NBA 2K8

Short description: 2007 basketball video game

NBA 2K8

PlayStation 3 cover art featuring Chris Paul

Developer(s)| Visual Concepts
Publisher(s)| 2K
Spike (JP)
Series| NBA 2K
Platform(s)| PlayStation 2
PlayStation 3
Xbox 360
Release|

* NA: October 2, 2007
* AU: October 31, 2007
* AU: November 1, 2007 (X360)
* EU: November 2, 2007 (X360)
* EU: November 23, 2007
* JP: August 7, 2008 (PS3, X360)

Genre(s)| Sports
Mode(s)| Single-player, multiplayer

NBA 2K8 is a 2007 basketball simulation video game developed by Visual Concepts and published by 2K and Spike. It is the ninth installment in the NBA 2K franchise and the successor to NBA 2K7. It was released in 2007 for PlayStation 2, PlayStation 3, and Xbox 360. Chris Paul of the New Orleans Hornets is the cover athlete of the game. NBA 2K8 is the predecessor to NBA 2K9 in the NBA 2K series.

NBA 2K8 was well received upon release. Critics mostly praised the aesthetical details, particularly the player animations, as well as the game mode options, and overall gameplay, more specifically, the post play, jump shooting, and well rounded accessibility.

## Contents

* 1 Gameplay
* 2 Development and release
* 3 Soundtrack
* 4 Reception
* 5 References
* 6 External links
* 7 Features
* 8 History
* 9 See also
* 10 References
* 11 External links

## Gameplay

NBA 2K8 is a basketball simulation game which strives to emulate the National Basketball Association and the sport of basketball in general. Players mostly play NBA basketball games in a variety of game modes, with real teams and players or created players. One of the new additions to the game is the Slam Dunk Contest game mode.[1] During games, Kevin Harlan is the play-by-play commentator, this is the last game in the NBA 2K series to have Kenny Smith as the color commentator, he would make a return in the pre-game and halftime shows of NBA 2K16, and Craig Sager as the sideline reporter.

## Development and release

Chris Paul is the cover athlete of NBA 2K8.[2][3][4] The game features a soundtrack consisting of 23 licensed songs. The developers aimed to create genre diversity when composing the soundtrack.[5][6][7]

NBA 2K8 was released for the PlayStation 2, PlayStation 3, and Xbox 360 video game consoles in North America on October 2, 2007.[8]

## Soundtrack

In 2006, J Dilla passed away since he and Madlib recorded the song, "The Official", from the 2003 album, Champion Sound. It was remixed for the game.

* J Dilla ft. Madlib - The Official (2K8 Mix)
* J Dilla ft. Q-Tip & Talib Kweli - Lightworks
* J Dilla ft. Common - E=MC2
* Run-D.M.C. - Sucker MC's
* Stone Roses - Fool's Gold
* Breakestra - Getcho Soul Together Pt. 2
* Fishbone - Skankin to the Beat
* Tommy Guerrero - Molotov Telegram
* Percee P - Throwback Rap Attack
* Quasimoto - Chrome Dreams
* Devo - Through Being Cool
* Quantic - When You're Through
* J. Rocc - Cold Heat Megamix
* Cut Chemist - Bunky's Pick
* Billy Ball & The Upsetters - Tighten Up Tighter
* The Highlighters Band - Funky 16 Corners
* A Guy Called Gerald - Hurry to Go Easy
* Sonic Trip - Energy Play
* Baron Zen - Turn Around (Peanut Butter Wolf Instrumental Mix)
* Finley Quaye - Ultra Stimulation
* G-Love & Special Sauce - Shooting Hoops
* Ernie & The Topnotes - Dap Walk
* The Fabulous Jades - Cold Heat

## Reception

Reception

| Review scores

Publication| Score
PS2| PS3| Xbox 360
Famitsu| N/A| 24/40[9]| 24/40[9]
Game Informer| N/A| 8.25/10[10]| 8.25/10[10]
GameRevolution| N/A| B−[11]| B−[11]
GameSpot| 6.5/10[12]| 8.5/10[13]| 8.5/10[13]
GameSpy| [14]| N/A| [15]
GameTrailers| N/A| 8/10[16]| 8/10[16]
GameZone| N/A| 8.7/10[17]| 8.7/10[18]
IGN| 7.5/10[19]| 7.9/10[20]| 7.9/10[20]
OPM (UK)| 8/10[21]| 8/10[22]| N/A
OXM (US)| N/A| N/A| 8.5/10[23]
411Mania| N/A| N/A| 9.3/10[24]
USA Today| N/A| [25]| [25]
Aggregate score
Metacritic| 72/100[26]| 81/100[27]| 81/100[28]

The PlayStation 3 and Xbox 360 versions of NBA 2K8 received "favorable" reviews, while the PlayStation 2 version received "average" reviews, according to the review aggregation website Metacritic.[26][27][28] In Japan, Famitsu gave the PS3 and Xbox 360 versions a score of one five, one seven, one five, and one seven for a total of 24 out of 40.[9]

IGN's Hilary Goldstein said of the same console versions: "In many ways, NBA 2K8 is an improved game on the court. But there are a lot of minor issues that really drag it down. Over the course of my first dozen games, I was in love. But as the season wore on, the issues began piling up to a point that it became a source of frustration. The Lock-on D gaff is inexcusable and the lackluster defensive AI allows decent players to tear it up on offense. Jason Williams should not be dropping 30 points a game. Yet he won the MVP in year two of my franchise. Still, any hoops fan should give NBA 2K8 a look. It's certainly the best basketball game on any system this year. The Association is a solid franchise mode and, if [Virtual Concepts] can iron out its AI and gameplay issues, next year's model could be something very special."[20]

1UP.com's Todd Zuniga commended the aesthetics, depth, game modes, and online features of the PS3 and Xbox 360 versions, but disliked certain gameplay imperfections that he deemed small and annoying, such as the unrealistic defensive abilities of big men when they are defending quick players.[29] Aaron Thomas of GameSpot praised the same console versions for having a large amount of content, the CPU, and the new additions to the game.[13] In his review for Game Revolution, Chris Andrien wrote of the same console versions: "At the end of the day, NBA 2K8 is a pretty fun jaunt." He spoke well of the sound effects, but hated the "goofy" commentary. He liked the addition of NBA legends such as Larry Bird, but disliked certain other gameplay additions, including the "unrealistic" lock-on defense. Lastly, Andrien praised the realistic visuals and animations, but criticized the "wonky" artificial intelligence.[11]

It's rare that a series takes as serious a step backwards as NBA 2K8 has this season. It's missing modes and gameplay features from last year's game, while adding subtle changes that few players will notice or make use of. Last year the 2K series was the best roundball game on the market by a landslide. This year, it's dribbled the ball out of bounds with no defender in sight.

—GameTrailers[16]

GameTrailers complimented the same console versions' dunk contest game mode, praised the "incredible online" play, called the post play "the best in the biz", said the shooting felt "just right", and enjoyed the animations. However, the review cited several "quirks", such as AI issues, players unrealistically missing shots or attempting shots that wouldn't realistically be used, statistical problems, removed features, and the lock-on defense mechanic, as downsides. Lastly, the review also heavily criticized the designs of the players and the menus, calling them "awful" and "butchered", as well as the "repetitive" commentary, but did enjoy the soundtrack and said the amount of animations "makes a huge difference".[16]

During the 11th Annual Interactive Achievement Awards, NBA 2K8 received a nomination for "Sports Game of the Year" by the Academy of Interactive Arts & Sciences.[30]

## References

1. ↑ "NBA 2K8". NBA. http://www.nba.com/videogames/nba2k8_overview.html.
2. ↑ Geddes, Ryan (July 19, 2007). "Chris Paul Gets NBA 2K8 Cover". IGN. http://www.ign.com/articles/2007/07/19/chris-paul-gets-nba-2k8-cover.
3. ↑ GameSpot staff (July 19, 2007). "Paul dunks NBA 2K8 cover". GameSpot. http://www.gamespot.com/articles/paul-dunks-nba-2k8-cover/1100-6175348/.
4. ↑ "Chris Paul Named Cover Athlete for NBA® 2K8". GameZone. July 19, 2007. http://www.gamezone.com/news/chris_paul_named_cover_athlete_for_nba_2k8.
5. ↑ IGN Music (September 24, 2007). "NBA 2K8 Soundtrack Mixes Rap And Rock". IGN. http://www.ign.com/articles/2007/09/24/nba-2k8-soundtrack-mixes-rap-and-rock.
6. ↑ GameSpot staff (September 24, 2007). "J Dilla headlines NBA 2K8 soundtrack". GameSpot. http://www.gamespot.com/articles/j-dilla-headlines-nba-2k8-soundtrack/1100-6179807/.
7. ↑ Hayward, Andrew (September 24, 2007). "NBA 2K8 Soundtrack Brings the Hip-Hop". 1UP.com. http://www.1up.com/news/nba-2k8-soundtrack-brings-hip-hop.
8. ↑ Geddes, Ryan (October 2, 2007). "NBA 2K8 Takes the Court". https://www.ign.com/articles/2007/10/02/nba-2k8-takes-the-court. Retrieved November 12, 2022.
9. ↑ 9.0 9.1 9.2 nalanyun (July 30, 2008). "Latest Famitsu Review Score, Tales of Vesperia get 35/40, Fatal Frame IV get 34/40". N4G. http://n4g.com/news/177099/latest-famitsu-review-score-tales-of-vesperia-get-35-40-fatal-frame-iv-get-34-40.
10. ↑ 10.0 10.1 Bertz, Matt (November 2007). "NBA 2K8 (PS3, X360)". Game Informer (175). http://gameinformer.com/NR/exeres/E6ED6B28-4406-42A6-ADFF-26D413FDCA9D.htm. Retrieved May 4, 2016.
11. ↑ 11.0 11.1 11.2 Andrien, Chris (October 25, 2007). "NBA 2K8 Review (PS3, X360)". Game Revolution. http://www.gamerevolution.com/review/nba-2K8.
12. ↑ Thomas, Aaron (October 12, 2007). "NBA 2K8 Review (PS2)". GameSpot. http://www.gamespot.com/reviews/nba-2k8-review/1900-6180917/.
13. ↑ 13.0 13.1 13.2 Thomas, Aaron (October 2, 2007). "NBA 2K8 Review (PS3, X360)". GameSpot. http://www.gamespot.com/reviews/nba-2k8-review/1900-6180262/.
14. ↑ Leahy, Dan (October 4, 2007). "GameSpy: NBA 2K8 (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/nba-2k8/825077p1.html.
15. ↑ Villoria, Gerald (October 5, 2007). "GameSpy: NBA 2K8 (X360)". GameSpy. http://xbox360.gamespy.com/xbox-360/nba-2k8/825449p1.html.
16. ↑ 16.0 16.1 16.2 16.3 "NBA 2K8 Review (PS3, X360)". GameTrailers. October 10, 2007. http://www.gametrailers.com/gamereview.php?id=5255.
17. ↑ Bedigian, Louis (October 7, 2007). "NBA 2K8 \- PS3 - Review". GameZone. http://www.gamezone.com/reviews/nba_2k8_ps3_review.
18. ↑ Grabowski, Dakota (October 10, 2007). "NBA 2K8 \- 360 - Review". GameZone. http://www.gamezone.com/reviews/nba_2k8_360_review.
19. ↑ Haynes, Jeff (October 5, 2007). "NBA 2K8 Review (PS2)". IGN. http://www.ign.com/articles/2007/10/06/nba-2k8-review.
20. ↑ 20.0 20.1 20.2 Goldstein, Hilary (October 2, 2007). "NBA 2K8 Review (PS3, X360)". IGN. http://www.ign.com/articles/2007/10/03/nba-2k8-review-2.
21. ↑ "NBA 2K8 (PS2)". Official UK PlayStation 2 Magazine: 89. December 2007.
22. ↑ "NBA 2K8 (PS3)". Official UK PlayStation 2 Magazine: 111. December 2007.
23. ↑ "NBA 2K8". Official Xbox Magazine: 62. December 2007.
24. ↑ Redkey, David (October 6, 2007). "NBA 2K8 (Xbox 360) Review". 411Mania. http://411mania.com/games/nba-2k8-xbox-360-review/.
25. ↑ 25.0 25.1 Molina, Brett (October 18, 2007). "NBA 2K8 rises above the competition". USA Today. http://usatoday30.usatoday.com/tech/gaming/2007-10-18-nba-roundup_N.htm.
26. ↑ 26.0 26.1 "NBA 2K8 for PlayStation 2 Reviews". https://www.metacritic.com/game/nba-2k8/critic-reviews/?platform=playstation-2.
27. ↑ 27.0 27.1 "NBA 2K8 for PlayStation 3 Reviews". Metacritic. https://www.metacritic.com/game/nba-2k8/critic-reviews/?platform=playstation-3.
28. ↑ 28.0 28.1 "NBA 2K8 for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/nba-2k8/critic-reviews/?platform=xbox-360.
29. ↑ Zuniga, Todd (October 16, 2007). "NBA 2K8 (PS3, Xbox 360)". 1UP.com. http://www.1up.com/reviews/nba-2k8.
30. ↑ "2008 Awards Category Details Sports Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2008&idGameAwardType=126.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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