Nuke

Short description: Compositing and VFX program

Nuke

Developer(s)|

* Digital Domain (1993–2007)
* The Foundry (2007–present)

Stable release|

13.2

Written in| C++,[1] Python
Operating system| Linux, macOS, Microsoft Windows
Type| Compositing software
License| Proprietary
Website| NUKE

Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain and used for television and film post-production. Nuke is available for Windows, macOS (up to Monterey natively), and RHEL/CentOS.[2] Foundry has further developed the software since Nuke was sold in 2007.

Nuke's users include Digital Domain, Walt Disney Animation Studios, Blizzard Entertainment,[3] DreamWorks Animation,[4] Illumination Mac Guff,[5] Sony Pictures Imageworks, Sony Pictures Animation, Framestore,[6] Weta Digital,[7] Double Negative,[8] and Industrial Light & Magic.[9]

## History

Nuke (the name deriving from 'New compositor')[10] was originally developed by software engineer Phil Beffrey and later Bill Spitzak for in-house use at Digital Domain beginning in 1993. In addition to standard compositing, Nuke was used to render higher-resolution versions of composites from Autodesk Flame.[11]

Nuke version 2 introduced a GUI in 1994, built with FLTK – an in-house GUI toolkit developed at Digital Domain. FLTK was subsequently released under the GNU LGPL in 1998.[12]

Nuke won an Academy Award for Technical Achievement in 2001.[13]

In 2002, Nuke was publicly released by D2 Software.[14][15] In 2005, Nuke 4.5[16] introduced a new 3D subsystem developed by Jonathan Egstad.[17]

In 2007, The Foundry, a London-based plug-in development company, took over development and marketing of Nuke from D2.[18] The Foundry released Nuke 4.7 in June 2007,[19] and Nuke 5 was released in early 2008, which replaced the interface with Qt and added Python scripting, and support for a stereoscopic workflow.[20] In 2015, The Foundry released Nuke Non-commercial with some basic limitations.[21] Nuke supports use of The Foundry plug-ins via its support for the OpenFX standard (several built-in nodes such as Keylight are OpenFX plugins).

## References

1. ↑ "Information for NUKE developers". The Foundry. https://www.thefoundry.co.uk/products/nuke/developers/.
2. ↑ "System Requirements | Nuke | Foundry". Foundry. https://www.foundry.com/products/nuke-family/requirements.
3. ↑ "BlizzCon 2015 World of Warcraft Cinematics: The Road to Legion panel transcript". 8 January 2016. http://warcraft.blizzplanet.com/blog/comments/blizzcon-2015-world-of-warcraft-cinematics-the-road-to-legion-panel-transcript/13.
4. ↑ "Blur Studio use Nuke on Deadpool". Foundry. https://www.foundry.com/insights/film-tv/blur-studios-deadpool.
5. ↑ Moltenbrey, Karen (13 December 2018). "Spoiler Alert". In Focus. Computer Graphics World. http://www.cgw.com/Press-Center/In-Focus/2018/Spoiler-Alert-.aspx.
6. ↑ "NUKE helps Framestore make history on Oscar winning Lincoln". The Foundry. https://www.thefoundry.co.uk/case-studies/lincoln/.
7. ↑ "Weta Digital Purchases Site License Of Nuke". 6 July 2009. http://www.fxguide.com/quicktakes/weta-digital-purchases-site-license-of-nuke/.
8. ↑ "Double Negative Procures Nuke Site License". AWN. https://www.awn.com/news/double-negative-procures-nuke-site-license.
9. ↑ "Industrial Light & Magic (ILM) Purchases Nuke Site Licence". http://www.creativeplanetnetwork.com/the_wire/2009/06/09/industrial-light-magic-ilm-purchases-nuke-site-licence/.
10. ↑ "D2 Software: Company Profile". Computer Graphics World. August 1, 2004. http://www.accessmylibrary.com/premium/0286/0286-12897444.html.
11. ↑ "Interview Bill Spitzak". http://www.nukepedia.com/interviews/interview-bill-spitzak/.
12. ↑ Spitzak, Bill (January 19, 1998). "fltk-0.98 (C++ gui toolkit)". http://groups.google.com/group/comp.windows.x.announce/msg/f092644cb0af5e7a?dmode=source.
13. ↑ "2001 Scientific and Technical Awards". March 2002. http://www.oscars.org/scitech/2001/winners.html.
14. ↑ "Digital Domain Nukes market". Hollywood Reporter. July 12, 2002. http://www.hollywoodreporter.com/hr/search/article_display.jsp?vnu_content_id=1540884. [|permanent dead link|dead link}}]
15. ↑ "Digital Domain launches software unit". AllBusiness.com. 2002-10-10. http://www.allbusiness.com/services/motion-pictures/4862009-1.html.
16. ↑ "D2 ships Nuke v4.5 Compositor with image-based Keyer and new Interface.". December 1, 2005. http://features.cgsociety.org/story.php?story_id=3271.
17. ↑ "Interview Jonathan Egstad". http://www.nukepedia.com/interviews/interview-jonathan-egstad.
18. ↑ "D2 Software's Nuke Acquired by The Foundry". March 10, 2007. https://www.fxguide.com/featured/d2_softwares_nuke_acquired_by_the_foundry/.
19. ↑ "Nuke Version 4.7 Released". fxguide.com. October 4, 2007. http://www.fxguide.com/qt/49/nuke-version-47-released.
20. ↑ "3D stereo workflow, new UI & Python scripting are the highlights". Digital Producer Magazine. 14 September 2007. http://digitalproducer.digitalmedianet.com/articles/viewarticle.jsp?id=183309.
21. ↑ "The Foundry releases NUKE Non-commercial". Evermotion. 15 April 2015. http://www.evermotion.org/articles/show/9402/the-foundry-releases-nuke-non-commercial.

## External links

* Sourceforge site for the OpenFX effects plug-in standard

* v
* t
* e

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