MX Superfly

Short description: 2002 video game

MX Superfly

North American Xbox cover art

Developer(s)| Pacific Coast Power & Light
Publisher(s)| THQ
Producer(s)| Dennis Harper
Composer(s)| Steve Kirk
Series| MX
Engine| RenderWare
Platform(s)| Xbox
PlayStation 2
GameCube
Release| PlayStation 2

* NA: June 18, 2002[1]
* PAL: October 11, 2002

GameCube

* NA: June 27, 2002[2]
* EU: October 4, 2002
* AU: 2002

Xbox

* NA: November 20, 2002
* PAL: March 21, 2003

Genre(s)| Sports, racing
Mode(s)| Single-player, multiplayer

MX Superfly featuring Ricky Carmichael, released as MX Super Fly in PAL regions, is a motocross racing game developed by Pacific Coast Power & Light and published by THQ for the Xbox, PlayStation 2, and GameCube. It is the second installment of THQ's MX trilogy and a sequel to MX 2002 featuring Ricky Carmichael,[3] garnering professional motocross racer Ricky Carmichael's endorsement like its predecessor.

THQ released a third MX game in 2004, titled MX Unleashed and developed by its newly acquired subsidiary Rainbow Studios, the eventual creator of the MX vs. ATV series that serves as a crossover with Sony's ATV Offroad Fury series.

## Contents

* 1 Gameplay
* 2 Development
* 3 Reception
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Gameplay

Players are able to create a male or female MX rider of their own and play in either two modes: racing or freestyle.[3][4] The former consists of races against opposing racers controlled by artificial intelligence, while the latter consists of levels taking place in various environments where the player must independently accomplish certain challenges.[3] It is also possible to play with a friend in split screen multiplayer, and the Xbox version exclusively featured downloadable content consisting of extra soundtracks, riders and bikes that could be downloaded from the Xbox Live service.[3]

## Development

The game had a marketing budget of $4 million.[5]

## Reception

Reception

| Review scores

Publication| Score
GC| PS2| Xbox
EGM| 7.5/10[9]| 7.5/10[9]| 7.5/10[9]
Game Informer| 7/10[10]| 7.25/10[11]| N/A
GameSpot| 7.9/10[12]| 7.9/10[13]| 7.9/10[3]
GameSpy| 83%[14]| [15]| [16]
GameZone| 7.8/10[17]| 7.7/10[18]| 8.7/10[19]
IGN| 8.5/10[4]| 8.4/10[20]| 8.2/10[21]
Nintendo Power| 3.2/5[22]| N/A| N/A
OPM (US)| N/A| [23]| N/A
OXM (US)| N/A| N/A| 7.4/10[24]
X-Play| N/A| N/A| [25]
Aggregate score
Metacritic| 76/100[6]| 76/100[7]| 74/100[8]

The GameCube and PlayStation 2 versions received "generally favorable reviews", while the Xbox version received above-average reviews, according to the review aggregation website Metacritic.[6][7][8]

## References

1. ↑ "PR - 6/18/02 - THQ SHIPS MX SUPERFLY FEATURING RICKY CARMICHAEL FOR PLAYSTATION 2 AND GAMECUBE". 2004-04-16. http://www.thq.com/Corporate/PressReleases/press-447.asp.
2. ↑ "PR - 6/27/02 - THQ SHIPS MX SUPERFLY FEATURING RICKY CARMICHAEL FOR GAMECUBE". 2004-04-16. http://www.thq.com/Corporate/PressReleases/press-451.asp.
3. ↑ 3.0 3.1 3.2 3.3 3.4 Gerstmann, Jeff (December 3, 2002). "MX Superfly Review (Xbox)". Red Ventures. https://www.gamespot.com/reviews/mx-superfly-review/1900-2899301/. Retrieved March 3, 2015.
4. ↑ 4.0 4.1 Casamassina, Matt (June 13, 2002). "MX Superfly (GCN)". Ziff Davis. https://www.ign.com/articles/2002/06/13/mx-superfly-3. Retrieved March 3, 2015.
5. ↑ Hein, Kenneth (May 20, 2002). "THQ plans summer fun with radical games. (Strategy)". Archived from the original on February 23, 2025. https://web.archive.org/web/20250223081337/https://go.gale.com/ps/i.do?p=GPS&u=wikipedia&id=GALE|A86203690&v=2.1&it=r&sid=bookmark-GPS&asid=04eee867. Retrieved February 23, 2025.
6. ↑ 6.0 6.1 "MX Superfly for GameCube Reviews". Red Ventures. https://www.metacritic.com/game/mx-superfly-featuring-ricky-carmichael/critic-reviews/?platform=gamecube. Retrieved March 3, 2015.
7. ↑ 7.0 7.1 "MX Superfly for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/mx-superfly-featuring-ricky-carmichael/critic-reviews/?platform=playstation-2. Retrieved March 3, 2015.
8. ↑ 8.0 8.1 "MX Superfly for Xbox Reviews". Red Ventures. https://www.metacritic.com/game/mx-superfly-featuring-ricky-carmichael/critic-reviews/?platform=xbox. Retrieved March 3, 2015.
9. ↑ 9.0 9.1 9.2 EGM staff (August 2002). "MX Superfly". Electronic Gaming Monthly (Ziff Davis) (157): 126.
10. ↑ Kato, Matthew (September 2002). "MX Superfly (GC)". Game Informer (FuncoLand) (113): 85. http://www.gameinformer.com/Games/Review/200209/R03.0801.1555.21038.htm. Retrieved March 3, 2015.
11. ↑ Kato, Matthew (August 2002). "MX Superfly (PS2)". Game Informer (FuncoLand) (112): 79. http://www.gameinformer.com/Games/Review/200208/R03.0801.1537.54634.htm. Retrieved March 3, 2015.
12. ↑ Gerstmann, Jeff (June 18, 2002). "MX Superfly (GC)". Red Ventures. https://www.gamespot.com/reviews/mx-superfly/1900-2871249/. Retrieved March 3, 2015.
13. ↑ Gerstmann, Jeff (June 18, 2002). "MX Superfly Review (PS2)". Red Ventures. https://www.gamespot.com/reviews/mx-superfly-review/1900-2871248/. Retrieved March 3, 2015.
14. ↑ Abarcar, Gabe (August 14, 2003). "MX Superfly featuring Ricky Carmichael (GCN)". IGN Entertainment. Archived from the original on January 12, 2005. https://web.archive.org/web/20050112005329/http://archive.gamespy.com/reviews/august02/mxsuperflygcn/. Retrieved March 3, 2015.
15. ↑ Abarcar, Gabe (July 29, 2002). "GameSpy: MX Superfly featuring Ricky Carmichael (PS2)". IGN Entertainment. http://ps2.gamespy.com/playstation-2/mx-superfly/604473p1.html. Retrieved March 3, 2015.
16. ↑ Steinberg, Scott (February 2, 2003). "GameSpy: MX Superfly Featuring Ricky Carmichael (Xbox)". IGN Entertainment. Archived from the original on December 25, 2005. https://web.archive.org/web/20051225185720/http://xbox.gamespy.com/xbox/mx-2002-featuring-ricky-carmichael/5562p1.html. Retrieved March 3, 2015.
17. ↑ McElfish, Carlos (July 19, 2002). "MX SuperFly Review - GameCube". Archived from the original on October 30, 2008. https://web.archive.org/web/20081030103232/http://gamecube.gamezone.com/gzreviews/r19959.htm. Retrieved March 3, 2015.
18. ↑ Romano, Natalie (July 7, 2002). "MX SuperFly - PS2 - Review". Archived from the original on October 6, 2008. https://web.archive.org/web/20081006081033/http://ps2.gamezone.com/gzreviews/r19959.htm. Retrieved March 3, 2015.
19. ↑ Valentino, Nick (December 26, 2002). "MX SuperFly - XB - Review". Archived from the original on December 10, 2008. https://web.archive.org/web/20081210084218/http://xbox.gamezone.com/gzreviews/r19959.htm. Retrieved March 3, 2015.
20. ↑ Casamassina, Matt (June 14, 2002). "MX Superfly (PS2)". Ziff Davis. https://www.ign.com/articles/2002/06/14/mx-superfly-2. Retrieved March 3, 2015.
21. ↑ Casamassina, Matt (November 25, 2002). "MX Superfly (Xbox)". Ziff Davis. https://www.ign.com/articles/2002/11/25/mx-superfly. Retrieved March 3, 2015.
22. ↑ "MX Superfly". Nintendo Power (Nintendo of America) 158: 148. July 2002.
23. ↑ "MX Superfly". Official U.S. PlayStation Magazine (Ziff Davis) (59): 110. August 2002.
24. ↑ "MX Superfly". Official Xbox Magazine (Imagine Media): 71. February 2003.
25. ↑ Fielder, Joe (December 4, 2002). "'MX Superfly' (Xbox) Review". TechTV. Archived from the original on December 16, 2002. https://web.archive.org/web/20021216204243/http://www.techtv.com/extendedplay/reviews/story/0,24330,3409043,00.html. Retrieved March 3, 2015.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.

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MX vs. ATV

ATV Offroad Fury|

* ATV Offroad Fury
* 2
* 3
* Blazin' Trails
* Pro
* 4

MX vs. ATV|

* Unleashed (On the Edge)
* Untamed
* Reflex
* Alive
* Supercross (Encore)
* All Out

Related|

* MX Unleashed
* Rainbow Studios
* THQ
* THQ Nordic

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