Morpheus (1987 video game)

Morpheus

Cover art

Developer(s)| Graftgold
Publisher(s)| Rainbird
Designer(s)| Andrew Braybrook
Platform(s)| Commodore 64
Release| 1987
Genre(s)| Shoot 'em up
Mode(s)| Single player or two players

Morpheus is a 1987 shoot 'em up developed by Graftgold for the Commodore 64 and published by Rainbird. The game's designer, Andrew Braybrook, wrote a series of articles on the game's creation for the magazine Zzap!64 over eight months.[1]

## Contents

* 1 Gameplay
* 2 Reception
* 3 References
* 4 External links

## Gameplay

Morpheus features 50 subuniverses called Aithers, each of which consists of a central Nucleus surrounded by obstacles called Orbitals.[2] The aim of the game is for players to break through the obstacles to destroy the Nucleus, and by the end of level 50, Morpheus as a whole. Players will also encounter enemies such as Morphii and aliens which can be killed for points. Morpheus allows players to use points earned to purchase weapons, and customize various features of their ships, such as auxiliary weapons and expansion ports to allow various gameplay possibilities.[1]

## Reception

Zzap!64 magazines positively reviewed the game and awarded it a Sizzler rating with an overall score of 90%. They described it as "without a doubt one of the most finely constructed games ever written for the 64". The graphics were praised, but reviewers noted that the gameplay style significantly departed from Braybrook's previous games. Reviewers recommended that readers try the game before purchasing. Although technically accomplished, it might not appeal to everyone.[3] Many Commodore Users were also enthusiastic about the game, saying it "reeks of quality". Their only criticism was the lack of a game save and load facility. Zzap!64 gave it a 9 out of 10 rating.[4]

Computer and Video Games' reviews were less enthusiastic about the game, which they considered a disappointment, noting "the originality of the game is great, but the gameplay is extremely laborious." The reviewer believed the music and sound effects were the best thing about the game, saying it was "visually very good." They advised potential purchasers to try the game first. It was rated 7/10.[5]

## References

1. ↑ 1.0 1.1 "A Gamer Forever Voyaging: Morpheus (Commodore 64)". 12 September 2011. http://paulemozplaysagameaday.blogspot.com/2011/09/morpheus-commodore-64.html. Retrieved 7 January 2019.
2. ↑ "Morpheus". http://www.zzap64.co.uk/zzap31/morpheus.html.
3. ↑ "Morpheus Review". http://www.zzap64.co.uk/zzap31/morpheus.html. Retrieved 7 January 2019.
4. ↑ "Commodore User Magazine Issue 53". February 1988. https://archive.org/details/commodore-user-magazine-53/page/n81/mode/2up?view=theater.
5. ↑ "CVG Magazine Issue 074". December 1987. https://archive.org/details/cvg-magazine-074/page/n31/mode/1up?view=theater.

## External links

* Morpheus at Lemon 64
* Morpheus box and manual at C64Sets.com

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