue-year-four.
70. ↑ "ドラゴンクエストウォーク" (in ja). https://appmedia.jp/app_review/5443513.
71. ↑ "Historical currency converter with official exchange rates (13,062.45 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=13062.45&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020.
72. ↑ Chapple, Craig (July 6, 2021). "Pokémon GO". Sensor Tower. https://sensortower.com/blog/pokemon-go-five-billion-revenue.
73. ↑ "Mobile dominated digital video game sales in 2017, making more revenue than PC and console combined". 2018-01-31. https://www.verdict.co.uk/mobile-video-game-sales/.
74. ↑ "Introducing Boundless Entertainment, a Scopely Studio!" (in en-US). http://scopely.com/blog/introducing-boundless-entertainment-a-scopely-studio/.
75. ↑ Chapple, Craig (August 28, 2020). "Toon Blast Rockets Past $1 Billion in Lifetime Revenue". https://sensortower.com/blog/toon-blast-revenue-1-billion.
76. ↑ "Historical currency converter with official exchange rates (77,740 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=77740&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020.
77. ↑ 77.0 77.1 77.2 "課金売上トップは『モンスト』、勢いを増す『FGO』――『ファミ通モバイルゲーム白書2018』12月12日発売" (in ja). Famitsu. 2017-12-08. https://www.famitsu.com/news/201712/08147606.html. Retrieved 2019-09-21.
78. ↑ 78.0 78.1 "『ファミ通モバイルゲーム白書2019』で2018年国内モバイルゲーム売上TOP10発表。1位は『モンスト』933億円、2位は『FGO』885億円". Famitsu. 6 February 2019. https://www.famitsu.com/news/201902/06171527.html. Retrieved 6 February 2021.
79. ↑ "グランブルーファンタジー" (in ja). https://appmedia.jp/app_review/5443333.
80. ↑ 80.0 80.1 Takahashi, Dean (22 April 2019). "2 Funplus mobile games have generated more than $1.3 billion in revenue". VentureBeat. https://venturebeat.com/2019/04/22/2-funplus-mobile-games-have-generated-more-than-1-3-billion-in-revenue/.
81. ↑ "Hearthstone Mobile Revenue Tops $660 Million Since Launch". 1 November 2018. https://sensortower.com/blog/hearthstone-mobile-revenue.
82. ↑ "10周年を迎えたにゃんこ大戦争は2019年以降日本のモバイルRTSで独走、世界収益6億ドルに迫る". 1 December 2022. https://sensortower.com/ja/blog/the-battle-cats-10th-anniversary.
83. ↑ "Historical currency converter with official exchange rates (53,987 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=54000&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020.
84. ↑ 84.0 84.1 "二次元アイドルモバイルゲーム売上分析". Mobile Index (IGAWorks). May 2018. http://www.mobileindex.com/report/Mobile Index_2D_Idol_Reprt_jp.pdf.
85. ↑ "アイドルマスター シンデレラガールズ スターライトステージ" (in ja). https://appmedia.jp/app_review/5443153.
86. ↑ "Final Fantasy XV: A New Empire Made $375 Million in 2018". 11 January 2019. https://sensortower.com/blog/final-fantasy-xv-a-new-empire-revenue-2018.
87. ↑ "League of Legends: Wild Rift Powers Past $500 Million in Lifetime Revenue" (in en). sensortower.com. 1 July 2022. https://sensortower.com/blog/league-of-legends-wild-rift-500-million-revenue.
88. ↑ "Minecraft just had its best year on mobile with over $110 million in revenue in 2018". 2019-02-18. https://www.onmsft.com/news/minecraft-just-had-its-best-year-on-mobile-with-over-110-million-in-revenue-in-2018.
89. ↑ "Playtika Holding Corp. Reports Fourth Quarter 2020 Results". 2021-02-25. https://finance.yahoo.com/news/playtika-holding-corp-reports-fourth-123000715.html.
90. ↑ 90.0 90.1 "Global top-grossing mobile Harry Potter games 2022" (in en). https://www.statista.com/statistics/1235383/top-grossing-harry-potter-games-mobile/.
91. ↑ "Miniclip Racks Up $400 Million in 8 Ball Pool Revenue". 12 September 2018. https://sensortower.com/blog/8-ball-pool-revenue.
92. ↑ "How Angry Birds broke the limits for mobile games". GamesIndustry.biz (Gamer Network). 11 December 2019. https://www.gamesindustry.biz/articles/2019-12-11-how-angry-birds-broke-the-limits-for-mobile-games.
93. ↑ Calvin, Alex (April 12, 2019). "Mobile accounts for nearly a third of Black Desert franchise's $1 billion sales". Pocket Gamer. https://www.pocketgamer.biz/asia/news/70463/mobile-accounts-for-a-third-of-black-desert-franchises-1-billion-sales/.
94. ↑ "Global top-grossing mobile Harry Potter games 2022" (in en). https://www.statista.com/statistics/1235383/top-grossing-harry-potter-games-mobile/.
95. ↑ Jordan, Jon (March 5, 2020). "Five years on, Big Huge Games' DomiNations generates $200 million". https://www.pocketgamer.biz/news/72745/big-huge-games-dominations-200-million/.
96. ↑ Tsuji, Hideyuki (February 2023). "Blue Archive, Celebrating its 2nd Anniversary, Surpasses $200 Million in Global Revenue, Becoming Yostar's No. 2 Revenue Share After Arknights". https://sensortower.com/ja/blog/blue-archive-2nd-anniversary.
97. ↑ Tsuji, Hideyuki (January 2023). "NIKKE, which achieved global revenue of more than $170 million in 2022, is in the top 3 in the Japan for 23 days". https://sensortower.com/ja/blog/nikke-2-months-after-release.
98. ↑ Nelson, Randy (27 March 2019). "Tencent's Perfect World Breaks $100 Million on China's App Store in 22 Days, Dethroning Honor of Kings". https://sensortower.com/blog/tencent-perfect-world-revenue-100-million.
99. ↑ Chan, Julia (20 May 2019). "Top Grossing Apps Worldwide for April 2019". Sensor Tower. https://sensortower.com/blog/top-grossing-apps-worldwide-april-2019.
100. ↑ "Candy Crush Players Spent $4.2 Million Per Day Last Year, Pushing the Franchise's 2018 Total Past $1.5 Billion". Sensor Tower. 8 January 2019. https://sensortower.com/blog/candy-crush-revenue-2018.
101. ↑ Blacker, Adam (7 January 2021). "Worldwide & US Download Leaders 2020" (in en-us). Apptopia. https://blog.apptopia.com/worldwide-us-download-leaders-2020.
102. ↑ 102.0 102.1 Yeh, Oliver (28 January 2019). "EA Sports Scores More Than $1 Billion from Free-to-Play Titles, Led by Madden". Sensor Tower. https://sensortower.com/blog/ea-sports-mobile-revenue-1-billion.
103. ↑ "バンドリ！ ガールズバンドパーティ！" (in ja). https://appmedia.jp/app_review/5443555.
104. ↑ "Historical currency converter with official exchange rates (4,335.45 JPY to USD)". 31 December 2020. https://fxtop.com/en/historical-currency-converter.php?A=4335.45&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020.
105. ↑ "CMGE Technology Group Limited". Hong Kong Exchanges and Clearing (HKEX). October 19, 2019. pp. 196–7, 207. https://www1.hkexnews.hk/listedco/listconews/sehk/2019/1018/2019101800692.pdf.
106. ↑ "ドラゴンクエストタクト（ドラクエタクト）" (in ja). https://appmedia.jp/app_review/5443516.
107. ↑ "Historical currency converter with official exchange rates (11,544.49 JPY to USD)". 31 December 2021. https://fxtop.com/en/historical-currency-converter.php?A=11544.49&C1=JPY&C2=USD&DD=31&MM=12&YYYY=2020.
108. ↑ Yeh, Oliver. "Fallout Shelter Has Grossed $100 Million on Mobile". https://sensortower.com/blog/fallout-shelter-revenue-100-million.
109. ↑ "Fallout Shelter reaches $100m lifetime revenue". https://www.gamesindustry.biz/articles/2019-06-19-fallout-shelter-reaches-usd100m-lifetime-revenue.
110. ↑ "Top 10 Chinese Mobile Games Overseas in 2020". Pandaily. 12 January 2021. https://pandaily.com/top-10-chinese-mobile-games-overseas-in-2020/.

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