Mortyr

Mortyr 2093-1944, also known as simply Mortyr, is a first-person shooter computer game published by Interplay and developed by Polish developer Mirage Media and released in 1999. One of the earlier Polish developed first-person shooters for Microsoft Windows, the game follows a son of a scientist transported back in time to World War II to avert the Axis victory and features levels set both in World War II and the future. The game received unfavorable reviews at its launch, with the game garnering some positive coverage from the Polish video game press and widely panned abroad.

A sequel for the game, entitled Mortyr II, was released in 2004, five years after the original game.

## Contents

* 1 Plot
* 2 Development
* 3 Reception
* 4 Sequels
* 5 References
* 6 External links
* 7 Features
* 8 History
* 9 See also
* 10 References
* 11 External links

## Plot

Screenshot from Mortyr Screenshot from Mortyr

In 1944, unexpectedly for the Allies, a German winter offensive results in over 80% of European territories falling to German control. No one really knows what Hitler and his generals did to bring forth this course of events, but the fall of London made it clear that the Allies had little chance of winning the war. Soon after, the destruction of Moscow and the taking of Washington D.C. ended the war.

It was hard to believe that it was the German military technique or their leaders' tactical skills. People started to talk about final development of the Wunderwaffe, especially that not many managed to flee from the battlefields to tell what they have seen - their reports were unclear and not explaining anything. Nevertheless, the world was unable to stop the Führer and his Reich.

In the year 2093, 148 years after the end of the war, the overwhelming Reich rules the Earth under totalitarianism, but Armageddon is nearing. The victory of German troops brought not only terror of Nazi dictatorship but also mysterious weather changes, which are seemingly leading the world towards destruction. General Jurgen Mortyr thinks that the Nazis are somehow responsible for the growing number of disasters and weather changes. The only way to prevent the destruction of mankind is to travel back in time to 1944. General Mortyr assigns his son, Sebastian, the mission to investigate and stop the events that could destroy the future of mankind.

## Development

The game had gone through few conceptual changes before the setting for the time traveling World War II shooter was settled on. It initially started development as Netguard which was to be a science fiction detective story, and soon after it restarted development as a psychological horror game called Insanity before settling on a World War II game. The game was to mostly have the World War II setting with the time travel elements being relegated to the epilogue but the developers ended up extending the concept for future-based levels for the second half of the game. Two separate studios based on two separate cities (Warsaw and Toruń) were involved in developing the game.[1]

Interactive Magic picked up Mortyr in December 1998.[2] The publisher reportedly invested heavily in the launch of Mortyr. According to IGN, it was planned as the company's "largest retail launch since Apache". In April 1999, Interactive Magic announced that its release would be supported by a global shipment of 100,000 copies to stores.[3] GameSpot's Alan Dunkin likewise reported that the publisher was "betting a lot" on the game, and supporting it with "a media and marketing blitz". It was planned as the first release of iMagicGames,[4] created in March 1999 when Interactive Magic divided its business into halves dedicated to online and browser games and to retail CD-ROMs, the latter handled by iMagicGames.[5][4][6] By April, Mortyr was set to launch in May.[7]

Before its release, Interactive Magic called the game the "likely successor to the wildly popular Wolfenstein."[7] As part of the promotional campaign, the company demonstrated a pre-release version of the game at the Extreme Annihilation tournament held by the Cyberathlete Professional League.[8] In April, the publisher reported that four stores, including Best Buy,[9][7] had declined to carry Mortyr because of its Nazi themes and visuals.[10] Walmart also refused to carry the game.[11] While Best Buy offered "no comment" on its decision, CNET Gamecenter reported fansite Mortyr.net's owner as saying that he had been told "it isn't because of content, but because they feel the game falls into a crowded category."[9] GameSpot's Dunkin remarked of the situation, "Best Buy, on the other hand, reportedly says that it doesn't want to carry Mortyr because it won't sell."[7]

On May 20, Interactive Magic sold iMagicGames to Ubi Soft,[12] including Mortyr. The CD-ROM division had been unsuccessful, and the sale marked Interactive Magic's full transition into the online gaming arena, where it had been growing.[13] Ubi Soft proceeded to drop the still-unreleased Mortyr in June. According to that company, the game was canceled because of its unsuitedness to Ubi Soft's brand.[14][15] At the time, The Adrenaline Vault reported claims from an anonymous source involved with the decision that Mortyr was dropped because of its "history of development problems it has not wholly overcome." According to the report, Interactive Magic purchased the game for a low price, and it was in "no condition to ship yet still served to increase the paper value of the CD-ROM side of IMagic's business."[16] Mortyr remained without a United States publisher by July 21, when Mirage released a downloadable demo for the game.[17][18] In September, the game was picked up by publisher HD Interactive, which set it for an October release,[19][11] before finally releasing the game Stateside in late December.[20]

## Reception

Reception

| Aggregate score

Aggregator| Score
GameRankings| 44%[21]
Review scores
Publication| Score
AllGame| [22]
CGSP| [24]
CGW| [25]
GameFan| 40%[26]
GamePro| [27]
GameSpot| 3/10[28]
GameSpy| 73%[29]
IGN| 5/10[30]
Next Generation| [31]
PC Gamer (US)| 48%[33]

The game received unfavorable reviews according to the review aggregation website GameRankings.[21] Jim Preston of NextGen said, "Boring, derivative single-player and uninspired multiplayer action consign Mortyr to the bargain heap."[31] Reviewer Klaus Sonstad (no) in Adresseavisen gave the lowest possible score, 1 of 6, among others criticizing the enemies for being badly programmed, acting like "braindead shrimp soldiers".[34]

## Sequels

Two further instalments, Mortyr III: Akcje dywersyjne[35] and Mortyr: Operacja Sztorm,[36] were released in 2007 and 2008 respectively, developed and published by City Interactive. Outside of Poland, they were released as Battlestrike: Force of Resistance[37] and Operation Thunderstorm[38] with all references to the Mortyr series removed.[39][40]

## References

1. ↑ Rhett Feel (2017). "Postrzelamy do Hitlerowców!". CD-Action Retro (2): 28. ISSN 1426-2916.
2. ↑ Laprad, David (December 16, 1998). "Interactive Magic Announces 3D Shooter". Archived from the original on April 9, 2001. https://web.archive.org/web/20010409072341/http://www.avault.com/news/displaynews.asp?story=12161998-11312.
3. ↑ IGN staff (April 13, 1999). "News Briefs". Ziff Davis. https://www.ign.com/articles/1999/04/14/news-briefs-374. Retrieved July 16, 2020.
4. ↑ 4.0 4.1 Dunkin, Alan (April 13, 1999). "Mortyr Close to Shipping [date mislabeled as "April 27, 2000""]. CBS Interactive. Archived from the original on March 7, 2000. https://web.archive.org/web/20000307022927/http://headline.gamespot.com/news/99_04/13_pc_imagic/index.html. Retrieved July 16, 2020.
5. ↑ Jebens, Harley (March 18, 1999). "IMagic Exclusively Online [date mislabeled as "April 27, 2000""]. CBS Interactive. Archived from the original on March 6, 2000. https://web.archive.org/web/20000306072039/http://headline.gamespot.com/news/99_03/18_pc_imagic/index.html. Retrieved July 16, 2020.
6. ↑ Dultz, Marc (March 19, 1999). "Splitsville for I-Magic". CNET. Archived from the original on April 18, 2001. https://web.archive.org/web/20010418074717/http://www.gamecenter.com/News/Item/0,3,0-2591,00.html.
7. ↑ 7.0 7.1 7.2 7.3 Dunkin, Alan (April 20, 1999). "iMagic News [date mislabeled as "April 27, 2000""]. CBS Interactive. Archived from the original on March 12, 2000. https://web.archive.org/web/20000312045252/http://headline.gamespot.com/news/99_04/20_pc_imagic/index.html. Retrieved July 23, 2020.
8. ↑ Dunkin, Alan (February 23, 1999). "Mortyr to Get Hammered [date mislabeled as "April 27, 2000""]. CBS Interactive. Archived from the original on June 21, 2000. https://web.archive.org/web/20000621065306/http://headline.gamespot.com/news/99_02/23_pc_mortyr/index.html. Retrieved July 23, 2020.
9. ↑ 9.0 9.1 Goble, Gordon (April 22, 1999). "Mortyr Taking Flack". CNET. Archived from the original on May 8, 1999. https://web.archive.org/web/19990508075806/http://www.gamecenter.com/News/Item/0,3,0-2697,00.html.
10. ↑ Boor, Jay (April 21, 1999). "Mortyr Courting Controversy". Ziff Davis. https://www.ign.com/articles/1999/04/21/mortyr-courting-controversy. Retrieved June 6, 2020.
11. ↑ 11.0 11.1 Bub, Andrew S. (September 15, 1999). "Mortyr Finds a Home". CNET. Archived from the original on December 1, 2000. https://web.archive.org/web/20001201222100/http://www.gamecenter.com/News/Item/0,3,0-3166,00.html.
12. ↑ IGN staff (May 26, 1999). "I-Magic's Fire Sale". Ziff Davis. https://www.ign.com/articles/1999/05/26/i-magics-fire-sale. Retrieved July 16, 2020.
13. ↑ Dultz, Marc (May 26, 1999). "Ubi Soft Buys I-Magic Unit". CNET. Archived from the original on December 3, 2000. https://web.archive.org/web/20001203095400/http://www.gamecenter.com/News/Item/0,3,0-2837,00.html.
14. ↑ IGN staff (June 11, 1999). "Mortyr Rights Up For Grabs". Ziff Davis. https://www.ign.com/articles/1999/06/12/mortyr-rights-up-for-grabs.
15. ↑ Laprad, David (June 15, 1999). "Ubi Soft Sheds Mortyr, Not Hardcore Gaming". Archived from the original on August 27, 1999. https://web.archive.org/web/19990827190153/http://www.avault.com/news/displaynews.asp?story=6151999-93531.
16. ↑ Laprad, David (June 19, 1999). "Trouble in Mortyrville?". Archived from the original on August 27, 1999. https://web.archive.org/web/19990827231823/http://www.avault.com/news/displaynews.asp?story=6191999-42044.
17. ↑ Lopez, Vincent (July 21, 1999). "Mortyr Demo Released". Ziff Davis. https://www.ign.com/articles/1999/07/22/mortyr-demo-released. Retrieved July 16, 2020.
18. ↑ Dhingra, Anish (July 15, 1999). "Action Demos To Be Released". CNET. Archived from the original on August 24, 2000. https://web.archive.org/web/20000824055555/http://gamecenter.com/News/Item/0,3,0-2979,00.html.
19. ↑ IGN staff (September 14, 1999). "Mortyr Published? Ja.". Ziff Davis. https://www.ign.com/articles/1999/09/15/mortyr-published-ja. Retrieved July 16, 2020.
20. ↑ Fudge, James (January 1, 2000). "Mortyr Hits U.S. Retail Shelves". Strategy Plus, Inc.. Archived from the original on May 24, 2003. https://web.archive.org/web/20030524192210/http://www.cdmag.com/articles/025/065/mortyr.html. Retrieved July 16, 2020.
21. ↑ 21.0 21.1 "Mortyr 2093 - 1944 for PC". CBS Interactive. Archived from the original on June 2, 2019. https://web.archive.org/web/20190602200812/https://www.gamerankings.com/pc/197999-mortyr-2093-1944/index.html. Retrieved July 16, 2020.
22. ↑ The Jaded Critic. "Mortyr: 2093-1944 - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116150219/http://www.allgame.com/game.php?id=17721&tab=review. Retrieved July 17, 2020.
23. ↑ Williamson, Colin (February 22, 2000). "Mortyr". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816091650/http://www.gamecenter.com/Reviews/Item/0,6,0-3691,00.html. Retrieved June 19, 2021.
24. ↑ Rickmann, Merrie (February 1, 2000). "Mortyr". Strategy Plus, Inc.. Archived from the original on July 1, 2003. https://web.archive.org/web/20030701081705/http://www.cdmag.com/articles/026/003/mortyr_review.html. Retrieved July 17, 2020.
25. ↑ Bailey, Joe (April 2000). "Crumbling Mortyr (Mortyr 2093-1944 Review)". Computer Gaming World (Ziff Davis) (189): 83. http://www.cgwmuseum.org/galleries/issues/cgw_189.pdf. Retrieved July 17, 2020.
26. ↑ Torres, Jasen (January 18, 2000). "REVIEW for Mortyr". Shinno Media. Archived from the original on June 16, 2000. https://web.archive.org/web/20000616060638/http://gamefan.com/repre.asp?g=1701&t=r. Retrieved July 17, 2020.
27. ↑ Olafson, Peter (February 22, 2000). "Mortyr Review for PC on GamePro.com". GamePro (IDG Entertainment). Archived from the original on November 4, 2004. https://web.archive.org/web/20041104024318/http://www.gamepro.com/computer/pc/games/reviews/4876.shtml. Retrieved July 17, 2020.
28. ↑ Wolpaw, Erik (January 26, 2000). "Mortyr 2093 - 1944 Review [date mislabeled as "May 9, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/mortyr-2093-1944-review/1900-2542646/. Retrieved July 16, 2020.
29. ↑ Eccles, Allen (January 3, 2000). "Mortyr: 2093-1944". IGN Entertainment. Archived from the original on February 13, 2002. https://web.archive.org/web/20020213160551/http://www.gamespy.com/legacy/reviews/mortyr_a.shtm. Retrieved July 17, 2020.
30. ↑ Jojic, Uros (January 13, 2000). "Mortyr". Ziff Davis. https://www.ign.com/articles/2000/01/14/mortyr. Retrieved July 16, 2020.
31. ↑ 31.0 31.1 Preston, Jim (March 2000). "Mortyr: 2093-1944". NextGen (Imagine Media) (63): 95. https://archive.org/details/NextGen63Mar2000/page/n95/mode/2up. Retrieved July 16, 2020.
32. ↑ D'Aprile, Jason (April 2000). "Mortyr". PC Accelerator (Imagine Media) (20): 80. https://archive.org/details/PCXL20Apr2000/page/n83/mode/2up. Retrieved February 4, 2021.
33. ↑ Kuo, Li (April 2000). "Mortyr". PC Gamer (Imagine Media) 7 (4): 95. Archived from the original on March 15, 2006. https://web.archive.org/web/20060315143040/http://www.pcgamer.com/archives/2005/07/mortyr.html. Retrieved July 17, 2020.
34. ↑ Sonstad, Klaus (17 March 2000). "Nein!" (in no). Adresseavisen: p. 19.
35. ↑ Błaszczyk, Szymon (2007-08-29). "Mortyr III: Akcje Dywersyjne - recenzja gry" (in pl). https://www.gry-online.pl/recenzje/mortyr-iii-akcje-dywersyjne-recenzja-gry/zb113f.
36. ↑ Kaczmarek, Adam (2008-03-20). "Mortyr: Operacja Sztorm - recenzja gry" (in pl). https://www.gry-online.pl/recenzje/mortyr-operacja-sztorm-recenzja-gry/za12b5.
37. ↑ "Battlestrike: Force of Resistance" (in pl). 2007-08-25. https://www.gry-online.pl/gry/battlestrike-force-of-resistance/z11f73.
38. ↑ "Operation Thunderstorm" (in pl). 2007-03-19. https://www.gry-online.pl/gry/mortyr-operacja-sztorm/zd264a.
39. ↑ Goble, Gord (2009-01-07). "Battlestrike: Force of Resistance Review". https://www.ign.com/articles/2009/01/27/battlestrike-force-of-resistance-review.
40. ↑ Sillmen, David (2009-02-16). "Operation Thunderstorm - akční béčko z 2. světové" (in cs). https://www.idnes.cz/hry/recenze/operation-thunderstorm-akcni-becko-z-2-svetove.A090209_173723_bw-pc-recenze_das.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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