Rockstar Games Presents Table Tennis

Short description: 2006 table tennis simulation video game

Rockstar Games Presents Table Tennis

Developer(s)| Rockstar San Diego[lower-alpha 1]
Publisher(s)| Rockstar Games
Director(s)| Daren Bader
Producer(s)| Darion Lowenstein
Designer(s)| Benjamin Johnson
Programmer(s)| Wil Paredes
Artist(s)|

* Jody Pileski
* Ted Bradshaw

Engine| RAGE
Platform(s)|

* Xbox 360
* Wii

Release|

May 23, 2006

* Xbox 360

* NA: May 23, 2006
* PAL: May 26, 2006

Wii

* NA: October 16, 2007
* PAL: October 19, 2007

Genre(s)| Sports
Mode(s)| Single-player, multiplayer

Rockstar Games Presents Table Tennis is a 2006 table tennis simulation video game developed by Rockstar San Diego and published by Rockstar Games. The game is a realistic simulation of the sport table tennis, with the main objective to make the opponent fail to hit the ball.

The game features various methods of serving and returning the ball, designed for players to beat their opponent. Players can compete against the game's artificial intelligence, while the game's multiplayer mode lets two players compete in matches, either through local multiplayer or online. Initially developed specifically for the Xbox 360 console, the development team took advantage of the hardware's graphical power, allowing the game to play at a faster pace than with previous hardware. The game was the first to be developed using Rockstar's proprietary Rockstar Advanced Game Engine. The game was released for the Xbox 360 in May 2006 and was released for the Wii in October 2007.

Its announcement in March 2006 led to confusion and surprise, due to its significantly different style from Rockstar's previous projects. It received generally positive reviews upon release, with praise particularly directed at its simplicity, replayability and detailed visuals.

## Contents

* 1 Gameplay
* 2 Development
* 3 Reception
* 4 Notes
* 5 References
* 6 Bibliography
* 7 External links
* 8 Features
* 9 History
* 10 See also
* 11 References
* 12 External links

## Gameplay

Rockstar Games Presents Table Tennis is a realistic simulation of the sport of table tennis. In the game, two players hit a ball back and forth from one another. The goal of the game is to make the opponent fail to return the ball.[2] Players have the ability to challenge a multiplayer partner, either offline or online, or can select to challenge the game's artificial intelligence.[3] Players can select from a roster of eleven characters, which are unlocked as they progress through the game; each character has particular skills in different areas.[4]

Players challenge opponents in competitive matches, serving and returning the ball in order to score points.

The game features two modes: Tournament, which involves players participating against a variety of players in different circuits; and Exhibition, which involves players challenging individual opponents in non-ranked matches.[5][6] When preparing to serve the ball, players enter a stance. During this stance, players aim the ball, followed by selecting the amount of spin and power to place on the ball, as indicated by the spin meter.[7]

Players can also place a level of spin on their ball, curving it in a different direction. After the opponent returns the ball, players have the ability to "charge" their shots. As the shots are charged, the Focus meter increases; when the meter fills, players enter the Full Focus state, in which their shots are faster and more accurate.[8] Players can also perform soft shots and smashes, respectively decreasing and increasing the speed of the ball,[9] and Focus Shots, high-powered returns that help players counter difficult shots.[10]

The Wii port of the game offers three different control schemes: Standard, using the Wii Remote; Sharp Shooter, in which the player flicks the Nunchuk's analog stick instead of the Wii Remote to aim and hit the ball; and Control Freak, using the Nunchuk's analog stick to control the player's position.[11]

## Development

Rockstar Games Presents Table Tennis was developed for the Xbox 360. The development team took advantage of the hardware's graphical power, and found that it allowed them to develop games at a faster pace than with previous hardware.

Preliminary work on Rockstar Games Presents Table Tennis began in 2005, prior to the announcement of the Xbox 360, which the game was developed for.[12] Rockstar San Diego, the core team behind the game, found that the hardware allowed them to develop games at a faster pace than with the previous hardware. Rockstar president Sam Houser felt that Rockstar San Diego was a suitable developer for the game due to their demonstration of skill in developing advanced engines, particularly early in a console generation, citing Midnight Club and Smuggler's Run (both 2000), which were launch games for the PlayStation 2. Houser also said that, though the game's physics were achievable on the old hardware, the team waited for the possibility to develop for the Xbox 360 due to the "different level of production and technology" that it allowed.[12] In developing the game's concept, the team was fascinated with concentrating the entire power of a particular hardware into one activity.[12] The game runs off the proprietary Rockstar Advanced Game Engine (RAGE), and is the first game to do so.[13]

Network programmer John Gierach found the development of the online multiplayer mode challenging, due to the level of realism the development team attempted to create. In addition, the speed and accuracy required for the game was also a challenge for the team, due to the fast pace of the matches.[14] When discussing the possibility of porting the game to the Wii, the team agreed almost immediately, as they felt that the console was a "perfect fit" for the game.[15] While developing the Wii version, the team particularly considered how to serve all types of players, thus allowing a range of different control schemes.[15]

The game was first announced by Rockstar Games on March 3, 2006. Journalists noted the surprised reactions that the announcement caused within the gaming industry, which they owed to the game's significant difference when compared to Rockstar's reputation of developing mature titles.[12] The game was released for the Xbox 360 on May 23, 2006 in North America, and on May 26, 2006 in the PAL region.[16] On July 18, 2007, Rockstar announced that the game would be ported to the Wii, taking advantage of the motion sensing Wii Remote. The Wii version was released on October 17, 2007 in North America, and on October 19, 2007 in the PAL region.[17] American table tennis player Wally Green, who performed motion capture for the game, helped promote its release in 2006;[18] Rockstar later sponsored Green on his professional tour.[19]

## Reception

Reception

| Review scores

Publication| Score
Wii| Xbox 360
Edge| | 7/10[20]
EGM| | 7.67/10[21]
Eurogamer| 8/10[11]| 9/10[22]
Game Informer| 6/10[23]| 8/10[24]
GameTrailers| 6.7/10[25]| 7.8/10[26]
IGN| 7.8/10[27]| 7.8/10[28]
ONM| 80%[29]|
OXM (US)| | 8/10[30]
Aggregate score
Metacritic| 68/100[31]| 81/100[31]

The Xbox 360 version of Rockstar Games Presents Table Tennis received "generally favorable" reviews, while the Wii version received "average" reviews, according to review aggregator website Metacritic.[31] Reviewers praised its gameplay,[28][32][33] detailed visuals,[28][34][32] and online multiplayer.[32][22][33]

The technical aspects of the game, such as the graphics and animation, received acclaim. IGN's Douglass C. Perry felt the graphics and motion capture are "exceptional", and the animation is "beautiful", as well as praising the stable frame rate.[28] GameSpot's Ryan Davis wrote the characters were designed with "phenomenal detail", though felt "there's not much else to look at".[34] GamesRadar+'s Dan Amrich commended the game's player models and lighting effects, stating they "put the hardware to impressive yet playful use".[32] Tom Orry of VideoGamer.com felt the visuals improve the gameplay, particularly applauding smaller details such as the player models and ball physics.[33]

Many reviewers found the gameplay simple yet effective. Perry of IGN found the gameplay "deep and addictive", and the controls intuitive.[28] GamesRadar+'s Amrich echoed similar remarks, writing the controls "feel accessible without alienating 'serious' sports gamers",[32] and Orry of VideoGamer.com called the controls "slick".[33] Eurogamer's Tom Bramwell also praised the game's simplicity.[22] The New York Times 's Charles Herold enjoyed the simple control scheme but wrote he would rather play real table tennis.[35]

The game's multiplayer mode was commended by many reviewers. GamesRadar+'s Amrich felt the multiplayer mode extended the game's replayability, giving players a reason to return to the game "long after [they've] learned the weaknesses" of the playable characters.[32] Orry of VideoGamer.com and Bramwell of Eurogamer both named the online multiplayer "excellent";[22] the former noted minor lag but wrote the "performance was generally very good".[33]

When the game was ported to the Wii, the additional Wii Remote controls received positive reactions. IGN's Mark Bozon felt they were an improvement over the original controls, calling it a "huge testament to Rockstar's design".[27] Eurogamer's Ellie Gibson found the altered controls work "perfectly", finding them intuitive and "easy to grasp".[11] GameSpot's Davis wrote that the controls "work pretty well", though he felt they fail to complement the gameplay.[36] Conversely, Orry of VideoGamer.com felt the original controls "have more depth" than those on the Wii.[37]

Following its previews at the Electronic Entertainment Expo, the game won Best Sports Game from GameSpot,[38] and received a nomination from IGN.[39]

## Notes

1. ↑ Wii port developed by Rockstar Leeds[1]

## References

1. ↑ "Rockstar Table Tennis for Wii". Eurogamer. Gamer Network. July 18, 2007. Archived from the original on May 29, 2022. https://web.archive.org/web/20220529032546/https://www.eurogamer.net/rockstar-table-tennis-for-wii. Retrieved November 1, 2023.
2. ↑ Rockstar San Diego 2006, pp. 6
3. ↑ Rockstar San Diego 2006, pp. 19
4. ↑ Rockstar San Diego 2006, pp. 12–17
5. ↑ Rockstar San Diego 2006, pp. 18
6. ↑ Gerstmann, Jeff; Kasavin, Greg (May 10, 2006). "E3 06: Table Tennis Hands-On". CBS Interactive. https://www.gamespot.com/articles/e3-06-table-tennis-hands-on/1100-6149859/.
7. ↑ Rockstar San Diego 2006, pp. 7
8. ↑ Rockstar San Diego 2006, pp. 8
9. ↑ Rockstar San Diego 2006, pp. 9
10. ↑ Rockstar San Diego 2006, pp. 10
11. ↑ 11.0 11.1 11.2 Gibson, Ellie (October 24, 2007). "Rockstar Games presents Table Tennis (Wii)". Gamer Network. https://www.eurogamer.net/articles/rockstar-games-presents-table-tennis-review.
12. ↑ 12.0 12.1 12.2 12.3 Perry, Douglass C. (March 3, 2006). "And Now for Something Completely Different...". Ziff Davis. https://www.ign.com/articles/2006/03/03/and-now-for-something-completely-different.
13. ↑ "Rockstar presents Wii Table Tennis (Preview)". CBS Interactive. July 18, 2007. https://www.gamespot.com/articles/rockstar-presents-wii-table-tennis/1100-6175253/.
14. ↑ Miller, Jonathan (May 17, 2006). "Rockstar Games Presents Table Tennis Interview". Ziff Davis. https://www.ign.com/articles/2006/05/18/rockstar-games-presents-table-tennis-interview.
15. ↑ 15.0 15.1 MastaTuning (April 14, 2008). "ROCKSTAR TABLE TENNIS FOR NINTENDO WII CONTROLS INTERVIEW [GameTrailers"]. https://www.youtube.com/watch?v=Z5gndSVSPCU.
16. ↑ Adams, David (May 23, 2006). "Rockstar's Table Tennis Ricochets to Retail". Ziff Davis. https://www.ign.com/articles/2006/05/23/rockstars-table-tennis-ricochets-to-retail.
17. ↑ Burman, Rob (July 18, 2007). "Rockstar Serves up Table Tennis on Wii". Ziff Davis. https://www.ign.com/articles/2007/07/18/rockstar-serves-up-table-tennis-on-wii.
18. ↑ "New York Rapper Finds Success in Asia with Ping-Pong". JapanCulture•NYC. August 14, 2011. http://www.japanculture-nyc.com/new-york-rapper-finds-success-in-asia-with-ping-pong/. Retrieved February 28, 2023.
19. ↑ Beech, Hannah (April 6, 2022). "'The Sport of Love' Ping-Pong, the Great Equalizer". The New York Times. https://www.nytimes.com/2022/04/06/sports/ping-pong-wally-green.html. Retrieved February 28, 2023.
20. ↑ "Rockstar Games Presents Table Tennis (X360)". Edge (Future plc) (164): 83. July 2006.
21. ↑ "Rockstar Games Presents Table Tennis (X360)". Electronic Gaming Monthly (Ziff Davis) (205): 89. July 2006.
22. ↑ 22.0 22.1 22.2 22.3 Bramwell, Tom (May 23, 2006). "Rockstar Games presents Table Tennis (Xbox 360)". Gamer Network. https://www.eurogamer.net/articles/r_tabletennis_x360.
23. ↑ Helgeson, Matt (December 2007). "Rockstar Games Presents Table Tennis (Wii)". Game Informer (GameStop) (176). http://www.gameinformer.com/NR/exeres/E53527CD-BD77-45C1-8302-E3671D738174.htm. Retrieved January 26, 2020.
24. ↑ Helgeson, Matt (July 2006). "Rockstar Games Presents Table Tennis (X360)". Game Informer (GameStop) (159): 107. http://gameinformer.com/NR/exeres/9ACE0972-0D0C-4D3F-AF7A-9D774BC1B285.htm. Retrieved January 26, 2020.
25. ↑ "Rockstar Games Presents Table Tennis (Wii)". Defy Media. November 1, 2007. http://www.gametrailers.com/reviews/e645al/rockstar-games-presents-table-tennis-review.
26. ↑ "Rockstar Games Presents Table Tennis Review (X360)". Viacom. May 27, 2006. http://www.gametrailers.com/gamepage.php?id=2537.
27. ↑ 27.0 27.1 Bozon, Mark (October 15, 2007). "Rockstar Presents Table Tennis Review". Ziff Davis. https://www.ign.com/articles/2007/10/15/rockstar-presents-table-tennis-review.
28. ↑ 28.0 28.1 28.2 28.3 28.4 Perry, Douglass C. (May 22, 2006). "Rockstar Games Presents Table Tennis". Ziff Davis. https://www.ign.com/articles/2006/05/23/rockstar-games-presents-table-tennis.
29. ↑ East, Tom (December 25, 2007). "Rockstar [Games Presents Table Tennis Review"]. Official Nintendo Magazine (Future plc): 82. http://www.officialnintendomagazine.co.uk/2113/reviews/rockstar-table-tennis-review/. Retrieved January 27, 2020.
30. ↑ "Rockstar Games Presents Table Tennis". Official Xbox Magazine (Future US): 81. July 2006.
31. ↑ 31.0 31.1 31.2 "Rockstar Games presents Table Tennis". Fandom, Inc.. https://www.metacritic.com/game/rockstar-games-presents-table-tennis/.
32. ↑ 32.0 32.1 32.2 32.3 32.4 32.5 Amrich, Dan (May 23, 2006). "Rockstar Games Presents Table Tennis review". Future plc. https://www.gamesradar.com/rockstar-games-presents-table-tennis-review/.
33. ↑ 33.0 33.1 33.2 33.3 33.4 Orry, Tom (June 2, 2006). "Rockstar Games presents Table Tennis Review (X360)". Resero Network. https://www.videogamer.com/reviews/rockstar-games-presents-table-tennis-review.
34. ↑ 34.0 34.1 Cite error: Invalid `<ref>` tag; no text was provided for refs named `GSpot 360 Review`
35. ↑ Herold, Charles (June 15, 2006). "From the Maker of Grand Theft Auto ... Table Tennis?". The New York Times. ISSN 0362-4331. https://www.nytimes.com/2006/06/15/technology/15game.html. Retrieved February 28, 2023.
36. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `GSpot Wii Review`
37. ↑ Orry, Tom (October 28, 2007). "Rockstar Games presents Table Tennis Review for Wii". Resero Network. https://www.videogamer.com/reviews/20071029141618-rockstar-games-presents-table-tennis-review.
38. ↑ "E3 2006 Editors' Choice Awards". CBS Interactive. May 20, 2006. https://www.gamespot.com/articles/e3-2006-editors-choice-awards/1100-6151435/.
39. ↑ "IGN's Overall Best of E3 2006 Awards". Ziff Davis. May 19, 2006. https://www.ign.com/articles/2006/05/19/igns-overall-best-of-e3-2006-awards.

## Bibliography

* Rockstar San Diego, ed. (2006), Rockstar Games Presents Table Tennis Game Manual, http://nxeassets.xbox.com/shaxam/0201/f8/bb/f8bb4aab-b62f-4cda-b53c-92c8cc740916.PDF?v=1

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

| Wikidata has the property:

* NO LABEL (P1933) (see uses)

|

## External links

* No URL found. Please specify a URL here or add one to Wikidata.

* v
* t
* e

Atari

Corporations|

| Primary|

* Atari, Inc. (1972–1992)
* Atari Corporation (1984–1996)
* Atari SA, Atari, Inc. (2003–present)

|

Subsidiaries and
spin-offs|

* Atari Games
* Atari Interactive
* AtariAge
* Chuck E. Cheese (1977–1978)
* Cyan Engineering
* Digital Eclipse
* Kee Games
* MobyGames
* Nightdive Studios
* Tengen

Arcades games
and amusements|

* Anti-Aircraft
* Asteroids
* Asteroids Deluxe
* Atari Basketball
* Atari Football
* Avalanche
* Battlezone
* Black Widow
* Breakout
* Canyon Bomber
* Centipede
* Cloak & Dagger
* Crash 'N Score
* Crystal Castles
* Destroyer
* Dominos
* Fire Truck
* Firefox
* Food Fight
* Gotcha
* Gran Trak 10
* Gran Trak 20
* Gravitar
* Hi-way
* I, Robot
* Indy 4
* Indy 800
* Jet Fighter
* LeMans
* Liberator
* Lunar Lander
* Major Havoc
* Millipede
* Missile Command
* Night Driver
* Outlaw
* Pin-Pong
* Pong
* Pong Doubles
* Pursuit
* Quadrapong
* Quantum
* Quiz Show
* Qwak!
* Rebound
* Red Baron
* Return of the Jedi
* Shark Jaws
* Sky Diver
* Space Duel
* Space Race
* Sprint 1
* Sprint 2
* Sprint 4
* Sprint 8
* Star Wars
* Starship 1
* Steeplechase
* Stunt Cycle
* Super Breakout
* Super Bug
* Super Pong
* Tank
* Tank 8
* Tempest
* Tournament Table
* Triple Hunt
* Ultra Tank
* Video Pinball
* Warlords

| Prototypes|

* Tank II

|

Software and utilities|

* Atari BASIC
* Atari Calculator
* Atari DOS

Video game
consoles|

* Home Pong
* Stunt Cycle
* Atari Video Music
* Video Pinball
* 2600
* 2800
* 5200
* 7800
* XEGS
* Lynx
* Jaguar
* CD
* VCS (2021)
* 2600+

| Prototypes|

* Game Brain
* Cosmos
* 2700
* Atari Mindlink
* Panther
* Sierra

|

Personal
computers|

* Atari 8-bit computers
* Atari ST
* MEGA STE
* TT030
* Transputer Workstation
* Falcon

| Portables|

* STacy
* ST Book
* Portfolio

|

Prototypes|

* Sierra

Peripherals|

| Printers|

* 825 80-Column Printer
* 1020 Color Printer

|

Gaming devices|

* CX40 joystick
* Atari joystick port
* XG-1 light gun

Other|

* Atari Democrat
* Atari Flashback
* Intellivision
* Sears

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/MobyGames. Read more

|

* v
* t
* e

Rockstar Games

Franchises|

* Grand Theft Auto
* Manhunt
* Max Payne
* Midnight Club
* Red Dead

Other games|

* Agent
* Beaterator
* Bully
* L.A. Noire
* characters
* development
* music
* Rockstar Games Presents Table Tennis
* The Warriors

Studios|

* Rockstar India
* Rockstar Leeds
* Rockstar Lincoln
* Rockstar London
* Rockstar New England
* Rockstar North
* Rockstar San Diego
* Rockstar Toronto

Former studios|

* Rockstar Vancouver
* Rockstar Vienna

Technology|

* Rockstar Advanced Game Engine
* Rockstar Games Social Club

Films|

* The Football Factory
* Sunday Driver

People|

* Dan Houser
* Sam Houser
* Leslie Benzies
* Christian Cantamessa

Related|

* Take-Two Interactive

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/Rockstar Games Presents Table Tennis. Read more

|

Retrieved from "https://handwiki.org/wiki/index.php?title=Software:Rockstar_Games_Presents_Table_Tennis&oldid=740660"
*[v]: View this template
*[t]: Discuss this template
*[e]: Edit this template