Realms of Despair

File:Realms of Despair logo.jpg
Developer(s)| Derek "Thoric" Snider and project community
Engine| SMAUG
Platform(s)| Platform independent
Release| 1994
Genre(s)| Fantasy MUD
Mode(s)| Multiplayer

Realms of Despair (RoD) is a MUD hosted in Mississauga, Ontario, Canada using the SMAUG MUD codebase.[1] It is operated by Derek "Thoric" Snider.[2][3]

## Contents

* 1 Gameplay
* 2 Development
* 3 See also
* 4 References
* 5 External links

## Gameplay

Realms of Despair is a medieval fantasy game with various classes and races. It also has several in-game organizations that players may join.[4][5]

## Development

Realms of Despair was opened to the public in July 1994,[6] launched at the site game.org.[2] It was developed from DikuMUD and allowed modification of operating parameters through the MUD itself rather than having to manually edit configuration files, or even the source code itself. The developed code was released for the MUD community to develop further as SMAUG.[7]

## See also

* DikuMUD
* Merc
* GodWars
* Chronology of MUDs

## References

1. ↑ John Bellone (March 2002). "So you want to be a coder, eh?". The Mud Companion (3): 28. ISSN 1499-1071. "SMAUG is the codebase that 'Realms of Despair' runs on and is still being developed today".
2. ↑ 2.0 2.1 Frampton, Chris (2002-03-12). "Guru of low tech". Toronto Star. https://pqasb.pqarchiver.com/thestar/access/421681501.html?dids=421681501:421681501&FMT=ABS&FMTS=ABS:FT&date=Mar+12,+2002&author=Chris+Frampton&pub=Toronto+Star&edition=&startpage=LI.01&desc=Guru+of+low+tech+. Retrieved 2007-05-17.
3. ↑ Erwin Andreasen; Brandon Downey (August 2001). "The Mud Personality Test". The Mud Companion (1): 33–35. ISSN 1499-1071. Archived from the original on August 18, 2000. https://web.archive.org/web/20000818064001/http://www.andreasen.org/bartle/stats.cgi. "Results from "Famous" MUD personalities ... Derek Snider ... Creator of SMAUG, implementor of Realms of Despair".
4. ↑ Olivetti, Justin (2011-04-19). "The Game Archaeologist plays with MUDs: The games". Massively. http://massively.joystiq.com/2011/04/19/the-game-archaeologist-plays-with-muds-the-games/. "One of the most interesting facets of the game was how you fit into the game world. Depending on your class, race, and focus, you could join one of several organizations that had a specific focus. There were class guilds, thematic orders, and even PvP clans that would battle it out until there was only one left standing."
5. ↑ John Bellone, Jr. (August 2001). "The Art of Role-Playing". The Mud Companion (1): 38. ISSN 1499-1071. "On most MUDs, there is some form of role-playing going on at all times, let's take Realms of Despair (RoD) for example. Many say that RoD wasn't made for roleplaying, but I tend to disagree ... RoD has organizations dedicated to role-playing".
6. ↑ "Realms of Despair". Google Groups. 1994-07-26. http://groups.google.com/group/alt.bbs.majorbbs/msg/33d0c2ad222e977f?dmode=source&hl=en. "Realms of Despair". Newsgroup: alt.bbs.majorbbs. Usenet: 16701KIQBNSQNQJMQEV@cml.com. `{{cite newsgroup}}`: `|access-date=` requires `|url=` (help)
7. ↑ Cowan, Andrew (2001-09-17). "MUD FAQ Part 4". Internet FAQ Archives. http://www.faqs.org/faqs/games/mud-faq/part4/. "SMAUG: [...] History: The SMAUG code started out as a Merc2.1 MUD called "Realms of Despair" in 1994. It wasn't until 1996 that it was given its name, and the first public release wasn't until December of 1996. The interest in the code spread like wildfire, and within a few months and a few revisions there had been over 20,000 downloads of the distribution."

## External links

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