Romance of the Three Kingdoms IX

North American game cover

Developer(s)| Koei
Publisher(s)| Koei
Designer(s)| Hisatsugu Ishikawa
Masahiko Sugahara
Daichi Akiyama
Sotaro Kuroda
Norimitsu Komine
Series| Romance of the Three Kingdoms
Platform(s)| Microsoft Windows
PlayStation 2
Release| Windows

* JP: 14 May 2003
* JP: 19 August 2003 (With Power Up Kit)

PlayStation 2

* JP: 10 December 2003
* NA: 24 February 2004
* JP: 2 September 2004 (With PUK)

Genre(s)| Role-playing, turn-based strategy
Mode(s)| Single-player, Multiplayer

Romance of the Three Kingdoms IX, also known as Sangokushi IX (三國志IX) in Japan, is the ninth installment in the Romance of the Three Kingdoms (Sangokushi) strategy game series by Koei. The game chronicles the events of 2nd and 3rd century China based on the writings of the historical novel Romance of the Three Kingdoms. Players are able to play through various historical, challenge, or "if" scenarios with the automatic rank of ruler.

## Contents

* 1 Gameplay
* 2 Power up kit
* 3 Reception
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Gameplay

The game is set in the Three Kingdoms period in China and is based on the novel Romance of the Three Kingdoms. Unlike its two immediate predecessors, Sangokushi IX always casts the player as a ruler. The player's goal is to bring every city on the map under his or her command; this is achieved by hiring other historical figures from the book, referred to as officers, and using them to cultivate cities, recruit armies, and fight or plot against enemy forces.

* The game comprises 15 historical scenarios, 5 challenge scenarios, and 5 "if" scenarios; each with the possibility of having multiple story endings based on the gameplay.
* With the Officer Development System points can be spent to increase officer abilities and skills as well as the option of gifting special items to raise officer stats.
* Game map outlines all the important capitals, ports, forts, troop movements, geography, and enemy strongholds.
* Personality Dependent System affects an officer's adherence to your commands or their decision making skills in battle.
* There are 30 different march formations to choose from when deploying troops or combat units.
* Through the Command Menu players can employ various war, political, or economic strategies.
* Players may use save data from Dynasty Warriors 4, Dynasty Warriors 4 Xtreme Legends, or Dynasty Tactics 2 to obtain new officers for the PlayStation 2 version.
* Up to 8 players can play on turn-based plays.

## Power up kit

Power up kit adds the following:

* Trial story mode. In this stage attack game, story events change depending on how you play the game. It is available for each of the 3 kingdoms.
* Soldier scouting. A general can search for worthy soldiers to become generals during battles.
* Alliance system. When player's kingdom become more powerful, smaller kingdoms will ally against player.
* Improved AI.
* Expert mode. In this mode, general can be killed in battle, enemy's attack power is raised.
* When moving troops, player can set waypoints different from the ones set by computer.
* City tactics. When scaling cities, different tactics can affect the results of a battle.
* Editor can alter city and general's data.
* Logging feature.

PlayStation 2 Power up kit adds following:

* Item editor.

## Reception

The game received an aggregate score of 74/100 on Metacritic, based on 17 critic reviews.[1]

## References

1. ↑ Romance of the Three Kingdoms IX on metacritic

## External links

* Script error: The function "in_lang" does not exist. Japan Gamecity Sangokushi IX power up kit page
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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