Paralives

Short description: Upcoming video game

Paralives

Developer(s)| Paralives Studio
Designer(s)| Alex Massé
Programmer(s)|

* Alex Massé
* Anna Thibert
* Jérémie Tessier
* Étienne Brisson

Artist(s)|

* Léa Sorribès
* Sonia M’hamdi
* Alice Joubin

Composer(s)| Andrei Castañon
Engine| Unity
Platform(s)| Microsoft Windows, macOS
Genre(s)| Life simulation
Mode(s)| Single-player

Paralives is an upcoming life simulation game for Windows and macOS developed by Paralives Studio with a team of 11 people. Inspired by The Sims, Paralives incorporates house building and management in a small open world town.[1]

## Contents

* 1 Gameplay
* 2 Development
* 3 Awards and nominations
* 4 References
* 5 External links

## Gameplay

Paralives takes place in an open world with employment opportunities and different events, such as festivals.[2] Players can build houses, create characters and control their lives in a desired way.[3]

The character creator, titled as "Paramaker",[4] allows the customization of the appearance with sliders and color wheel as the options. Players are able to make changes to the physique and height, and by using the color wheel, the root and the shade of the hair can be toggled as intended.[5][6] A similar system is in place for objects and construction, allowing the player to adjust the size, placement and color of walls, floors, windows, doors, and furniture.[7]

## Development

Paralives was created by independent game developer Alex Massé.[4] After working on several projects such as PewDiePie's Tuber Simulator and a number of demos for Project Tiny, Massé made a decision to quit his job and develop Paralives regularly.[1] Development of the game started in January 2019 and the development was officially announced in June 2019.[8]

Initially, Paralives was a solo project, but Massé hired people to work on the game: Léa Sorribès, Christine Gariépy, and Anna Thibert, forming Paralives Studio.[4] As of May 2021, the team consists of ten people in total after hiring a music composer. Massé thought that previous life simulation games did not have a tool that allowed easy and precise creation of any house in-game, which prompted him to design Paralives to offer a sense of endless customization.[1] He was inspired by the road tool found in Cities, and tried to make it work in Paralives, thinking it would fit well for placing walls and building houses.[4] The developers incorporated the technique of procedural animation, which involves automatic reactions based on previously created animations, to avoid the need of animating every situation possible and save some developing time.

Considering the game is being funded through crowdfunding platform Patreon, the backers are invited to propose suggestions regarding what type of content they would like to see in the full release.[1] Massé was influenced by Ooblets's success on the service, and decided to join it as well, having admired the support it had just from the concept art and idea alone. He hoped the Patreon page would aid the development enough to hire another artist. As of November 2023, it contains close to 15,000 supporters and earns over $35,000 per month.[9] According to Massé, there is a document with 100 pages called the "Parabook", containing all the ideas collected so far. Massé's plan is to release the game in Early Access on Steam, then support the game with free updates and modding, where people would share their designs on the Steam Workshop.[1]

The team wanted to offer a realistic life simulation, meaning the game will not feature any supernatural characters, such as ghosts or aliens.

## Awards and nominations

* 2020 Canadian Game Devs - Most Anticipated Canadian Game Winner[10]

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Welch-Murphy, Emma (2019-08-15). "Why Paralives Is Looking To Be The Sim's New Rival" (in en). Game Informer. https://www.gameinformer.com/2019/08/15/why-paralives-is-looking-to-be-the-sims-new-rival. Retrieved 2020-04-12.
2. ↑ Schermann, Natalie (2020-06-12). "Paralives ist das alternative Sims von Fans für Fans" (in de). https://www.gamestar.de/artikel/paralives-preview-das-neue-die-sims-lebenssimulation,3358689.html.
3. ↑ "'Paralives', un simulador de vida que recuerda a unos sims personalizados al máximo detalle" (in es). 2020-06-08. https://www.20minutos.es/gonzoo/noticia/4282392/0/paralives-un-simulador-de-vida-que-recuerda-a-unos-sims-personalizados-al-detalle/.
4. ↑ 4.0 4.1 4.2 4.3 Bell, Alice (2020-07-06). "Interview: the art and inspiration of Paralives, the indie game set to take on The Sims". https://www.rockpapershotgun.com/2020/07/06/interview-the-art-and-inspiration-of-paralives-the-indie-game-set-to-take-on-the-sims/.
5. ↑ Wald, Heather (2020-05-20). "Sims competitor Paralives shows off new character creator". https://www.gamesradar.com/uk/sims-competitor-paralives-shows-off-new-character-creator/.
6. ↑ "Height Sliders Confirmed as Paralives Team Reveals Character Design | The Paralives Hub" (in en-GB). 19 May 2020. https://paraliveshub.com/height-sliders-confirmed-as-paralives-team-reveals-character-design.
7. ↑ Plunkett, Luke (2020-05-19). "Paralives, A New Sims-Like Game, Looks Cool". https://kotaku.com/paralives-a-new-sims-like-game-looks-cool-1843551132.
8. ↑ "Development" (in en-US). https://www.paralives.com/development.
9. ↑ Watts, Rachel (2020-07-30). "How Paralives is using Patreon to compete with The Sims". https://www.pcgamer.com/how-paralives-is-using-patreon-to-compete-with-the-sims/.
10. ↑ "Our 2020 End of Year Poll Results!" (in en-CA). 11 January 2021. https://canadiangamedevs.com/features/our-2020-end-of-year-poll-results.

## External links

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/Paralives. Read more

|

Retrieved from "https://handwiki.org/wiki/index.php?title=Software:Paralives&oldid=3460823"