Skies of Arcadia

Short description: 2000 video game

Skies of Arcadia

North American Dreamcast cover art

Developer(s)| Overworks
Publisher(s)| Sega
Director(s)|

* Atsushi Seimiya
* Shuntaro Tanaka

Producer(s)| Rieko Kodama
Programmer(s)| Tetsuichiro Hirose
Writer(s)| Shuntaro Tanaka
Composer(s)|

* Yutaka Minobe
* Tatsuyuki Maeda

Platform(s)|

* Dreamcast
* GameCube

Release| Dreamcast

* JP: October 5, 2000
* NA: November 14, 2000[1]
* EU: April 27, 2001

GameCube

* JP: December 26, 2002
* NA: January 28, 2003[2]
* EU: May 23, 2003
* AU: June 6, 2003[3]

Genre(s)| Role-playing
Mode(s)| Single-player

Skies of Arcadia[lower-alpha 1] is a 2000 role-playing video game developed by Overworks and published by Sega for the Dreamcast. Players control Vyse, a young air pirate, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world.

Skies of Arcadia uses traditional Japanese role-playing game systems such as turn-based battles and experience points, but puts greater focus on exploration, with the player flying an airship in 3D space. The development team included staff who had contributed to the Panzer Dragoon, Phantasy Star, Sonic the Hedgehog and Sakura Wars series.

Skies of Arcadia received critical acclaim upon release and is frequently regarded as one of the best games for the Dreamcast, although the game underperformed commercially. A port for the GameCube, Skies of Arcadia Legends,[lower-alpha 2] was released in 2002.

## Contents

* 1 Gameplay
* 2 Plot
* 2.1 Setting
* 2.1.1 Characters
* 2.2 Story
* 3 Development
* 3.1 Localization
* 3.2 Skies of Arcadia Legends port
* 4 Reception
* 4.1 GameCube port
* 5 Legacy
* 5.1 Cancelled entries
* 5.2 In other media
* 6 Notes
* 7 References
* 8 External links
* 9 Features
* 10 History
* 11 See also
* 12 References
* 13 External links
* 14 Features
* 15 History
* 16 See also
* 17 References
* 18 External links

## Gameplay

Skies of Arcadia is a role-playing video game (RPG) with an emphasis on world exploration.[4] Gameplay is similar to early 3D Final Fantasy and Dragon Quest games; the player engages enemies in turn-based battles to earn experience points, making their characters stronger.[4] The overworld is divided into six regions, traversed by flying airships in 3D space; "Discoveries," hidden locations, reward the player with extra benefits.[5][4] The world map starts out blank, and it is up to the player to chart the map through exploration.[5] The player may also recruit characters they encounter in exploration, allowing them to be placed on the ship or base's staff, adding extra benefits to exploration or battle.[6]

When docked on landmasses or warships, exploration occurs on foot. There, gameplay alternates between exploring cities and progressing through the game's dungeons.[7] Cities are visited to buy equipment to make characters stronger, and interact with non-playable characters to progress the story.[7] The dungeons exist in the format of a maze, with the player navigating the characters through it to obtain beneficial items in treasure chests while taking on enemies in random battles.[7] Getting through the end of the maze generally culminates in a last boss battle to be won prior to exiting.[4] The battle system involves managing "Spirit Points," "Magic Points," and a multi-colored "Moon Stone" system.[8]

## Plot

### Setting

The game takes place in the fictional world referred to as Arcadia, where six civilizations coexist on floating continents orbited by six moons of different colors.[5] Thousands of years prior to the present time of the game, the civilizations, one of which existed for each moon, developed technologically to the point where each created a Gigas, a colossal living weapon of mass destruction, controlled by a Moon Crystal. Using the Gigas, the civilizations warred with one another, threatening the extinction of humanity. The most advanced, the Silver Civilization, used their Gigas to summon the Rains of Destruction, which pulled meteors from the orbiting moons and crashed them down onto the planet's surface. The catastrophic destruction stopped the rampage of the Gigas, as well as nearly destroying the other five civilizations, thus ending the war. A seal was placed on the Silver Gigas to prevent it from being used again, and the Moon Crystals were hidden away, while each civilization worked on rebuilding itself.

#### Characters

The player primarily controls Vyse, as part of a party of up to four characters.[9] The other two main characters, Aika and Fina, are mandatory characters for the party through most of the game. The final spot in the group is filled by one of three other playable characters—Drachma, Gilder and Enrique—dictated either by story events, or the player's choice. An additional twenty-two minor characters are recruitable to fill various roles on Vyse's airship, though they remain there, and do not follow Vyse's party.[6]

### Story

Vyse and Aika are members of the Blue Rogues, a faction of Robin Hood-minded air pirates gathered together to resist the militant and tyrannical Valuan Empire.[5][10] Led by Empress Teodora, the empire seeks the Moon Crystals to reawaken the Gigas and take over the world. Teodora directs the Valuan Armada, a fleet of warships led by admirals Galcian and Ramirez, to find them. Upon the Silver Civilization learning of this plan, they send Fina to find the Moon Crystals first.[5] She is captured by the Armada, but saved by Vyse and Aika, who, with mutual enemies, agree to help her mission.[5]

Hitching a ride with an old fisherman, Drachma, and his ship (the Little Jack, named for his son), the trio recover the Red Moon Crystal from a temple in the desert nation of Nasr and the Green Moon Crystal high above Ixa'taka, a continent of lush forests, while foiling Valuan operations. When Drachma's ship is damaged in a Valuan attack, Vyse is stranded on the small Crescent Island, where he uncovers letters and a map left behind by another pirate seeking treasure. Vyse is found by a fellow Blue Rogue, Gilder, who takes him aboard to search for his friends. Aika and Fina end up in the care of another Blue Rogue, Clara, who takes them to Nasr to help search for Vyse. Aika and Fina find out about the same treasure Vyse learned of, and the three reunite, but are captured by Ramirez and brought to the Valuans' prison fortress. By enlisting the Valuan prince Enrique, who has lost patience with his government's tyranny, and stealing a powerful Valuan warship, the Delphinus, the Blue Rogues escape. Vyse brings everyone back to Crescent Island, where he establishes a base of operations for his crew.

The party recovers the Blue Moon Crystal from the eastern Oriental land of Yafutoma and the Purple Moon Crystal from the southern glacial content of Glacia. After obtaining the Yellow Moon Crystal from the Valuan continent, they retrieve Fina's captured ship, which she needs to bring the Moon Crystals to the Silver Civilization in an immense shrine that orbits Arcadia. Ramirez's fleet assaults the Blue Rogues and he steals their Moon Crystals. Vyse, Aika, Fina and Gilder travel to the Great Silver Shrine in orbit to confer with the elders; they are followed by Galcian and Ramirez, who assassinate the leader of the Silvite elders and extract the final Moon Crystal from his body.

Galcian and Ramirez use the Moon Crystals to raise the lost Silver continent of Soltis and break the seal on the Silver Gigas. They use the Rains of Destruction to annihilate the Valuan capital, killing Empress Teodora and seizing control of the Valuan Armada in a bid to dominate the world. Vyse rallies a fleet of Blue Rogues, Yafutoman warships, and ships from other regions of the world to battle the Valuan Armada. The Delphinus crew disables the Hydra, Galcian's capital ship, and boards the ship and defeat Galcian, with assistance from Galcian's subordinate Belleza, who turns on him and kills them both.

Ramirez, who has retreated into Soltis, is enraged at Galcian's death, and prepares to use the Rains of Destruction to wipe out the Blue Rogues. He is stopped by the Silvites, who sacrifice their lives to take down the protective shield around Soltis. The party enters Soltis and battle Ramirez, who merges with the Silver Gigas, Zelos, allowing it to awaken. Returning to the Delphinus, Vyse and his crew do battle with Zelos and manage to defeat it. The party rushes to the outer deck, where a chunk of Zelos, merged with Ramirez and controlling him, slams onto the Delphinus' deck. They battle, resulting in Ramirez's death and the defeat of the Valuan Armada. Prince Enrique marries Princess Moegi of Yafutoma and becomes emperor of Valua. With a promise of benevolent rule, he and his wife oversee the reconstruction of the Valuan capital. Vyse and Aika inaugurate Fina as a Blue Rogue, and the three sail into the sunset.

## Development

Development began in 1999 under the code name Project Ares.[11] The title was changed to Eternal Arcadia in 2000,[12] retained for the Japanese release.[6] The internal Sega development team, Overworks, consisted of development staff from Team Andromeda and the Phantasy Star teams.[6][7] Producer Rieko Kodama had worked on Phantasy Star 1, 2 and 4, and the first two Sonic the Hedgehog games for the Sega Genesis, while scenario writer Shuntaro Tanaka had written the stories for the first two Sakura Wars RPGs.[13] The soundtrack was composed by Tatsuyuki Maeda, who composed for Sonic 3 & Knuckles, and Yutaka Minobe.[14] Expectations were high, as Team Andromeda's prior game, Panzer Dragoon Saga (1998), had received acclaim and the Dreamcast had few well-reviewed JRPGs.[9][13]

Development went smoothly, attributed to the increased power and easier architecture of the Dreamcast in comparison to the Sega Saturn.[13] The team comprised around 20 people.[15] They decided to make entering buildings in towns seamless, without loading, and to use an expressive anime art style to more clearly show facial expressions and emotions of characters, both of which they felt had been lacking from recent popular RPGs such as Final Fantasy VII and Final Fantasy VIII.[13] Similarly, while the aforementioned games were focused on dark themes and complicated gameplay systems, Overworks strove to keep the game bright and cheerful, with simple gameplay mechanics that focused on exploring a large game world.[16] The game was released across two of Sega's proprietary GD-ROM discs, to accommodate its size.[17]

Development began for the Sega Saturn, with battles on land and the tops of trains. After production moved to the Dreamcast, the motif of traveling the skies was set, inspired by the Age of Discovery. At the time, Japanese role-playing video games portrayed mostly darker worlds, but Overworks was more interested in creating an optimistic protagonist who explored the world. They took care to portray Aika and Fina, Vyse's female friends, on equal footing with him, rather than being saved by him. The historical architecture and ancient civilizations are attributed to team member Shuntaro Tanaka, who majored in history at university and conceptualized the world and scenario, inspiring the "discovery" aspect.[18]

The Japanese Dreamcast release date was set for September 14, 2000,[19] but delayed to October 5, 2000, so the team could create a paid "trial version" for concurrent release.[20] The release was promoted in Japan with posters and television commercials.[21] During launch month, and spanning eight months total, the game also received an official manga in every issue of Magazine Z, supervised by the development team.[22] A soundtrack was released on CD on the day of the game's release.[14]

### Localization

Eternal Arcadia was renamed Skies of Arcadia for its Western releases,[12] which Sega felt better expressed the premise and story to Western audiences.[23] It was localized by Chris Lucich and Klayton Vorlick.[13] The two were given the freedom to change the game content for Western audiences, though Sega of Japan held the right to veto their changes.[13] While the game still follows the same general plotline from the Japanese game, much of the dialogue was entirely rewritten.[24] The two did a rough translation of the entire game from Japanese to English, and then completely deleted the Japanese from their records, choosing to write the subsequent and final drafts without referencing the original text.[24] Vorlick completely rewrote the dialogue for Enrique, Vigoro and Fina, while Lucich rewrote Gilder and Aika, and the two co-wrote for Vyse.[24] Speech patterns expected to be annoying to Western audiences, such as the repetitive nature of Fina saying "mina-san" (みなさん, "everybody"), were removed, while more interesting speech patterns, quirks and jokes, were given many of the rest of the characters. The two were influenced by the work of Joss Whedon, adding many dry, sarcastic responses to the dialogue that had been more straightforward exchanges in the original Japanese script.[24] Many side characters and weapons were renamed after members of the localization and quality assurance team.[24]

Some more mature content was edited; the two scaled back on references to Aika being assaulted by Vigoro when captured by him, and of references to Ramirez obsessively talking about Galcian in later scenes of the game.[24] All traces of cigarettes are removed, shops serve Loqua juice instead of alcohol, and the female character Bellena's attire is altered to be less revealing.[6] The localization was completed in four months, with 80- to 100-hour work weeks, on a script of over 2,000 pages.[24] Skies of Arcadia was released in English in North America on November 14, 2000, and in English, German, French and Spanish in Europe on April 21, 2001.[25]

### Skies of Arcadia Legends port

In October 2001, shortly after Sega's announcement that it would abandon the Dreamcast to make software for other consoles, Sega announced that it would port Skies of Arcadia to GameCube and PlayStation 2.[26] US developer Point of View Software was brought on to help with the conversion,[27] though the original staff from Overworks continued to work on the game.[15] Development was announced to begin in January 2002, with Sega initially aiming for a mid-2002 release.[28] However, by April, Sega announced that the PS2 version would be delayed,[29] and by May, rumors spread that it had been cancelled, though this was refuted by Sega.[30] In August 2002, Sega announced that the PS2 version was cancelled in favor of focusing on the GameCube release,[31] which was, as of October 2002, 80% complete.[15] Skies of Arcadia Legends was released on the GameCube in Japan on December 26, 2002, in North America on January 28, 2003, and in Europe on May 23, 2003,[32] with Infogrames distributing for the latter territory.[33] A port for Windows was announced in early 2004, but never released.[34]

Sega and Kodama have described Legends as a "director's cut".[15][18][35] It uses a mix of the original game's code and code newly written for the GameCube.[15] It features improvements such as slightly more detailed character models, a more stable frame rate,[15][36] reduced loading times,[37] new side quests and subplots, new hidden discoveries, and a "Wanted List" of new enemies to find.[37] It also has fewer random encounters, and awards more experience points in battle to compensate.[37] With the GameCube lacking the Dreamcast's VMU, some effects, such as Cupil’s notifications, were moved to the television screen, while the "Pinta Quest" minigame was removed outright.[15] With the GameCube being less readily connected to the internet, the downloadable content was implemented into the main game.[15]

## Reception

Reception

| Review scores

Publication| Score
Dreamcast| GC
EGM| 9.33/10[41][lower-alpha 3]| 9.17/10[42][lower-alpha 4]
Eurogamer| 9/10[45]| 8/10[46]
Famitsu| 33/40[47]| 32/40[48]
Game Informer| 9/10[49]| 9/10[50]
GameRevolution| A−[51]| B[52]
GameSpot| 9.2/10[53]| 7.5/10[54]
GameSpy| 9/10[55]| [56]
IGN| 9.2/10[7]| 8.5/10[4]
Next Generation| [57]| N/A
Nintendo Power| N/A| 4.5/5[58]
RPGamer| 10/10[59]| N/A
Official Dreamcast Magazine UK| 8/10[67]| N/A
Aggregate score
Metacritic| 93/100[38]| 84/100[39]

Skies of Arcadia received "universal acclaim" according to the review aggregator Metacritic.[38] In Japan, Famitsu gave it a score of 33 out of 40.[47]

A reviewer of GameFan gave it 99%, calling it "By far my favorite RPG of all time thanks to its great story, looks, and battle system. The game has absorbed my days and nights with swashbuckling adventures -- and that's all you can really ask for in the end, isn't it?"[68] IGN praised the game for being "One of the most solid games visually on the Dreamcast" and concluded that "There's so much to explore, so much character, and a great story that you don't mind being retold again".[7] GameSpot praised the visuals, stating that they were "some of the most painstakingly detailed ever seen in a role-playing game". As a whole, GameSpot concluded that the game "lives up [to] the high expectations".[53] Edge gave the game eight out of ten, saying, "Gripping to the nines, extraordinary to behold, with rich character development and innumerable statistics, Skies Of Arcadia is a wonderful experience, and bodes well for all 128bit [sic] RPGs to come."[69] Jeff Lundrigan of NextGen wrote, "Despite the problems—which it shares with practically every other Japanese RPG—Skies of Arcadia is an impressive, thoroughly delightful game that no one should pass up."[57]

Four-Eyed Dragon of GamePro called it "a Dreamcast role-playing game worth playing to the very end. Despite some small blemishes, Skies of Arcadia won't disappoint during your flight through the role-playing skies."[70][lower-alpha 5]

Despite the generally positive reviews, many critics noted that it was sometimes difficult to explore the game's world due to the game's high rate of random encounter-based battles frequently disrupting progress.[7][16][36][5] Neither version of Skies of Arcadia sold well.[4][24][71]

The game was a finalist for the "Best Dreamcast Game" and "Best Role-Playing Game" awards at GameSpot's Best and Worst of 2000 Awards, both of which went to NFL 2K1 and Chrono Cross, respectively.[72][73] During the 4th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Skies of Arcadia in the "Character or Story Development", "Console Role-Playing", "Console Game of the Year" and "Game of the Year" categories; all were ultimately awarded to Software:Baldur's Gate II: Shadows of Amn, Final Fantasy IX, SSX and Diablo II, respectively.[74][75][76] The game was also nominated for the "Best Console RPG" and "Best New Game Character" (Vyse) awards at The Electric Playground's Blister Awards 2000, both of which went to Valkyrie Profile and Ulala from Space Channel 5, respectively.[77][78]

Game Informer later listed it as one of the top 10 Dreamcast games.[79] In a 2017 retrospective from Metacritic on the highest-rated exclusive games (at time of release) per platform, Skies of Arcadia placed third for the Dreamcast, behind Soulcalibur and Jet Grind Radio.[80] In 2023, Time Extension included the game on their "Best JRPGs of All Time" list.[81]

### GameCube port

The GameCube release, Skies of Arcadia Legends, received slightly less positive reviews.[39] In Japan, Famitsu gave it a score of 32 out of 40.[48] Fennec Fox of GamePro stated that "there's no need to harp on the battles too much
they're the only blemish on what's otherwise the Dreamcast's (and now GameCube's) best RPG. The graphics are dated but effective, and the musician was obviously overdosing on 1930s adventure serials when composing the over-the-top score. The story, though, is the best part
Vyse and crew are the most extroverted RPG heroes ever, and there's none of that Final Fantasy-style self-abhorrence present. Get over the battles, and you'll find Skies dangerously playable."[82][lower-alpha 6] GameZone gave it a score of nine out of ten, saying, "The main problem with this game is that it feels a little dated, especially when you compare it to FFX or other games coming out shortly. Other than that it is a great game."[83]

A common source of the lower scores were the game's graphics, with criticism coming from the fact that they had not been substantially improved despite more powerful hardware and over two years passing from the Dreamcast's release.[46] Expectations in graphics had changed drastically in between releases—while the Dreamcast release was frequently compared to the weaker original PlayStation and Final Fantasy VII, VIII and IX, by the time of the GameCube release, the game was compared against the likes of the much more powerful PlayStation 2 and its games like Final Fantasy X and Xenosaga[4][16][50][84][85]

GameSpot named it the best GameCube game of January 2003.[86]

## Legacy

### Cancelled entries

In addition to the cancelled PlayStation 2 and PC releases of the game,[31][34] a sequel to the game was considered by Sega in the early 2000s, but did not begin full production.[71] The development team had shown interest in creating a sequel, or a portable iteration for the Game Boy Advance during the development of Legends for the GameCube, but neither materialized.[15] In September 2002, after the completion of Legends, Skies of Arcadia producer Rieko Kodama stated that the team was still interested in creating a sequel, but that work had still not started on it, though had it started, she felt that the GameCube would have been the most likely platform for its release.[87] In February 2003, Overworks president Noriyoshi Ohba announced that a Skies of Arcadia sequel had entered the planning stages.[88][89][90] However, in a December 2004 interview, Kodama stated that while there had been plans for a sequel, the project was put on hold indefinitely while many members of the team were pulled into working on Software:Sakura Wars: So Long, My Love.[91]

Starting in 2010, Sega began a campaign of releasing HD remasters of Dreamcast games digitally on PlayStation Network and Xbox Live for the PlayStation 3 and Xbox 360 consoles, including games such as Sonic Adventure, Crazy Taxi, Sonic Adventure 2 and Jet Set Radio.[92][93] In 2012, Sega brand manager Ben Harborne stated that a Skies of Arcadia HD was a likely next release, after Shenmue, as they were the most frequently requested titles for re-release.[92] Sega renewed the Skies of Arcadia trademark later in the same year,[93] though a re-release did not materialize.[16] As recently as 2020, main developer staff Kenji Hiruta expressed interest in returning to the series as well.[94]

### In other media

Skies of Arcadia characters have appeared in Sega properties. Multiple characters from the game later appeared in Sega's 2008 video game Valkyria Chronicles,[16] another title directed by Shuntaro Tanaka.[95] "Vyse Inglebard" and "Aika Thompson" appear as optional members of Squad 7 and are listed on each other's "Like" list.[6] Fina also appears as one of several identical sisters who serve as the squad's unplayable medics.[6] The three also appeared in the Japan-only Valkyria Chronicles III in 2011 as well.[96] Vyse and Fina made minor cameos in some of the accompanying Valkyria Chronicles anime as well. Outside of the Valkyria games, Vyse has also made some appearances in some Sonic the Hedgehog related media. He is a playable character in 2012 Sega racing game Sonic & All-Stars Racing Transformed,[97] which also features a racetrack based on Skies of Arcadia, where the participants must drive and fly through the Blue Rogue's home-base while eluding attacks from the Valuan Empire.[98] Vyse also appears in the Sonic the Hedgehog comic book adaptation of Transformed featured in Sonic Universe #45, and again in the Sonic comics for the "World Unite" Sega character crossover story arc.[99]

## Notes

1. ↑ Known in Japan as Eternal Arcadia (エターナルアルカディア, Etānaru Arukadia)
2. ↑ Known in Japan as Eternal Arcadia Legends (エターナルアルカディア レジェンド, Etānaru Arukadia Rejendo)
3. ↑ Two critics of Electronic Gaming Monthly gave the Dreamcast version each a score of 9.5/10, and the other gave it 9/10.
4. ↑ Two critics of Electronic Gaming Monthly gave the GameCube version each a score of 9/10, and the other gave it 9.5/10.
5. ↑ GamePro gave the Dreamcast version all four 4.5/5 scores for graphics, sound, control and fun factor.
6. ↑ GamePro gave the GameCube version 4/5 for graphics, 5/5 for sound, and two 4.5/5 scores for control and fun factor.

## References

1. ↑ Justice, Brandon (November 14, 2000). "Sega Takes to the Skies!". Ziff Davis. https://www.ign.com/articles/2000/11/15/sega-takes-to-the-skies.
2. ↑ Calvert, Justin (January 28, 2003). "Skies of Arcadia Legends Ships". Fandom. https://www.gamespot.com/articles/skies-of-arcadia-legends-ships/1100-2909751/.
3. ↑ "Skies of Arcadia Legends". http://www.gpstore.com.au/product.x?1457442.
4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Mirabella, Fran (January 28, 2003). "Skies of Arcadia Legends". Ziff Davis. https://www.ign.com/articles/2003/01/28/skies-of-arcadia-legends.
5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Ayinde, Modupe (April 11, 2001). "Skies Of Arcadia Review". CNET. http://www.gamespot.co.uk/stories/reviews/0,2160,2048341-1,00.html.
6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Greene, Robert (July 30, 2006). "Skies of Arcadia". http://www.hardcoregaming101.net/skies-of-arcadia/.
7. ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Chau, Anthony (November 14, 2000). "Skies of Arcadia". Ziff Davis. https://www.ign.com/articles/2000/11/15/skies-of-arcadia.
8. ↑ "Skies of Arcadia - Sega Dreamcast Manual". Sega. https://www.gamesdatabase.org/Media/SYSTEM/Sega_Dreamcast//Manual/formated/Skies_of_Arcadia_-_2001_-_Sega.pdf.
9. ↑ 9.0 9.1 Gantayat, Anoop (June 21, 2000). "Eternal Arcadia (Preview)". Ziff Davis. https://www.ign.com/articles/2000/06/22/eternal-arcadia.
10. ↑ George, Richard (March 26, 2011). "M.I.A. on Wii". Ziff Davis. https://www.ign.com/articles/2011/03/26/mia-on-wii.
11. ↑ Avistetto, Jimmy (2000). "Preview: Skies of Arcadia (Sega Dreamcast)". CraveOnline. https://archive.rpgamer.com/games/arcadia/soa/soaprev.html.
12. ↑ 12.0 12.1 Bilyk, Andrew P. (June 2000). "Eternal Arcadia Receives a Name Change". CraveOnline. https://archive.rpgamer.com/news/Q2-2000/062000a.html.
13. ↑ 13.0 13.1 13.2 13.3 13.4 13.5 IGN staff (August 4, 2000). "Skies of Arcadia Revealed!". Ziff Davis. https://www.ign.com/articles/2000/08/05/skies-of-arcadia-revealed.
14. ↑ 14.0 14.1 Walton, Jason (June 20, 2001). "Eternal Arcadia Original Sound Track". Emerald Shield Media LLC. https://www.rpgfan.com/music-review/eternal-arcadia-original-sound-track/.
15. ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 GameSpot staff (October 1, 2002). "Skies of Arcadia Legends Q&A". Fandom. https://www.gamespot.com/articles/skies-of-arcadia-legends-qanda/1100-2882111/.
16. ↑ 16.0 16.1 16.2 16.3 16.4 Parish, Jeremy (October 6, 2015). "Hey Sega, Why the Hell is There No Skies of Arcadia Sequel?". Gamer Network. https://www.usgamer.net/articles/hey-sega-why-the-hell-is-there-no-skies-of-arcadia-sequel.
17. ↑ Ahmed, Shahed (September 4, 2000). "ECTS: Skies of Arcadia Screens". Fandom. Archived on December 3, 2000. Error: If you specify `|archivedate=`, you must also specify `|archiveurl=`. https://www.gamespot.com/articles/ects-skies-of-arcadia-screens/1100-2623730/.
18. ↑ 18.0 18.1 Alexandra, Heather (April 26, 2019). "'My Childhood Dream Had Come True': A Belated Interview With Skies Of Arcadia's Producer". G/O Media. https://kotaku.com/my-childhood-dream-had-come-true-a-belated-interview-w-1834310414.
19. ↑ Sato, Yukiyoshi Ike (June 29, 2000). "Skies of Arcadia Release Date". Fandom. https://www.gamespot.com/articles/skies-of-arcadia-release-date/1100-2597043/.
20. ↑ Sato, Yukiyoshi Ike (August 4, 2000). "Eternal Arcadia Delayed". Fandom. https://www.gamespot.com/articles/eternal-arcadia-delayed/1100-2612078/.
21. ↑ Gantayat, Anoop (September 26, 2000). "Sega of Japan's Eternal Arcadia Commercials". Ziff Davis. https://www.ign.com/articles/2000/09/27/sega-of-japans-eternal-arcadia-commercials.
22. ↑ Gantayat, Anoop (August 3, 2000). "Eternal Arcadia Goes Comic in Japan". Ziff Davis. https://www.ign.com/articles/2000/08/04/eternal-arcadia-goes-comic-in-japan.
23. ↑ GameSpot staff (June 21, 2000). "Eternal is no More". Fandom. https://www.gamespot.com/articles/eternal-is-no-more/1100-2592202/.
24. ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 Nguyen, Tony (April 13, 2015). "Interview with Klayton Vorlick, translator of Skies of Arcadia". http://esoarcadia.org/2015/04/13/interview-with-klayton-vorlick-translator-of-skies-of-arcadia/#more-143.
25. ↑ "Skies of Arcadia". CraveOnline. https://archive.rpgamer.com/games/arcadia/soa/soa.html.
26. ↑ Torres, Ricardo (October 14, 2001). "Sega's upcoming software releases". Fandom. https://www.gamespot.com/articles/segas-upcoming-software-releases/1100-2817904/.
27. ↑ Henniger, Michael (March 13, 2002). "Skies of Arcadia GameCube Developer Named". CraveOnline. https://archive.rpgamer.com/news/Q1-2002/031302b.html.
28. ↑ Varanini, Giancarlo (January 31, 2002). "Xbox Crazy Taxi 3, PS2 Skies of Arcadia announced". Fandom. https://www.gamespot.com/articles/xbox-crazy-taxi-3-ps2-skies-of-arcadia-announced/1100-2844342/.
29. ↑ Varanini, Giancarlo (April 5, 2002). "Sega delays PS2 Skies of Arcadia". Fandom. https://www.gamespot.com/articles/sega-delays-ps2-skies-of-arcadia/1100-2860255/.
30. ↑ GameSpot staff (May 17, 2002). "Sega reconfirms Skies of Arcadia PS2 [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/articles/sega-reconfirms-skies-of-arcadia-ps2/1100-2866156/.
31. ↑ 31.0 31.1 Varanini, Giancarlo (August 1, 2002). "PS2 Skies of Arcadia canceled". Fandom. https://www.gamespot.com/articles/ps2-skies-of-arcadia-canceled/1100-2876256/.
32. ↑ IGN staff (September 12, 2002). "Skies of Arcadia Release Date Announced". Ziff Davis. https://www.ign.com/articles/2002/09/12/skies-of-arcadia-release-date-announced.
33. ↑ "Skies of Arcadia". http://uk.atari.com/index.php?print=1&pg=game_detail&productID=94.
34. ↑ 34.0 34.1 Hindman, Heath (January 2, 2004). "Skies of Arcadia Flying to New Platform". CraveOnline. https://archive.rpgamer.com/news/Q1-2004/010204a.html.
35. ↑ Berghammer, Billy (January 28, 2003). "Skies of Arcadia Ships!". NINWR LLC. https://www.nintendoworldreport.com/news/8213/skies-of-arcadia-ships.
36. ↑ 36.0 36.1 Torres, Ricardo (January 2, 2003). "Skies of Arcadia Legends Preview". Fandom. https://www.gamespot.com/articles/skies-of-arcadia-legends-preview/1100-2907754/.
37. ↑ 37.0 37.1 37.2 37.3 Chu, Ken (February 5, 2003). "Skies of Arcadia Legends". Emerald Shield Media LLC. https://www.rpgfan.com/review/skies-of-arcadia-legends-2/.
38. ↑ 38.0 38.1 "Skies of Arcadia critic reviws (DC)". Fandom. https://www.metacritic.com/game/skies-of-arcadia/critic-reviews/?platform=dreamcast.
39. ↑ 39.0 39.1 "Skies of Arcadia critic reviews (GC)". Fandom. https://www.metacritic.com/game/skies-of-arcadia/critic-reviews/?platform=gamecube.
40. ↑ Torres, Ricardo (November 16, 2000). "Skies of Arcadia". CNET. http://www.gamecenter.com/Dreamcast/Reviews/Soa/.
41. ↑ Lockhart, Ryan; Dudlak, Johathan; Mielke, James "Milkman" (January 2001). "Skies of Arcadia". Electronic Gaming Monthly (Ziff Davis) (138): 195. https://archive.org/details/Electronic_Gaming_Monthly_138_January_2001_U/page/n193/mode/2up. Retrieved July 21, 2023.
42. ↑ Bettenhausen, Shane; Mielke, James "Milkman"; Einhorn, Ethan (February 2003). "Skies of Arcadia Legends". Electronic Gaming Monthly (Ziff Davis) (163): 150–51. https://retrocdn.net/images/c/c8/EGM_US_163.pdf. Retrieved July 21, 2023.
43. ↑ Tapia, James (December 20, 2000). "Skies of Arcadia". Greedy Productions Ltd.. Archived on May 10, 2004. Error: If you specify `|archivedate=`, you must also specify `|archiveurl=`. http://www.elecplay.com/reviews_article.php?article=4774.
44. ↑ MacIsaac, Jason (February 19, 2003). "Skies of Arcadia Legends". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=10707&full=1#mr_toppy.
45. ↑ Carter, Ben (January 9, 2001). "Skies of Arcadia". Gamer Network. https://www.eurogamer.net/r-arcadia-dc.
46. ↑ 46.0 46.1 Fahey, Rob (June 19, 2003). "Skies of Arcadia Legends". Gamer Network. https://www.eurogamer.net/r-soalegends-gc.
47. ↑ 47.0 47.1 "ドリームキャスト - エターナルアルカディア" (in ja). Famitsu (Enterbrain) 915: 44. June 30, 2006. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12628&redirect=no. Retrieved July 21, 2023.
48. ↑ 48.0 48.1 "ニンテンドーゲームキューブ - エターナルアルカディア レジェンド" (in ja). Famitsu (Enterbrain) 915: 102. June 30, 2006. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9945&redirect=no. Retrieved July 21, 2023.
49. ↑ Reiner, Andrew (January 2001). "Skies of Arcadia". Game Informer (FuncoLand) (93): 106–7.
50. ↑ 50.0 50.1 Reiner, Andrew (February 2003). "Skies of Arcadia Legends". Game Informer (GameStop) (118): 100. http://www.gameinformer.com/Games/Review/200302/R03.0730.1459.43940.htm?CS_pid=220263. Retrieved November 4, 2014.
51. ↑ Gee, Brian (November 2000). "Skies of Arcadia Review". CraveOnline. https://www.gamerevolution.com/review/32304-skies-of-arcadia-review.
52. ↑ Liu, Johnny (February 2003). "Skies of Arcadia Legends Review". CraveOnline. https://www.gamerevolution.com/review/32432-skies-of-arcadia-legends-review.
53. ↑ 53.0 53.1 Shoemaker, Brad (November 14, 2000). "Skies of Arcadia Review". Fandom. https://www.gamespot.com/reviews/skies-of-arcadia-review/1900-2641052/.
54. ↑ Gallant, Matthew (January 28, 2003). "Skies of Arcadia Legends Review". Fandom. https://www.gamespot.com/reviews/skies-of-arcadia-legends-review/1900-2909788/.
55. ↑ BenT (December 5, 2000). "Skies of Arcadia". IGN Entertainment. http://www.planetdreamcast.com/games/reviews/skiesofarcadia/.
56. ↑ Turner, Benjamin (February 5, 2003). "GameSpy: Skies of Arcadia Legends". IGN Entertainment. http://cube.gamespy.com/gamecube/skies-of-arcadia-legends/5602p1.html.
57. ↑ 57.0 57.1 Lundrigan, Jeff (February 2001). "Skies of Arcadia". NextGen (Imagine Media) (74): 70–71. https://archive.org/details/NextGen74Feb2001/page/n71/mode/2up. Retrieved July 21, 2023.
58. ↑ "Skies of Arcadia Legends". Nintendo Power (Nintendo of America) 165: 154. February 2003.
59. ↑ Alley, Jake (November 11, 2004). "Skies of Arcadia - Review". CraveOnline. https://archive.rpgamer.com/games/arcadia/soa/reviews/soastrev1.html.
60. ↑ Thomas, Damien (December 24, 2000). "Skies of Arcadia". Emerald Shield Media LLC. https://www.rpgfan.com/review/skies-of-arcadia-2/.
61. ↑ Chu, Ken (November 5, 2000). "Skies of Arcadia [JP Import"]. Emerald Shield Media LLC. https://www.rpgfan.com/review/skies-of-arcadia-4/.
62. ↑ Bogdanowicz, Robert (November 13, 2001). "Skies of Arcadia (5)". Emerald Shield Media LLC. https://www.rpgfan.com/review/skies-of-arcadia-5/.
63. ↑ Walton, Jason (December 11, 2000). "Skies of Arcadia (3)". Emerald Shield Media LLC. https://www.rpgfan.com/review/skies-of-arcadia-3/.
64. ↑ Hamm, Cameron (February 16, 2001). "Skies of Arcadia (1)". Emerald Shield Media LLC. https://www.rpgfan.com/review/skies-of-arcadia/.
65. ↑ Gregory, Josh (February 24, 2003). "Skies of Arcadia Legends". Emerald Shield Media LLC. https://www.rpgfan.com/review/skies-of-arcadia-legends/.
66. ↑ Bogdanowicz, Robert (February 5, 2003). "Skies of Arcadia Legends". Emerald Shield Media LLC. https://www.rpgfan.com/review/skies-of-arcadia-legends-3/.
67. ↑ "Skies of Arcadia". Official Dreamcast Magazine UK (Dennis Publishing) (19): 68–73. May 2001. ISSN 1467-6265. https://retrocdn.net/images/1/1a/ODM_UK_19.pdf. Retrieved July 21, 2023.
68. ↑ "REVIEW for Skies of Arcadia". GameFan (BPA International). November 28, 2000.
69. ↑ Edge staff (February 2001). "Skies of Arcadia". Edge (Future Publishing) (93): 92–93. https://retrocdn.net/images/e/e0/Edge_UK_093.pdf. Retrieved July 21, 2023.
70. ↑ Four-Eyed Dragon (January 2001). "Skies of Arcadia". GamePro (IDG) (148): 121. https://retrocdn.net/images/e/e6/GamePro_US_148.pdf. Retrieved July 22, 2023.
71. ↑ 71.0 71.1 Chau, Anthony (June 15, 2001). "Overworks Interview". Ziff Davis. https://www.ign.com/articles/2001/06/15/overworks-interview.
72. ↑ GameSpot staff (2001). "Best and Worst of 2000: Video Games (Best Dreamcast Game Runners-Up 2)". Ziff Davis. http://www.zdnet.com/gamespot/features/video/bestof_2000/p3_06.html.
73. ↑ GameSpot staff (2001). "Best and Worst of 2000: Video Games (Best Role-Playing Game Runners-Up)". Ziff Davis. http://www.zdnet.com/gamespot/features/video/bestof_2000/p4_08.html.
74. ↑ "Fourth Interactive Achievement Awards: Console Role Playing". http://www.interactive.org/awards/consolerole.html.
75. ↑ "Fourth Interactive Achievement Awards: Outstanding Achievement in Character or Story Development". http://www.interactive.org/awards/story.html.
76. ↑ "Fourth Interactive Achievement Awards: Console Game of the Year". http://www.interactive.org/awards/consolegame.html.
77. ↑ EPD staff (2001). "Blister Awards 2000 (Console Games 1)". Greedy Productions Ltd.. http://www.elecplay.com/feature.html?id=5130&page=4.
78. ↑ EP staff (2001). "Blister Awards 2000 (Special Awards)". Greedy Productions Ltd.. http://www.elecplay.com/feature.html?id=5130&page=8.
79. ↑ "Top 10 Dreamcast Games". Game Informer (GameStop) (166): 116. February 2007.
80. ↑ "All-Time Best Games on Every Platform (Page 18)". Fandom. https://www.metacritic.com/pictures/all-time-best-games-on-every-platform/18.
81. ↑ Bell, Lowell (June 29, 2023). "Best JRPGs Of All Time". Hookshot Media. https://www.timeextension.com/guides/best-jrpgs-of-all-time.
82. ↑ Fennec Fox (February 2003). "Skies of Arcadia Legends". GamePro (IDG) (173): 100. https://retrocdn.net/images/0/0d/GamePro_US_173.pdf. Retrieved July 22, 2023.
83. ↑ Knutson, Michael (February 5, 2003). "Skies of Arcadia Legends - GC - Review". https://www.gamezone.com/reviews/skies_of_arcadia_legends_gc_review/.
84. ↑ Kalata, Kurt (March 19, 2008). "A Japanese RPG Primer: The Essential 20". Informa. https://www.gamedeveloper.com/design/a-japanese-rpg-primer-the-essential-20.
85. ↑ Reynolds, Matthew (November 9, 2008). "Feature: Dreamcast Retrospective". Hearst Communications. https://www.digitalspy.com/videogames/a134880/feature-dreamcast-retrospective/.
86. ↑ GameSpot staff (February 8, 2003). "GameSpot's Game of the Month, January 2003 (GameCube Game of the Month)". CNET. http://www.gamespot.com/gamespot/features/all/gotm/020803/p5_01.html.
87. ↑ Padilla, Raymond (September 21, 2002). "Flying the Friendly Skies to the GameCube". GameSpy Industries. http://www.gamespy.com/tgs2002/skiesofarcadia/.
88. ↑ Doree, Adam (February 17, 2003). "Interview: Sega of Japan R&D". http://archive.videogamesdaily.com/features/soj_int_2003.asp.
89. ↑ Hindeman, Heath (March 16, 2003). "Skies of Arcadia 2 in Development". CraveOnline. https://archive.rpgamer.com/news/Q1-2003/031603a.html.
90. ↑ Wollenschlaeger, Alex (March 15, 2003). "Japandemonium - Silly Girl". CraveOnline. https://archive.rpgamer.com/news/japan/aw031403.html.
91. ↑ "Rieko Kodama Interview" (in de). MAN!AC (Cybermedia) (12–04). December 2004.
92. ↑ 92.0 92.1 GameCentral (March 15, 2012). "Sega hints at Shenmue HD and Skies Of Arcadia". Metro (DMG Media). http://metro.co.uk/2012/03/15/sega-hints-at-shenmue-hd-and-skies-of-arcadia-hd-353242/.
93. ↑ 93.0 93.1 van Duine, Erren (September 3, 2012). "Skies of Arcadia trademark renewed, HD remaster incoming?". https://www.rpgsite.net/news/1905-skies-of-arcadia-trademark-renewed-hd-remaster-incoming.
94. ↑ Van Allen, Eric (January 13, 2020). "Skies of Arcadia Developer: "I Really, Really Want to Develop the Sequel"". Gamer Network. https://www.usgamer.net/articles/skies-of-arcadia-developer-expresses-interest-in-a-sequel.
95. ↑ Yip, Spencer (May 1, 2008). "How Skies of Arcadia got merged with Valkyria Chronicles". Gamurs. https://www.siliconera.com/how-skies-of-arcadia-got-merged-with-valkyria-chronicles/.
96. ↑ James (March 20, 2014). "Skies of Arcadia – A SEGA Nerds retrospective". https://www.seganerds.com/2014/03/20/skies-of-arcadia-a-sega-nerds-retrospective/.
97. ↑ Newton, James (April 30, 2012). "Sonic & All-Stars Racing Transformed Hits 3DS". Hookshot Media. https://www.nintendolife.com/news/2012/04/sonic_and_all_stars_racing_transformed_hits_3ds.
98. ↑ McFerran, Damien (December 7, 2012). "Sonic & All-Stars Racing Transformed Review - Wii U". Hookshot Media. https://www.nintendolife.com/reviews/wiiu/sonic_and_all_stars_racing_transformed.
99. ↑ Schedeen, Jesse (February 26, 2015). "Capcom and Sega Join Forces for Worlds Unite Comic Book Crossover". Ziff Davis. https://www.ign.com/articles/2015/02/26/capcom-and-sega-join-forces-for-worlds-unite-comic-book-crossover.

## External links

* Skies of Arcadia on IMDb
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

| Wikidata has the property:

* NO LABEL (P1933) (see uses)

|

## External links

* No URL found. Please specify a URL here or add one to Wikidata.

* v
* t
* e

Atari

Corporations|

| Primary|

* Atari, Inc. (1972–1992)
* Atari Corporation (1984–1996)
* Atari SA, Atari, Inc. (2003–present)

|

Subsidiaries and
spin-offs|

* Atari Games
* Atari Interactive
* AtariAge
* Chuck E. Cheese (1977–1978)
* Cyan Engineering
* Digital Eclipse
* Kee Games
* MobyGames
* Nightdive Studios
* Tengen

Arcades games
and amusements|

* Anti-Aircraft
* Asteroids
* Asteroids Deluxe
* Atari Basketball
* Atari Football
* Avalanche
* Battlezone
* Black Widow
* Breakout
* Canyon Bomber
* Centipede
* Cloak & Dagger
* Crash 'N Score
* Crystal Castles
* Destroyer
* Dominos
* Fire Truck
* Firefox
* Food Fight
* Gotcha
* Gran Trak 10
* Gran Trak 20
* Gravitar
* Hi-way
* I, Robot
* Indy 4
* Indy 800
* Jet Fighter
* LeMans
* Liberator
* Lunar Lander
* Major Havoc
* Millipede
* Missile Command
* Night Driver
* Outlaw
* Pin-Pong
* Pong
* Pong Doubles
* Pursuit
* Quadrapong
* Quantum
* Quiz Show
* Qwak!
* Rebound
* Red Baron
* Return of the Jedi
* Shark Jaws
* Sky Diver
* Space Duel
* Space Race
* Sprint 1
* Sprint 2
* Sprint 4
* Sprint 8
* Star Wars
* Starship 1
* Steeplechase
* Stunt Cycle
* Super Breakout
* Super Bug
* Super Pong
* Tank
* Tank 8
* Tempest
* Tournament Table
* Triple Hunt
* Ultra Tank
* Video Pinball
* Warlords

| Prototypes|

* Tank II

|

Software and utilities|

* Atari BASIC
* Atari Calculator
* Atari DOS

Video game
consoles|

* Home Pong
* Stunt Cycle
* Atari Video Music
* Video Pinball
* 2600
* 2800
* 5200
* 7800
* XEGS
* Lynx
* Jaguar
* CD
* VCS (2021)
* 2600+

| Prototypes|

* Game Brain
* Cosmos
* 2700
* Atari Mindlink
* Panther
* Sierra

|

Personal
computers|

* Atari 8-bit computers
* Atari ST
* MEGA STE
* TT030
* Transputer Workstation
* Falcon

| Portables|

* STacy
* ST Book
* Portfolio

|

Prototypes|

* Sierra

Peripherals|

| Printers|

* 825 80-Column Printer
* 1020 Color Printer

|

Gaming devices|

* CX40 joystick
* Atari joystick port
* XG-1 light gun

Other|

* Atari Democrat
* Atari Flashback
* Intellivision
* Sears

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/MobyGames. Read more

|

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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Atari

Corporations|

| Primary|

* Atari, Inc. (1972–1992)
* Atari Corporation (1984–1996)
* Atari SA, Atari, Inc. (2003–present)

|

Subsidiaries and
spin-offs|

* Atari Games
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Arcades games
and amusements|

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| Prototypes|

* Tank II

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Other|

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Valkyria Chronicles franchise

Main series|

* Valkyria Chronicles
* Valkyria Chronicles II
* Valkyria Chronicles III
* Valkyria Chronicles 4

Spin-offs|

* Valkyria Revolution

Related|

* Characters
* Episodes
* Project X Zone
* Dengeki Bunko
* Skies of Arcadia

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