Microsoft XNA

Short description: Freeware set of tools by Microsoft

Microsoft XNA

Software developer| Microsoft
Operating system| Xbox 360, Windows, Windows Phone
Editor software| XNA Game Studio
Runtime environment| XNA Runtime
Format(s)| XNB
Programming language(s)| C# and Visual Basic .NET[1] (officially)
Application(s)| Video games, console games, mobile games
Status| Discontinued[2][3][4]
License| Freeware

Microsoft XNA (a recursive acronym for XNA's not acronymed)[5] is a freeware set of tools with a managed runtime environment that Microsoft developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Windows and Xbox 360. XNA Game Studio can help develop XNA games. The XNA toolset was announced on March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006.

In many respects, XNA can be thought of as a .NET analog to Microsoft's better known game development system, DirectX, but it is aimed at developers primarily interested in writing lightweight games. XNA is the basic platform for Xbox Live Indie Games.

As of January 2013, XNA is no longer being developed,[6] and it is not compatible with Windows Runtime (the API for developing Metro-style apps), which was introduced with Windows 8.[7]

## Contents

* 1 Overview
* 1.1 XNA Framework
* 1.2 XNA Build
* 1.3 XNA Game Studio
* 1.4 XNA Framework Content Pipeline
* 1.5 XDK Extensions
* 2 License agreement
* 3 Dream Build Play
* 4 Xbox Live Indie Games
* 5 Alternative implementations
* 6 Partial list of games and companies that use XNA
* 7 See also
* 8 References
* 9 Further reading
* 10 External links

## Overview

### XNA Framework

Microsoft XNA Framework is based on the native implementation of .NET Compact Framework 2.0 for Xbox 360 development and .NET Framework 2.0 on Windows. It includes an extensive set of class libraries, specific to game development, to promote maximum code reuse across target platforms. The framework runs on a version of the Common Language Runtime that is optimized for gaming to provide a managed execution environment. The runtime is available for Windows XP, Windows Vista, Windows 7, Windows Phone and Xbox 360. Since XNA games are written for the runtime, they can run on any platform that supports the XNA Framework with minimal or no modification. Games that run on the framework can technically be written in any .NET-compliant language, but only C# in XNA Game Studio Express IDE and all versions of Visual Studio 2008 and 2010 (as of XNA 4.0)[8][failed verification] are officially supported.[9] Support for Visual Basic .NET was added in 2011.[10]

The XNA Framework encapsulates low-level technological details involved in coding a game, making sure that the framework itself takes care of the difference between platforms when games are ported from one compatible platform to another, and thereby allowing game developers to focus more on the content and gaming experience. The XNA Framework integrates with a number of tools, such as the Cross-platform Audio Creation Tool (XACT), to aid in content creation.

The XNA Framework provides support for both 2D and 3D game creation and allows use of the Xbox 360 controllers and vibrations. XNA framework games that target the Xbox 360 platform could only be distributed by members of the Microsoft XNA Creator's Club/App Hub, which carried a $99/year subscription fee.[9] Desktop applications can be distributed free of charge under Microsoft's current licensing.

### XNA Build

XNA Build is a set of game asset pipeline management tools, which help by defining, maintaining, debugging, and optimizing the game asset pipeline of individual game development efforts. A game asset pipeline describes the process by which game content, such as textures and 3D models, are modified to a form suitable for use by the gaming engine. XNA Build helps identify the pipeline dependencies, and also provides API access to enable further processing of the dependency data. The dependency data can be analyzed to help reduce the size of a game by finding content that is not actually used. For example, XNA Build analysis revealed that 40% of the textures that shipped with MechCommander 2 were unused and could have been omitted.[11]

### XNA Game Studio

XNA Game Studio is a programming environment for development of games.[12] Five revisions have been released so far, but as of 2015, no new versions will be developed.[13]

XNA Game Studio Express was the first version released on August 30, 2006, and was intended for students, hobbyists, and independent game developers.[14][15] It was available as a free download. Express provides basic "starter kits" for rapid development of specific genres of games, such as platform games, real-time strategy, and first-person shooters. Developers could create Windows games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the Microsoft XNA Creator's Club. With an update, XNA developers could compile Xbox 360 binaries and share them with other Microsoft XNA Creator's Club members.

XNA Game Studio 2.0 was released on December 13, 2007.[16] XNA Game Studio 2.0 features the ability to be used with all versions of Visual Studio 2005 (including the free Visual C# 2005 Express Edition),[17] a networking API using Xbox Live on both Windows and Xbox 360 and better device handling.[18]

XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008.

XNA Game Studio 4.0 was released on September 16, 2010.[19] It added support for the Windows Phone platform (including 3D hardware acceleration), framework hardware profiles, configurable effects, built-in state objects, graphics device scalars and orientation, cross-platform and multi-touch input, microphone input and buffered audio playback, and Visual Studio 2010 integration.[20]

XNA "Game Studio 4.0 Refresh" was released on 6 October 2011, and added support for Windows Phone 7.5 (Mango), and Visual Basic.[21]

### XNA Framework Content Pipeline

The XNA Framework Content Pipeline is a set of tools that allows Visual Studio and XNA Studio to act "as the key design point around organizing and consuming 3D content".[12]

### XDK Extensions

Formerly known as XNA Game Studio Professional, XDK Extensions is an add-on to XNA Game Studio and requires the Microsoft Xbox 360 Development Kit.[22] Both are only available for licensed Xbox developers. The extensions include additional managed APIs for achievements, leaderboards, and other features reserved for licensed game titles. Titles developed using XDK Extensions include winners of Microsoft's Dream.Build.Play competition among others. The most heavily publicized of these was The Dishwasher.

## License agreement

The Microsoft XNA Framework 2.0 EULA specifically prohibits the distribution of commercial networked games that connect to Xbox Live and/or Games for Windows Live in the absence of a specific agreement signed by both the developer and Microsoft.[23] This means that XNA Game Studio can still be used to develop commercial games and other programs for the Windows platform, although Microsoft's networking support code for Xbox/Windows Live cannot be used. Self-developed network code can still be used inside the developer's XNA project.[citation needed]

Games created using XNA Game Studio may be distributed via the Windows Phone marketplace, and formerly via Xbox Live Indie Games.[24] The software may also be used to create commercial games which target Windows.[citation needed]

## Dream Build Play

Main article: Software:Dream Build Play

Dream Build Play was an annual and global $75,000 Microsoft contest promoting Microsoft XNA and eventually Xbox Live Indie Games, although it predated it. The contest was first announced in 2006 and first opened in January 2007.[25] Many winners are notable developers in the Indie game community.

## Xbox Live Indie Games

Xbox 360 games written in XNA Game Studio could be submitted to the App Hub,[26] for which premium membership was required (about US$99/year). All games submitted to the App Hub were subjected to peer review by other creators. If the game passed review then it would be listed on Xbox Live Marketplace. Creators could set a price of 80, 240 or 400 points for their game. The creator is paid 70% of the total revenue from their game sales as a baseline. Microsoft originally planned to take an additional percentage of revenue if they provided additional marketing for a game, but this policy was rescinded in March 2009, leaving the flat rate intact regardless of promotion.[27]

Microsoft also distributed a free year premium App Hub subscription for educational establishments through their DreamSpark program and MSDNAA. These accounts allowed students to develop games for the Xbox 360, but developers still needed a premium Xbox Live account to submit their game to the marketplace.

## Alternative implementations

A project called Mono.XNA was formed to port XNA to the open source and cross-platform Mono framework.[28]

From the codebase of Mono.XNA and SilverSprite, a new project called MonoGame was formed to port XNA to several mobile devices.[29] As of version 3.0.1 (released March 3, 2013), support is stable for iOS, Android including OUYA, macOS, Linux and Metro for Windows 8, Windows RT and Windows Phone 8, as well as PlayStation Mobile in 2D. PlayStation Mobile 3D and Raspberry Pi development are currently in progress.[30]

FNA[31] is a full-featured open source reimplementation of XNA forked from MonoGame. The goal of FNA is to preserve the XNA game library by reimplementing XNA itself.

An open source project called Grommet contains a limited port for embedded devices using the .NET Micro Framework.[32]

A project called ANX is available which implements its own version of XNA using the SharpDX stack; support for Linux, macOS and the PlayStation Vita is in progress as well.[33][34] Using ANX, developers are able to write games using code that is very similar to XNA, while still being considered a Metro application in Windows 8.

## Partial list of games and companies that use XNA

Game | Year | Platform(s) | Developer | Publisher

|
|
|
|

Akane the Kunoichi | 2011 | Windows, Xbox 360, Windows Phone, iOS | Haruneko | Haruneko
Aliens vs. Romans | 2013 | Xbox 360 | Sick Kreations | Sick Kreations
Amazing Princess Sarah | 2014 | Windows, Xbox 360, Windows Phone, Xbox One | Haruneko | Haruneko
ApocZ | 2014 | Xbox 360 | Sick Kreations | Sick Kreations
Apotheon | 2015 | Windows, macOS, Linux, PlayStation 4 | Alientrap | Alientrap
Arelite Core | 2017 | Windows | Dragon Slumber | Dragon Slumber
A.R.E.S. | 2010 | Windows, Xbox 360, OnLive | Extend Studio | Origo Games
At the Gates | 2019 | Windows, OS X, Linux, iOS | Conifer Games | Conifer Games
Axiom Verge | 2015 | Windows, macOS, Linux | Thomas Happ Games LLC | Thomas Happ Games LLC
Barotrauma[35] | 2019 | Windows, macOS, Linux | Undertow Games, FakeFish Games | Daedalic Entertainment
Bastion | 2011 | Windows, macOS, Linux, Xbox 360, Chrome, iOS | Supergiant Games | Warner Bros. Interactive Entertainment
Battle High | 2011 | Windows, Xbox 360 | Mattrified Games | Mattrified Games
Biocide | 2012 | Windows Phone | Tony Sakariya | Tony Sakariya
Blazing Birds | 2009 | Xbox 360 | Vector 2 Games | Microsoft Studios
Bleed | 2012 | Windows, macOS, Xbox 360 | Bootdisk Revolution | Bootdisk Revolution
Bleed 2 | 2017 | Windows, OS, X, Linux | Bootdisk Revolution | Boodisk Revolution
Blockhead | 2011 | Windows, Xbox 360, Windows Phone | Nightmare Games | Nightmare Games
Bloodline Champions | 2011 | Windows | Stunlock Studios | Funcom
Blueberry Garden | 2009 | Windows | Erik Svedäng | Erik Svedäng
Breath of Death VII | 2009 | Windows, Xbox 360 | Zeboyd Games | Zeboyd Games
BulletAsylum | 2012 | Windows Phone | UberGeekGames | Microsoft Studios
Bureau: Agent Kendall | 2011 | Xbox 360 | Twist-edGames | Twist-edGames
Capsized | 2011 | Windows, macOS, Linux, Xbox 360 | Alientrap | Alientrap
Celeste | 2018 | Windows, macOS, Linux, Xbox One, PS4, Nintendo Switch | Extremely OK Games | Extremely OK Games
Charlie Murder | 2013 | Xbox 360 | Ska Studios | Microsoft Studios
Chasm | 2018 | Windows, macOS, Linux, Xbox One, PS4 / Vita, Nintendo Switch | Bit Kid, Inc. | Bit Kid, Inc.[36]
Chime | 2010 | Windows, Xbox 360 | Zoe Mode | Valcon Games
Cloud Blaster | 2012 | Windows Phone | Husky Paw Games | Husky Paw Games
Colosseum | 2009 | Xbox 360 | Shortfuse Games | Shortfuse Games
Comet Chaos | 2013 | Windows 8, Windows Phone 8 | Beard Bandit Games | Beard Bandit Games
Copy Kitty | 2018 | Windows | Nuclear Strawberry | Degica
Crackdown 2: Project Sunburst | 2010 | Windows Phone | Seed | Microsoft Studios
Crank Command | 2012 | Windows | DYNAMaltee | DYNAMaltee
Cthulhu Saves the World | 2010 | Windows, Xbox 360 | Zeboyd Games | Zeboyd Games
Dead Pixels | 2011 | Windows, Xbox 360 | CSR-Studios | CSR-Studios
Decimation X3 | 2010 | Xbox 360 | Xona Games | Reverb Communications
Dinora | 2013 | Xbox 360 | Neuron Vexx | Neuron Vexx
DLC Quest | 2011 | Windows, macOS, Xbox 360 | Going Loud Studios | Going Loud Studios
Dust | 2012 | Windows, Xbox 360, macOS, Linux | Humble Hearts | Microsoft Studios
End of Days: Infected vs. Mercs | 2011 | Xbox 360 | Sick Kreations | Sick Kreations
End of Days: Survivor | 2012 | Xbox 360 | Sick Kreations | Sick Kreations
Escape Goat | 2011 | Windows, macOS, Linux, Xbox 360 | MagicalTimeBean | MagicalTimeBean
EvilQuest | 2012 | Windows, Xbox 360 | ChaosSoft Games | ChaosSoft Games
EvilQuest 2 | TBA | Windows, Xbox 360 | ChaosSoft Games | ChaosSoft Games
Face-Plant Adventures | 2012 | Xbox 360 | oddworm games | oddworm games
Fez[37] (FNA/SDL2 later[38]) | 2012 | Windows, macOS, Linux, Xbox 360 | Polytron | Trapdoor
Fist Puncher | 2013 | Windows, Xbox 360 | Team2Bit | Adult Swim Games, Team2Bit
Flotilla | 2010 | Windows, Xbox 360 | Blendo Games | Blendo Games
Fusion Genesis | 2011 | Xbox 360 | Starfire Studios | Microsoft Studios
Galactic Arms Race | 2010 | Windows | Evolutionary Games | Evolutionary Games
Gerbil Physics | 2009 | Windows | Pencel Games | Pencel Games
Gnomoria | TBA | Windows | Robotronic Games | Robotronic Games
Grey: The Lost Technology | 2012 | Windows, Xbox 360 | Team Aurora | Team Aurora
Guncraft | 2012 | Windows | Exato Game Studios | Exato Game Studios
Hacknet | 2015 | Windows, macOS, Linux | Surprise Attack Games | Surprise Attack Games
Ilomilo[39] | 2011 | Windows Phone, Xbox 360, Windows | Southend Interactive, Microsoft Studios | Microsoft Studios
Infiniminer[40] | 2009 | Windows, macOS, Linux | Zach Barth | Zach Barth
I Made a Game with Zombies in It! | 2009 | Xbox 360, Windows Phone | Ska Studios | Ska Studios
Islands of Wakfu[41] | 2011 | Xbox 360 | Ankama Play | Microsoft Studios
KGB: Episode One | 2010 | Xbox 360 | Sick Kreations | Sick Kreations
Kodu | 2009 | Windows, Xbox 360 | Microsoft Studios | Microsoft Studios
Kung Fu Strike: The Warrior's Rise | 2012 | Windows, Xbox 360 | Qooc Soft | 7sixty
Light's End | 2009 | Xbox 360 | Ryan Thorlakson | Xbox Games Store
Lemon World | 2010 | Windows | Alonso Leonardo | CEFET-MG
Lucidity | 2009 | Windows, Xbox 360 | LucasArts | LucasArts
Magicka | 2011 | Windows | Arrowhead Game Studios | Paradox Interactive
Miasma: Citizens of Free Thought | 2010 | Windows, Xbox 360 | ESP Games | ESP Games
Miasma 2: Freedom Uprising | 2012 | Windows, Xbox 360 | ESP Games | ESP Games
Miner Wars 2081 | 2012 | Windows, Xbox 360 | Keen Software House | Keen Software House
Nuclear Wasteland | 2010 | Xbox 360 | Sick Kreations | Sick Kreations
Orbox C | 2013 | Windows Phone | ProGamix | ProGamix
Over 9000 Zombies! | 2014 | Windows | Loren Lemcke | Mastertronic Group
Owlboy | 2016 | Windows, Linux, Mac OS | D-Pad Studio | D-Pad Studio
Plain Sight | 2010 | Windows | Beatnik Games | Beatnik Games
Pokémon 3D | 2013 | Windows | Kolben Games | Kolben Games
Potion Lore | 2012 | Windows Phone | Hexfire Software | Hexfire Software
Protect Me Knight | 2010 | Xbox 360 | Ancient | Ancient
Proxy Blade Zero | 2014 | Xbox 360 | D6 | D6
Reus | 2013 | Windows | Abbey Games | Abbey Games
Residue | 2014 | Windows | The Working Parts | The Working Parts
Rogue Legacy | 2013 | Windows, Linux, MacOS, Xbox One, PS3, PS4, PS Vita | Cellar Door Games | Cellar Door Games
Rocket Riot | 2009 | Xbox 360, Windows Phone, iOS | Codeglue | THQ
Run-8 Train Simulator | 2012 | Windows | Run 8 Studios | 3DTrainStuff Skunkworks
Schizoid | 2008 | Xbox 360 | Torpex Games | Microsoft Studios
Score Rush | 2010 | Xbox 360 | Xona Games | Reverb Communications
Secrets of Grindea | TBA | Windows | Pixel Ferrets | Pixel Ferrets
Sequence | 2011 | Windows, Xbox 360 | Iridium Studios | Iridium Studios
Serious Sam Double D | 2011 | Windows, Xbox 360 | Mommy's Best Games | Devolver Digital
Skulls of the Shogun[42] | 2012 | Windows, Xbox 360, Windows Phone | 17-Bit | Microsoft Studios
Snops Attack! Zombie Defense | 2012 | Xbox 360 | SnopsGames | SnopsGames
SoccerTime | 2013 | Windows Phone | T-Bag Games | T-Bag Games
Solar | 2009 | Xbox 360 | Murudai | Murudai
Solar 2 | 2011 | Windows, macOS, Linux, Xbox 360 | Murudai | Murudai
Soulcaster | 2010 | Windows, macOS, Linux, Xbox 360 | MagicalTimeBean | MagicalTimeBean
Soulcaster II | 2010 | Windows, macOS, Linux, Xbox 360 | MagicalTimeBean | MagicalTimeBean
Sol Survivor | 2009 | Windows, Xbox 360 | Cadenza Interactive | Cadenza Interactive
SpeedRunners | 2016 | Windows, macOS, Linux, Xbox One, PlayStation 4 | DoubleDutch Games | tinyBuild
Stardew Valley | 2016 | Windows, macOS, Linux, PlayStation 4, Xbox One, Nintendo Switch, Android | ConcernedApe | ConcernedApe
Super Amazing Wagon Adventure | 2013  | Windows, Xbox 360  | sparsevector  | sparsevector
Survivalist | 2014 | Windows, Xbox 360 | bob_the_pr_bot | bob_the_pr_bot
Terraria | 2011 | Windows, macOS, Linux, Xbox 360, Xbox One, PS3, PS4, iOS, Android, Nintendo Switch, Google Stadia | Re-Logic | Microsoft Studios
The Adventures of Shuggy | 2011 | Windows, Xbox 360 | Smudged Cat Games | Valcon Games
The Bridge | 2013 | Windows | Ty Taylor and Mario Castañeda | The Quantum Astrophysicists Guild
The Dishwasher | 2009 | Xbox 360 | Ska Studios | Microsoft Studios
The Dishwasher | 2011 | Xbox 360 | Ska Studios | Microsoft Studios
The Fall of Gods | 2012 | Windows, Xbox 360 | Geex Games | Geex Games
The Harvest | 2010 | Windows Phone | Luma Arcade | Microsoft Studios
The Path of Go | 2010 | Xbox 360 | Microsoft Studios | Microsoft Studios
The Undead Syndrome | 2012 | Xbox 360 | Mukagosoftware Development | Mukagosoftware Development
They Bleed Pixels | 2012 | Windows, macOS, Linux | Spooky Squid Games | Spooky Squid Games
Tile Rider | 2014 | Windows Phone | 7 Soft Pillows | 7 Soft Pillows
Undead Carnage: Redemption | 2012 | Windows Phone | PixelsFury Games | DevRain Solutions
Underrail[43] | 2015[44] | Windows | Stygian Software | Stygian Software
Veks and Silence | 2009 | Xbox 360 | Edible Entertainment Pty Ltd | Edible Entertainment Pty Ltd
Weapon of Choice | 2008 | Xbox 360 | Mommy's Best Games | Mommy's Best Games
Yo-Ho Kablammo | 2009 | Xbox 360 | Canalside Studios | Microsoft Studios
Zeit 2 | 2011 | Windows, Xbox 360 | Brightside Games | Ubisoft

## See also

* Game engine
* Game development tool
* MonoGame
* Adobe Flash
* Adobe AIR
* Microsoft Silverlight

## References

1. ↑ "XNA Game Studio 4.0 Refresh". https://msdn.microsoft.com/en-us/library/hh477142.aspx.
2. ↑ Rose, Mike (February 1, 2013). "It's official: XNA is dead". Gamasutra. http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php.
3. ↑ "XNA Is Dead: 3 Alternatives That Let You Use Your C# Skills". Lifehacker. February 2, 2013. http://www.lifehacker.com.au/2013/02/xna-is-dead-3-alternatives-that-let-you-use-your-c-and-net-skills/.
4. ↑ Williams, Chris. "XNA is Dead; Long Live the New XNA, MonoGame". Code Magazine. http://www.codemag.com/article/1411081.
5. ↑ "DirectX Developer Center: XNA Frequently Asked Questions". Microsoft. 2006-08-20. http://msdn.microsoft.com/directx/xna/faq/.
6. ↑ Crossley, Rob (31 January 2013). "Microsoft email confirms plan to cease XNA support". Computer and Video Games. Future Publishing. http://www.computerandvideogames.com/389018/microsoft-email-confirms-plan-to-cease-xna-support/.
7. ↑ Klepek, Patrick (16 September 2011). "The Future of XNA Game Studio and Windows 8". Giant Bomb. http://www.giantbomb.com/news/the-future-of-xna-game-studio-and-windows-8/3667/.
8. ↑ "App Hub - downloads". http://create.msdn.com/en-us/resources/downloads.
9. ↑ 9.0 9.1 "XNA Frequently Asked Questions". 2009-09-08. http://msdn.microsoft.com/en-us/xna/aa937793.aspx.
10. ↑ "Code Sample Details - Game State Management (Mango, C#/VB)". Microsoft. 24 May 2011. http://xbox.create.msdn.com/en-US/education/catalog/sample/game_state_management.
11. ↑ "Will XNA tools be able to help reduce game sizes?". 2006-01-24. http://blogs.msdn.com/briankel/archive/2006/01/24/517071.aspx.
12. ↑ 12.0 12.1 "Developing games". 2012-07-31. https://msdn.microsoft.com/library/windows/apps/hh452744.
13. ↑ Hruska, Joel (February 1, 2013). "Microsoft kills XNA". http://www.extremetech.com/gaming/147289-microsoft-kills-xbox-360pc-cross-platform-development-declares-directx-no-longer-evolving.
14. ↑ "Microsoft Invites the World to Create Its Own Xbox 360 Console Games for the First Time". 2006-08-13. http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx.
15. ↑ "XNA Game Studio Express" (in en-us). http://msdn.microsoft.com/en-us/xna/aa937795.aspx.
16. ↑ "XNA Creators Club Online - Quick Start Guide". http://creators.xna.com/Education/GettingStarted.aspx.
17. ↑ "XNAtutorial.com". http://www.xnatutorial.com/.
18. ↑ "XNA Team Blog : XNA Game Studio 2.0 Released". http://blogs.msdn.com/xna/archive/2007/12/13/xna-game-studio-2-0-released.aspx.
19. ↑ "XNA Game Studio 4.0 Available for Download". XNA Game Studio Team Blog. Microsoft. September 16, 2010. http://blogs.msdn.com/b/xna/archive/2010/09/16/xna-game-studio-4-0-available-for-download.aspx.
20. ↑ "What's New in XNA Game Studio 4.0". MSDN. Microsoft. http://msdn.microsoft.com/en-us/library/bb417503.aspx.
21. ↑ "XNA Game Studio 4.0 Refresh". Downloads. Microsoft. October 6, 2011. http://www.microsoft.com/en-us/download/details.aspx?id=27599.
22. ↑ "Download GDC 2009: XNA Game Studio Program Overview from Official Microsoft Download Center". Microsoft.com. http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=ced54340-d2ad-44bd-8a77-22339ed86e08.
23. ↑ XNA Game Studio 2.0 Software License Terms[|permanent dead link|dead link}}]
24. ↑ Winterhalter, Ryan (April 29, 2011). "31 Homebrew Games Worth Playing". 1UP.com. http://www.1up.com/features/31-homebrew-games-worth-playing.
25. ↑ Dream Build Play, Alfred Thompson
26. ↑ "App Hub". http://create.msdn.com/.
27. ↑ "Download History News". http://creators.xna.com/en-US/news/downloadhistorynews.
28. ↑ "Mono.XNA". http://code.google.com/p/monoxna/.
29. ↑ "MonoGame: Write Once, Play Everywhere". http://www.monogame.net.
30. ↑ "MonoGame Wiki". https://github.com/mono/MonoGame/wiki.
31. ↑ "About FNA". https://fna-xna.github.io/.
32. ↑ "Grommet - A .NET Micro Framework Library". http://grommet.codeplex.com.
33. ↑ "AXN.Framework". http://anxframework.codeplex.com/.
34. ↑ "SharpDX". http://sharpdx.org/.
35. ↑ "Barotrauma Github project". Github. 2021-12-15. https://github.com/Regalis11/Barotrauma.
36. ↑ @ChasmGame (10 April 2018). "@SilentBlinx Thanks! Our engine is...". https://twitter.com/ChasmGame/status/983501301941178368.
37. ↑ "The Future of XNA Game Studio and Windows 8". Giantbomb.com. http://www.giantbomb.com/news/the-future-of-xna-game-studio-and-windows-8/3667/.
38. ↑ FEZ 1.12 by Renaud Bédard on theinstructionlimit.com (August 16, 2016)
39. ↑ "Windows Phone 7 App of the Week: Ilomilo". wintersupersite.com. http://www.winsupersite.com/article/windows-phone-7/windows-phone-7-app-of-the-week-ilomilo.
40. ↑ "Krispykrem/Infiniminer · GitHub". https://github.com/krispykrem/Infiniminer/tree/master.
41. ↑ "JeanBaptistePortfolio". www.jbriguet.com. http://www.jbriguet.com/jb/CV-EN.pdf.
42. ↑ "Interview Skulls of the Shogun Dev on asynchronous multiplayer and xbla". xblafans.com. 19 July 2012. http://www.xblafans.com/interview-skulls-of-the-shogun-dev-on-asynchronous-multiplayer-and-xbla-51849.html.
43. ↑ "Mac/Linux Support? :: Underrail General Discussions". Stygian Software. 24 September 2013. http://steamcommunity.com/app/250520/discussions/0/864979883876877856/#c864979883877344678.
44. ↑ "Underrail - An indie role playing game". Stygian Software. http://underrail.com/index.php?option=com_content&view=article&id=54&Itemid=54.

## Further reading

* Carter, Chad (March 7, 2009). Microsoft XNA Game Studio 3.0 Unleashed (1st ed.). Sams. p. 792. ISBN 978-0-672-33022-3. https://archive.org/details/microsoftxnagame0000cart/page/792.

## External links

* XNA Developers Center

Training resources

* XNA Video Tutorials
* XNACommunity at Codeplex
* XNA Tutorials at RB Whitaker's Wiki
* XNA Tutorial/Workshop Website
* XNA Meeting Point: Tutorials in English, French and Spanish

* v
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|

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* Telephony API
* WCF

Administration and
management|

* Win32 console
* Windows Script Host
* WMI (extensions)
* PowerShell
* Task Scheduler
* Offline Files
* Shadow Copy
* Windows Installer
* Error Reporting
* Event Log
* Common Log File System

Component model|

* COM
* COM+
* ActiveX
* Distributed Component Object Model
* .NET Framework

Libraries|

* Framework Class Library
* Microsoft Foundation Classes (MFC)
* Active Template Library (ATL)
* Windows Template Library (WTL)

Device drivers|

* WDM
* WDF
* KMDF
* UMDF
* WDDM
* NDIS
* UAA
* BDA
* VxD

Security|

* Crypto API
* CAPICOM
* Windows CardSpace
* Data Protection API
* Security Support Provider Interface (SSPI)

.NET|

* ASP.NET
* ADO.NET
* Remoting
* Silverlight
* TPL
* WCF
* WCS
* WPF
* WF

Software factories|

* EFx Factory
* Enterprise Library
* Composite UI
* CCF
* CSF

IPC|

* MSRPC
* Dynamic Data Exchange (DDE)
* Remoting
* WCF

Accessibility|

* Active Accessibility
* UI Automation

Text and multilingual
support|

* DirectWrite
* Text Services Framework
* Text Object Model
* Input method editor
* Language Interface Pack
* Multilingual User Interface
* Uniscribe

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Original source: https://en.wikipedia.org/wiki/Microsoft XNA. Read more

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