ModNation Racers

Short description: 2010 video game

ModNation Racers

PAL region cover art for PlayStation 3

Developer(s)| San Diego Studio
United Front Games (PS3)
Publisher(s)| Sony Computer Entertainment
Designer(s)| Mat Thomas
Writer(s)| Philip Bache II
Nick Bennett
Meghan Heritage
Sam Riegel
Composer(s)| Jono Grant
Marc Baril
Peter Chapman
Platform(s)| PlayStation 3
PlayStation Portable
Release| PlayStation Portable

* AU: May 19, 2010
* EU: May 21, 2010
* NA: May 24, 2010

PlayStation 3

* AU: May 20, 2010
* EU: May 21, 2010
* NA: May 25, 2010

Genre(s)| Kart racing
Mode(s)| Single-player, multiplayer

ModNation Racers is a 2010 kart racing video game developed by United Front Games and San Diego Studio and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation Portable. User generated content is a central aspect of the game, such that it uses the same "Play, Create, Share" adage as LittleBigPlanet to convey its basis in online user-generated content sharing and level creation tools.

A sequel, Software:ModNation Racers: Road Trip, was released as a launch title for the PlayStation Vita in February 2012.

## Contents

* 1 Gameplay
* 1.1 ModSpot
* 1.2 Content creation
* 2 Story
* 3 Development
* 4 Marketing
* 5 Closure of online servers
* 6 Reception
* 7 Notes
* 8 References
* 9 External links
* 10 Features
* 11 History
* 12 See also
* 13 References
* 14 External links

## Gameplay

Karts drifting during a race.

Players are able to accelerate and drift, successful drifts allow players to fill their boost meter. The meter resembles a multi-tiered thermometer which allows players to the choice of activating a turbo boost to increase the kart's speed, a shield to protect their kart from incoming attacks or sideswiping other racers. Players are able to collect weapons as they race which can be upgraded to up to three levels of power, weapons include sonic attacks, missiles and lightning strikes. For example, a first level sonic attack emits a series of rings around the player knocking nearby opponents off the track while a third level sonic attack sends the rings forward, knocking all racers ahead of the player off of the track.[1] In addition to the emphasis on user-generated content, the game includes a full-fledged single-player mode featuring a story by professional Hollywood writers.[2][3][4]

### ModSpot

ModSpot is the main lobby area for ModNation Racers. Players can meet up, race, and create and download content. The ModSpot contains Race Station which has Online Race, Quick Race, Split-Screen and Career (Story Mode), Creation Station, where players create their Mods, Karts and Tracks, and also share and shop points, Top Mods, Top Karts and Top Tracks, Coming Attractions to view upcoming DLC, Hot Lap where players can try to earn the best times on a track and a News Update screen. Players can start chats using text, voice or gestures.

### Content creation

When the game was first announced, it was likened to LittleBigPlanet to highlight the game's emphasis on customization. Players are able to design and create their own characters, vehicles and race tracks in great detail. The overall style of the cars and characters is based on vinyl art and collectors' toys, but players are able to greatly modify their clothing and overall look.[5] Players are also able to create and modify race tracks using the in-game 'Track Studio' tool. This tool was showcased at Sony's E3 2009 press conference where one of the game's developers created a race track and its surroundings in a five-minute presentation. In April 2010, Infamous developer Sucker Punch Productions showcased the game's editing tools with a track based on Empire City, where Infamous is set.

Players start off by customizing their racer who begins as an all-white character model similar to Sackboy from LittleBigPlanet. Players can put various decals, different skins, masks, facial hair as well as other details on their racer. The material properties of certain customizable accessories allow players to make materials look more rubbery or metallic.[6]

The in-game track creator as demonstrated at E3 2009.

The track creation was designed to be user-friendly and has been described as "probably one of the deepest you’ve ever seen in a racing game."[3] The player drives over a flat terrain template and "paints" the road from the starting point of the race to the finish. The player can then modify things such as land deformation, lakes, mountains, surface texture, houses, item pick-ups, trees, animals and time-of-day settings. 30 staff-made circuits were available on release, according to United Front Games at E3 2009.[7] Players can choose between 29 different types of terrain to create a track on. Landscapes can be sprayed onto the course using a virtual spray can such as dirt, sand, and tunnels. The game can auto-populate the track with items and ramps after the player creates the basic design. Players can set up moving obstacles such as the Devastator which drops a crusher from the sky to destroy vehicles based on a timer or a switch, other obstacles include spinning platforms and leaping enemies. Players can also take a snapshot of the thumbnail for the level which appears when the track is posted in the online community.[1] In addition, players can also create short cuts on tracks through specific track pieces or open terrain short cuts.[2]

User created content could be downloaded and played in Software:ModNation Racers: Road Trip for the PlayStation Vita.

## Story

The story centers around the player character, commonly referred to as 'Tagger' or 'Tag', who remains silent throughout in-game cutscenes. Biff Tradwell and Gary Reasons, commentators of the ModNation Racing Championship, announce the qualifier for this season's MRC tour. Tag lives with his mother at their family-run paintshop, where business has been slow for a long time. Upon showing an MRC poster to race to his mother, she informs him that his old-friend, Chief, is now a crew-chief, which, along with his own kart, is all he needs to enter the qualifier. Chief, while critical of Tag's choice of kart decoration, agrees to be his crew-chief.

Upon qualifying for the MRC Tour and already becoming a popular contestant with fans for his unique style, Tag's Uncle Richard, head of Conservative Motors, a company responsible for cheap, bland and uninteresting karts, attempts to sign him up for a sponsorship deal that is quickly turned down. Halfway through the Home Tour, Tag's mother reveals that they are unable to afford the constant repairs to his kart. When the kart blows out, Tag's mother, inspired by her son's newfound popularity, decides to reopen her paintshop as a bodyshop garage, becoming an instant hit with customers and allowing them to stay financially afloat.

During the third Tour, Chief finds that the Boom Box Weapons System on Tag's kart is badly damaged, despite its supposed indestructibility, and since it is expensive to replace, could risk Tag being unable to continue the Tour. Tag's mother asks if the Boom Box from Chief's old kart is still functional after his racing wreck since 1985, but Chief claims it was the reason he was unable to continue racing. While working on repairs for Tag's kart the night before the Grim Tour, Chief discovers a bomb planted on the kart's undercarriage. Chief survives the explosion, but falls into a coma. Not wanting his mother to sell the bodyshop, Tag reluctantly signs on to the Conservative Motors team, much to Uncle Richard's delight. As a result, he has to race in a bland kart and racing outfit with no creative freedom, with Richard acting as his inexperienced crew-chief.

Eventually, Chief recovers from his coma. Distraught that Tag has signed onto the CM Team, Chief reveals that he actually retired from racing after being petrified from his wreck caused by MRC reigning champion Espresso, and that the Boom Box from his kart is still functional. He offers it to Tag so that he can remain in the Grim Tour, and break away from CM to get his creative freedom back.

As Tag, his mother, and Chief celebrate his victory over Espresso in the final race, Richard claims CM won due to the signed contract, but he gets arrested. A video of Espresso stealing Tag's trophy is shown, but the Chief got his revenge by smacking him down with his bare hands like what Espresso did with his kart.

## Development

The game was first announced at the Electronic Entertainment Expo 2009 cited as being a "thoroughly modern take on kart racing."[8] Producer Dan Sochan stated that the PlayStation Network being free and the PlayStation 3 console's power were important factors when deciding to make ModNation Racers a PlayStation 3-exclusive game. During development, the aim has been to reduce the restrictions and limits the circuit building tool places on circuit design, to create as open an experience as possible. The circuits themselves won't necessarily have to be realistic as various obstacles, launchers and the like will be available, as well as some new and original weapons.[3] In addition United Front Games, the developers of ModNation Racers, have a "great relationship" with LittleBigPlanet developer Media Molecule.[3] At Gamescom 2009 in August, the developers confirmed that ModNation Racers was to have 4-player split screen and an online mode where twelve people could join in on a single race.[9]

## Marketing

Sony announced a range of pre-order incentives featuring video game characters. Kratos (from God of War) and his Kart of Chaos, Ratchet and Clank (from Ratchet & Clank) with their HoverKart, Nathan Drake (from Uncharted) with his Jungle Jeep Kart,[10] and Sackboy (from LittleBigPlanet), with his Cardboard Kart.[11]

A month prior to the game's release, an event was held in PlayStation Home in a special events space called The Backstage Pass and the event was called the "ModSpot Challenge". The challenge was for users to run around the dedicated area of the space and search for certain Mods. This event began on April 29, 2010, in the European and North American versions.[12] On May 6, 2010 GameSpot began to give away Air Raid downloadable content to their members. On May 27, 2010, a dedicated Game Space was released in PlayStation Home for ModNation Racers called the ModNation Club. The space features a Sticky Wall where users can create their own stickers and it also features a kart race minigame based on ModNation Racers.[13] Sweet Tooth (from Twisted Metal) with his ice cream truck was released as downloadable content on July 6, 2010.[14] ModNation Racers was also available as a social multiplayer game on Facebook.{{citation needed|date=January 20 that the PSP edition of the game would be given for free on the PlayStation Store for 30 days as a welcome back gesture after the 2011 PlayStation Network outage.

## Closure of online servers

On April 12, 2018, it was announced that Sony Interactive Entertainment would cease all online function for the game on July 10, 2018. This, along with a few other PlayStation titles such as CounterSpy, LittleBigPlanet Karting, and Gravity Rush 2, would all have their online functionality removed.[15] On May 3, 2018, it was announced that the online services deadline would be extended to October 10, 2018, because of the reaction by some players.

## Reception

Reception

| Review scores

Publication| Score
PS3| PSP
Destructoid| 6.5/10[19]| N/A
Eurogamer| 7/10[20]| N/A
Famitsu| 30/40[21]| 28/40[22]
Game Informer| 8.5/10[23]| N/A
GamePro| [24]| N/A
GameSpot| 8/10[25]| 8/10[26]
GameTrailers| 7.9/10[27]| N/A
Giant Bomb| [28]| N/A
IGN| 9/10[29][30]| 7.4/10[31]
Joystiq| [32]| N/A
Pocket Gamer| N/A| [33]
PSM| [34]| [35]
Push Square| 9/10[36]| 7/10[37]
The Escapist| [38]| N/A
Teletext GameCentral| 6/10[39]| N/A
Aggregate score
Metacritic| 82/100[16]| 73/100[17]

The PlayStation 3 version received "favorable" reviews, while the PSP version received above-average reviews, according to the review aggregation website Metacritic.[16][17] IGN US commended the PS3 version for its excellent kart racing mechanics and robust level design tools, stating, "If you can dream it, you really can make it in ModNation Racers."[29] Eurogamer criticized the long loading times and said that the dynamic game difficulty can make the player feel like they're "operating at a distinct disadvantage," but that, when playing online or split-screen against other human players, "ModNation allows its own charm to shine through".[20] In Japan, where the game was ported for release under the name ModNation: Mugen no Kart Ōkoku (モッドネーション 無限のカート王国, ModdoNēshon Mugen no Kāto Ōkoku) on July 29, 2010, Famitsu gave it a score of 30 out of 40 for the PlayStation 3 version,[21] and 28 out of 40 for the Portable version.[22]

Armando Rodriguez of 411Mania gave the PlayStation 3 version 8.7 out of 10, saying, "If you even remotely like Kart Racers and are interested in the deep create tools then ModNation Racers is a must buy. Just be prepared to endure some slightly longer than usual loading times and the insane A.I. difficulty in the Career Mode. If you can deal with that you will discover how great ModNation is."[40] Adam Larck also gave it 8.7 out of 10, saying that the game "shows exactly the kind of strong exclusive title Sony needs. Building off the success LittleBigPlanet had with customization, ModNation shows that racing games can be successful with huge amount of customization as well. Fans of casual racers have a must-have title in their hands. Other PS3 owners should at least check it out to have some racing fun."[41] The Escapist gave it four stars out of five, calling it "A standard, competent kart racer hampered by frequent loading times and irritating writing, but bolstered by an intuitive and powerful editor that lets gamers make their karts, racetracks, and characters their own - or at least lets them make their characters into Spider-Man."[38] However, Teletext GameCentral gave it six out of ten, saying, "Sony's Mario Kart clone has some impressive customisation tools but as a racer it lacks any real drive."[39]

GameZone gave the PS3 version nine out of ten, calling it "An intelligent, deep and enjoyable game that takes the 'play, create, share' initiative and runs with it. Fun, entertaining, a pleasure to look at and create in – MNR raises the bar for the genre."[42] Edge gave it eight out of ten, calling it "A triumphant toolset attached to a decent stab at the karting genre."[43]

During the Academy of Interactive Arts & Sciences' 14th Annual Interactive Achievement Awards, the PlayStation 3 version was nomimated for the "Racing Game of the Year" award, which went to Need for Speed: Hot Pursuit.[44]

## Notes

## References

1. ↑ 1.0 1.1 Greg Miller (December 8, 2009). "ModNation Racers Report". Ziff Davis. https://www.ign.com/articles/2009/12/08/modnation-racers-report.
2. ↑ 2.0 2.1 Chris Roper (July 16, 2009). "ModNation Racers: Behind the Wheel". Ziff Davis. https://www.ign.com/articles/2009/07/16/modnation-racers-behind-the-wheel.
3. ↑ 3.0 3.1 3.2 3.3 Tom Ivan (September 7, 2009). "Interview: ModNation Racers". Edge (Future plc). http://www.edge-online.com/features/interview-modnation-racers. Retrieved January 20, 2023.
4. ↑ Sal (November 8, 2009). "ModNation Racers details from the latest Qore". http://scrawlfx.com/2009/11/modnation-racers-details-from-the-latest-qore.
5. ↑ Dan Sochan (June 3, 2009). "Introducing ModNation Racers: Play, Create, and Share on the Race Track". Sony Interactive Entertainment. https://blog.playstation.com/2009/06/03/introducing-modnation-racers-play-create-and-share-on-the-race-track/.
6. ↑ Nate Ahearn (November 20, 2009). "ModNation Racers Hands-on". Ziff Davis. https://www.ign.com/articles/2009/11/20/modnation-racers-hands-on.
7. ↑ Chris Roper (June 4, 2009). "E3 2009: ModNation Racers Impressions". Ziff Davis. https://www.ign.com/articles/2009/06/04/e3-2009-modnation-racers-impressions.
8. ↑ Jack DeVries (June 2, 2009). "E3 2009: Mod Nation Racers". Ziff Davis. https://www.ign.com/articles/2009/06/02/e3-2009-mod-nation-racers.
9. ↑ 9lives staff (August 8, 2009). "Modnation Racers ondersteunt splitscreen voor vier spelers, twaalf online". http://www.9lives.be/games/modnation-racers/nieuws/modnation-racers-ondersteunt-splitscreen-voor-vier-spelers-twaalf-online.
10. ↑ Chuck Lacson (March 15, 2010). "ModNation Racers Release Date, Pre-Orders and Box Art!". Sony Interactive Entertainment. https://blog.playstation.com/2010/03/15/modnation-racers-release-date-pre-orders-and-box-art/.
11. ↑ Chuck Lacson (April 27, 2010). "ModNation Racers: Mystery Mods Revealed!". Sony Interactive Entertainment. https://blog.playstation.com/2010/04/27/modnation-racers-mystery-mods-revealed/.
12. ↑ Locust Star (April 28, 2010). "This Week in PlayStation Home: ModNation Racers Challenge, Assassin's Creed II Personal Space, Fullmetal Alchemist, and More". Sony Interactive Entertainment. https://blog.playstation.com/2010/04/28/this-week-in-playstation-home-modnation-racers-challenge-assassins-creed-ii-personal-space-fullmetal-alchemist-and-more/.
13. ↑ Locust Star (May 26, 2010). "ModNation Racers Blasts into PlayStation Home + Buy 1 Get 1 Free Personal Space". Sony Interactive Entertainment. https://blog.playstation.com/2010/05/26/modnation-racers-blasts-into-playstation-home-buy-1-get-1-free-personal-spaces/.
14. ↑ Steve Watts (July 6, 2010). "Twisted Metal's Sweet Tooth Available for ModNation Racers". Ziff Davis. http://www.1up.com/news/twisted-metal-sweet-tooth-modnation.
15. ↑ "Decommissioned servers". Sony Interactive Entertainment. https://www.playstation.com/en-gb/legal/gameservers/.
16. ↑ 16.0 16.1 "ModNation Racers critic reviews (PS3)". Fandom. https://www.metacritic.com/game/modnation-racers/critic-reviews/?platform=playstation-3.
17. ↑ 17.0 17.1 "ModNation Racers critic reviews (PSP)". Fandom. https://www.metacritic.com/game/modnation-racers/critic-reviews/?platform=psp.
18. ↑ Scott Jones (May 31, 2010). "ModNation Racers (PS3)". G/O Media. https://www.avclub.com/modnation-racers-1798220238.
19. ↑ James Stephanie Sterling (May 31, 2010). "Review: ModNation Racers (PS3)". Gamurs. https://www.destructoid.com/review-modnation-racers/.
20. ↑ 20.0 20.1 Dan Pearson (May 5, 2010). "ModNation Racers (PlayStation 3)". Gamer Network. https://www.eurogamer.net/modnation-racers-review.
21. ↑ 21.0 21.1 "モッドネーション 無限のカート王国 (PS3)" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=13712&redirect=no. Retrieved March 12, 2024.
22. ↑ 22.0 22.1 "モッドネーション 無限のカート王国 ポータブル (PSP)" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=13702&redirect=no. Retrieved March 12, 2024.
23. ↑ Ben Reeves (June 2010). "ModNation Racers (PS3)". Game Informer (GameStop) (206): 93. https://www.gameinformer.com/games/modnation_racers/b/ps3/archive/2010/05/06/sonys-new-kart-racer-performs-a-solid-first-lap.aspx. Retrieved July 27, 2024.
24. ↑ McKinley Noble (June 9, 2010). "ModNation Racers (PS3)". GamePro (GamePro Media). http://www.gamepro.com/article/reviews/215394/modnation-racers/. Retrieved January 20, 2023.
25. ↑ Guy Cocker (May 27, 2010). "ModNation Racers Review (PS3)". Fandom. https://www.gamespot.com/reviews/modnation-racers-review/1900-6263567/.
26. ↑ Guy Cocker (June 11, 2010). "ModNation Racers Review (PSP)". Fandom. https://www.gamespot.com/reviews/modnation-racers-review/1900-6265163/.
27. ↑ "ModNation Racers (PS3)". Defy Media. May 10, 2010. http://www.gametrailers.com/reviews/eh0k8z/modnation-racers-review.
28. ↑ Brad Shoemaker (May 26, 2010). "ModNation Racers Review (PS3)". Fandom. https://www.giantbomb.com/reviews/modnation-racers-review/1900-289/.
29. ↑ 29.0 29.1 Greg Miller (May 4, 2010). "ModNation Racers Review (PS3)". Ziff Davis. https://www.ign.com/articles/2010/05/04/modnation-racers-review.
30. ↑ Keza MacDonald (May 4, 2010). "ModNation Racers UK Review (PS3)". Ziff Davis. https://www.ign.com/articles/2010/05/04/modnation-racers-uk-review.
31. ↑ Greg Miller (May 10, 2010). "ModNation Racers PSP Review". Ziff Davis. https://www.ign.com/articles/2010/05/10/modnation-racers-psp-review.
32. ↑ Andrew Yoon (May 6, 2010). "Review: ModNation Racers (PS3)". Yahoo. https://www.engadget.com/2010-05-06-review-modnation-racers.html.
33. ↑ Ben Maxwell (May 20, 2010). "ModNation Racers". Steel Media Ltd. https://www.pocketgamer.com/modnation-racers/modnation-racers/.
34. ↑ "Review: ModNation Racers (PS3)". PlayStation: The Official Magazine (Future plc) (34): 82. July 2010.
35. ↑ "Review: ModNation Racers (PSP)". PlayStation: The Official Magazine (Future plc) (35): 83. August 2010.
36. ↑ Sammy Barker (February 6, 2012). "ModNation Racers Review (PS3)". Gamer Network. https://www.pushsquare.com/reviews/ps3/modnation_racers.
37. ↑ Sammy Barker (February 6, 2012). "ModNation Racers Review (PSP)". Gamer Network. https://www.pushsquare.com/reviews/psp/modnation_racers.
38. ↑ 38.0 38.1 John Funk (June 1, 2010). "Review: ModNation Racers (PS3)". Gamurs. https://www.escapistmagazine.com/review-modnation-racers/.
39. ↑ 39.0 39.1 David Jenkins (May 2010). "ModNation Racers (PS3)". Teletext Ltd.. http://www.teletext.co.uk/gamecentral/features-reviews/342842c1d5b0d0432820d9d365d0a4a3/ModNation+Racers+(PS3).aspx.
40. ↑ Armando Rodriguez (June 2, 2010). "ModNation Racers (PS3) Review". http://www.411mania.com/games/reviews/140753/ModNation-Racers-(PS3)-Review.htm.
41. ↑ Adam Larck (June 8, 2010). "ModNation Racers (PS3) Review [2"]. http://www.411mania.com/games/reviews/141371/ModNation-Racers-(PS3)-Review-[2].htm.
42. ↑ Michael Lafferty (May 5, 2010). "ModNation Racers Review (PS3)". https://gamezone.com/reviews/modnation_racers_review/.
43. ↑ Edge staff (May 5, 2010). "Review: ModNation Racers (PS3)". Edge (Future plc). http://www.edge-online.com/features/review-modnation-racers. Retrieved January 20, 2023.
44. ↑ "2011 Awards Category Details (Racing Game of the Year)". https://www.interactive.org/awards/award_category_details.asp?idAward=2011&idGameAwardType=120.

## External links

* Official website
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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* v
* t
* e

Atari

Corporations|

| Primary|

* Atari, Inc. (1972–1992)
* Atari Corporation (1984–1996)
* Atari SA, Atari, Inc. (2003–present)

|

Subsidiaries and
spin-offs|

* Atari Games
* Atari Interactive
* AtariAge
* Chuck E. Cheese (1977–1978)
* Cyan Engineering
* Digital Eclipse
* Kee Games
* MobyGames
* Nightdive Studios
* Tengen

Arcades games
and amusements|

* Anti-Aircraft
* Asteroids
* Asteroids Deluxe
* Atari Basketball
* Atari Football
* Avalanche
* Battlezone
* Black Widow
* Breakout
* Canyon Bomber
* Centipede
* Cloak & Dagger
* Crash 'N Score
* Crystal Castles
* Destroyer
* Dominos
* Fire Truck
* Firefox
* Food Fight
* Gotcha
* Gran Trak 10
* Gran Trak 20
* Gravitar
* Hi-way
* I, Robot
* Indy 4
* Indy 800
* Jet Fighter
* LeMans
* Liberator
* Lunar Lander
* Major Havoc
* Millipede
* Missile Command
* Night Driver
* Outlaw
* Pin-Pong
* Pong
* Pong Doubles
* Pursuit
* Quadrapong
* Quantum
* Quiz Show
* Qwak!
* Rebound
* Red Baron
* Return of the Jedi
* Shark Jaws
* Sky Diver
* Space Duel
* Space Race
* Sprint 1
* Sprint 2
* Sprint 4
* Sprint 8
* Star Wars
* Starship 1
* Steeplechase
* Stunt Cycle
* Super Breakout
* Super Bug
* Super Pong
* Tank
* Tank 8
* Tempest
* Tournament Table
* Triple Hunt
* Ultra Tank
* Video Pinball
* Warlords

| Prototypes|

* Tank II

|

Software and utilities|

* Atari BASIC
* Atari Calculator
* Atari DOS

Video game
consoles|

* Home Pong
* Stunt Cycle
* Atari Video Music
* Video Pinball
* 2600
* 2800
* 5200
* 7800
* XEGS
* Lynx
* Jaguar
* CD
* VCS (2021)
* 2600+

| Prototypes|

* Game Brain
* Cosmos
* 2700
* Atari Mindlink
* Panther
* Sierra

|

Personal
computers|

* Atari 8-bit computers
* Atari ST
* MEGA STE
* TT030
* Transputer Workstation
* Falcon

| Portables|

* STacy
* ST Book
* Portfolio

|

Prototypes|

* Sierra

Peripherals|

| Printers|

* 825 80-Column Printer
* 1020 Color Printer

|

Gaming devices|

* CX40 joystick
* Atari joystick port
* XG-1 light gun

Other|

* Atari Democrat
* Atari Flashback
* Intellivision
* Sears

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|

Template:San Diego Studio

* v
* t
* e

SIE Worldwide Studios

Franchises|

* Ape Escape
* Arc the Lad
* Bloodborne
* Boku no Natsuyasumi
* Colony Wars
* Dark Cloud
* Everybody's Golf
* Fat Princess
* G-Police
* God of War
* Gran Turismo
* Infamous
* Jak and Daxter
* Killzone
* LittleBigPlanet
* MediEvil
* MotorStorm
* PaRappa the Rapper
* Patapon
* Rally Cross
* Ratchet & Clank
* Resistance
* Shadow of the Beast
* Sly Cooper
* SOCOM
* Syphon Filter
* The Last of Us
* Tomba!
* Twisted Metal
* Uncharted
* Vib-Ribbon
* White Knight Chronicles
* Wild Arms
* Wipeout

Divisions|

* Bend Studio
* Japan Studio
* Team Gravity
* London Studio
* Pixelopus
* San Diego Studio
* San Mateo Studio
* Santa Monica Studio

Subsidiaries|

* Guerrilla Games
* Insomniac Games
* Media Molecule
* Naughty Dog
* Polyphony Digital
* Sucker Punch Productions

Former|

* 989 Studios
* Bigbig Studios
* Camden Studio
* Contrail
* Evolution Studios
* Guerrilla Cambridge
* Incognito Entertainment
* Psygnosis
* Studio Liverpool
* Team Ico
* Team Soho
* Zipper Interactive

Related|

* Sony Interactive Entertainment
* list of games

Warning: Default sort key "ModNation Racers" overrides earlier default sort key "Mobygames".

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(0 votes)

Original source: https://en.wikipedia.org/wiki/ModNation Racers. Read more

|

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