NASCAR Racing 2002 Season

Short description: 2002 video game

Not to be confused with NASCAR Thunder 2002.

NASCAR Racing 2002 Season

Cover art featuring the cars of Kevin Harvick, Terry Labonte, Dale Jarrett, Ward Burton, and Jeff Burton

Developer(s)| Papyrus Design Group[lower-alpha 1]
Publisher(s)| Sierra Entertainment[lower-alpha 2]
Platform(s)| Windows, Mac OS X
Release| Windows

* NA: February 13, 2002[2]
* EU: March 15, 2002

Mac OS X

* NA: January 2, 2003[3]

Genre(s)| Sim racing
Mode(s)| Single-player, multiplayer

NASCAR Racing 2002 Season is the successor to NASCAR Racing 4, released in 2002. The game utilizes the physics engine used in NASCAR Racing 4.[1]

## Contents

* 1 Reception
* 2 Notes
* 3 References
* 4 External links
* 5 Features
* 6 History
* 7 See also
* 8 References
* 9 External links

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 89/100[4]
Review scores
Publication| Score
CGW| [5]
GameSpot| 8.8/10[6]
GameSpy| [7]
GameZone| 9.3/10[8]
IGN| 8.9/10[9]
PC Gamer (US)| 93%[10]
PC Zone| 70%[11]

The game received "generally favorable reviews", just one point shy of "universal acclaim", according to the review aggregation website Metacritic.[4]

Macworld editor Peter Cohen gave the Mac OS X port a positive review, describing it as a "great auto-racing game for the Mac".[12]

According to Edge, the game sold at least 100,000 copies in the United States, but was beaten by NASCAR Racing 4's 260,000 sales in the region.[13] Total US sales of NASCAR Racing computer games released in the 2000s reached 900,000 copies by August 2006.[13]

The game won the award for "2002 Best Racing Game" at the 9th Annual PC Gamer Awards.[14] It was placed second for GameSpot's February 2002 "Game of the Month" award. The staff called it "one of the best racing experiences in any computer game to date".[15] It was also a runner-up for GameSpot's annual "Best Driving Game on PC" award, losing to Rally Trophy.[16]

## Notes

1. ↑ Mac OS X version ported by Westlake Interactive.
2. ↑ Mac OS X version co-published by Aspyr.[1]

## References

1. ↑ 1.0 1.1 1.2 Games, Rovi. "NASCAR Racing 2002 Season (Macintosh) - Overview". AllGame. http://www.allgame.com/game.php?id=42551.
2. ↑ "NASCAR Racing 2002 Season ships". February 13, 2002. http://gamespot.com/gamespot/stories/news/0,10870,2847664,00.html.
3. ↑ "Aspyr ships The Sims: Unleashed, NASCAR" (in en). https://www.macworld.com/article/157398/unleashed-2.html.
4. ↑ 4.0 4.1 "NASCAR Racing 2002 Season for PC Reviews". Red Ventures. https://www.metacritic.com/game/nascar-racing-2002-season/critic-reviews/?platform=pc. Retrieved April 14, 2020.
5. ↑ Hermes, Wade (June 2002). "NASCAR Racing 2002 Season". Computer Gaming World (Ziff Davis) (215): 82. http://www.cgwmuseum.org/galleries/issues/cgw_215.pdf. Retrieved April 14, 2020.
6. ↑ Goble, Gord (February 15, 2002). "NASCAR Racing 2002 Season Review [date mislabeled as "May 17, 2006""]. Red Ventures. https://www.gamespot.com/reviews/nascar-racing-2002-season-review/1900-2848234/. Retrieved April 14, 2020.
7. ↑ Cauthen, John (April 4, 2002). "GameSpy: NASCAR Racing 2002 Season". IGN Entertainment. http://pc.gamespy.com/pc/nascar-racing-2002-season/543772p1.html. Retrieved April 14, 2020.
8. ↑ Lafferty, Michael (February 25, 2002). "NASCAR(r) Racing 2002 Season Review". Archived from the original on March 17, 2008. https://web.archive.org/web/20080317123952/http://pc.gamezone.com/gzreviews/r19611.htm. Retrieved April 14, 2020.
9. ↑ Sulic, Ivan (March 7, 2002). "NASCAR Racing 2002 Season Review". Ziff Davis. https://www.ign.com/articles/2002/03/07/nascar-racing-2002-season-review. Retrieved April 14, 2020.
10. ↑ Mahood, Andy (May 2002). "NASCAR Racing 2002 [Season"]. PC Gamer (Imagine Media) 9 (5): 76. Archived from the original on March 15, 2006. https://web.archive.org/web/20060315141337/http://www.pcgamer.com/archives/2005/07/nascar_racing_2_1.html. Retrieved April 14, 2020.
11. ↑ Hill, Steve (May 29, 2002). "PC Review: NASCAR Racing 2002 Season". PC Zone (Future plc).
12. ↑ Cohen, Peter. "NASCAR Racing 2002 Season Review". Macworld. https://www.macworld.com/article/160077/thegameroom.html.
13. ↑ 13.0 13.1 Edge staff (August 25, 2006). "The Top 100 PC Games of the 21st Century (Page 3)". Future plc. Archived from the original on October 19, 2012. https://web.archive.org/web/20121019052748/http://www.edge-online.com/features/top-100-pc-games-21st-century/3/. Retrieved April 14, 2020.
14. ↑ PC Gamer staff (March 2003). "The Ninth Annual PC Gamer Awards". PC Gamer (Imagine Media) 10 (3): 48–50, 54, 58, 60, 66, 68, 70.
15. ↑ GameSpot staff (2002). "PC Game of the Month, February 2002 (Runner-Up, Second Place (Gold))". CNET. Archived from the original on October 9, 2002. https://web.archive.org/web/20021009000120/http://gamespot.com/gamespot/features/pc/gotm/030102/p3_01.html. Retrieved October 17, 2021.
16. ↑ GameSpot staff (2003). "GameSpot's Best and Worst of 2002 (Best Driving Game on PC, Nominees)". CNET. Archived from the original on December 23, 2002. https://web.archive.org/web/20021223075155/http://gamespot.com/gamespot/features/all/bestof2002/pc17.html. Retrieved October 17, 2021.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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