Rally Championship (video game)

Rally Championship

PlayStation 2 cover art

Developer(s)| Warthog
Publisher(s)|

* PAL: SCi Games
* NA: Conspiracy Entertainment

Series| Rally Championship
Platform(s)| PlayStation 2, GameCube
Release| PlayStation 2

* PAL: May 31, 2002

GameCube

* PAL: February 7, 2003
* NA: July 30, 2003

Genre(s)| Racing
Mode(s)| Single-player, multiplayer

Rally Championship is a rally video game. It was released for PlayStation 2 in 2002 and GameCube in 2003. It is developed by Warthog Games and published by SCi. It is the last game in the Rally Championship series. The game is a sequel to the 2001 game Rally Championship Xtreme. It is the first game in the series not published by Europress and the first game not released on the PC.

There are 6 different locations (Wales, Scotland, Isle of Man, United States, the Arctic and Kenya), with 4 tracks for each location.

## Contents

* 1 Reception
* 2 References
* 3 External links
* 4 Features
* 5 History
* 6 See also
* 7 References
* 8 External links

## Reception

Reception

| Review scores

Publication| Score
GC| PS2
4Players| N/A| 77%[2]
Eurogamer| 5/10[3]| N/A
Famitsu| N/A| 29/40[4]
GameSpot| 5/10[7]| N/A
GameSpy| [8]| N/A
IGN| 7/10[9]| N/A
Jeuxvideo.com| 11/20[10]| 11/20[11]
Nintendo Power| 2.6/5[12]| N/A
Aggregate score
Metacritic| 63/100[1]| N/A

The GameCube version received "mixed" reviews according to the review aggregation website Metacritic.[1] Nintendo Power gave the European import a mixed review while the U.S. version was still in development.[12] GameSpy called the GameCube version "solid", but said that it could not compete against stronger competition like Colin McRae, particularly in the graphics.[8] In Japan, where the PlayStation 2 version was ported and published by Success on March 27, 2003, Famitsu gave it a score of 29 out of 40.[4]

## References

1. ↑ 1.0 1.1 "Rally Championship (GC)". Fandom. https://www.metacritic.com/game/rally-championship/.
2. ↑ Bischoff, Jens (August 26, 2002). "Test: Rally Championship (PS2)" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/PlayStation2/Test/2895/1345/0/Rally_Championship.html.
3. ↑ Bramwell, Tom (February 18, 2003). "Rally Championship (GameCube)". Gamer Network. https://www.eurogamer.net/r-rallychamps-gc.
4. ↑ 4.0 4.1 "ラリーチャンピオンシップ (PS2)" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9580&redirect=no. Retrieved November 29, 2023.
5. ↑ Kuipers, Kévin (March 6, 2003). "Test : RC : le GameCube se met au rallye" (in fr). TF1 Group. https://www.gamekult.com/jeux/rally-championship-3010000778/test-ngc.html.
6. ↑ Luu, Frédéric (June 11, 2002). "Test: Rally Championship: easy left maybe! (PS2)" (in fr). TF1 Group. https://www.gamekult.com/jeux/rally-championship-3010000778/test.html.
7. ↑ Winegarner, Tyler (August 14, 2003). "Rally Championship Review (GC)". Fandom. https://www.gamespot.com/reviews/rally-championship-review/1900-6073209/.
8. ↑ 8.0 8.1 Fischer, Russ (August 20, 2003). "GameSpy: Rally Championship (GCN)". IGN Entertainment. http://cube.gamespy.com/gamecube/rally-championship/6100p1.html.
9. ↑ Rodriguez, Tyrone (July 29, 2003). "Rally Championship (GCN)". Ziff Davis. https://www.ign.com/articles/2003/07/30/rally-championship.
10. ↑ Logan (March 19, 2003). "Test: Rally Championship (NGC)" (in fr). Webedia. Archived on May 29, 2017. Error: If you specify `|archivedate=`, you must also specify `|archiveurl=`. https://www.jeuxvideo.com/articles/0000/00002940_test.htm.
11. ↑ Jihem (May 24, 2002). "Test: Rally Championship (PS2)" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00002135_test.htm.
12. ↑ 12.0 12.1 "Rally Championship [EU Import]". Nintendo Power (Nintendo of America) 167: 139. April 2003.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.

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