Moai

Short description: Free game development engine

MoaiDeveloper(s)| Zipline Games

|

Written in| Lua, C++
Type| Game engine, Cloud computing
License| Common Public Attribution License, Proprietary
Website| getmoai.com (down since 2018)

Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones.[1] The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Crimson,[2][3] Invisible, Inc.,[4] and Broken Age.[5] Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.

## Contents

* 1 History
* 2 Notable games
* 3 References
* 4 Further reading

## History

A public beta of Moai was launched in July 2011.[6] The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011.[2] The 1.0 release of Moai was announced in March 2012.[1] As of 2017, the platform is no longer supported.[7]

## Notable games

Year | Title | Developer | Ref.

|
|
|

2011 | Crimson | Harebrained Schemes | [2][3]
2011 | Wolf Toss | Zipline Games | [8][9]
2014-2015 | Broken Age | Double Fine | [5]
2014 | Spacebase DF-9 | Double Fine |
2015 | Invisible, Inc. | Klei Entertainment | [4]
2017 | The Franz Kafka Videogame | Denis Galanin |
2021 | Eastward | Pixpil |

## References

1. ↑ 1.0 1.1 Takahashi, Dean (2012-03-23). "With 6,000 followers, Zipline launches Moai game-dev platform". https://venturebeat.com/2012/03/23/with-6000-followers-zipline-games-launches-its-moai-game-development-platform/. .
2. ↑ 2.0 2.1 2.2 Woodward, Curt (2011-06-06). "Zipline's Moai Powering 'Crimson', the First Mobile Game Release through Bungie Aerospace". http://www.xconomy.com/seattle/2011/07/06/ziplines-moai-powering-crimson-the-first-mobile-game-release-through-bungie-aerospace/. .
3. ↑ 3.0 3.1 Bolden, Aljernon (2011-09-26). "How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks.". https://www.gamedeveloper.com/programming/how-crimson-steam-pirates-1-game-on-ipad-was-built-in-just-12-weeks-. .
4. ↑ 4.0 4.1 Wawro, Alex (17 February 2015). "Road to the IGF: Klei Entertainment's Invisible, Inc.". http://www.gamasutra.com/view/news/236778/Road_to_the_IGF_Klei_Entertainments_Invisible_Inc.php.
5. ↑ 5.0 5.1 "Video: Double Fine Adventure built with Moai". 2 May 2012. https://mcvuk.com/development-news/video-double-fine-adventure-built-with-moai/.
6. ↑ Orland, Kyle (2011-07-06). "Moai Mobile Game Development Platform Launches Open Beta". https://www.gamedeveloper.com/programming/moai-mobile-game-development-platform-launches-open-beta.
7. ↑ Meehan, Patrick (18 November 2017), Commit changing repository readme to reflect no support, GitHub, https://github.com/moai/moai-dev/commit/c86fcfbe77377490999d5b6e4286f439b21ed2bf .
8. ↑ Takahashi, Dean (8 December 2011). "Zipline Games launches its first Moai-based mobile game Wolf Toss". https://venturebeat.com/games/zipline-games-moai-wolf-toss/.
9. ↑ Woodward, Curt (2011-12-08). "Zipline's Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome". http://www.xconomy.com/seattle/2011/12/08/ziplines-wolf-toss-game-goes-for-hat-trick-debut-on-ios-android-chrome/. .

## Further reading

* Maczewski, Pawel 'Kender' (2 April 2013). "How To Make a Simple Game with Moai". https://www.kodeco.com/2928-how-to-make-a-simple-game-with-moai.

* v
* t
* e

Game engines (list)

* Source port
* First-person shooter engine
* list
* Game engine recreation
* list
* Game creation system
* List of visual novel engines

Free and
open-source|

| 2D|

* Adventure Game Studio
* Beats of Rage
* Cocos2d
* Corona
* Moai
* OHRRPGCE
* OpenFL
* ORX
* Pygame
* Ren'Py
* Stencyl
* Stratagus

|

2.5D|

* Build
* Doom ports
* ORX

3D|

* Away3D/AwayJS
* Cafu
* GamePlay
* GLScene
* Horde3D
* Irrlicht
* JMonkey
* OGRE
* Panda3D
* Platinum Arts Sandbox
* PlayCanvas
* Torque
* Xenko

Mix|

* Allegro
* Godot
* libGDX
* Lightweight Java Game Library
* Spring

Proprietary|

| 2D|

* Clickteam Fusion
* Construct
* Felgo (V-Play Engine)
* GameMaker Studio
* GameSalad
* RPG Maker
* UbiArt Framework
* Vicious
* Zillions of Games

|

3D|

* 4A
* Amazon Lumberyard
* AnvilNext
* Chrome
* Creation
* CryEngine
* Crystal Tools
* Decima
* Diesel
* Disrupt Engine
* Dunia Engine
* Ego
* Essence
* Fox
* Frostbite
* HeroEngine
* id Tech
* 5
* 6
* 7
* Ignite
* IW
* LithTech
* Luminous Studio
* MT Framework
* PhyreEngine
* REDengine
* RAGE
* Shark 3D
* ShiVa
* Snowdrop
* Source
* Unigine
* Unreal

Mix|

* Gamebryo
* Unity

Historical
(Free and
open-source)|

| 2D|

* Thousand Parsec
* Vassal
* Xconq

|

2.5D|

* Doom engine

3D|

* Blender Game
* Bork3D
* Crystal Space
* CyanWorlds.com Engine
* Delta3D
* Dim3
* Genesis3D
* id Tech
* Quake
* Quake II
* 3
* 4
* Open Wonderland
* Papervision3D
* PLIB

Mix|

* Wintermute Engine

Historical
(Proprietary)|

| 2D|

* Game-Maker
* GameMaker
* Garry Kitchen's GameMaker
* Genie
* MADE
* M.U.G.E.N
* SCUMM
* Southpaw
* Virtual Theatre

|

3D|

* Bitsquid
* C4
* Dark
* Enigma
* Flare3D
* GoldSrc
* Filmation
* Freescape
* INSANE
* Jade
* Jedi
* LyN
* Marmalade
* Panta Rhei
* Pie in the Sky
* Q
* Reality Lab
* RenderWare
* SAGE
* Silent Storm
* Sim RPG Maker
* Sith
* Titan
* Truevision3D
* Vision
* Visual3D
* Voxel Space
* XnGine
* Zero

Proprietary
middleware|

* Euphoria
* Gameware
* GameWorks
* Havok
* iMUSE
* Kynapse
* SpeedTree
* FaceGen

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