Scarfman

Publisher(s)| The Cornsoft Group
Designer(s)| Philip A. Oliver[1]
Platform(s)| TRS-80, TRS-80 Color Computer
Release| Template:Vgy: TRS-80
Template:Vgy: CoCo
Genre(s)| Maze

Scarfman is clone of Pac-Man written by Philip A. Oliver for the TRS-80 computer and published by The Cornsoft Group in 1981.[1] A version for the TRS-80 Color Computer followed in 1982 as Color Scarfman, which uses 64x64 low resolution graphics.[2]

Oliver also wrote the Enhanced BASIC Compiler for the TRS-80 Model III and 4.[3]

## Gameplay

The game presents a maze filled with dots and five symmetrically-placed power capsules, and the player-controlled Scarfman tries to eat the dots without being eaten by one of the monsters that randomly roams the maze.[4] Unlike Pac-Man, there are five monsters instead of four. Eating a power pill causes monsters to lower their eyes, indicating that they're vulnerable. The eyes shift to the normal position when the pill's effect wears off.[5] In Color Scarfman, eating a power pill causes the ghosts to remain vulnerable--indicated by turning blue--until eaten or the level ends.[2]

## Reception

Dan Ekblaw reviewed Scarfman in The Space Gamer No. 54.[4] Ekblaw commented that "Overall, I would say that Scarfman's defects outweigh its good points by far. I've found that this game loses its novelty after a few weeks and will spend the rest of its days sitting on a shelf."[4]

## References

1. ↑ 1.0 1.1 Hague, James. "The Giant List of Classic Game Programmers". https://dadgum.com/giantlist/.
2. ↑ 2.0 2.1 Boyle, L. Curis. "Color Scarfman". http://www.lcurtisboyle.com/nitros9/colorscarfman.html.
3. ↑ Reed, Matthew. "EnhComp". http://www.trs-80.org/enhcomp/.
4. ↑ 4.0 4.1 4.2 Ekblaw, Dan (August 1982). "Capsule Reviews". The Space Gamer (Steve Jackson Games) (54): 30, 32.
5. ↑ Reed, Matthew. "Scarfman". http://www.trs-80.org/scarfman/.

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