Premier Manager 3

Short description: 1994 video game

Premier Manager 3

Developer(s)| Realms of Fantasy
Publisher(s)| Gremlin Interactive
Designer(s)| John Atkinson
Paul Atkinson
Alex Kewin
Tony Casson
Composer(s)| Patrick Phelan
Series| Premier Manager
Platform(s)| Amiga, MS-DOS
Release| 1994
Genre(s)| Sports simulation
Mode(s)| Single-player, multiplayer

Premier Manager 3, also known as PM3, is a football management simulator video game for the Amiga and MS-DOS platforms. It was released in 1994 by Gremlin Interactive. The objective of the game is to manage a football club successfully within the top 5 divisions in the English football league system, starting from the 1994–95 football season. The game was re-released a year later to include updated teams and player details for the 1995–96 football season. Gremlin also released Premier Multi-Edit System, a software that allows the user to edit the statistics of football players and teams in Premier Manager 3 to their liking. Premier Manager 3 followed Premier Manager 2. There is an AGA version of Premier Manager 3 as well as a standard version for all Amigas.

## Contents

* 1 Gameplay
* 2 Development
* 3 Reception
* 4 Multi-Edit System
* 5 References
* 6 External links
* 7 Features
* 8 History
* 9 See also
* 10 References
* 11 External links

## Gameplay

Premier Manager 3 is a football management video game that puts the player in charge of a football club. The player has to manage not only the team and tactics to win football matches but also the club's finances, such as applying for bank loans, organising advertising boards, and scheduling stadium improvements. The primary interface is made up of 12 main sections. These are team settings, telephone, fax machine, sponsorship, ground improvements, business case, club finances, transfer market, history, league tables, cup competitions, and the option to play the next match. From this interface, the player can access all the settings necessary to manage the football club.[1]

Premier Manager 3 featured updated match graphics.

When the game starts, the user takes control of a Conference League team of their choice. If the user manages the team poorly and finishes in last position in the league, the team will not be relegated; in real life, a team finishing in the relegation zone would have gone down to what is now Level 7 in the English football league system at the time, although since 2004 two leagues were added between these leagues and the Conference National. To be successful, the user must not only win football matches, but also manage the finances of the club well. If the player is in too much debt then the player can be fired even if he had good results.

The user can change the club he manages by taking job offers from other clubs at the end of the season or applying for a position at a club where a manager has been fired mid season. The managerial rating of the user affects whether or not this application is successful. Premier Manager 3 can be played by two players, although they have to take turns accessing their teams. In a new feature to the series, the users can attempt to outbid each other. Previously in Premier Manager 2, the second user had the advantage of bidding after the first user.

In 1996, Premier Manager 3 Deluxe was released which included the updated league, team and player statistics for the 1995–96 football season.[2]

## Development

The tactics system in Premier Manager 3 was the biggest new development in the game, allowing the user to set tactics for individual players during football matches.[3] The team and player statistics were updated for the release to the 1995/96 football season. Premier Manager 3 was re-released again in April 2004 by the holders of the Premier Manager trademark Zoo Digital. It was released on CD ROM with the warning that it will not run on Windows 2000 or Windows XP operating systems.[4]

## Reception

Critics received Premier Manager 3 well. Amiga Format rated the game 85% and observed that the game is difficult enough to challenge even experienced players of management sims.[5] CU Amiga rated the game 85% and praised the game for the user friendly interface but also criticised how similar the interface and game in general was similar to Premier Manager 2.[6] The review from Amiga Computing gave the game its "Gold Award" and recommended readers purchase Premier Manager 3. The review also observed how similar the game is to Premier Manager 2, and suggested it may not be worth buying if the players already own the previous two games in the series.[7] Amiga User International magazine did not like Premier Manager 3. The review wrote that it is too similar to its predecessor and the improvements were minimal. The review also attacked the method of playing the game as flawed due to not being able to compare tactics against the opposing team's players.[8] The game was re-released as part of a budget set called Soccer Stars 96, which contained FIFA International Soccer, Kick Off 3, and On the Ball: League Edition. The collection received good reviews in general but it was observed that none of the games, including Premier Manager 3, were as good as more recent football games at the time.[9]

## Multi-Edit System

After the release of Premier Manager 3, Gremlin Interactive developed and released the Premier Multi-Edit System. This was separate software that would allow the user to edit statistics of teams, players, stadia, and other in game details. Players can be swapped from team to team, managers could be changed and the football strips altered. This was so the user could update the game as the seasons progressed. This was further emphasised with the subtitle of the software being "You'll never need another management game ... ever!"[10] As a stand-alone product, the Multi-Edit System was received well and received a rating of 86% from CU Amiga.[11] The Multi-Edit System was bundled with the Premier Manager 3 Deluxe release in 1995.[2]

## References

1. ↑ Calpin, Martin (1994), Premier Manager 3 manual, Gremlin Interactive
2. ↑ 2.0 2.1 AD (April 1996). "Premier Manager 3 Deluxe CU Amiga review". CU Amiga (EMAP).
3. ↑ Maddock, Jonathan (December 1994). "Premier Manager 3 preview". Amiga Computing (Europress).
4. ↑ "Premier Manager 3 on Zoo Digital Publishing". http://www.zoodigitalpublishing.com/product-item.php?id=157. Retrieved 2008-03-12.
5. ↑ Bradley, Steve (December 1994). "Premier Manager 3 Amiga Format review". Amiga Format (Future Publishing).
6. ↑ Broughton, Matt (January 1995). "Premier Manager 3 CU Amiga review". CU Amiga (EMAP).
7. ↑ Maddock, Jonathan (December 1994). "Premier Manager 3 Amiga Computing review". Amiga Computing (Europress).
8. ↑ "Premier Manager 3 AUI review". Amiga User International (AUI Limited). February 2005.
9. ↑ Maddock, Andy (March 1996). "Soccer Stars 96 Amiga Computing review". Amiga Computing (Europress).
10. ↑ Calpin, Martin (1995), Premier Manager 3 Multi-Edit System, Gremlin Interactive
11. ↑ Skews, Rik (May 1995). "Premier Multi-Edit System CU Amiga review". CU Amiga (EMAP): 56.

## External links

* Premier Manager 3 at Amiga Hall of Light
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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