Romance of the Three Kingdoms XI

Short description: 2006 video game

Romance of the Three Kingdoms XI

North American PlayStation 2 box art

Developer(s)| Koei
Publisher(s)| Koei
Director(s)| Shinji Imura
Designer(s)| Hisatsugu Ishikawa
Hitoshi Yamamoto
Makoto Yoshida
Kushinsai Nakamiwa
Ichiro Yasuda
Toshiyuki Kobayashi
Yukinori Ito
Sho Maeno
Toru Endo
Composer(s)| Yoshihiro Ike
Series| Romance of the Three Kingdoms
Platform(s)| Microsoft Windows, PlayStation 2, Wii
Release| Microsoft Windows

* JP: 17 March 2006

* JP: 8 September 2006 (With Power Up Kit)

* EU: 5 September 2008

* NA: 9 September 2008

PlayStation 2

* JP: 28 September 2006

* JP: 21 March 2007 (With PUK)

* NA: 6 February 2007

Wii

* JP: 21 March 2007 (With PUK)

Genre(s)| Turn-based strategy
Mode(s)| Single player,
Multiplayer

Romance of the Three Kingdoms XI, also known as Sangokushi 11 (三國志11), is the 11th installment in the Romance of the Three Kingdoms (Sangokushi) grand strategy game series by Koei. The game was released for the PC on March 17, 2006 in Japan. A Traditional Chinese version was released on July 27 in Taiwan.

A PlayStation 2 version was released on September 28, 2006 in Japan and on February 6, 2007 in North America.[1] A Wii version was released on March 21, 2007 for the Japanese market at a premium price of ¥9,800.[2]

The premium version includes a walkthrough, a tactical map, four cards illustrated by Tsuyoshi Nagano, and an orchestra soundtrack CD. The Chinese version of the premium version includes a walkthrough and a map.

An official English version for the PC was announced on April 23, 2008, and was planned to be released in North America on July 29.[3] However, the release date was delayed until September 9, 2008. There is an expansion pack for the PC version, but it was not included in the English version and is available only in Asian markets. This marked the Koei reintroduction of a PC version of the Romance of the Three Kingdoms series for the English market which had not happened since November 30, 1995, with the American release of Romance of the Three Kingdoms IV: Wall of Fire.

Some of the 3D models in this game were borrowed from Dynasty Warriors 4.

32 historical characters not from the Three Kingdoms era can be unlocked after the player completes all the game tutorials.

## Contents

* 1 Power-up kit
* 1.1 PS2 and Wii with power-up kit version
* 2 Reception
* 3 References
* 4 External links
* 5 Features
* 6 History
* 7 See also
* 8 References
* 9 External links

## Power-up kit

The power-up kit adds the following features:

* Similar neighboring facilities can be combined.
* 10 new city facilities.
* Generals can research new abilities. Over 50 abilities are available based on attack, defense, administration, and strategy.
* A new battle game mode, which allows playing preset battle scenarios.
* 6 new campaign scenarios, and 30 new events.
* Editor can alter generals, cities, kingdoms, equipment.
* New voices. Player can choose between Mandarin or Japanese voices.
* A new "Super" (超級) game difficulty setting.
* Duel success rate.
* A friendlier command dialogue during research and waging wars. For example, when assigning generals to perform a task, a dialogue box will show items and time needed to perform the task.
* A new national research subject named "Internal administration" (内政).
* New military features including:

* Can assign troops to transport supplies to specific camps.
* Improved AI.
* Seize items.
* Enhanced facilities and strategy including:

* Increased effects for fortresses, and heightened status recovery rate.
* Increased range for drum tower, increasing the chance for successfully entering a duel.
* When using spearman strategies to destroy troops, the trap effect increases.
* When using cavalry strategies to trap troops, the chances for capturing enemy generals increase.

The power-up kit was sold separately for the Windows version, and standard for the Wii version.

Koei offered the power-up kit in Japanese and Traditional Chinese. They never made or sold an English version, despite good sales for the game.

### PS2 and Wii with power-up kit version

It adds following:

* 2 scenario for total 16 scenario, 8 stage scenario, and 20 duels. The Chibi scenario from the PC power-up kit is unlocked.
* Special events for when completing certain events.
* Adds 50 characters from Bandit Kings of Ancient China.
* New Action mode (Wii only).

## Reception

IGN praised the length and depth of the game, saying it "packs literally hundreds of hours of play time on its single disc", but criticized the pace of the game, saying players will "have to endure an almost relentless level of tedium." and "It will bore to tears most of the jump cut-addled, MTV-watching, Ritalin-popping masses due to a sometimes excruciatingly slow pace."[4] GameSpot had a similar view, "The strategy is complex and rewarding, but the menu shuffling and extremely slow pace won't earn the series any new fans."[5] Games Radar emphasised that Kingdoms XI would mainly appeal to fans of the series, "...addicts that have kept up with the series and crave more of its rare gameplay will eat it up. Gamers that have never cared about or have never heard of the series don't have any reasons to give it a whirl."[6] 1UP.com called the game's learning curve "intimidating" even for veteran strategy gamers, but praised "the top-notch writing, nifty historical setting, and unique aesthetic", claiming "the game gives you everything you could want from a turn-based tactics extravaganza."[7]

## References

1. ↑ "Tecmo Koei America Corp". Koei.com. http://www.koei.com/company/pressitem.cfm?id=3AEBA05B-3124-48E7-938B2766B3D23B7F.
2. ↑ "三國志11 with パワーアップキット". Gamecity.ne.jp. 2007-02-23. http://www.gamecity.ne.jp/sangokushi/11wpk/.
3. ↑ "Tecmo Koei America Corp". Koei.com. http://www.koei.com/company/pressitem.cfm?id=772658B1-3048-7B3D-C5A5961370D50CB2.
4. ↑ Sam Bishop (2008-02-08). "Romance of the Three Kingdoms XI Review - PlayStation 2 Review at IGN". Uk.ps2.ign.com. http://uk.ps2.ign.com/articles/850/850886p1.html.
5. ↑ Mueller, Greg (2007-02-06). "Romance of the Three Kingdoms XI Review for PlayStation 2 - GameSpot". Uk.gamespot.com. http://uk.gamespot.com/ps2/strategy/romanceofthethreekingdomsxi/review.html.
6. ↑ Words: Raymond Padilla, GamesRadar US (14 February 2007). "Romance of the Three Kingdoms XI". Games Radar.com. http://www.gamesradar.com/ps2/review/romance-of-the-three-kingdoms-xi/a-20070213174027564040.
7. ↑ "Romance of the Three Kingdoms XI Review for PS2 from". 1UP.com. http://www.1up.com/do/reviewPage?cId=3169933&p=1.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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