Sengoku (1991 video game)

Sengoku

Developer(s)| SNK
Publisher(s)|

SNK

* Data East (Super Famicom)
Sammy (Mega-CD)

Composer(s)| Toshio Shimizu
Yasuo Yamate
Series| Sengoku
Platform(s)|

Arcade

* Mega-CD, Neo Geo AES, Neo Geo CD, Super Famicom

Release|

1991

* Arcade

* WW: February 12, 1991

Neo Geo AES

* JP: July 1, 1991
* NA: July 1, 1991
* EU: July 1, 1991

Super Famicom

* JP: September 19, 1993

Mega-CD

* JP: December 28, 1993

Neo Geo CD

* JP: March 17, 1995
* NA: October 1996

Genre(s)| Beat 'em up, hack and slash
Mode(s)|

* Single-player
* Co-op

Arcade system| Neo Geo MVS

Sengoku[lower-alpha 1] is a beat 'em up arcade game. It is the first entry of the Sengoku trilogy by SNK. It was ported to numerous home consoles including the Neo Geo,[1] Neo Geo CD,[2] Mega-CD and Super Famicom. The arcade version was part of SNK Arcade Classics Vol. 1, released in 2008. The Neo Geo version was re-released on the Japanese Virtual Console in 2011, with the sequels for the North American Virtual Console on November 8, 2012 (Sengoku 2) and June 6, 2013 (Sengoku 3) and for the PAL region on February 7, 2013 (Sengoku 2) and September 5, 2013 (Sengoku 3). In 2009 the series was compiled on the Sengoku Anthology for PlayStation 2 and Windows.

## Contents

* 1 Gameplay
* 2 Plot
* 3 Reception
* 4 Notes
* 5 References
* 6 External links
* 7 Features
* 8 History
* 9 See also
* 10 References
* 11 External links

## Gameplay

Gameplay screenshot.

A player has a maximum of six health points. When certain enemies are defeated, spirits of powerful forms are available to transform into. In the SNES version transformation cannot be toggled, but stays constant for a limited time. The three different forms are a samurai, an armour-clad wolf and a more agile ninja. These forms have a limited use. Their attacks and jumps differ from the original form and their powers are enhanced by any power-ups collected.

Throughout the game the player would need to survive the hordes of enemies by collecting coloured orbs as power-ups. Ten Green orbs heal one health point. A Red orb gives the player a single sword, a Cyan orb gives the player a dual swords, the Purple orb gives the player a two-handed holy sword and a Yellow orb gives the player a limited magical attack.

## Plot

Centuries ago a cruel and insanely tyrannical warlord was defeated by the two elite Samurai but had sworn to return in the future. When he does he unleashes undead forces of feudal Japanese warriors to destroy the world and its people. The warlord is opposed only by the two protagonists, a ninja and a Western cowboy (named Ninja Dave and Cowboy Kev in the Neo-Geo version[3] and named Dan and Bill in the SNES version), who turn out to be descendants of the two elite Samurai responsible for vanquishing the wicked warlord centuries ago.

## Reception

Sengoku

| Review scores

Publication| Score
CVG| 90/100[3]
EGM| 4.4/10[4]
Power Unlimited| 85%[5]

In Japan, Game Machine listed Sengoku on their March 15, 1991 issue as being the thirteenth most-successful table arcade unit of the month.[6] Likewise, RePlay reported Sengoku to be the fourth most-popular arcade game at the time.[7]

On release, Famicom Tsūshin scored the Neo Geo version of the game a 19 out of 40.[8] Electronic Gaming Monthly gave the Super NES version a 4.4 out of 10, commenting that it "has an interesting concept as you can change into different types of fighters, yet it just doesn't come together."[4] Power Unlimited gave the Neo Geo version a score of 85% writing: "A top-shelf brawler, even for people who aren't much of a fighter. The game gives you a real fighting feeling, thanks to the great sounds and images."[9]

## Notes

1. ↑ Also known as Legacy of the Warring States (Japanese: 戦国伝承, Hepburn: Sengoku Denshō) in Japan.

## References

1. ↑ "Oh! Neo Geo Vol. 9 - 戦国伝承". Beep! Mega Drive (SoftBank Creative) (44): 142. May 1993. https://retrocdn.net/index.php?title=File:BeepMD_JP_1993-05.pdf&page=144.
2. ↑ "Neo•Geo CD: The Arcade In A Box - Sengoku". GamePro (IDG) (Premiere Supplement): 106. Spring 1996. https://archive.org/stream/GamePro_The_Cutting_Edge_Spring_1996#page/n111/mode/2up.
3. ↑ 3.0 3.1 Computer & Video Games, January '92. Computer & Video Games. January 1992. p. 38. https://archive.org/stream/Computer_Video_Games_Issue_122_1992-01_EMAP_Publishing_GB/Computer__Video_Games_Issue_122_1992-01_EMAP_Publishing_GB#page/n37. Retrieved 21 July 2017.
4. ↑ 4.0 4.1 "Review Crew: Sengoku". Electronic Gaming Monthly (Sendai Publishing) (56): 34. March 1994.
5. ↑ "Power Unlimited Game Database" (in nl). November 1994. Archived from the original on October 22, 2003. https://web.archive.org/web/20031022173402/http://www.powerweb.nl:80/database/img/index.php?page=database&&query[order]=datum&ending=DESC&query[start]=4000. Retrieved November 22, 2022.
6. ↑ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (399): 25. 15 March 1991.
7. ↑ "The Player's Choice - Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Software". RePlay (RePlay Publishing, Inc.) 16 (7): 4. April 1991.
8. ↑ NEO GEO GAMES CROSS REVIEW: 戦国伝承. Weekly Famicom Tsūshin. No.332. Pg.25. 28 April 1995.
9. ↑ "Power Unlimited Game Database" (in nl). November 1994. Archived from the original on October 22, 2003. https://web.archive.org/web/20031022173402/http://www.powerweb.nl:80/database/img/index.php?page=database&&query[order]=datum&ending=DESC&query[start]=4000. Retrieved November 22, 2022.

## External links

* Sengoku at GameFAQs
* Sengoku at Giant Bomb
* Sengoku at the Killer List of Videogames
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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