Off-Road Redneck Racing

Short description: 2001 video game

Off-Road Redneck Racing

Developer(s)| Rage Software
Publisher(s)|

* EU: Rage Software
* NA: Interplay Entertainment

Platform(s)| Microsoft Windows
Release|

* EU: March 16, 2001
* NA: May 1, 2001[1]

Genre(s)| Racing video game
Mode(s)| Single-player video game, multiplayer video game

Offroad, known in North America as Off-Road Redneck Racing, is a video game developed by Rage Software for Windows in 2001. It is a spinoff of the Redneck Rampage series in North America.

## Contents

* 1 Gameplay
* 2 Reception
* 3 References
* 4 External links
* 5 Features
* 6 History
* 7 See also
* 8 References
* 9 External links

## Gameplay

The game features a variety of off-road vehicles, ranging from buggies to pickup trucks. The tracks are set in off-road environments, such as a swamp or farm land. The main single player aspect consists of a championship mode, in which the player can gain upgrades and join teams as they progress.[2] Other single player modes are the challenge races against computer opponents, or time trials to beat a set record. Various in-game options can be adjusted, such as the season and weather. Network play was also supported against other human players.[3]

As shown on the box art and title, the game is technically a spin-off of the Redneck Rampage series of video games. The original Redneck Rampage games were a first-person shooter based on the Build engine, also for the PC. The game featured two rednecks (shown on the box art for Off-Road Redneck Racing) using a variety of weapons to battle aliens and brainwashed townsfolk in backwoods locations. The original 1997 game had strong sales, and also spawned another spinoff, titled Redneck Deer Huntin'; however, Off-Road Redneck Racing is the only game in the series not to use the aforementioned Build engine.

The relations to Redneck Rampage are low. Besides the title and box art, a few textures from the original games (such as the in-game font) are used. In addition, sound clips from the main character of Redneck Rampage are used as a voice-over during races; however, these were recorded for the original game, and got recycled for the game.

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 65/100[4]
Review scores
Publication| Score
CGM| [5]
CGW| [2]
GameRevolution| C+[7]
GameSpot| 7.2/10[8]
IGN| 7.2/10[10]
Next Generation| [3]
PC Gamer (US)| 78%[11]
PC Zone| 64%[12]

The game received "mixed" reviews according to the review aggregation website Metacritic.[4] Emmett Schkloven of NextGen wrote (in a southern accent) that the game was "Not bad fer gettin' back to yer white-trash roots, but it certainly doesn't have the staying power of a great racer."[3] Tom Price of Computer Gaming World said that the game was "far from being the best unpaved racer out there, but it's a lot better than the name would suggest. Everything about it is polished, from the graphics and interface to the bluegrass soundtrack. Most importantly, the driving action is fast and furious, and offers more challenges than just following the quickest line around a track. The only thing missing is the cultured, sophisticated humor of that other infamous redneck game—and that's hardly missed at all."[2]

## References

1. ↑ "Down-Home Fun and High-Speed Action Meet as Off-Road Redneck Racing For the PC Ships to Retail Today". May 1, 2001. http://www.prnewswire.com/cgi-bin/micro_stories.pl?ACCT=000952&TICK=IPLY&STORY=/www/story/05-01-2001/0001482330&EDATE=May+1,+2001.
2. ↑ 2.0 2.1 2.2 Price, Tom (September 2001). "Misty Mountain Romp (Off-Road Redneck Racing Review)". Computer Gaming World (Ziff Davis) (206): 95. https://www.cgwmuseum.org/galleries/issues/cgw_206.pdf. Retrieved January 29, 2024.
3. ↑ 3.0 3.1 3.2 Schkloven, Emmett (September 2001). "Offroad Redneck Racing [sic"]. NextGen (Imagine Media) (81): 90. https://archive.org/details/NextGen81Sep2001/page/n91/mode/2up. Retrieved April 25, 2022.
4. ↑ 4.0 4.1 "Off-Road Redneck Racing". Fandom. https://www.metacritic.com/game/off-road-redneck-racing/.
5. ↑ Steinberg, Scott (June 20, 2001). "Off-Road Redneck Racing". Computer Games Magazine (theGlobe.com). http://www.cgonline.com/reviews/offroadred-01-r1.html. Retrieved April 25, 2022.
6. ↑ Rog (June 4, 2001). "Off-road Redneck Racing [sic"]. Greedy Productions Ltd.. http://www.elecplay.com/reviews_article.php?article=7680.
7. ↑ Sparks, Shawn (June 2001). "Offroad [sic Redneck Racing Review"]. CraveOnline. https://www.gamerevolution.com/review/33006-offroad-redneck-racing-review.
8. ↑ Varanini, Giancarlo (May 31, 2001). "Off-Road Redneck Racing Review". Fandom. https://www.gamespot.com/reviews/off-road-redneck-racing-review/1900-2767106/.
9. ↑ Rodriguez, Luc-Santiago (April 2001). "Offroad" (in fr). Génération 4 (144): 111. https://download.abandonware.org/magazines/Generation 4/generation4_numero144/Page 111.jpg. Retrieved January 29, 2024.
10. ↑ Shif, Gil Alexander (June 22, 2001). "Off-Road Redneck Racing". Ziff Davis. https://www.ign.com/articles/2001/06/22/off-road-redneck-racing.
11. ↑ "Off-Road Redneck Racing". PC Gamer (Imagine Media) 8 (9). September 2001.
12. ↑ Hill, Steve (May 2001). "Offroad". PC Zone (Dennis Publishing) (102): 54–55. https://archive.org/details/PC_Zone_Issue_102_2001-05_Dennis_Publishing_GB/page/n53/mode/2up. Retrieved April 26, 2022.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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