Nightmare Creatures

Short description: 1997 video game

Nightmare Creatures

Developer(s)| Kalisto Entertainment
Publisher(s)| Activision

* EU: SCEE (PS)

Gameloft (mobile)
Producer(s)| Nicolas Gaume
Programmer(s)| Eric Thommerot
Composer(s)| Frédéric Motte
Platform(s)| PlayStation, Windows, Nintendo 64, Mobile
Release| PlayStation

* NA: 31 October 1997[2][3]
* EU: 15 January 1998[1]

Microsoft Windows

* NA: 11 December 1997[5]
* EU: 5 March 1998[4]

Nintendo 64

* NA: 30 November 1998[6]

Mobile

* WW: September 2003

Genre(s)| Survival horror
Mode(s)| Single-player

Nightmare Creatures is a 1997 survival horror video game developed by Kalisto Entertainment for PlayStation, Windows, and Nintendo 64. A sequel, Nightmare Creatures II, was released three years later. A mobile phone version of Nightmare Creatures was developed and published by Gameloft in 2003. A third sequel, Nightmare Creatures III: Angel of Darkness, was cancelled in 2004.[7]

## Contents

* 1 Plot
* 2 Gameplay
* 3 Development
* 4 Release
* 5 Reception
* 6 Film adaptation
* 7 References
* 8 External links
* 9 Features
* 10 History
* 11 See also
* 12 References
* 13 External links
* 14 Features
* 15 History
* 16 See also
* 17 References
* 18 External links

## Plot

The story behind Nightmare Creatures draws upon gothic horror elements of the 19th century and begins in 1666, when a devil-worshiping cult called the Brotherhood of Hecate were conducting sinister experiments in London so as to take over the city, and then the world. The Brotherhood tried to develop an elixir that would endow them with superhuman powers. However, rather than creating their intended superhumans, their experiments instead created grotesque monsters called nightmare creatures. When they decided to use these creatures as an army of conquest, one of their members, Samuel Pepys, set their headquarters on fire, resulting in the First Great Fire of London.

The game takes place in 1834 when London falls victim to several evil occurrences. Monster sightings are reported along with news of people mutating into ungodly creatures, and that the dead are waking from their graves and walking among the living. All of London is in a panic and vulnerable to the schemes of Adam Crowley (who was based on occultist Aleister Crowley),[8] a mad scientist and occultist enlisting the help of the Brotherhood.

A book is dropped off at the home of Ignatius Blackward, a priest and occult expert. He finds it is the lost diary of Samuel Pepys, which contains the Brotherhood's research. Knowing he needs help, Ignatius sends the diary to a renowned American immunologist named Dr. Jean Franciscus of New Orleans, who shows up with his daughter, Nadia Franciscus. However, Jean was killed and the book was stolen. Ignatius and Nadia are at Jean's funeral, where they are approached by a man who gives them a note reading: "Know about Adam Crowley, Brotherhood of Hecate 
 HVHJ". Ignatius and Nadia head out to an address listed on the note, hoping to seek out Crowley and neutralize the monsters.

## Gameplay

A single-player only game, Nightmare Creatures allows the player to control either Ignatius or Nadia.[9] Secondary weapons such as pistols, mines, fire bombs, and magic spells can be used in addition to each character's primary weapon.[10] The game features an optional adrenaline bar which causes health to be lost if it runs out, and players are forced to continuously seek out and win battles to keep the adrenaline bar full.

## Development

Nightmare Creatures was the first video game to be created with LibSys, Kalisto's own proprietary 3D development program.[11] The game's environments were modeled from 19th century maps and blueprints.[9]

## Release

Bidding for the game's publication rights was reportedly fierce.[12] Initially Mindscape was slated to be the publisher,[13] but the publication rights to Nightmare Creatures were acquired by Activision just before the 1997 Electronic Entertainment Expo.[14] Nightmare Creatures was published by Activision in North America and Sony Computer Entertainment in Europe.

In North America the PlayStation version was promoted with a television commercial featuring a voice-over by Maurice LaMarche.[15]

While the PlayStation and Microsoft Windows versions are essentially the same, the Nintendo 64 version saw a handful of minor changes. Given the limited storage capacity of the Nintendo 64's cartridge system, all full-motion videos were removed. Brief segments of scrolling text are used at the game's start and following each level to advance the plot. The platforming elements were made much easier in the Nintendo 64 version, and the health-depleting adrenaline meter could also be turned off in the options menu, allowing players to explore the environments at a more leisurely pace. Also graphically, the Nintendo 64 version is more crisp, clear and detailed than the PlayStation version, without the pixelization and texture-warping.

The PlayStation version was released in Japan on February 26, 1998.[16]

## Reception

Reception

| Review scores

Publication| Score
mobile| N64| PC| PS
AllGame| N/A| [20]| N/A| [21]
CGSP| N/A| N/A| [22]| N/A
CGW| N/A| N/A| [23]| N/A
Edge| N/A| N/A| 7/10[24]| N/A
EGM| N/A| 4.825/10[25]| N/A| 6.625/10[26]
Game Informer| N/A| 8/10[27]| N/A| 8.75/10[28]
GameRevolution| N/A| N/A| C+[29]| B+[30]
GameSpot| 8.5/10[31]| 6.7/10[32]| 5.5/10[33]| 5.7/10[34]
IGN| 6.5/10[35]| 7.4/10[36]| N/A| 7.8/10[8]
Next Generation| N/A| [38]| N/A| [37]
Nintendo Power| N/A| 6.6/10[39]| N/A| N/A
OPM (US)| N/A| N/A| N/A| [40]
PC Gamer (US)| N/A| N/A| 82%[41]| N/A
Entertainment Weekly| N/A| N/A| B−[42]| N/A
Playstation Plus| N/A| N/A| N/A| PS: 86%[43]
Playstation Pro| N/A| N/A| N/A| 9/10[44]
Aggregate score
GameRankings| N/A| 65%[17]| 51%[18]| 78%[19]

Nightmare Creatures was a commercial hit, with global sales above 1.5 million units by January 2000.[45][46]

The PlayStation version of Nightmare Creatures received "favorable" reviews, while the Nintendo 64 and PC versions received "mixed" reviews, according to the review aggregation website GameRankings.[17][18][19]

The PlayStation release divided critics. They almost uniformly praised the game's spooky atmosphere[26][8][37][47] and the monster designs,[26][34][37][47] though many found that the controls had issues[26][34][37] and the camera, while effective the vast majority of the time, would occasionally frustrate the player with a poor view of the action.[8][37][47] However, they were evenly split on whether to recommend the game, with some saying that the fighting gets old quickly, making it an overall disappointment in light of the promise it showed during development,[26][34][37] and some saying that the game's flaws are minor compared to its strengths.[26][8][47] Next Generation stated that "While the visuals are compelling enough to drive many players forward, the repetitive action is enough to make most wait for a level select code and a weekend rental."[37] Taking the other side, IGN concluded, "Ultimately, the positives far outweigh the negatives in Nightmare Creatures. It's spooky, challenging, and a hell of a lot of fun."[8]

The division between recommendations stemmed at least partially from differing experiences with the game's extensive move sets. For example, GameSpot stated that "Since the more complex moves are significantly harder to pull off (especially with those attacking creatures interfering and all), you'll end up jamming on the kick or slash buttons with an occasional block or dodge."[34] On the other side, GamePro said even the more elaborate combos "are a breeze to perform", and give the game a 4.5 out of 5 for control and a perfect 5.0 in every other category (graphics, sound, and fun factor). They summarized that "With its speedy gameplay and fast-moving enemy interaction, not to mention the intense, creepy nature of the backgrounds, Nightmare Creatures is sure to haunt your dreams for months to come."[47] The disagreement extended between Electronic Gaming Monthly's four reviewers; Sushi-X and Kelly Rickards gave the game a 8.0 and 7.5, respectively, saying that the special attacks are all easy to perform and useful in combat, while Joe Fielder and Crispin Boyer both gave it a 5.5, with Fielder arguing that the player is driven to either button mashing or sticking to a handful of basic moves and Boyer saying the game is too difficult unless the player quickly masters the use of the block.[26] Critics overwhelmingly agreed that the game is extremely difficult (though some of them considered this a positive rather than a negative).[26][34][8][47]

Next Generation reviewed the Nintendo 64 version of the game, rating it three stars out of five, and stated that "Nightmare Creatures does grow bland after the first few levels, but the variety of items and new combos keep the game from diving into tedium. All in all, it's a welcome addition to the N64."[38]

Entertainment Weekly gave the game a B−, praising the 3D environments, and saying Software:Castlevania: Symphony of the Night is dated and flat in comparison.[42]

## Film adaptation

On December 8, 2000, a film adaptation based on the game was announced, but never went into production.[48]

## References

1. ↑ "Computa Bitz". Burntwood Post: pp. 47. January 15, 1998. https://www.newspapers.com/image/895894862. "Nightmare Creatures and Shadow Master Now in Stock"
2. ↑ Lataif, Maryanne (31 October 1997). "Activision's Nightmare Creatures Unleashes a Macabre World of Terror". http://www.activision.com/low/site/corporate/recent/nc_10-31.html.
3. ↑ "Interview With David Grijins". 11 August 1997. http://www.psxnation.com/news/dginterview.html.
4. ↑ "Nightmare Creatures - PC". http://pc.gamespy.com/pc/nightmare-creatures/. Retrieved 2 May 2019.
5. ↑ Staff (11 December 1997). "Now Shipping". http://www.pcgamer.com/news/news-1997-12-08.html.
6. ↑ "Nightmare Creatures". http://ign64.ign.com/games/4018.html.
7. ↑ Dodd, Adam (13 August 2013). "6 Cancelled Horror Games That Could've Been Amazing!". The Collective. http://bloody-disgusting.com/news/3248096/6-cancelled-horror-games-that-couldve-been-amazing/.
8. ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Douglas, Adam (26 October 1997). "Nightmare Creatures (PS)". Ziff Davis. https://www.ign.com/articles/1997/10/27/nightmare-creatures-3. Retrieved 2 August 2014.
9. ↑ 9.0 9.1 "Nightmare Creatures: Wolves, Spiders and Vamps, Oh My!". Electronic Gaming Monthly (Ziff Davis) (99): 148. October 1997.
10. ↑ "Sneak Previews: Nightmare Creatures". GamePro (IDG) (102): 50. March 1997.
11. ↑ "NG Alphas: Kalisto". Next Generation (Imagine Media) (34): 96. October 1997.
12. ↑ "In the Studio". Next Generation (Imagine Media) (32): 19. August 1997. https://archive.org/details/NEXT_Generation_32/page/n20.
13. ↑ "Activision's Nightmare". GamePro (IDG) (108): 20. September 1997.
14. ↑ "NG Alphas: Nightmare Creatures". Next Generation (Imagine Media) (34): 98. October 1997.
15. ↑ "Visual Assault". Electronic Gaming Monthly (Ziff Davis) (102): 26. January 1998.
16. ↑ "ナイトメア・クリーチャーズ [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16950&redirect=no. Retrieved 16 February 2019.
17. ↑ 17.0 17.1 "Nightmare Creatures for Nintendo 64". CBS Interactive. http://www.gamerankings.com/n64/198197-nightmare-creatures/index.html. Retrieved 2 August 2014.
18. ↑ 18.0 18.1 "Nightmare Creatures for PC". CBS Interactive. http://www.gamerankings.com/pc/198196-nightmare-creatures/index.html. Retrieved 2 August 2014.
19. ↑ 19.0 19.1 "Nightmare Creatures for PlayStation". CBS Interactive. http://www.gamerankings.com/ps/198198-nightmare-creatures/index.html. Retrieved 2 August 2014.
20. ↑ Marriott, Scott Alan. "Nightmare Creatures (N64) - Review". All Media Network. http://www.allgame.com/game.php?id=14364&tab=review. Retrieved 8 July 2017.
21. ↑ House, Michael L.. "Nightmare Creatures (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=2214&tab=review. Retrieved 8 July 2017.
22. ↑ Bauman, Steve (11 February 1998). "Nightmare Creatures". Strategy Plus, Inc.. http://www.cdmag.com/articles/010/067/nightmare_creatures_review.html. Retrieved 16 February 2019.
23. ↑ Nguyen, Thierry (April 1998). "Nightmare in Westminster (Nightmare Creatures Review)". Computer Gaming World (Ziff Davis) (165): 134. http://www.cgwmuseum.org/galleries/issues/cgw_165.pdf. Retrieved 9 July 2017.
24. ↑ Edge staff (August 1998). "Nightmare Creatures (PC)". Edge (Future plc) (61).
25. ↑ "Nightmare Creatures (N64)". Electronic Gaming Monthly (Ziff Davis) (114). January 1999.
26. ↑ 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 "Review Crew: Nightmare Creatures". Electronic Gaming Monthly (Ziff Davis) (103): 139. February 1998.
27. ↑ McNamara, Andy; Andreson, Paul; Reiner, Andrew (January 1999). "Nightmare Creatures - Nintendo 64". Game Informer (FuncoLand) (69). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=2381. Retrieved 8 July 2017.
28. ↑ McNamara, Andy; Reiner, Andrew; Storm, Jon (November 1997). "Nightmare Creatures (PS)". Game Informer (FuncoLand) (55): 68. http://www.gameinformer.com/nov97/nmcrea.html. Retrieved 8 July 2017.
29. ↑ Anderson, Tom (January 1998). "Nightmare Creatures Review (PC)". CraveOnline. https://www.gamerevolution.com/review/32774-strafe-kick-kick-kick-yawn-review. Retrieved 8 July 2017.
30. ↑ Cooke, Mark (November 1997). "Nightmare Creatures Review (PS)". CraveOnline. http://www.game-revolution.com/games/sony/nightmare.htm. Retrieved 8 July 2017.
31. ↑ Brown, Damon (2004). "Nightmare Creatures Review (Mobile)". CBS Interactive. https://www.gamespot.com/reviews/nightmare-creatures-review/1900-6094040/. Retrieved 8 July 2017.
32. ↑ Fielder, Joe (20 November 1998). "Nightmare Creatures Review (N64)". CBS Interactive. https://www.gamespot.com/reviews/nightmare-creatures-review/1900-2543695/. Retrieved 2 August 2014.
33. ↑ Kasavin, Greg (16 January 1998). "Nightmare Creatures Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/nightmare-creatures-review/1900-2543930/. Retrieved 2 August 2014.
34. ↑ 34.0 34.1 34.2 34.3 34.4 34.5 Fielder, Joe (31 October 1997). "Nightmare Creatures Review (PS)". CBS Interactive. https://www.gamespot.com/reviews/nightmare-creatures-review/1900-2548766/. Retrieved 8 July 2017.
35. ↑ Buchanan, Levi (5 December 2003). "Nightmare Creatures (Cell)". Ziff Davis. https://www.ign.com/articles/2003/12/06/nightmare-creatures. Retrieved 8 July 2017.
36. ↑ Casamassina, Matt (30 November 1998). "Nightmare Creatures". Ziff Davis. https://www.ign.com/articles/1998/12/01/nightmare-creatures-2. Retrieved 2 August 2014.
37. ↑ 37.0 37.1 37.2 37.3 37.4 37.5 37.6 "Finals". Next Generation (Imagine Media) (38): 113. February 1998.
38. ↑ 38.0 38.1 "Finals". Next Generation (Imagine Media) (50): 107. February 1999.
39. ↑ "Nightmare Creatures". Nintendo Power (Nintendo of America) 116: 126. January 1999. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-358-126.jpg. Retrieved 9 July 2017.
40. ↑ "Nightmare Creatures". Official U.S. PlayStation Magazine (Ziff Davis). 1998.
41. ↑ Harms, William (April 1998). "Nightmare Creatures". PC Gamer (Future US) 5 (4). http://www.pcgamer.com/reviews/764.html. Retrieved 9 July 2017.
42. ↑ 42.0 42.1 Walk, Gary Eng (24 October 1997). "PC Game Review: 'Nightmare Creatures' and 'Castlevania: Symphony Of The Night'". Entertainment Weekly (Time Inc.) (402). https://ew.com/article/1997/10/24/pc-game-review-nightmare-creatures-and-castlevania-symphony-night/. Retrieved 11 November 2018.
43. ↑ Andrew (November 1997). "Nightmare Creatures". Playstation Plus (26): 94–96. https://archive.org/details/playstation-plus-november-1997/page/92/mode/2up?q=""Bust-A-Move+3"". Retrieved July 21, 2021.
44. ↑ Sharp, Andy (January 1998). "Nightmare Creatures". Playstation Pro (16): 22–24. https://archive.org/details/playstation-pro-issue-16/page/22/mode/2up?q="Nightmare+Creatures". Retrieved July 21, 2021.
45. ↑ Staff (January 17, 2000). "Kalisto, à la hauteur des éditeurs" (in fr). Les Echos. https://www.lesechos.fr/17/01/2000/LesEchos/18070-129-ECH_kalisto--a-la-hauteur-des-editeurs.htm.
46. ↑ "Kalisto announce publishing agreement with Universal Interactive Studios and Konami for the release of Nightmare Creatures 2". January 13, 2000. Archived from the original on November 2, 2000. https://web.archive.org/web/20001102171425/http://www.kalisto.com/data/press/KALISTO_PRUS_20000113.pdf. Retrieved May 16, 2022.
47. ↑ 47.0 47.1 47.2 47.3 47.4 47.5 Scary Larry (November 1997). "PlayStation ProReview: Nightmare Creatures". GamePro (IDG) (110): 132. http://gamepro.com/sony/psx/games/reviews/391.shtml. Retrieved 9 July 2017. Full review appears only in printed version.
48. ↑ Zoromski, Brian (8 December 2000). "Nightmare Creatures Movie Announced". http://www.ign.com/articles/2000/12/08/nightmare-creatures-movie-announced. Retrieved 8 July 2017.

## External links

* Official Website via Wayback Machine
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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Original source: https://en.wikipedia.org/wiki/MobyGames. Read more

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* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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